UPDATE- Last version now contains a proper optimizing of exported models, the same way plaything does it by merging nearby vertices that have similar uv data. Saves a bit of file size.
Download history
WIP release nr7 - 2015_01_29 - Model optimization integrated into the exporter.
WIP release nr5 - 2013_01_31 - lots of changed... it just better, but not done though!
WIP release nr4 - 2012_06_26 - added smashable setup and seperated noncar setup
WIP release nr3 - 2012_04_26 - quick edit. Added log file creation and more
WIP release nr2 - 2012_04_23 - you can setup your car now!
WIP release nr1 - 2012-02_19 - track setup in WIP stage
Changelog:
Changelog:
20180116
- fixed all links to the images and downloads.
- proper last version now deals with optimizing models
20120626
-added the smashable setup tools
-improved the noncar tools, making it seperate
-improved the minimap setup
-improved car WAM setup
-added spline export
-new icons!
-overall cleanup of the tools (code wise)
-fixed lots of small issues
20120426
-errorlog file creation on track tools
-faulty objects will be exported as dummy boxes
-updated the object handling section
-improved progress bar (more precise)
20120423
-added Car setup tool
-added Car export tool
-quick car setup tool added
-added progress bar to track export part
-added group support for track export
-added linked object support up to 4 levels
-optimized code pieces here and there
-hidden objects will not be exported (car and tracktool)
-removed export issues on missing sub-id's (tool can handle them now)
-made new icons!?!
--original post--
Carmatools - A scriptpack for 3ds max designed to make the life of carma modders easier.
The pack currently contains the track setup and track exporter scripts. With it you do most of the track setup for carmageddon 2 and also export the track directly to ACT, DAT and MAT files, ready to be used by the game.
Unfortunately, preprocessing has not been scripted (yet) so pedestrians and smashables will not work.
The Car setup and Export scripts are still in very early WIP, not ready to be used yet, so they will be released in a later stage.
The scriptpack is compatible with max 2010 and up. First priority for the time being will be to bring back compatablility down to max 8.
Installation Download latest versionunzip to your main 3ds max install directory. Run the "Carmatools_launcher.ms" via 3ds max. It will install the macro-script. From there, you can add buttons to a custom UI toolbar, found in the Carmatools category.
When the tool launches it will enable you to setup different object settings. The object settings will become part of the objects in max, or in other words, the objects will contain extra properties in the edit mode. The rest is rather self explanatory.
Creating the script has been one big learning experience for me. Off course this is a WIP and it is not flawless. Please report any error you encounter, perhaps with a screenshot, or a brief explanation of the situation. You can place your findings in this very topic.
I have uploaded a quick testtrack for you guys to check out. You can place this in your c2/data/races folder to play with. The max file will explain it all (max2010 file)
TestmapThe futureAs I said, I will be focusing on compatibility and finishing the track tools part. After that, I will add proper car setup and export tools. This whole pack will be presented on it's own website, which will contain help files and possible tutorials.