Tosh's C1 car releases

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Toshiba-3
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Tosh's C1 car releases

Post by Toshiba-3 »

THE MASTER OF DISASTER
Legendary remake by TDA finaly arrives in Carmageddon 1!

I actually started this port exactly one year ago...
The MoD is available for Unwheel, TDR2000, C2 and now C1. Maybe even for other games.
The suspensions have been bothering me but I finaly settled with breaking the axles... :sdead:
Don't have much to say besides that ; Harm's script is still so great to work with. :swink:

Download at the roadest of reactions!

Image

And uh yeah... Merry Christmas :)
If there are Quake players among you guys, don't miss the freshly released Arcane Dimensions mod.
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hazardic
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Re: The Master Of Disaster (for C1)

Post by hazardic »

yeah thanks for this! Merry Christmas and Happy New Year to u too, thanks for the gift :banana:
nice mod too though, too bad i don't play q series anymore, hope doom 2016 will astonish me at last
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Re: The Master Of Disaster (for C1)

Post by Toshiba-3 »

GHIA_C1.PNG
Last year I had quickly ported Pip's great Granada Ghia to C1. Now I thought it'd be great to finish it. A pretty simple port as usual. I just didn't take the time to rename all the material identifiers to the 8.3 format as it wasn't very motivating and C1 doesn't care anyway :sgn:

You can download it at the usual place, refresh if you don't see it:
http://rr2000.toshiba-3.com/carmageddon-1#cars

I hijack this thread to post the releases of my C1 and C2 cars. I'm slowly getting fed up with addon cars and so I'd like to go through my todo list and be done with them to go on with level design.

Here's what I'm planning to release in this thread:
  • near future: Blue Falcon (C1), Venom (C1), Mario Kart (C1), Action Cruiser (C1), Teh Stelltio (C1), Jet Car (C1)
  • later: Crazy Taxi car (C2), Coupe de Grace (C1), Purpl Orange Pildedriver (C1), backward Fiat 126 (C1), BRoom vehicles (7xC1)
All these are already ingame but Coupe de Grace.
  • even later: Tanka+trailer+hires skin (C1), Demolition machine + Lorry (C2 lost bits), Errol's Goldfingered! (C1), Turbo Run cars (6xC1), Chrome God v3 (C1)
  • someday: Beroc's Iron Horse (C1+C2), Beroc's Charger series (5xC2), Radigator remake for C1, James Bond micro car (C2)
That's a total of 37 vehiCLES OH MY GOD :syikes:
Being able to wrap up the 2 first points up there would be amazing. Third point is definitely achievable this year too. What annoys me the most are the menu images. Especially the C1 grid icons urgh!!

Ah and I still have to properly release the cars I worked on for Razor's beta mod. In the meantime you can find them there: cerby, digga, monsterbug, icevan.

Wish me luck :scool:
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Pip the pest
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Re: Tosh's car releases

Post by Pip the pest »

Good Luck :thumbsup:
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Re: Tosh's car releases

Post by Harmalarm »

Good luck :thumbsup:
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Re: Tosh's car releases

Post by Toshiba-3 »

:sbsmile:
MKMARIO_C1.PNG
I wanted to put it out right after the GHIA on monday, but hey. :smad:
Drives a bit stiff. Available at RR2000 ; refresh the page if it doesn't appear.

36 left!
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shane
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Re: Tosh's car releases

Post by shane »

Toshiba-3 wrote::sbsmile:
MKMARIO_C1.PNG
I wanted to put it out right after the GHIA on monday, but hey. :smad:
Drives a bit stiff. Available at RR2000 ; refresh the page if it doesn't appear.

36 left!
Nice work! Any red shell PowerUps? ;)
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Toshiba-3
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Re: Tosh's car releases

Post by Toshiba-3 »

BLFALCON_C1_160.PNG
Blue Falcon

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Re: Tosh's car releases

Post by Toshiba-3 »

DUMP0000.png
When making the menu pics, I understood this car was from the tv show Ben 10. So I guess this is one for the little ones? Car looks kinda good though. Had to make it orange as C1 hates green.

