First some basic things: if you want people to test your stuff, post pictures, detail what is inside the archive and release individual archives (as in: one zip per car).
Additionally, mods that replace existing files should be released with enough warning about the files that get overwritten. In this case your APC+BIGAPC mod could be its own archive with overwritten files detailed in the Readme and suggestion to backup the original files.
- As the opponent code chunks are the same, there's no need to include the APC and BIGAPC ones in the Readme.
- For some reason, IVAN.TXT and SCREWIE.TXT are also included. I didn't pay attention and thus these overwrote my files.
- EASTWOOD is also included? Minus the opponent code chunk.
- We're not too sure about this but we think it might be counterproductive to set all car numbers to 00. Best set them to different numbers until we completely figure out how they're used by the game.
- The archive is missing TKMUG.FLI and HBTANK.TXT (couldn't test this one at all).
- With Carma95, BIGAPC makes the game crash, groovyfunkrefs 11 and 12 must be set to -1. And some lines before, 13 and 14 must be removed and the number of steerable wheels set to 2 instead of 4.
- I noticed TAXI has no turning front wheels, if you did that on purpose to avoid the wheels going through the fenders, then it's nice :)
Pics:
BIGAPC
APC
CADDI
FLYBY
cute little TAXI