New Carma-Life² Peds

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Toshiba-3
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Post by Toshiba-3 »

With the same motivation behind the whole Carma-Life² project, I'll convert some new peds from other games to Carmageddon 2.
Starting with Half-Life² ofcourse :heh:...

Here's the first :
[img]http://img169.imageshack.us/img169/1782/metrocoppk7.jpg[/img]
The Metrocop~

I just have a little thing to fix and it's ready. I'll release it as a little teaser.
And for the rest I guess I'll rebuild a whole new peds pack.
I try to keep the polycount under 1000 ; here it's the 4th LOD of the Metrocop model and it does the job pretty well.
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AdR
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Post by AdR »

Oh yeah! about time to see some good peds for C2... the GTA ones were completely ugly. Looking forward to get them ;)

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Toshiba-3
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Post by Toshiba-3 »

Here it is.
There's an included readme explaining how to install it ; Econo wrote it so it should be good~~~

[img]http://img169.imageshack.us/img169/6016 ... agaxa2.jpg[/img]

Download here :
[hide]
http://cfe.toshiba-3.com/files/tosh/Metrocop.zip
[/hide]
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TTR
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Post by TTR »

[img]http://img165.imageshack.us/img165/1771/noudontsd6.jpg[/img]

Hehe

BelAir skin by Triad2Much

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coffeycup
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Post by coffeycup »

[img]http://coffey.polygonized.com/picture_l ... ohShit.jpg[/img]
Nice work Tosh. Maxine will piss her pants when she see you're doing new peds! :smile:



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Toshiba-3
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Post by Toshiba-3 »

Well I suppose that Max knows she can just send me the files to have a look at what's going on and causing problem.
I already told her 2 or 3 times but she's certainly always busy with constantly new stuff uh ?

[edit] ah ok, misunderstanding indeed~
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coffeycup
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Post by coffeycup »

I think you're misunderstanding me.

What I was trying to say is she'll be so happy and excited about new peds she'll pee her pants :smile:

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Mad_Maxine
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Post by Mad_Maxine »

Hey Toshiba?

What polly count is those peds anyway man.

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Toshiba-3
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Post by Toshiba-3 »

I don't know last time I checked it was ~950 but as I applied meshsmooth on beveled capped gaps on every part, it should have increased to 1500 or so~~~ :errr:
Definitely something I should take some time to optimize lol, this surely won't happen in the peds pack.

BTW, in my last post with "the files" I was talking about the peds you (Coffey and Max) can't get to work.
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AdR
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Toshiba-3
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Post by Toshiba-3 »

Big bump...

Coming tomorrow :

HEADCRABS !

[img]http://img63.imageshack.us/img63/4536/headcrabru7.jpg[/img]
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DEMENTOR
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Post by DEMENTOR »

OMG they look great, the detail on the hands is great.
It would be cool to have them move like they do in HL...
:nice:
<---- 1970 Plymouth Superbird (Richard Petty Replica) at Brooklands.

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coffeycup
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Post by coffeycup »

Hoo hoo, nice head crab peds..are you using zombie moans for the sound?
Edit:so you are releasing these outside of the Carm-Life project? I thought you'd keep them under wraps until the release...

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n3wton
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Post by n3wton »

Arrgh! not the headcrabs they are scary freckers! gonna be enjoyable mowing them down! :) ped looks great tosh!
Image

Yosemite
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Post by Yosemite »

[quote=Toshiba]Here it is.
There's an included readme explaining how to install it ; Econo wrote it so it should be good~~~

http://img169.imageshack.us/img169/6016 ... agaxa2.jpg

Download here :
[.][/quote]
That's awesome. How many polygons is this?

And what is this sexy car?

