Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Going high poly.

When the mayhem started! And its expansion pack made by interns!
User avatar
Stew2000
driver
Posts: 50
Joined: Thu Jun 02, 2011 9:20 am

Going high poly.

Post by Stew2000 »

Razor wrote:They stick way too far out now.

I'm not sure. It could just be camera perspective.

User avatar
Razor
Stomping-on-Kittens
Posts: 3431
Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
Contact:

Going high poly.

Post by Razor »

Bottom one definitely is imo.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
User avatar
Toshiba-3
BRender Actor
Posts: 5515
Joined: Sun Jun 08, 2003 12:14 am
Location: MagnaChem Data Unit
Contact:

Going high poly.

Post by Toshiba-3 »

You have no intention of actually porting your model into any of the Carma games, right?
Image / carmageddon add-ons at road reaction
User avatar
Stew2000
driver
Posts: 50
Joined: Thu Jun 02, 2011 9:20 am

Going high poly.

Post by Stew2000 »

Toshiba-3 wrote:You have no intention of actually porting your model into any of the Carma games, right?

I have no intention personally to do it. but someone else can convert it if they want to.
User avatar
Toshiba-3
BRender Actor
Posts: 5515
Joined: Sun Jun 08, 2003 12:14 am
Location: MagnaChem Data Unit
Contact:

Going high poly.

Post by Toshiba-3 »

Well no, that wouldn't be a good idea actually. That's why I was asking you.
Image / carmageddon add-ons at road reaction
User avatar
Stew2000
driver
Posts: 50
Joined: Thu Jun 02, 2011 9:20 am

Going high poly.

Post by Stew2000 »

I don't think it'll be much of a loss to the old Carmageddon games.

Anyway.. I decided to do a test in World Racing 2.

I think I'll remove the bottom front studs.

User avatar
Razor
Stomping-on-Kittens
Posts: 3431
Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
Contact:

Going high poly.

Post by Razor »

It does look weird without those front lights though.

Other than that it looks great!
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
User avatar
Stew2000
driver
Posts: 50
Joined: Thu Jun 02, 2011 9:20 am

Going high poly.

Post by Stew2000 »

The headlights are very 1997. They look pretty much the same as my 1997 Daihatsu Charade.

User avatar
Razor
Stomping-on-Kittens
Posts: 3431
Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
Contact:

Going high poly.

Post by Razor »

With the lights I think there is way too much happening up front, the studs are a nono for me right now.

Perfectionist? :)

EDIT: You may wanna lose that grill on the bumper, that maybe what's making it look over-crowded around the front.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
User avatar
Harmalarm
road raged psycho
Posts: 1302
Joined: Tue May 13, 2008 3:56 am
Location: Den Haag, Holland
Contact:

Going high poly.

Post by Harmalarm »

This is becoming a nice WIP project thread.

To be honest, I don't really understand why you decided to put everything in full detail, but to leave the main body have it's sharpness and hard corners. If it was me, I would have rounded off that rear end too just for that matter, making the whole eagle smooth and curvey...

I think the front is good enough the way it is now, but those studs seem to be there for no apparent reason. :s

It is nice to see all those little body details in 3d for once. To bad it will probably not work for c2 or c1, as the polycount will kill the game. What is the p-count now btw?
User avatar
Stew2000
driver
Posts: 50
Joined: Thu Jun 02, 2011 9:20 am

Going high poly.

Post by Stew2000 »

Without the wheels the poly count is 11,236 tris.

I will remove the front studs and move the plastic bumper forward a bit.

And make the rear arches more rounded.

Razor wrote:
EDIT: You may wanna lose that grill on the bumper, that maybe what's making it look over-crowded around the front.

On the plastic bumper? I'm kinda thinking that too.
User avatar
svenskmand
driver
Posts: 61
Joined: Fri Jun 03, 2011 11:12 pm

Going high poly.

Post by svenskmand »

Razor wrote:
EDIT: Is that blade off-centred?

It is supposed to, else Max cannot see much for the blade ;) I is actually the same when you go into cockpit view in the game, it is displaced to the right of the driver.
User avatar
Stew2000
driver
Posts: 50
Joined: Thu Jun 02, 2011 9:20 am

Going high poly.

Post by Stew2000 »

GM Vortec 8100 not quite right...

User avatar
Stew2000
driver
Posts: 50
Joined: Thu Jun 02, 2011 9:20 am

Going high poly.

Post by Stew2000 »

wip interior..

User avatar
MortalMaxx
pedestrian
Posts: 21
Joined: Wed Jun 01, 2011 1:35 pm

Going high poly.

Post by MortalMaxx »

Razor wrote:Perfectionist? :)

I think its more a matter of taste.

I'm just glad those studs are not spikes.
User avatar
Razor
Stomping-on-Kittens
Posts: 3431
Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
Contact:

Going high poly.

Post by Razor »

MortalMaxx wrote:
Razor wrote:Perfectionist? :)


I think its more a matter of taste.

I'm just glad those studs are not spikes.

I was referring to myself as a perfectionist anyway.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
User avatar
MortalMaxx
pedestrian
Posts: 21
Joined: Wed Jun 01, 2011 1:35 pm

Going high poly.

Post by MortalMaxx »

Yeah, I just saw a questionmark and couldn't resist to reply.

But I do think the bulkiness comes out really good in this version. Especially the big blade.

(The only HD version I knew was the one posted earlier.)
User avatar
Stew2000
driver
Posts: 50
Joined: Thu Jun 02, 2011 9:20 am

Going high poly.

Post by Stew2000 »

Either Max was rather thin or he didn't get many passengers.

Then again this is just a generic body.

User avatar
Stew2000
driver
Posts: 50
Joined: Thu Jun 02, 2011 9:20 am

Going high poly.

Post by Stew2000 »

I hate making interiors. it takes so long.

User avatar
Soon
mechanic
Posts: 42
Joined: Sat Jun 04, 2011 11:50 am

Going high poly.

Post by Soon »

beautiful work, really man, kudos to you.

Stew2000 wrote:Thanks TTR. Here's a fancy looking update.


love the new exhaust, you could spread the lights cus it looks to "puppy"

Stew2000 wrote:
you could also make the front lights more aggresive (lower angle with chassis on the bottom of lights or make them shorter vertical)
User avatar
Stew2000
driver
Posts: 50
Joined: Thu Jun 02, 2011 9:20 am

Going high poly.

Post by Stew2000 »

Thanks Soon. here's a small update.

User avatar
Mr.Deviance
speed freak
Posts: 744
Joined: Tue Jun 21, 2011 11:29 am

Going high poly.

Post by Mr.Deviance »

Stew2000 wrote:Thanks Soon. here's a small update.

What's up man. Considering that you are a backer and you haven't posted on this forum since 2012 and you stopped posting in this topic since 2011, I wonder what's up with you?

Are you still alive?

This eagle remake was really becoming interesting with this 3d interior modeling.

Why did you stop?
Post Reply

Check who’s online

Users browsing this forum: No registered users and 195 guests