New Carma-Life² Peds

MagnaChem research & development unit.

Moderators: coffeycup, Toshiba-3

Post Reply
User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3902
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

New Carma-Life² Peds

Post by Toshiba-3 » Thu Sep 14, 2006 4:13 pm

With the same motivation behind the whole Carma-Life² project, I'll convert some new peds from other games to Carmageddon 2.
Starting with Half-Life² ofcourse :heh:...

Here's the first :
[img]http://img169.imageshack.us/img169/1782/metrocoppk7.jpg[/img]
The Metrocop~

I just have a little thing to fix and it's ready. I'll release it as a little teaser.
And for the rest I guess I'll rebuild a whole new peds pack.
I try to keep the polycount under 1000 ; here it's the 4th LOD of the Metrocop model and it does the job pretty well.
Image / carmageddon add-ons at road reaction

AdR
speed freak
Posts: 637
Joined: Thu Nov 07, 2002 5:00 pm

New Carma-Life² Peds

Post by AdR » Thu Sep 14, 2006 8:45 pm

Oh yeah! about time to see some good peds for C2... the GTA ones were completely ugly. Looking forward to get them ;)

User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3902
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

New Carma-Life² Peds

Post by Toshiba-3 » Fri Sep 15, 2006 6:01 pm

Here it is.
There's an included readme explaining how to install it ; Econo wrote it so it should be good~~~

[img]http://img169.imageshack.us/img169/6016 ... agaxa2.jpg[/img]

Download here :
[hide]
http://cfe.toshiba-3.com/files/tosh/Metrocop.zip
[/hide]
Image / carmageddon add-ons at road reaction

TTR
motorised death
Posts: 5091
Joined: Wed Oct 15, 2003 3:40 am
Location: Rotterdam, Holland

New Carma-Life² Peds

Post by TTR » Fri Sep 15, 2006 8:35 pm

[img]http://img165.imageshack.us/img165/1771/noudontsd6.jpg[/img]

Hehe

BelAir skin by Triad2Much

User avatar
coffeycup
Genesis
Posts: 3943
Joined: Mon Oct 10, 2005 7:05 pm
Contact:

New Carma-Life² Peds

Post by coffeycup » Sat Sep 16, 2006 12:46 am

[img]http://coffey.polygonized.com/picture_l ... ohShit.jpg[/img]
Nice work Tosh. Maxine will piss her pants when she see you're doing new peds! :smile:

Mad_Maxine
Pink
Posts: 1345
Joined: Tue Jan 10, 2006 1:24 pm

New Carma-Life² Peds

Post by Mad_Maxine » Sat Sep 16, 2006 12:19 pm

Wheels Outside All Shapes
Wheels Outside All Shapes


User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3902
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

New Carma-Life² Peds

Post by Toshiba-3 » Sat Sep 16, 2006 5:37 pm

Well I suppose that Max knows she can just send me the files to have a look at what's going on and causing problem.
I already told her 2 or 3 times but she's certainly always busy with constantly new stuff uh ?

[edit] ah ok, misunderstanding indeed~
Image / carmageddon add-ons at road reaction

User avatar
coffeycup
Genesis
Posts: 3943
Joined: Mon Oct 10, 2005 7:05 pm
Contact:

New Carma-Life² Peds

Post by coffeycup » Sat Sep 16, 2006 6:25 pm

I think you're misunderstanding me.

What I was trying to say is she'll be so happy and excited about new peds she'll pee her pants :smile:

Mad_Maxine
Pink
Posts: 1345
Joined: Tue Jan 10, 2006 1:24 pm

New Carma-Life² Peds

Post by Mad_Maxine » Sat Sep 16, 2006 7:09 pm

Hey Toshiba?

What polly count is those peds anyway man.
Wheels Outside All Shapes
Wheels Outside All Shapes

User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3902
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

New Carma-Life² Peds

Post by Toshiba-3 » Sat Sep 16, 2006 7:52 pm

I don't know last time I checked it was ~950 but as I applied meshsmooth on beveled capped gaps on every part, it should have increased to 1500 or so~~~ :errr:
Definitely something I should take some time to optimize lol, this surely won't happen in the peds pack.

BTW, in my last post with "the files" I was talking about the peds you (Coffey and Max) can't get to work.
Image / carmageddon add-ons at road reaction

AdR
speed freak
Posts: 637
Joined: Thu Nov 07, 2002 5:00 pm

New Carma-Life² Peds

Post by AdR » Sat Sep 16, 2006 9:37 pm


User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3902
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

New Carma-Life² Peds

Post by Toshiba-3 » Thu Mar 01, 2007 10:16 pm

Big bump...

