Trying to get a bit of a rain effect in C1...
Posted: Thu Jan 15, 2015 4:49 pm
Somehow everything is in the picture at the moment. I obviously have to replace that WOODS2 pixelmap by an animated rain FLIC. Maybe try to set transparency on it. I tried with C2 before and got mixed results, mainly due to drawing distance, shading and fog. Anyway C2 wasn't my aim at all.
I could really see an animated sky texture with rain seen from afar and some faint flashes of a lightning. Then this rain forced to front via this trick. Rain noise as ambiant and some areas would spawn growling thunder.
The lollipop isn't working properly actually, probably because of the proximity of the actor's pivot. It isn't necessary anyway. Having to multiply the drawing distance is kinda annoying though... It would be so much better if it was possible to make a track's actor follow the player's position... or something like that.
You can open this picture in another tab to get a better look, I left my working environment in there for those interested.
I could really see an animated sky texture with rain seen from afar and some faint flashes of a lightning. Then this rain forced to front via this trick. Rain noise as ambiant and some areas would spawn growling thunder.
The lollipop isn't working properly actually, probably because of the proximity of the actor's pivot. It isn't necessary anyway. Having to multiply the drawing distance is kinda annoying though... It would be so much better if it was possible to make a track's actor follow the player's position... or something like that.
You can open this picture in another tab to get a better look, I left my working environment in there for those interested.