Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 1604 matches

by starbuck
Fri Feb 09, 2018 11:15 pm
Forum: Carmageddon: Max Damage
Topic: [Tool] Minge: The CarMODgeddon Mod Installer
Replies: 204
Views: 37381

[Tool] Minge: The CarMODgeddon Mod Installer

Thanks for the info. Just today I noticed when I updated my post.<br/><br/>As for the different directories issue, it was another brain fart. It takes me 10 minutes to come to a simple solution nowadays. Cant ask my wife cause she knows nothing about PCs even when I teach her. Even though she used t...
by starbuck
Fri Feb 09, 2018 10:31 pm
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34635

[Tool] Flummery v0.3.7.5

3.7.5

And I am so stupid. I assumed it was doing something else. So wrapped up in getting those rewowrked maps up.

Thanks
by starbuck
Fri Feb 09, 2018 8:50 pm
Forum: Carmageddon: Max Damage
Topic: Alex's Garage
Replies: 1113
Views: 90926

Alex's Garage

All Hail the virtual body specialist ! :P
by starbuck
Fri Feb 09, 2018 8:06 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Checkpoints
Replies: 16
Views: 548

Checkpoints

I have about 10 of them :)
by starbuck
Fri Feb 09, 2018 7:57 pm
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34635

[Tool] Flummery v0.3.7.5

Here is one thing I noticed while using Flummery that is weird.<br/><br/>When going to File \ Save As \ Carmaggedon \ Level<br/><br/>First the "level" dialog box cannot be changed, and the Level folder in CR gets full of all the created files IN THE LEVEL directory. As well as it seems no ZAD file i...
by starbuck
Fri Feb 09, 2018 6:52 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Checkpoints
Replies: 16
Views: 548

Checkpoints

Trying painfully to get GOG running. Pain in the ass programmers :(
by starbuck
Fri Feb 09, 2018 6:45 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Checkpoints
Replies: 16
Views: 548

Checkpoints

<blockquote><div><cite>Chimieltje wrote:</cite>You get me wrong i think.. When the race starts the CP check must be 0, when driving through the 1st Cp then it should be 1/4. <p>Now Cp 1 checks as Cp2.. that is So wrong</p> <p>i dont want to remove.. and it has nothing to do with editing amount of la...
by starbuck
Fri Feb 09, 2018 5:56 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Checkpoints
Replies: 16
Views: 548

Checkpoints

Pretty sure you cant make a Checkpoint Race with no checkpoints.

Try the Rcaename.txt files in each separate racename TWT. Use TWT extractor and then delete the TWT file you extracted. Also you can possibly edit the amount of laps
by starbuck
Fri Feb 09, 2018 4:37 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Checkpoints
Replies: 16
Views: 548

Checkpoints

If you edit the text file wrong the game will crash. But I remember an Nvidia option to show the reason of the crash in a messagebox , but as I said it has been a while.(3dfx mode? or something like that)<br/><br/>Like for example having one extra line or letter in the text file blank when it should...
by starbuck
Fri Feb 09, 2018 4:27 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Checkpoints
Replies: 16
Views: 548

Checkpoints

Somewhere out there is a "mission removing" mod. Try that . Most likely here https://rr2000.cwaboard.co.uk/pc-files

If I remember correctly I liked using the SMASH option.
by starbuck
Fri Feb 09, 2018 3:30 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Checkpoints
Replies: 16
Views: 548

Checkpoints

<blockquote><div><cite>Chimieltje wrote:</cite>After a couple of questions and changes <span style="font-weight:bold">and much help</span> about this nice game.. e.g. car steering, traction, peds, glide options etcetera.. I am struggling with one tiny thing which annoys me.. <p>Funny detail: Back in...
by starbuck
Fri Feb 09, 2018 3:23 pm
Forum: Carmageddon: Max Damage
Topic: [Tool] Minge: The CarMODgeddon Mod Installer
Replies: 204
Views: 37381

[Tool] Minge: The CarMODgeddon Mod Installer

<blockquote><div><cite>Trent wrote:</cite>What I assume is the case is you closed minge which it was still making the ZAD which resulted in a corrupted ZAD file and that was causing Minge to crash when it tried to load it. So you would have only needed to delete the corrupted ZAD file rather than th...
by starbuck
Fri Feb 09, 2018 12:51 am
Forum: Carmageddon: Max Damage
Topic: [Tool] Minge: The CarMODgeddon Mod Installer
Replies: 204
Views: 37381