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Post by Toshiba-3 »

Half-Life 2 Zombie for Carmageddon 2

[img]http://img252.imageshack.us/img252/928/hl2zombiecd6.jpg[/img]

Ahoy ! As I said, it's done today. It comes with new sounds :grin: ...
It walks like a zombie too (actually used the 'pissed_ped' move which is similar !).
It's yet higher poly than the Metrocop (it was 1500 polys I think) as it is about 2400 now, so if you have a lowend rig and were already experiencing problems/slowdowns with the Metrocop, pay attention to not spread the Zombie in too much ped groups, etc.

Download here.
-> HL2Zombie.rar

-------------------------------------------------------------------

@ Coffeycup : Yes... Creepy moans :dead: ~
And no, I don't keep stuff like this for Carma-Life 2, I mean they'll ofcourse be included in the final version but so far the CL2 mod is just for 2D enhancement, no 3D stuff yet.

@ Yosemite : The car is my Opel Rekord, it's available at RR2000 and TSS
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Yosemite
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Post by Yosemite »

Thanks alot. And whats the car behind that zombie in that last pic? :uho:

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Mastro 666
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Post by Mastro 666 »

What a wonderful ped!

I hope to see more of your fabulous work!

[img]http://img122.imageshack.us/img122/7760/untitleduu2.png[/img]

:grin:

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coffeycup
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Post by coffeycup »

Excellent, Tosh. Those fuckers always creeped me put, and still do.
[img]http://coffey.polygonized.com/picture_l ... dCrabA.jpg[/img]
It was a surprise to hear the HL2 wavs, I guess I was expecting the C2 zombie moans. It gave me a shiver...


@Yosemite: The blue car is a drone made by Econobrick.

TTR
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Post by TTR »

Humm..that new map looks interesting :sglasses::grin:

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Post by cesm20 »

finally some new pedestrians for carma2, VERY GOOD idea you had ! I tough you would only make the maps... this is MUCH better !

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Post by Mad Maxx »

http://img252.imageshack.us/img252/928/hl2zombiecd6.jpg
These peds are not bad but the Explosive peds powerup doesn't work on them. :( Besides, in purpose to kill it I had to push it with my car and smack it into a wall with high rated speed. Otherwise it just stands up and keep walking.

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Post by coffeycup »

I think Tosh made them purposely hard to kill.
I plowed through a whole crowd and had to turn around and go back
to finish them off 'cause all I did was knock them down.

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Post by Toshiba-3 »

Ofcourse ! Just like Jason Voorhees these aren't human anymore !
Take a bigger truck and they won't resist any longer though :uh:



...


And I actually like to hear them moan so better not kill them too fast :heh:
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Post by Mad Maxx »

[quote=Toshiba]Ofcourse ! Just like Jason Voorhees these aren't human anymore !
Take a bigger truck and they won't resist any longer though :uh:



...


And I actually like to hear them moan so better not kill them too fast :heh:[/quote]
When I "ran" them for first time I drove around about 2 minutes but didn't hear anything. I placed all files where they should be but there was nothing to hear from them. Then I decided not to waste my time and just kill them.

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Post by Toshiba-3 »

And did you actually add the new sounds entries for the moans in the SOUND.TXT file ?
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Post by Econobrick »

"SOUNDS" like that's the problem! AHA?! Get it?!

...Sorry. :bunny:

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Post by Mad Maxx »

[quote=Toshiba]And did you actually add the new sounds entries for the moans in the SOUND.TXT file ?[/quote]
Hmmm... I don't remember. But I remember that Windows asked me about overwriting sound files and I clicked "Overwrite All".

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Toshiba-3
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Post by Toshiba-3 »

Have you actually even read the fucking README included in the archive ?!
It's even popping up/showing automatically when you open the archive.
Everything's written in it... Especially how to install the new sounds.
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Mad Maxx
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Post by Mad Maxx »

There WASN'T a sound.txt file. I've searched the whole dir and it wasn't there.

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Post by Toshiba-3 »

If there wasn't a SOUND.TXT file in your SOUND folder there wouldn't be any sound at all in your game !
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