Solar Flare [Psycho/TechArena]

MagnaChem research & development unit.

Moderators: coffeycup, Toshiba-3

Post Reply
User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3902
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

Solar Flare [Psycho/TechArena]

Post by Toshiba-3 » Tue Jul 31, 2007 1:21 am

Image

Hi,

No, not a release yet. Just some informations so far.

The TechArena project was just a kind of test to see how far I could handle smoothing groups, giant polygons, materials settings, the full lit trick and the funks. Though I had in mind to make something psychedelic and abstract out of that.
Here's how far I had come :
[youtube]1bzhAYFJd0M[/youtube]

But now I realized it was missing the point I really aimed for and finally got a more solid redesign abstract-wise. The Arena is back into MAX stage and will probably be heavely modified in comparison to what you see in that video.
So before I delete all the templates (and deleting is my favorite hobby), should I quickly prepare a unfinished-but-shared-anyway type of release ? I can quickly change the sky (no idea about what kind though), make a C2T and voila~

And then proceed to prepare the definitive, really novelty arena.
Which has no final name yet.
Image / carmageddon add-ons at road reaction

User avatar
Alex_Dynamite
motorised death
Posts: 1161
Joined: Sun Sep 19, 2004 1:18 pm
Location: Moose Jaw, Sask., Canada
Contact:

Solar Flare [Psycho/TechArena]

Post by Alex_Dynamite » Tue Jul 31, 2007 2:12 am

When I first looked at that screenshot, I thought that it was of one of those strange errors.:errr:
It is a neat and different idea. A psychedelic "Hippie" theme would be fitting, such as flowers floating from the center.:heh:
As for a sky, guess it could be bright blue with happy fluffy clouds and big happy sun, puking rainbows all over the place!:nyaha:

User avatar
coffeycup
Genesis
Posts: 3943
Joined: Mon Oct 10, 2005 7:05 pm
Contact:

Solar Flare [Psycho/TechArena]

Post by coffeycup » Tue Jul 31, 2007 3:35 am

I like the idea, though I think I was getting motion-sickness watching the vid :nyaha:

I wonder if the scale of the some textures could be larger to avoid the moiré pattern?
Or maybe some Purple Haze :sglasses: would lessen the moiré for objects in the distance.

User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3902
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

Solar Flare [Psycho/TechArena]

Post by Toshiba-3 » Tue Jul 31, 2007 2:42 pm

Image

Ok, well I did a quick finish.
I changed and setup the sky, placed the powerups, changed some materials, and tweaked things here and there.
The track isn't preprocessed though so you can modify it the way you want.
Now I can go on the different and prefered idea I have for a real abstract arena~

SKIDMRAKZ R TEH FNUNY!!1!!11one LULZ

[Download here]
Image / carmageddon add-ons at road reaction

User avatar
coffeycup
Genesis
Posts: 3943
Joined: Mon Oct 10, 2005 7:05 pm
Contact:

Solar Flare [Psycho/TechArena]

Post by coffeycup » Tue Jul 31, 2007 2:48 pm

heh heh, cool. I will DL tonight, if I get in at a decent hour.
I will probably process it and fiddle with it some more...I'll post a screenie if I come up with anything interesting

User avatar
Econobrick
motorised death
Posts: 1483
Joined: Wed Aug 23, 2000 4:00 pm
Location: Sutter and Belmont

Solar Flare [Psycho/TechArena]

Post by Econobrick » Tue Jul 31, 2007 4:14 pm

Hopefully you set some of the textures to scroll extremely fast and some others to use the "throb" setting as well, Tosh?! I think that would really add to the desired effect.

I'll check it out...

User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3902
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

Solar Flare [Psycho/TechArena]

Post by Toshiba-3 » Wed Aug 01, 2007 1:30 am

@ Coffey : Pay attention to the fact that if you preprocess the track, you'll have to reassign the numbers to the powerups and noncars in the GROOVE section, else the game will crash. If you want to do a lot of testing, just remove the grooves till you're done.

@ Econo : I haven't used the throb effect, not sure it would have really suited the other animations. Anyway the final arena in this project won't use any effect so I don't care anymore~
Image / carmageddon add-ons at road reaction

Mad_Maxine
Pink
Posts: 1345
Joined: Tue Jan 10, 2006 1:24 pm

Solar Flare [Psycho/TechArena]

Post by Mad_Maxine » Wed Aug 01, 2007 6:19 pm

whoa... my eye....

ya know what tho. this is what i was thinking .. it looks liek a bright vertion of the twisted metal arna :p the first pic made me think of that.. man. acid trip city tho...
Wheels Outside All Shapes
Wheels Outside All Shapes

User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3902
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

Solar Flare [Psycho/TechArena]

Post by Toshiba-3 » Sun Aug 05, 2007 12:59 am

[nmg]membres.lycos.fr/rreaction10/Solar_Flare.png[/nmg]

SOLAR FLARE

Now, this is interesting !
I changed the gameplay to make the arena yet more aggressive and fast.
Some cool tricks used, etc. I hope it will run well with C2O !

[Download here]
Image / carmageddon add-ons at road reaction

User avatar
Alex_Dynamite
motorised death
Posts: 1161
Joined: Sun Sep 19, 2004 1:18 pm
Location: Moose Jaw, Sask., Canada
Contact:

Solar Flare [Psycho/TechArena]

Post by Alex_Dynamite » Sun Aug 05, 2007 3:53 pm

Damn, that looks neat! Is that the outline trick you used?

Its to bad I have yet to put C2 on my new comp(yes, I finally got a new one).
(and Firefox has spell check!?)

User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3902
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

Solar Flare [Psycho/TechArena]

Post by Toshiba-3 » Sun Aug 05, 2007 5:04 pm

Yes, Alex, the fake celshading trick, the full lit trick, and some complex grooves.

Oh, and yes FF has such feature, though I never tried it ?!
Image / carmageddon add-ons at road reaction

User avatar
coffeycup
Genesis
Posts: 3943
Joined: Mon Oct 10, 2005 7:05 pm
Contact:

Solar Flare [Psycho/TechArena]

Post by coffeycup » Mon Aug 06, 2007 3:59 am

Pretty freakin' amazing. You scare me sometimes :grin:

Image
it's like driving around inside a graphic novel.. and Econo's LX-5 looks great in it, don'tcha think?

User avatar
Harmalarm
motorised death
Posts: 1195
Joined: Tue May 13, 2008 3:56 am
Location: Den Haag, Holland

Solar Flare [Psycho/TechArena]

Post by Harmalarm » Tue Aug 07, 2007 7:21 pm

Wow, that looks really freaky. Can you also make peds look that way? Could give Carma a nice comic-look. :smile:

But the track is so disorentating! :heh:

User avatar
Alex_Dynamite
motorised death
Posts: 1161
Joined: Sun Sep 19, 2004 1:18 pm
Location: Moose Jaw, Sask., Canada
Contact:

Solar Flare [Psycho/TechArena]

Post by Alex_Dynamite » Sun Aug 12, 2007 12:47 am

Ok, I finally installed Carma2 and I got to say, this is very weird, yet very cool.
There is one thing about it though. Without the shading, its harder to tell were the slopes and walls are. I suppose some "flat" shading done with textures would fix that, if you get what I'm saying.
Still, it looks great and I like what you've done with it, such as with the power ups.

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests