Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 1302 matches

by Harmalarm
Sat May 31, 2008 3:50 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: GlideWrapper - mouse problem
Replies: 3
Views: 2548

GlideWrapper - mouse problem

Are you sure you have the latsest version of the glide wrapper, because I had the same problem, but one of the newer versions got rid of it for me. I have version 0.82b, and it works fine...
by Harmalarm
Sat May 31, 2008 1:54 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<t>Hey that looks really neat! The dirt texture on the side is really needed thought, else it looks to clean I guess. I allready looks a bit 'plastic' though. I just thought it would be very easy converting them, to bad it isn't. It would be cool to make a pack out of some of them. (There are a lot ...
by Harmalarm
Wed May 28, 2008 5:09 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r>The last few weeks have been a bit strange for me. Unfortunately, like some dutch people might know, my Architecture Faculty building has burnt down to the ground. With it, a lot of work of students and teachers has also been put to ashes. Luckilly for me, I haven't lost a thing, since I had all ...
by Harmalarm
Wed May 21, 2008 7:16 am
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r>Hey Coffey,<br/> <br/> Ok, I tried the exporting of the ASE again, but I almost had all settings allready as they should be. <br/> I also exported the car without the dummy files that were created when importing the car from the gta files. So, if the first one doesn't work, the second (stallion2....
by Harmalarm
Tue May 13, 2008 6:50 am
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r>Ok, maybe this will finally do the trick a bit better then, thought I don't really get the idea of transforming a model to a script file. But anyway, it seems to work here. I've again uploaded all the files, so the entire stallion folder on my hard drive. All 4 files are in there, the max, the tr...
by Harmalarm
Fri May 09, 2008 2:49 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r>i'll just give both, see if you can use them properly...<br/> <br/> [img align=Stallion]<URL url="http://img293.imageshack.us/img293/9982/stallionlv0.jpg">http://img293.imageshack.us/img293/9982/stallionlv0.jpg</URL>[/img]<br/> <br/> <URL url="http://rapidshare.com/files/113690989/stallion.zip.ht...
by Harmalarm
Fri May 09, 2008 2:42 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

ah crap, eh, no not with my max. I can make an 3ds or Acii file from it, will it still work then?
by Harmalarm
Fri May 09, 2008 2:23 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r>Okay, here's the stallion model with the textures that it uses. The main color of the car is defined within GTA so it has no texture itself. Furthermore there is only one wheel, but you can copy this one to all 4 positions.<br/> <br/> Right now it is in Max 8 format, since that is the only max ve...
by Harmalarm
Fri May 09, 2008 9:28 am
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<t>@TTR; No I didn't. Where can i find these hi-res textures. Maybe I can still give it a try... Just to see how much time it takes.<br/> <br/> @Maximillian; I can do that, but not yet. Currently the map is simply very empty without trees and traffic, and the only way to get around is by using a tra...
by Harmalarm
Thu May 08, 2008 8:10 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<t>@ Max;<br/> <br/> Well if you want I can get you some GTA cars as 3dmax format. Maybe than you can convert them... Let me know if you're interested<br/> <br/> @ Maximillian;<br/> [quote]you would like some help with making new textures, then I'm ready to work :)[/quote]<br/> thanx for the offer M...
by Harmalarm
Thu May 08, 2008 7:06 am
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r>@ Maximillian Scott; Well it's great to know that a lot of people are monitoring this mod, just gives me that extra nudge in the back. <E>:wink:</E> <br/> <br/> I didn't do a lot this week mostly because of my tight schedule for school. Again, the deadlines are approaching, and the closer they ar...
by Harmalarm
Sat May 03, 2008 12:20 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<t>Thanx for the Morality boost Killer11! I appreciate it very much. But even with all the silence on this board, i'm actually still doing fine you know. With GTA4 being out and all, I can't really blaim a lot of people... :uho:<br/> <br/> I've finished the alpha mapping of the textures, and now i'm...
by Harmalarm
Fri May 02, 2008 3:20 pm
Forum: General Carmageddon and Rant Forum
Topic: Grand Theft Auto IV
Replies: 2
Views: 1071

