nGlide 1.0.3, dgVoodoo 2.32

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nGlide 1.0.3, dgVoodoo 2.32

Post by Toshiba-3 » Thu Apr 17, 2014 10:56 pm

Sup?

Glide wrappers updated a few days ago.

nGlide turns 1.0.3, changelog:

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Glide2:
-added support for Pro Pilot 99
-added support for Pro Pilot 99 (Demo)
-added support for Requiem: Avenging Angel
-added support for Requiem: Avenging Angel (Demo)
-fixed Airfix Dogfighter black pickup items
-fixed Descent 2 (with DOSBox + Gulikoza’s patch) main menu glitch
-fixed F-16 Multirole Fighter clipping issue
-fixed F-22 Lightning 3 clipping issue
-fixed Game Net Match no intro
-fixed Gex 2: Enter The Gecko rendering glitch
-fixed Gunmetal buggy static effect, wall decals, fog and horizon
-fixed MIG-29 Fulcrum clipping issue
-fixed NHL 99 broken loading screen
-fixed Tiger Woods 2001 crash with voodoo1 driver
-fixed Triple Play 99 disappearing players
-fixed Triple Play 2001 crash with voodoo1 driver
 
Glide3:
-added support for Star Trek: Voyager – Elite Force
-added support for COMBINE, PALETTE6666 and GETGAMMA extensions
-added support for stipple patterns
-added support for advanced alpha blending
-fixed Divine Divinity ctd at exit
-fixed Serious Sam: The First Encounter menu glitches
-fixed Serious Sam: The Second Encounter menu glitches
-fixed Star Trek: Elite Force 2 crash with flares=precise
 
Miscellaneous:
-improved performance of geometry rendering and texture creation
-fixed regressed games in the previous release
New dgVoodoo is now at version 2.32, changelog:

Code: Select all

2.32: 
- Possibility of overriding the application resfresh rate is added
– Small Glide3 fix (bug with Turok 2)
– Minor Glide3 shader modification (SurfDemo)
– Glide lib is made thread-safe at the needed (minimal) level
(means avoiding crashes at certain circumstances where the original
3Dfx driver survived beause of its architecture; a Turok 2 issue again,
using background threads)
 
2.31: It is a slight patch version for 2.3:
– Fixing Glide 3DF reader for various line ending types (Crazy Marbles)
– A bug found in one of Glide state setting functions, fixed (Crazy Marbles)
– Hidden/shown cursor glitch is (seems to be) fixed in windowed mode
– Possibility of forcing progressive scanline order on output display is
now available in the setup
– Fixing some DirectDraw bugs thanks to other pending developments
(what I don’t want to release yet)
Image / carmageddon add-ons at road reaction

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