Cockpit view
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- mechanic
- Posts: 28
- Joined: Sun Apr 05, 2020 1:44 am
Cockpit view
I want to add the Bear's cockpit view to the Ram Raider, how can I do this?
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- アルカリ (単3形)
- Posts: 5210
- Joined: Sun Jun 08, 2003 12:14 am
- Location: Bleak City
Re: Cockpit view
You could start by duplicating DATA\64X48X8\CARS\IVAN.TXT and renaming the copy into JEEPY.TXT (if it already exists, rename the original to something else). This assumes you play in hires mode, if you play in lowres mode then the path is DATA\32X20X8\CARS.
Changing the bonnet model must be done within DATA\CARS\JEEPY.TXT with this part edited as follows:
Haven't tested though... I imagine the third line should be edited too:
Changing the bonnet model must be done within DATA\CARS\JEEPY.TXT with this part edited as follows:
Code: Select all
GRAM.PIX,GRAM.PIX,GRAM.PIX // Grid image (opponent, frank, annie)
2 // Number of pixelmap files for this car
IVANBON.PIX
JEEPY.PIX
2 // Number of pixelmap files for this car
IVANBON.PIX
JEEPY.PIX
2 // Number of pixelmap files for this car
IVANBON.PIX
JEEPY.PIX
0 // Number of shadetable files for this car
2 // Number of pixelmap files for this car
IVANBON.MAT
JEEPY.MAT
2 // Number of pixelmap files for this car
IVANBON.MAT
JEEPY.MAT
2 // Number of pixelmap files for this car
IVANBON.MAT
JEEPY.MAT
3 // Number of model files for this car
JEEPYX.DAT
IVANBON.DAT
JEEPY.DAT
3 // Number of alternative actors
8,JEEPYX.ACT // Minimum distance away, actor name
0,JEEPY.ACT // Minimum distance away, actor name
-1,IVANBON.ACT // Minimum distance away, actor name
DRSKY.MAT // Name of reflective screen material (or none if non-reflective)
Code: Select all
-0.1,0.4,0 // Offset of driver's head in 3D space