Grand Theft Auto IV

<r>Hm, I know, the games makes me start drewling... I'm also pritty impressed by the physics system, the euphoria physics. I like the way the animations blend into another. There are some interesting movies on youtube; for instance this one; <br/> <br/> <URL url="http://www.youtube.com/watch?v=q0yvs...
by Harmalarm
Thu Apr 24, 2008 7:48 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r><B><s>[b]</s>Hi there!<e>[/b]</e></B><br/> <br/> Today I finished exporting the traintrack model. I finally got it all textured, and it looks pritty neat in my oppinion. I took a drive along the track and it took me about 3 and a half minutes to complete the track. It's huge! :granted:<br/> <br/>...
by Harmalarm
Wed Apr 16, 2008 8:31 am
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r>Today I started porting parts of the highway to the game. I allready found some small bugs that have to be fixed, but the major part of the highway-moddeling is now done. Here are some images to get an idea;<br/> <br/> <URL url="http://img170.imageshack.us/my.php?image=gtasa2008041610031858vj9.jp...
by Harmalarm
Wed Apr 09, 2008 2:47 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r>Allright, i've got all maps/racetracks ingame and working! <E>:smile:</E><br/> <br/> <URL url="http://img176.imageshack.us/my.php?image=med2008040916303719he3.jpg"><s>[url=http://img176.imageshack.us/my.php?image=med2008040916303719he3.jpg]</s>[img]<LINK_TEXT text="http://img176.imageshack.us/img...
by Harmalarm
Tue Apr 01, 2008 5:17 pm
Forum: General Carmageddon and Rant Forum
Topic: Desert Mobsters Project for Mafia:City Of Lost Heaven.
Replies: 133
Views: 54776

Desert Mobsters Project for Mafia:City Of Lost Heaven.

<r>And here I was thinking Parallel Lines never made it to the PC version... <E>:smile:</E><br/> <br/> The model looks quite nice indeed, and with that number of polygons. Is it hard to convert the textures of the models you get with 3dripper? Cause i tried ripping a car from Flatout 2 once, and fou...
by Harmalarm
Mon Mar 31, 2008 5:18 pm
Forum: General Carmageddon and Rant Forum
Topic: Desert Mobsters Project for Mafia:City Of Lost Heaven.
Replies: 133
Views: 54776

Desert Mobsters Project for Mafia:City Of Lost Heaven.

Hey that look's really nice ingame! Great work :tup:
by Harmalarm
Fri Mar 28, 2008 7:12 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<t>Thanx, and yes, I find it pritty amazing too. When you work in 3dmax you don't realise the actual size of the maps, but when i test them and drive through them it is so huge! <br/> <br/> But still I have little feedback from the GTA community. It also has to do with the fact that I didn't really ...
by Harmalarm
Wed Mar 26, 2008 10:16 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r>Added the quayside_complex (c1), the nature_park (c1)and the skitrack (c2) <E>:smile:</E><br/> <br/> <URL url="http://img167.imageshack.us/my.php?image=med2008032623055749ya6.jpg"><s>[url=http://img167.imageshack.us/my.php?image=med2008032623055749ya6.jpg]</s>[img]<LINK_TEXT text="http://img167.i...
by Harmalarm
Mon Mar 24, 2008 12:23 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

haha, it allread is! for grand theft auto at least... I'm not planning to make it for Carmageddon if that is what you mean
by Harmalarm
Sun Mar 23, 2008 6:31 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r>Woopdidoo! added the Scenic Ocean Drive, The ski resort and the Theme Castle to the map!<br/> <br/> <URL url="http://img510.imageshack.us/my.php?image=gtasa2008032319222734er3.jpg"><s>[url=http://img510.imageshack.us/my.php?image=gtasa2008032319222734er3.jpg]</s>[img]<LINK_TEXT text="http://img51...
by Harmalarm
Sat Mar 22, 2008 2:12 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r>Great news guys!<br/> <br/> I've started the exporting of the models to the game! So far I converted 3 carmageddon 1 splat pack tracks, the dam complex, the ice rig and the race circuit. I really like to drive in the dam complex by the way, it's such a nice track. :sglasses:<br/> <br/> Anyway, ex...
by Harmalarm
Thu Mar 06, 2008 4:03 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r>OK, i need some help or advice,<br/> <br/> I'm trying to map these traintracks and roads, and can do it manually by adding planar mapping and rotating the gizmo. Now this works but takes a LOT of time, and is actually not very acurate... So i was wondering if there is any tool, script or maybe an...
by Harmalarm
Wed Mar 05, 2008 8:03 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: C1/SP remakes
Replies: 3
Views: 1802