Coming tomorrow :

HEADCRABS !

[img]http://img63.imageshack.us/img63/4536/headcrabru7.jpg[/img]
Image / carmageddon add-ons at road reaction

User avatar
DEMENTOR
motorised death
Posts: 750
Joined: Tue Jul 01, 2003 7:05 am
Location: England.
Contact:

New Carma-Life² Peds

Post by DEMENTOR » Thu Mar 01, 2007 11:26 pm

OMG they look great, the detail on the hands is great.
It would be cool to have them move like they do in HL...
:nice:
<---- 1970 Plymouth Superbird (Richard Petty Replica) at Brooklands.

User avatar
coffeycup
Genesis
Posts: 3943
Joined: Mon Oct 10, 2005 7:05 pm
Contact:

New Carma-Life² Peds

Post by coffeycup » Fri Mar 02, 2007 12:19 am

Hoo hoo, nice head crab peds..are you using zombie moans for the sound?
Edit:so you are releasing these outside of the Carm-Life project? I thought you'd keep them under wraps until the release...

User avatar
n3wton
Wasted!
Posts: 1493
Joined: Sun Mar 10, 2002 5:00 pm
Location: England, Uk
Contact:

New Carma-Life² Peds

Post by n3wton » Fri Mar 02, 2007 2:33 pm

Arrgh! not the headcrabs they are scary freckers! gonna be enjoyable mowing them down! :) ped looks great tosh!
Image

Yosemite
pedestrian
Posts: 23
Joined: Mon Aug 20, 2007 10:51 am

New Carma-Life² Peds

Post by Yosemite » Fri Mar 02, 2007 7:24 pm

[quote=Toshiba]Here it is.
There's an included readme explaining how to install it ; Econo wrote it so it should be good~~~

http://img169.imageshack.us/img169/6016 ... agaxa2.jpg

Download here :
[.][/quote]
That's awesome. How many polygons is this?

And what is this sexy car?

User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3902
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

New Carma-Life² Peds

Post by Toshiba-3 » Fri Mar 02, 2007 8:10 pm

Half-Life 2 Zombie for Carmageddon 2

[img]http://img252.imageshack.us/img252/928/hl2zombiecd6.jpg[/img]

Ahoy ! As I said, it's done today. It comes with new sounds :grin: ...
It walks like a zombie too (actually used the 'pissed_ped' move which is similar !).
It's yet higher poly than the Metrocop (it was 1500 polys I think) as it is about 2400 now, so if you have a lowend rig and were already experiencing problems/slowdowns with the Metrocop, pay attention to not spread the Zombie in too much ped groups, etc.

Download here.
-> HL2Zombie.rar

-------------------------------------------------------------------

@ Coffeycup : Yes... Creepy moans :dead: ~
And no, I don't keep stuff like this for Carma-Life 2, I mean they'll ofcourse be included in the final version but so far the CL2 mod is just for 2D enhancement, no 3D stuff yet.

@ Yosemite : The car is my Opel Rekord, it's available at RR2000 and TSS
Image / carmageddon add-ons at road reaction

Yosemite
pedestrian
Posts: 23
Joined: Mon Aug 20, 2007 10:51 am

New Carma-Life² Peds

Post by Yosemite » Fri Mar 02, 2007 10:19 pm

Thanks alot. And whats the car behind that zombie in that last pic? :uho:

User avatar
Mastro 666
speed freak
Posts: 635
Joined: Thu Jan 26, 2006 6:24 pm

New Carma-Life² Peds

Post by Mastro 666 » Fri Mar 02, 2007 10:52 pm

What a wonderful ped!

I hope to see more of your fabulous work!

[img]http://img122.imageshack.us/img122/7760/untitleduu2.png[/img]

:grin:

User avatar
coffeycup
Genesis
Posts: 3943
Joined: Mon Oct 10, 2005 7:05 pm
Contact:

New Carma-Life² Peds

Post by coffeycup » Mon Mar 05, 2007 12:15 am

Excellent, Tosh. Those fuckers always creeped me put, and still do.
[img]http://coffey.polygonized.com/picture_l ... dCrabA.jpg[/img]
It was a surprise to hear the HL2 wavs, I guess I was expecting the C2 zombie moans. It gave me a shiver...


@Yosemite: The blue car is a drone made by Econobrick.

