Glide wrappers updated a few days ago.
nGlide turns 1.0.3, changelog:
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Glide2: -added support for Pro Pilot 99 -added support for Pro Pilot 99 (Demo) -added support for Requiem: Avenging Angel -added support for Requiem: Avenging Angel (Demo) -fixed Airfix Dogfighter black pickup items -fixed Descent 2 (with DOSBox + Gulikoza’s patch) main menu glitch -fixed F-16 Multirole Fighter clipping issue -fixed F-22 Lightning 3 clipping issue -fixed Game Net Match no intro -fixed Gex 2: Enter The Gecko rendering glitch -fixed Gunmetal buggy static effect, wall decals, fog and horizon -fixed MIG-29 Fulcrum clipping issue -fixed NHL 99 broken loading screen -fixed Tiger Woods 2001 crash with voodoo1 driver -fixed Triple Play 99 disappearing players -fixed Triple Play 2001 crash with voodoo1 driver Glide3: -added support for Star Trek: Voyager – Elite Force -added support for COMBINE, PALETTE6666 and GETGAMMA extensions -added support for stipple patterns -added support for advanced alpha blending -fixed Divine Divinity ctd at exit -fixed Serious Sam: The First Encounter menu glitches -fixed Serious Sam: The Second Encounter menu glitches -fixed Star Trek: Elite Force 2 crash with flares=precise Miscellaneous: -improved performance of geometry rendering and texture creation -fixed regressed games in the previous release
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2.32: - Possibility of overriding the application resfresh rate is added – Small Glide3 fix (bug with Turok 2) – Minor Glide3 shader modification (SurfDemo) – Glide lib is made thread-safe at the needed (minimal) level (means avoiding crashes at certain circumstances where the original 3Dfx driver survived beause of its architecture; a Turok 2 issue again, using background threads) 2.31: It is a slight patch version for 2.3: – Fixing Glide 3DF reader for various line ending types (Crazy Marbles) – A bug found in one of Glide state setting functions, fixed (Crazy Marbles) – Hidden/shown cursor glitch is (seems to be) fixed in windowed mode – Possibility of forcing progressive scanline order on output display is now available in the setup – Fixing some DirectDraw bugs thanks to other pending developments (what I don’t want to release yet)