Anyone had luck adding multiple noncars to a map ?
Posted: Sat Mar 01, 2014 11:03 pm
A while ago I had a stroke and got lots of free time on my hands. Forced early retirement :) I started getting back into C2 editing.
For some reason I forgot how to get noncars to "react" in my maps and finally figured that out yesterday. So thanks to coffeecup, Toshiba and Harmalarm for that help.
They were having problems remembering how to add multiple noncar items on a track.
Here is a discussion from long ago with C2 Scientist, the details start when he says "well I can say using force identity matrix...". For some reason it is not working.
https://www.cwaboard.co.uk/viewtopic.php ... sci#p56323
I just get some dummy squares showing up that are sometimes solid and sometimes not. The boulders that should show up never do.
Coffecup did tell me how to add ONE item into the map and I really appreciate that. But I dont want to kill myself adding a hundred items for example one at a time.
Could anyone please give me details on how to do it using MAX and the original PT2 to save time ? I would appreciate it if you gave me proper naming conventions etc on how to add them to the level.
And if you could please tell me how to add things like cubes in the game so all sides are visible in PT2 as well. My models have holes in them. So if someone has secrets how to do it properly in MAX I would appreciate that too.
Thnaks in advance.
For some reason I forgot how to get noncars to "react" in my maps and finally figured that out yesterday. So thanks to coffeecup, Toshiba and Harmalarm for that help.
They were having problems remembering how to add multiple noncar items on a track.
Here is a discussion from long ago with C2 Scientist, the details start when he says "well I can say using force identity matrix...". For some reason it is not working.
https://www.cwaboard.co.uk/viewtopic.php ... sci#p56323
I just get some dummy squares showing up that are sometimes solid and sometimes not. The boulders that should show up never do.
Coffecup did tell me how to add ONE item into the map and I really appreciate that. But I dont want to kill myself adding a hundred items for example one at a time.
Could anyone please give me details on how to do it using MAX and the original PT2 to save time ? I would appreciate it if you gave me proper naming conventions etc on how to add them to the level.
And if you could please tell me how to add things like cubes in the game so all sides are visible in PT2 as well. My models have holes in them. So if someone has secrets how to do it properly in MAX I would appreciate that too.
Thnaks in advance.