TTR
motorised death
Posts: 5091
Joined: Wed Oct 15, 2003 3:40 am
Location: Rotterdam, Holland

New Carma-Life² Peds

Post by TTR » Mon Mar 05, 2007 9:36 am

Humm..that new map looks interesting :sglasses::grin:

cesm20
turbo bastard
Posts: 315
Joined: Thu Jan 18, 2001 5:00 pm

New Carma-Life² Peds

Post by cesm20 » Mon Mar 05, 2007 12:40 pm

finally some new pedestrians for carma2, VERY GOOD idea you had ! I tough you would only make the maps... this is MUCH better !

Mad Maxx
driver
Posts: 94
Joined: Tue Jan 16, 2007 7:38 pm

New Carma-Life² Peds

Post by Mad Maxx » Tue Mar 06, 2007 5:33 pm

http://img252.imageshack.us/img252/928/hl2zombiecd6.jpg
These peds are not bad but the Explosive peds powerup doesn't work on them. :( Besides, in purpose to kill it I had to push it with my car and smack it into a wall with high rated speed. Otherwise it just stands up and keep walking.

User avatar
coffeycup
Genesis
Posts: 3943
Joined: Mon Oct 10, 2005 7:05 pm
Contact:

New Carma-Life² Peds

Post by coffeycup » Tue Mar 06, 2007 5:51 pm

I think Tosh made them purposely hard to kill.
I plowed through a whole crowd and had to turn around and go back
to finish them off 'cause all I did was knock them down.

User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3902
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

New Carma-Life² Peds

Post by Toshiba-3 » Wed Mar 07, 2007 1:37 pm

Ofcourse ! Just like Jason Voorhees these aren't human anymore !
Take a bigger truck and they won't resist any longer though :uh:



...


And I actually like to hear them moan so better not kill them too fast :heh:
Image / carmageddon add-ons at road reaction

Mad Maxx
driver
Posts: 94
Joined: Tue Jan 16, 2007 7:38 pm

New Carma-Life² Peds

Post by Mad Maxx » Wed Mar 07, 2007 11:05 pm

[quote=Toshiba]Ofcourse ! Just like Jason Voorhees these aren't human anymore !
Take a bigger truck and they won't resist any longer though :uh:



...


And I actually like to hear them moan so better not kill them too fast :heh:[/quote]
When I "ran" them for first time I drove around about 2 minutes but didn't hear anything. I placed all files where they should be but there was nothing to hear from them. Then I decided not to waste my time and just kill them.

User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3902
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

New Carma-Life² Peds

Post by Toshiba-3 » Wed Mar 07, 2007 11:39 pm

And did you actually add the new sounds entries for the moans in the SOUND.TXT file ?
Image / carmageddon add-ons at road reaction

User avatar
Econobrick
motorised death
Posts: 1483
Joined: Wed Aug 23, 2000 4:00 pm
Location: Sutter and Belmont

New Carma-Life² Peds

Post by Econobrick » Fri Mar 09, 2007 12:20 am

"SOUNDS" like that's the problem! AHA?! Get it?!

...Sorry. :bunny:

Mad Maxx
driver
Posts: 94
Joined: Tue Jan 16, 2007 7:38 pm

New Carma-Life² Peds

Post by Mad Maxx » Fri Mar 09, 2007 7:08 pm

[quote=Toshiba]And did you actually add the new sounds entries for the moans in the SOUND.TXT file ?[/quote]
Hmmm... I don't remember. But I remember that Windows asked me about overwriting sound files and I clicked "Overwrite All".

User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3902
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

New Carma-Life² Peds

Post by Toshiba-3 » Fri Mar 09, 2007 7:45 pm

Have you actually even read the fucking README included in the archive ?!
It's even popping up/showing automatically when you open the archive.
Everything's written in it... Especially how to install the new sounds.
Image / carmageddon add-ons at road reaction

Mad Maxx
driver
Posts: 94
Joined: Tue Jan 16, 2007 7:38 pm

New Carma-Life² Peds

Post by Mad Maxx » Sun Mar 11, 2007 1:41 am

There WASN'T a sound.txt file. I've searched the whole dir and it wasn't there.

User avatar
Toshiba-3
アルカリ (単3形)
Posts: 3902
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
Contact:

New Carma-Life² Peds

Post by Toshiba-3 » Sun Mar 11, 2007 3:58 am

If there wasn't a SOUND.TXT file in your SOUND folder there wouldn't be any sound at all in your game !
Image / carmageddon add-ons at road reaction

Post Reply

Who is online

Users browsing this forum: No registered users and 10 guests