Next one is FlatOut2's Venom.

34.
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coffeycup
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Re: Tosh's car releases

Post by coffeycup »

These are looking great. You're really cranking these out like a man possessed. :wink:
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Re: Tosh's car releases

Post by Toshiba-3 »

Heh, the pace will quickly slow down though :grin:
VENOM.PNG
VENOM

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Re: Tosh's car releases

Post by Toshiba-3 »

STELLTIO.PNG
TEH STELLTIO LOL

The derp version of the Stiletto, based on a drawing by Agent Orange. I thought I had released the C2 version long ago, but actually nope. So here's a version for C1 at least. A joke addon really. Somehow the C2 version works better, I'll put it in the R6 folder.

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Re: Tosh's car releases

Post by Harmalarm »

That Venom looks neat in C1. Textures come out real nice. And quite a tempo you got there :)
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Re: Tosh's car releases

Post by hazardic »

wow more porn stuff! nice venom and cruiser, stiletto looks odd though but since carma is a a big collection of nice dark humor i guess this will look nice here
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Re: Tosh's car releases

Post by Toshiba-3 »

Heh, teh stelltio is just a joke but I like it :) Original drawing here.

But for now...
JETCAR_C1.PNG
JET CAR

Took me a little more time as I wanted this one to be good. I'm really glad with the thruster effect.
So this is a port of C2 Jetcar but I restored it to CWR's original concept and design with Hammerhead Sr. as driver (also kept the cyclop animation from Splat Pack), working aeliron and thus the flame:

[youtube]QSoGLpIjTJA[/youtube][youtube]vL2g9ETEyLY[/youtube]

So this concludes the first step as established in my second post up there. Next will be the 7 BRoom cars I think. I won't put as much effort in them as they are more for the show.

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Re: Tosh's car releases

Post by Harmalarm »

sweet man, keep up the good works!
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Re: Tosh's car releases

Post by QTZ »

Wow, so much cars to test :) BRoom cars? Great!!!
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Re: Tosh's car releases

Post by Toshiba-3 »

BROOM_C1.JPG
Here are the seven vehicles from the "BRoom!" gamelette made by Stainless before Carmageddon 1.
They are very old ('95) and were made by nobby. I can't say they are very interesting C1 cars, but some were definitely prototypes (MINI, PORK, LAMB). I guess ROLL inspired the Lead Pumper and VIPER might have served as a base for Cleaver?
I guess the next one is the Crazy Taxi car.

24. woo!


[edit] Little video:
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Re: Tosh's car releases

Post by Razor »

Thanks for finally getting these in the game!
:rockon:
I guess the next one is the Crazy Taxi car.
As long as you replace the engine sound with some rad Offspring song that's full of 'tude!
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Re: Tosh's car releases

Post by QTZ »

:banana: :banana: :banana: :banana: :banana: :banana: :banana:
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Re: Tosh's car releases

Post by hazardic »

wow oldschool stuff :banana: freakin amazin
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Re: Tosh's car releases

Post by coffeycup »

Those look really fun, dashboards and all. Nice video too!
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Re: Tosh's car releases

Post by Toshiba-3 »

Thanks for testing! And yes, he's mister fancy-hair-from-the-late-90's!

Image

Before: Image After: Image

PURPL ORANGE PILEDRIVER

Really glad to have finally updated Cerby correctly (8 years later!). The orange idea comes from C:MD's KVN Toucan concept art. It might be one of my favourite addon cars :)
Tested Harm's vertex picking script and it works great. Can't wait to be able to add rudimentary crush datas!

It's ofcourse at RR2000, and don't forget to refresh the page if it doesn't appear.

Next one should be Coupe de Grace, though it'll come a bit later as I have less free time.

22.
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Re: Tosh's car releases

Post by Harmalarm »

Hah, cool addition Tosh
Can't wait to be able to add rudimentary crush datas!
Yes yes, I know I know :ssurpr:
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Re: Tosh's car releases

Post by Toshiba-3 »

At first I had cut doors out of the crazy taxi model, then thought 'let's just stick to what's in the original game'. Nice interior!
Transparent materials in interior view are set via the CAMERA_TURN_OFF_MATERIALS keyword at the end of the text file, I think I explain how it works in the comments of the Eagle MK4 text file.

