Page 1 of 1

Working out new bones/animations

Posted: Tue Nov 08, 2011 9:47 pm
by Toshiba-3
seems like imported devWAM isn't ready yet...

So here's your bicycle ped :]
It's just to test at the moment, there's only one animation and the model isn't final.
I wanted to check the whole process again and further.

My previous problem was indeed related to pivot orientation. I reset the transformation of each part and it did the trick. There's always the possibility to use REMAPS to switch axis etc but it tends to flip the geometry inside out.
It also seemed to me that C2 doesn't want animations longer than 16 frames [0-15].

You can download the test file here, install like any ped.

Image

Re: Working out new bones/animations

Posted: Wed Nov 09, 2011 12:45 am
by coffeycup
I think file is missing the .BON file(s)
Boner Error : Unable to open file 'bk_riding.BON'
There was only a TXT in the MOVES folder

I'm anxious to try this out, looks cool.

Re: Working out new bones/animations

Posted: Wed Nov 09, 2011 8:58 am
by Toshiba-3
Geez, what's up with me lately...
I forget the most important part...

I'll update the archive later today, when I get home :sad:
Thanks for the heads up once again.

[edit] I updated the file already after all, you can download again, the BON file is in there :]

Re: Working out new bones/animations

Posted: Wed Nov 09, 2011 1:56 pm
by Fireman
The animation actually looks really great, the only problem at the moment is that it crashes when you dismember it.

The paddling looks great, once he dies he starts spassing out and paddling 10x the normal speed, but that's cool.

Re: Working out new bones/animations

Posted: Wed Nov 09, 2011 11:19 pm
by coffeycup
Hahaha wow! That's geat.
Another 'holy grail' of Carma becomes a reality.
First Maxine's tractor trailer now this!

Yeah, game crashed if I slammed into a biker. But not if I 'killed them softly'.
Though I did knock a bike wheel off (which bled) and game was fine?
Fun stuff.

Re: Working out new bones/animations

Posted: Fri Nov 11, 2011 6:42 pm
by Harmalarm
:grin:

you finally did it man! This is great stuff! You should teach me your secrets some time :wink:

Re: Working out new bones/animations

Posted: Tue Jun 19, 2012 9:26 pm
by Toshiba-3
Still have this stuff in mind :ssmile:

Image

Re: Working out new bones/animations

Posted: Wed Jun 20, 2012 8:28 pm
by Mastro 666
haha That ped looks fucking great, nice job on the textures man.