C1/SP remakes

Hey, awesome. Gonne check it out soon, when i have more time. :tup:
by Harmalarm
Sun Mar 02, 2008 7:01 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carma 2 3d max question
Replies: 44
Views: 22687

Carma 2 3d max question

<r>Oh I see now yeah, i thought i'd have to make an acount for those kind of websites... I'll upload the file on rapidshare aswell, for when the email doesn't arrive...<br/> <br/> here's the map on rapidshare<br/> <br/> <URL url="http://rapidshare.com/files/96520741/Coastal_map.zip.html"><s>[url]</s...
by Harmalarm
Sun Mar 02, 2008 5:39 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carma 2 3d max question
Replies: 44
Views: 22687

Carma 2 3d max question

Hey R66C

i've got the model of the Mist Me track exported to Max format including all the tif's, but i don't have the ability to upload the files. I can send them to your email, if you give it to me. The zip is about 7mb..

greetz

Harmalarm
by Harmalarm
Tue Feb 26, 2008 11:50 am
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

Time to texture the b****

[img]http://img340.imageshack.us/img340/9278 ... ingcs3.jpg[/img]

:sglasses:
by Harmalarm
Wed Feb 20, 2008 8:43 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r>Time for a little update;<br/> <br/> The last weeks i've been working on the modelling of the traintrack. It seemed more work than i thought. There were a lot of badly converted mesh models, and it was quite a headache to get fix these models. Nevertheless, it looks pritty finished right now. I m...
by Harmalarm
Thu Feb 14, 2008 3:28 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Changing number and type of peds
Replies: 14
Views: 3961

Changing number and type of peds

I think that those images are from the demo of c2. The eagle has a more armor like bumper if you look closely, and the porche has more yellow wings... can't tell you why they drive in the quarry though, i couldn't drive in it in the demo..
by Harmalarm
Mon Feb 04, 2008 11:31 am
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r>Well, I'm allmost finished with the midland meshes. I'll now be creating a couple of highways and some tunnels here and there that will connect most of the land. I also want to build a traintrack that runs across the entire land, but i have to puzzle where it would fit though. <br/> <br/> For now...
by Harmalarm
Thu Jan 31, 2008 10:36 am
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r>Finally, my school project has finished and I have a couple of days off! yeah! well, i spent some time this morning, creating midland geometry. I'm at about 40% now (took me some time to properly weld all the vertices)<br/> <br/> The red area's are the new midland geometries.<br/> <br/> oh, and b...
by Harmalarm
Wed Jan 23, 2008 7:35 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<t>No, the UV maps of the carmageddon tracks are all kept within Max, the porting to Rhinoseros is just for creating the midlands. The UV mapping of the midlands is then later done in Max. Eventually i will have a fully mapped Carmageddon World model in 3dMax<br/> <br/> The polycount of the carmaged...
by Harmalarm
Wed Jan 23, 2008 8:52 am
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r>I'm currently working in Rhinoseros 4.0 to create the geometry of the midlands. This design program is very easy if you are used to autocad, and it features a lot of tools to meld, loft and close curves and planes. <br/> <br/> [img align=1]<URL url="http://img232.imageshack.us/img232/2683/grandca...
by Harmalarm
Mon Jan 21, 2008 8:42 am
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76518

Carma2 to GTA-SA project

<r>Time for a little update;<br/> <br/> I've just returned from my 5 week holliday, and got to spend a couple of hours on the project again. <br/> After a lot of fiddling and puzzeling i found a way to get all the maps of Carmageddon 1 and 2 in one large game area. <br/> <br/> The renders show the b...