[Tool] Minge: The CarMODgeddon Mod Installer

OK as far as I know this is not the senility talking<br/><br/>After running Flummery and the using Minge to locate the folder, I processed the folder to make a ZAD.<br/><br/>It did not close out the ZAD creation window. It just hung there. <br/><br/>So I closed it down in Task Manager. I rebooted ju...
by starbuck
Thu Feb 08, 2018 12:47 am
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34635

[Tool] Flummery v0.3.7.5

<blockquote><div><cite>Errol wrote:</cite>Pfft, if I'm king of anything it is wan. <p><span data-s9e-mediaembed="youtube" style="display:inline-block;width:100%;max-width:640px"><span style="display:block;overflow:hidden;position:relative;padding-bottom:56.25%"><iframe allowfullscreen="" loading="la...
by starbuck
Thu Feb 08, 2018 12:44 am
Forum: Carmageddon: Max Damage
Topic: So, how's about that Linux game?
Replies: 30
Views: 2696

So, how's about that Linux game?

<blockquote><div><cite>ToreadorVampire wrote:</cite> <blockquote><div><cite>CrapShoot wrote:</cite>The port is most likely dead, just like the chance me buying from Stainless again.<br> I could live with them cancelling it, but simply ignoring it to death is just low.</div></blockquote> <p>I can't l...
by starbuck
Wed Feb 07, 2018 2:37 pm
Forum: Carmageddon: Max Damage
Topic: Alex's Garage
Replies: 1113
Views: 90926

Alex's Garage

Too old for me to spend time doing hand drawings , scanning them into the computer, and pasting them on the website. Plus the fact that my memories going. I may accidentally post an image down my shorts or a nude picture of my wife and not know it til after an hour after I post it :P<br/><br/>OMG to...
by starbuck
Tue Feb 06, 2018 7:55 pm
Forum: Carmageddon: Max Damage
Topic: A plea to Trent
Replies: 8
Views: 274

A plea to Trent

<blockquote><div><cite>Trent wrote:</cite>If you want me to release them in their current state I will. All of the races work, they have peds, accessories, checkpoints, opponent paths, minimaps, everything needed to be playable. What most of them don't have is fixed geometry to spawn <span style="fo...
by starbuck
Tue Feb 06, 2018 5:21 pm
Forum: Carmageddon: Max Damage
Topic: A plea to Trent
Replies: 8
Views: 274

A plea to Trent

Here is at least ONE. But I warn you I created the for Reincarnation years ago before my stroke. Nowadays I can bare;y type though.<br/><br/>You will need Minge as well as Carmageddon Reincarnation. There are only the models of the maps with no opponent paths, That is NOTHING.<br/><br/>As Is, no ref...
by starbuck
Tue Feb 06, 2018 4:41 pm
Forum: Carmageddon: Max Damage
Topic: A plea to Trent
Replies: 8
Views: 274

A plea to Trent

<blockquote><div><cite>Privata wrote:</cite>+1<br> Whiles, like Starbuck said family is more important the map ports are something I was looking forward to playing. <p>No rush of course.</p> <p>I would be willing to pay via patreon or something if that would help :)</p></div></blockquote>Out of 153 ...
by starbuck
Sun Feb 04, 2018 12:04 pm
Forum: Carmageddon: Max Damage
Topic: Alex's Garage
Replies: 1113
Views: 90926

Alex's Garage

AlexTSK wrote:I dont use 3dsmax :D
Well I am glad. After that last post I was imagining you modeling a cracker.
by starbuck
Sun Feb 04, 2018 11:16 am
Forum: Carmageddon: Max Damage
Topic: Alex's Garage
Replies: 1113
Views: 90926

Alex's Garage

AlexTSK wrote:"GOD DAMN THATS THE BEST CRACKER I'VE EVER HAD"
(post Followed soon by a 3dsMAX model of a cracker on floor jacks :) )
by starbuck
Sun Feb 04, 2018 11:06 am
Forum: Carmageddon: Max Damage
Topic: Alex's Garage
Replies: 1113
Views: 90926

Alex's Garage

<blockquote><div><cite>hazardic wrote:</cite> <blockquote><div><cite>AlexTSK wrote:</cite> <blockquote><div><cite>hazardic wrote:</cite>your every post is a gold now=)</div></blockquote> <p>Not quite sure what that means but thanks? hehe</p></div></blockquote> <p> it means that after month of silenc...
by starbuck
Sat Feb 03, 2018 7:04 pm
Forum: Carmageddon: Max Damage
Topic: Alex's Garage
Replies: 1113
Views: 90926

Alex's Garage

Great work as always. Thanks for keeping a dead forum alive.

