People of Earth!

MagnaChem research & development unit.

Moderators: coffeycup, Toshiba-3

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Econobrick
motorised death
Posts: 1483
Joined: Wed Aug 23, 2000 4:00 pm
Location: Sutter and Belmont

People of Earth!

Post by Econobrick » Sun Mar 13, 2011 12:30 am

Crush data! Is there anything happening with that?
It's key to having an enjoyable add-on and you all know it.
Progress must be made...then the fun will begin?!
Go forth and generate!

Get 'er done!



For your health!

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Toshiba-3
アルカリ (単3形)
Posts: 3905
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
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People of Earth!

Post by Toshiba-3 » Sun Mar 13, 2011 9:50 pm

Hello! Nothing since this:
Crush Header:

0.450000 // damage multiplier. This is low for strong vehicles and high for small, light vehicles

0.150000,0.400000 // unknown. seems to always be the same
0.050000 // (same)
0.050000 // (same)
0.000000 // (same)
0.000000 // (same)
93 // number of vertices

For each crush vertex:

65 // vertex index
-0.1682, -0.1328, -0.4427 // min position for this vert
-0.0682, -0.0540, -0.3427 // max position for this vert
0.0121, 0.0156, 0.0062 // multiplier for left/top/rear collisions
0.0378, 0.0234, 0.0437 // multiplier for right/bottom/front collisions
74 // number of child vertices (used if the main vertex is hit)

Child vertex #1:

5 // vertex index. This starts at -1 and is added for each vertex. So this vertex is 4 (-1 + 5) in PlayThing
178 // distance of this vert from the parent vertex

Child vertex #2:

1 // vertex index. This is vertex 5 in PlayThing (-1 + 5 + 1)
133 // distance
We... need the... GENERATOR!

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Econobrick
motorised death
Posts: 1483
Joined: Wed Aug 23, 2000 4:00 pm
Location: Sutter and Belmont

People of Earth!

Post by Econobrick » Sun Mar 13, 2011 11:31 pm

mhmm!

...TO BE CONTINUED?!

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