And now:
COUPE_C1.PNG
COUPE DE GRACE

Just like the Cerbera, I spent a lot of time drawing pixels and swapping colors on the textures. I really like it! Unlike the Jetcar, I kept most of the C2 look but for the front grill and suspensions which I restored from CWR's original design. I think I'll add the suspensions to the VanillaC2 version too.

Applied the dither flag on the roof texture to good effect but had a hard time getting it to work until I figured the texture had to be at least 64x64!

Anyway, you can get it at RR2000 (refresh if it doesn't appear, also I'm changing server in the upcoming days so there might be a downtime or older versions of the page might appear).

Next will be QTZ' backward Fiat and then the second round will be done :sbsmile:

21.
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Re: Tosh's car releases

Post by Harmalarm »

That interior looks like it came straight out of the original game. :thumbsup:
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Re: Tosh's car releases

Post by The Joker »

Toshiba-3 wrote:Thanks for testing! And yes, he's mister fancy-hair-from-the-late-90's!

Image

Before: Image After: Image

PURPL ORANGE PILEDRIVER

Really glad to have finally updated Cerby correctly (8 years later!). The orange idea comes from C:MD's KVN Toucan concept art. It might be one of my favourite addon cars :)
Tested Harm's vertex picking script and it works great. Can't wait to be able to add rudimentary crush datas!

It's ofcourse at RR2000, and don't forget to refresh the page if it doesn't appear.

Next one should be Coupe de Grace, though it'll come a bit later as I have less free time.

22.
I actully liked the green Cerby.
Sadly i think i lost it some point in time.


Although this one is more Carma related :swheel: .
EDIT : Never mind, i found a 'Just in case' back up :grin: .
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Re: Tosh's car releases

Post by WadeSullivan »

Some times i think i am the only one playing carma1 XD
Im happy that is not true, and btw i have all cars from toshiba lol
Hope he still make more and more cars for C1
Great work Toshiba. :banana:
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Re: Tosh's car releases

Post by Toshiba-3 »

Image
Goldfingered!

A quick little release :)
In order to gain some motivation, I started removing projects: backward Fiat 126 (sorry QTZ), Demolition machine + Lorry (C2 lost bits), Radigator remake for C1, James Bond micro car (C2).

I'll probably try to fit the demolition machine and the lorry back into the mesh of one of the junkyard races. If so I'll release it as a patch and include in the C2 pack thing.

Hesitating about removing much more and move on with newer projects :/

[EDIT] made a little gif:
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Re: Tosh's car releases

Post by Razor »

Finally released this thing, wahey!
Shame about your lack of motivation, I would definitely like to see the C2 lost goodies.
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Re: Tosh's car releases

Post by Harmalarm »

Hey, finally another carma release, nice work Tosh. Does it come with extra features? Water in the bowl is a flipped mesh? Glass of the bowl looks convincing too, as if it has thickness. How did you do that?

Offtopic: It feels like I haven't spoken to you guys in ages! I'll be sure to check into ICR a bit more
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Re: Tosh's car releases

Post by Toshiba-3 »

And now the C1 version :sbsmile:

Turned out to be a nice addon really. Decided to keep the interior and try and make it look like the vehicle has tinted windows. Kept all grooves from C2 too.

Available at RR2000!

Image
Image
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hazardic
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Re: Tosh's car releases

Post by hazardic »

wooow that's cool enough :rockon:
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Re: Tosh's car releases

Post by Toshiba-3 »

Decided to remove Beroc's Chargers from my todo list. Realised it was made for Crashday back then and thus required way more work to be a nice addon for Carma. So mleh.

Moved to the next item in the list:
Image
One year ago I asked Maxine to sktech a quick idea around a "medieval carma car".
So yes, a cow-powered-chariot, with the Ranger from Quake as the charioteer :swheel:

I'll try to work on it a bit everyday and finish it for Christmas!
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Re: Tosh's car releases

Post by Harmalarm »

Hah! Cool :cool: