Is it possible to "hex edit" opponent behavior?
Posted: Thu May 10, 2012 2:03 pm
Perhaps I'm alone with this, but I've grown a bit annoyed by the fact that the opponents may go into the reverse/sulking mode, and stay that way for a long time even if they are repeatedly hit. It's something the first Carmageddon didn't have, which usually kept the gameplay more action packed, I think.
Since a setting for this doesn't seem to exist in any of the textfiles (other than the races.txt nastiness setting :), I was wondering if those more skilled in hex editing could tell me whether this could be fiddled with by editing the Carma_HW.exe. All I can tell is that there is some opponent behavior related stuff from line 258984 onwards, but I have no idea what to do with it, or if there's anything that can be done. Perhaps this is a stupid question, but it doesn't hurt to ask. :)
Another thing I've been wondering is whether it would be possible to edit something to force the player to always start from the last position on the grid (rather than a random position every time). I wasn't able to find anything related to this in the .exe, though...
Since a setting for this doesn't seem to exist in any of the textfiles (other than the races.txt nastiness setting :), I was wondering if those more skilled in hex editing could tell me whether this could be fiddled with by editing the Carma_HW.exe. All I can tell is that there is some opponent behavior related stuff from line 258984 onwards, but I have no idea what to do with it, or if there's anything that can be done. Perhaps this is a stupid question, but it doesn't hurt to ask. :)
Another thing I've been wondering is whether it would be possible to edit something to force the player to always start from the last position on the grid (rather than a random position every time). I wasn't able to find anything related to this in the .exe, though...