cnc-ddraw still in development and more

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Toshiba-3
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cnc-ddraw still in development and more

Post by Toshiba-3 » Tue Jan 30, 2018 10:33 pm

hifi's ddraw.dll is what we've been using for years now to propel Carma95.
It turns out FunkyFr3sh is still working on it and improving compatibility to work with Command & Conquer (while keeping an eye on Carmageddon).
https://github.com/CnCNet/cnc-ddraw

Releases can be downloaded there: https://github.com/CnCNet/cnc-ddraw/releases
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Re: cnc-ddraw still in development and more

Post by Toshiba-3 » Tue Jan 30, 2018 10:44 pm

Just for the record and in case someone wants to try them out, here are a couple of other recent DDraw wrappers:

DDrawCompat, https://github.com/narzoul/DDrawCompat
Runs very well, but no configuration possible, so no windowed mode.
(latest 'experimental' release is more up to date than its release date might indicate)

DxWrapper, https://github.com/elishacloud/dxwrapper
Runs nicely too, again no windows mode without an external aid like DxWnd (included in the bundle)
Settings.ini must be renamed to ddraw.ini and DDrawCompat set to 0 within it.

Latest cnc-ddraw (see first above) has a problem with the mouse in Carmageddon.
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Re: cnc-ddraw still in development and more

Post by Toshiba-3 » Mon Mar 19, 2018 6:39 pm

FunkyFr3sh just did an update to fix the mouse and Alt+Tab in Carma95!

https://github.com/CnCNet/cnc-ddraw/rel ... ag/1.1.6.0
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Re: cnc-ddraw still in development and more

Post by Toshiba-3 » Sat Oct 06, 2018 6:21 pm

FunkyFr3sh is still working on cnc-ddraw and it's getting better and better.
He released version 1.2 some days ago: https://github.com/CnCNet/cnc-ddraw/releases

Be sure to use the ddraw.ini file specifically made for Carmageddon as the additional line in there (sleep=33) makes all the difference. In my experience it fixed long time flickering issue. This release introduces a direct3d renderer.
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Re: cnc-ddraw still in development and more

Post by Harmalarm » Sun Oct 07, 2018 11:23 am

Oh Cool! Just what I was looking for

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Re: cnc-ddraw still in development and more

Post by Toshiba-3 » Wed Nov 07, 2018 8:40 pm

More progress from FunkyFr3sh, especially making cnc-ddraw work again with Carmageddon 2 software!
However IIRC, direct3d might not like Carma95+multithreading too much. So stay in OpenGL.
https://github.com/CnCNet/cnc-ddraw/releases
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