Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums , including the whole of the Official Carmageddon.com Forums .
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
When the mayhem started! And its expansion pack made by interns!
Stew2000
driver
Posts: 50 Joined: Thu Jun 02, 2011 9:20 am
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by Stew2000 » Wed Jun 08, 2011 3:42 pm
Razor wrote: They stick way too far out now.
I'm not sure. It could just be camera perspective.
Razor
Stomping-on-Kittens
Posts: 3431 Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
Contact:
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by Razor » Wed Jun 08, 2011 4:11 pm
Bottom one definitely is imo.
Toshiba-3
BRender Actor
Posts: 5515 Joined: Sun Jun 08, 2003 12:14 am
Location: MagnaChem Data Unit
Contact:
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by Toshiba-3 » Wed Jun 08, 2011 4:20 pm
You have no intention of actually porting your model into any of the Carma games, right?
Stew2000
driver
Posts: 50 Joined: Thu Jun 02, 2011 9:20 am
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by Stew2000 » Wed Jun 08, 2011 4:29 pm
Toshiba-3 wrote: You have no intention of actually porting your model into any of the Carma games, right?
I have no intention personally to do it. but someone else can convert it if they want to.
Toshiba-3
BRender Actor
Posts: 5515 Joined: Sun Jun 08, 2003 12:14 am
Location: MagnaChem Data Unit
Contact:
Post
by Toshiba-3 » Wed Jun 08, 2011 4:32 pm
Well no, that wouldn't be a good idea actually. That's why I was asking you.
Razor
Stomping-on-Kittens
Posts: 3431 Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
Contact:
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by Razor » Wed Jun 08, 2011 6:17 pm
It does look weird without those front lights though. Other than that it looks great!
Razor
Stomping-on-Kittens
Posts: 3431 Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
Contact:
Post
by Razor » Wed Jun 08, 2011 9:52 pm
With the lights I think there is way too much happening up front, the studs are a nono for me right now. Perfectionist? :) EDIT: You may wanna lose that grill on the bumper, that maybe what's making it look over-crowded around the front.
Harmalarm
road raged psycho
Posts: 1302 Joined: Tue May 13, 2008 3:56 am
Location: Den Haag, Holland
Contact:
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by Harmalarm » Thu Jun 09, 2011 7:58 am
This is becoming a nice WIP project thread. To be honest, I don't really understand why you decided to put everything in full detail, but to leave the main body have it's sharpness and hard corners. If it was me, I would have rounded off that rear end too just for that matter, making the whole eagle smooth and curvey... I think the front is good enough the way it is now, but those studs seem to be there for no apparent reason. :s It is nice to see all those little body details in 3d for once. To bad it will probably not work for c2 or c1, as the polycount will kill the game. What is the p-count now btw?
Stew2000
driver
Posts: 50 Joined: Thu Jun 02, 2011 9:20 am
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by Stew2000 » Thu Jun 09, 2011 12:12 pm
Without the wheels the poly count is 11,236 tris.
I will remove the front studs and move the plastic bumper forward a bit.
And make the rear arches more rounded.
Razor wrote: EDIT: You may wanna lose that grill on the bumper, that maybe what's making it look over-crowded around the front.
On the plastic bumper? I'm kinda thinking that too.
svenskmand
driver
Posts: 61 Joined: Fri Jun 03, 2011 11:12 pm
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by svenskmand » Thu Jun 09, 2011 11:00 pm
Razor wrote: EDIT: Is that blade off-centred?
It is supposed to, else Max cannot see much for the blade ;) I is actually the same when you go into cockpit view in the game, it is displaced to the right of the driver.
Stew2000
driver
Posts: 50 Joined: Thu Jun 02, 2011 9:20 am
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by Stew2000 » Fri Jun 10, 2011 10:52 am
GM Vortec 8100 not quite right...
Stew2000
driver
Posts: 50 Joined: Thu Jun 02, 2011 9:20 am
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by Stew2000 » Wed Jun 15, 2011 6:27 pm
wip interior..
MortalMaxx
pedestrian
Posts: 21 Joined: Wed Jun 01, 2011 1:35 pm
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by MortalMaxx » Thu Jun 16, 2011 4:35 pm
Razor wrote: Perfectionist? :)
I think its more a matter of taste.
I'm just glad those studs are not spikes.
Razor
Stomping-on-Kittens
Posts: 3431 Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
Contact:
Post
by Razor » Thu Jun 16, 2011 4:37 pm
MortalMaxx wrote: Razor wrote: Perfectionist? :)
I think its more a matter of taste. I'm just glad those studs are not spikes.
I was referring to myself as a perfectionist anyway.
MortalMaxx
pedestrian
Posts: 21 Joined: Wed Jun 01, 2011 1:35 pm
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by MortalMaxx » Thu Jun 16, 2011 4:52 pm
Yeah, I just saw a questionmark and couldn't resist to reply.
But I do think the bulkiness comes out really good in this version. Especially the big blade.
(The only HD version I knew was the one
posted earlier .)
Stew2000
driver
Posts: 50 Joined: Thu Jun 02, 2011 9:20 am
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by Stew2000 » Sun Jun 19, 2011 6:14 pm
Either Max was rather thin or he didn't get many passengers.
Then again this is just a generic body.
Stew2000
driver
Posts: 50 Joined: Thu Jun 02, 2011 9:20 am
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by Stew2000 » Mon Jun 20, 2011 12:57 pm
I hate making interiors. it takes so long.
Soon
mechanic
Posts: 42 Joined: Sat Jun 04, 2011 11:50 am
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by Soon » Mon Jun 20, 2011 2:44 pm
beautiful work, really man, kudos to you.
Stew2000 wrote: Thanks TTR. Here's a fancy looking update.
love the new exhaust, you could spread the lights cus it looks to "puppy"
Stew2000 wrote: you could also make the front lights more aggresive (lower angle with chassis on the bottom of lights or make them shorter vertical)
Stew2000
driver
Posts: 50 Joined: Thu Jun 02, 2011 9:20 am
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by Stew2000 » Mon Jun 20, 2011 6:52 pm
Thanks Soon. here's a small update.
Mr.Deviance
speed freak
Posts: 744 Joined: Tue Jun 21, 2011 11:29 am
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by Mr.Deviance » Tue Apr 29, 2014 3:53 am
Stew2000 wrote: Thanks Soon. here's a small update.
What's up man. Considering that you are a backer and you haven't posted on this forum since 2012 and you stopped posting in this topic since 2011, I wonder what's up with you?
Are you still alive?
This eagle remake was really becoming interesting with this 3d interior modeling.
Why did you stop?
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