C2 Ped Animation

MagnaChem research & development unit.

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Toshiba-3
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C2 Ped Animation

Post by Toshiba-3 » Fri Dec 28, 2007 10:56 pm

I've finaly been able to create and export a totaly new animation for a C2 ped.
It was just a /quick/ test but showed promising results.

I imported the Strider into C2 and made a little animation in MAX2 then exported to BON (was bones not biped).
I had the Strider to load ingame, but it wasnt centered correctly (vertically), was missing the head (weird 'cause it's the master component) and one of the legs had its animation axis flipped. It's very hard to check where are the problems from as this thing is huge so I'll put the Strider aside and learn with another smaller, simpler but novelty ped.

Also the idea to be crushed by the Strider itself works well, I've set the weight of the legs to 200kg and it does crush anything directly~
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C2 Ped Animation

Post by Mad_Maxine » Sat Dec 29, 2007 3:19 am

You got my attention at "ped" talking of animations, i allways wanted to do a rolergirl thing... i loves roerskating. but if your a guy.. and stright.. dont try it :P

Strider eh? that would make some weird lookin ped allright, wont it work with the dog animation?
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C2 Ped Animation

Post by TTR » Sat Dec 29, 2007 9:38 am

GREAT great job my friend, i didn't say this on MSN last night, was kinda too late~~

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Toshiba-3
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C2 Ped Animation

Post by Toshiba-3 » Sun Jan 27, 2008 5:07 pm

I kinda hijack my own thread to tell something related to peds:
Most of us find the peds from GTA ugly etc. even if they are better than the blocky ones anyway.

So everyone want to have new nicer peds and directly think more polygons and shit.
The GTA peds in C2 are really bad (I've already said this a lot of times I think...): badly mapped, still the same textures as the blocky ones, no smoothing groups at all (and with the screwed up models, it looks really like shit), some bad pivot points etc. but the real bad point considering this low quality execution is the polycount: 800 to 900+ tris!

So you might come to think: yay just need some more polies with more hires textures~

And then I invite you to check this inspiring work :
http://www.tomtallian.com/pages/tf2.html

This guy succeeded to make very lowpoly versions of the TF2 characters! They are all around 500tris (without the accessories that is) and with few lowres textures (those shown are scaled up 2x), and yes they do look fucking way better than the GTA ones...

That is all :]
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Econobrick
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C2 Ped Animation

Post by Econobrick » Sun Jan 27, 2008 8:32 pm

Funny you should post this...
Just last night I got to thinking; sure high poly models work in c2...BUT they're really not well suited to it. (Look at 9000+ poly cars get damaged in c2...they often look quite ugly) From now on, I think I should strive for lower poly models (similar to what I've always been doing until recently), but keeping high detail at the same time. Spending polys only on the most prominent features of the model and such, and really putting the skin to work for the rest of the minor things. And that's exactly what this guy's done here!
And to a quite remarkable, effect!

+1!

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coffeycup
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C2 Ped Animation

Post by coffeycup » Mon Jan 28, 2008 2:10 pm

Wow, those Team Fortress characters are inspiring!!!

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Toshiba-3
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C2 Ped Animation

Post by Toshiba-3 » Mon Feb 18, 2008 5:47 pm

Another very inspiring thread at the polycount board:
http://boards.polycount.net/showflat.ph ... art=1&vc=1

Don't miss the second page!
Every model (without accessories) is equal or under 500tris!
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C2 Ped Animation

Post by coffeycup » Wed Feb 20, 2008 4:47 pm

Yea, most of those are really great. Few not so good. Great reference for ideas on how to handle making a lo-poly ped, though

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