Carma-Life² Mod

MagnaChem research & development unit.

Moderators: coffeycup, Toshiba-3

User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3896
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

Carma-Life² Mod

Post by Toshiba-3 » Sat Mar 10, 2007 4:51 pm

Well actually, so far the ingame action looks pretty much the same.
The final version of CarmaLife2 will probably be more interesting to make videos as it will include ChevyII's new physics, and the new levels ofcourse.

Oh and welcome ofcourse :)
Image / carmageddon add-ons at road reaction

User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3896
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

Carma-Life² Mod

Post by Toshiba-3 » Sun Apr 29, 2007 1:52 pm

Status update :

[img]http://img264.imageshack.us/img264/2708 ... puplv0.jpg[/img]
No surprise here, I totally went for the HL2 sobriety. The boxes use a color code to differ from eachother. The APO powerups just got higher res and more metallic.

Updated todo list for the next release :

- Finalize the new menu, make the new "tranparent" windows/forms (see what I mean?)
- Change some text if necessary
- Change flame effect
- Speed up explosion effect
- Change the flesh chunks
- Add some 3D content after all (peds, cars...)
[edit] - Ah... the installation document ofcourse, probably in PDF

I'm not sure when I'll be done with all that 'cause I've less and less free time :errr:
Image / carmageddon add-ons at road reaction

Mad Maxx
driver
Posts: 94
Joined: Tue Jan 16, 2007 7:38 pm

Carma-Life² Mod

Post by Mad Maxx » Mon Apr 30, 2007 12:34 pm

Oh, thank Max this site finally worked! There was a long period when I couldn't open the site. Everytime I was seeing a message that the website cannot be found on the server. :( Finally, it's on already. :)
So, is that mode released already?

User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3896
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

Carma-Life² Mod

Post by Toshiba-3 » Sat Jul 14, 2007 9:10 pm

Bumping topic...

CL2 now has a custom version of Zeckensack's Glidewrapper integrated.
It will help newbies not to have to mess with the settings etc. Read best default settings already setup.
It will also reduce the amount of installations before actually playing the game.
It will use separated settings file, so you don't have to worry about a conflict with the vanilla GlideWrapper.

In few words : install CL2 then directly play in hires mode. Even newbies.

This will be available in the next version.
Image / carmageddon add-ons at road reaction

User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3896
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

Carma-Life² Mod

Post by Toshiba-3 » Fri Aug 31, 2007 10:36 am

Bumping the topic...

The mod will be renamed, logo will be changed, design will be more centered on C2 than HL2 (quite illogic after all).
As the mod will probably be released in late 2008, I guess a good name would be C2 : 10th anniversary or similar.
Image / carmageddon add-ons at road reaction

Icezkube
pedestrian
Posts: 2
Joined: Fri Dec 28, 2007 11:31 pm

Carma-Life² Mod

Post by Icezkube » Fri Dec 28, 2007 11:31 pm

Hello how do I play this game?? I cant get it to install. Is this project still in the works by anyone?
Can some one post a winzip or winrar link to the game? Thanks

User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3896
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

Carma-Life² Mod

Post by Toshiba-3 » Sat Dec 29, 2007 1:25 am

It is stated in the installer that it can take a long time to extract depending on your comp config.
It is also stated in the mod release thread.
Also the installer stays quiet when the extraction is done so you might have not noticed that it is completed.
This long time comes from the high compression method used to pack the mod.

Anyway, here's the mod compressed with WinRAR :
http://files.filefront.com/CarmaLife2ra ... einfo.html

Don't forget to read the Readme.
Image / carmageddon add-ons at road reaction

rampage
mechanic
Posts: 26
Joined: Sat Nov 17, 2007 7:37 pm

Carma-Life² Mod

Post by rampage » Sat Dec 29, 2007 2:35 am

Oh, it's a pity I can't enjoy it. Runs with ~10 FPS! lol !

Carma 2 Retail runs flawless, but not with the Carma Life Mod. I don't know what seems to be the problem...I don't get it.

*sigh.

Mad_Maxine
Pink
Posts: 1345
Joined: Tue Jan 10, 2006 1:24 pm

Carma-Life² Mod

Post by Mad_Maxine » Sat Dec 29, 2007 3:17 am

Graphics card?.. meh im goan try getting a new one, same for me.. when a bunch of cars with 256 x 256 textures get into the same area. slowdown. especaily on highly detailed tracks.
Wheels Outside All Shapes
Wheels Outside All Shapes

rampage
mechanic
Posts: 26
Joined: Sat Nov 17, 2007 7:37 pm

Carma-Life² Mod

Post by rampage » Sat Dec 29, 2007 5:25 am

Dunno if it's the video card but...yeah..probably. I have a XGI Volari V8 Duo Ultra. It's equivalent to ~Radeon 9800 Pro, so that shouldn't de a problem but there are some driver issues with games on this card... Oh, well...

Icezkube
pedestrian
Posts: 2
Joined: Fri Dec 28, 2007 11:31 pm

Carma-Life² Mod

Post by Icezkube » Sat Dec 29, 2007 6:31 am

Thanks Toshiba! If I run into any problems getting this to work i'll let you know :nyaha:

TTR
motorised death
Posts: 5091
Joined: Wed Oct 15, 2003 3:40 am
Location: Rotterdam, Holland

Carma-Life² Mod

Post by TTR » Sat Dec 29, 2007 9:41 am

LOL @ Rampage, i've never heard of that card :uho: Must be your countries exclusive? BTW it is indeed pretty low for what you're getting, as this has stuff in it that's higher polied then default C2.

Post Reply

Who is online

Users browsing this forum: Baidu [Spider] and 3 guests