Carma 2 3d max question
Posted: Sun Sep 16, 2007 4:52 pm
And done.
The 24 cars are now in 3dsMax format and textured.
21 are still in the 3.1 format and 3 are already in MAX8 format because I had to use another script for these three (and I use MAX8 by default).
As said I've separated the textures with alpha channel into 2 bitmaps. Though they aren't loaded in MAX yet.
You'll probably have to rename the materials in MAX as the import process name everything standardmaterial. No big deal though.
The 3 cars imported differently are the 67 Plymouth GTX, 68 Newport and 71 Mustang. They'll probably have a different scale in comparison to the others.
I don't think I have anything else to say. Just tell me if you encounter a problem or something.
I've sent you a private message regarding download informations.
Good luck with your project !
The 24 cars are now in 3dsMax format and textured.
21 are still in the 3.1 format and 3 are already in MAX8 format because I had to use another script for these three (and I use MAX8 by default).
As said I've separated the textures with alpha channel into 2 bitmaps. Though they aren't loaded in MAX yet.
You'll probably have to rename the materials in MAX as the import process name everything standardmaterial. No big deal though.
The 3 cars imported differently are the 67 Plymouth GTX, 68 Newport and 71 Mustang. They'll probably have a different scale in comparison to the others.
I don't think I have anything else to say. Just tell me if you encounter a problem or something.
I've sent you a private message regarding download informations.
Good luck with your project !