One question. If you pulled out those floor jack stands would they do anything ? :P
by starbuck
Sat Feb 03, 2018 4:02 pm
Forum: Carmageddon: Max Damage
Topic: A plea to Trent
Replies: 8
Views: 274

A plea to Trent

I know this may sound selfish but here goes ......<br/><br/>We know the forum is dying (or now dead as it seems) even though the game has had a bad start. Not like the old Carma2 days I remember.<br/><br/>I as well as perhaps a few others would love to see this forum end with a bang instead of a wim...
by starbuck
Fri Feb 02, 2018 2:16 pm
Forum: Carmageddon: Max Damage
Topic: So, how's about that Linux game?
Replies: 30
Views: 2696

So, how's about that Linux game?

<blockquote><div><cite>Car-o-line wrote:</cite> <blockquote><div><cite>CrapShoot wrote:</cite>The port is most likely dead, just like the chance me buying from Stainless again.<br> I could live with them cancelling it, but simply ignoring it to death is just low.</div></blockquote> <p>I totally agre...
by starbuck
Sun Jan 28, 2018 5:24 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Default Starter Car
Replies: 6
Views: 130

Carmageddon 2 - Default Starter Car

Wow something I DIDNT have in my collection :P<br/><br/>Now I have them in less than 500 places around my PC.<br/><br/>Every time I hear of a car in C2 It reminds me of way back when, when they first released the "Oscar Mayer" car. I was so happy to see modding for my favorite Carmageddon game ! Sti...
by starbuck
Sat Jan 27, 2018 12:24 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Reqeusting for a car
Replies: 7
Views: 96

Reqeusting for a car

Sorry for the delay HAs tools down on the list <a href="https://rr2000.cwaboard.co.uk/pc-files" rel="nofollow">https://rr2000.cwaboard.co.uk/pc-files</a>. 2nd one down with his name on it . in the C2 lists<br/><br/>Plaything 2 just check the 640 x 480 button and it should work and in 16 bit color. T...
by starbuck
Sat Jan 27, 2018 12:17 pm
Forum: Carmageddon: Max Damage
Topic: Alex's Garage
Replies: 1113
Views: 90926

Alex's Garage

<blockquote><div><cite>Errol wrote:</cite> <blockquote><div><cite>starbuck wrote:</cite> <blockquote><div><cite>Trent wrote:</cite> <blockquote><div><cite>starbuck wrote:</cite>For one thing The cars wheels folders are in located in the actual vehicle_carname.ZAD.</div></blockquote> <p>That's not a ...
by starbuck
Thu Jan 25, 2018 1:32 am
Forum: Carmageddon: Max Damage
Topic: [Tool] Minge: The CarMODgeddon Mod Installer
Replies: 204
Views: 37381

[Tool] Minge: The CarMODgeddon Mod Installer

Fr0nt wrote:Trent's kickstarter badge did kinda give away he is a backer.
Really REALLY getting old. :P
by starbuck
Wed Jan 24, 2018 12:50 am
Forum: Carmageddon: Max Damage
Topic: [Tool] Minge: The CarMODgeddon Mod Installer
Replies: 204
Views: 37381

[Tool] Minge: The CarMODgeddon Mod Installer

<blockquote><div><cite>Errol wrote:</cite>starbuck, please don't double/triple post. Just edit your previous post to add your latest thoughts. <p>Also, "financial troubles"? Really? So poor he can't afford to claim the free GOG key he got as a Kickstarter backer?<br> The intention is admirable but e...
by starbuck
Wed Jan 24, 2018 12:43 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Reqeusting for a car
Replies: 7
Views: 96

Reqeusting for a car

<blockquote><div><cite>chickenx4 wrote:</cite>you mean 3d max?</div></blockquote>Yes<br/><br/><a href="https://www.autodesk.com/education/free-software/3ds-max." rel="nofollow">https://www.autodesk.com/education/free-software/3ds-max.</a><br/><br/>They give you a 3 year licence yet I have my 2015 ve...
by starbuck
Tue Jan 23, 2018 1:58 am
Forum: Carmageddon: Max Damage
Topic: Alex's Garage
Replies: 1113
Views: 90926

Alex's Garage

<blockquote><div><cite>Trent wrote:</cite> <blockquote><div><cite>starbuck wrote:</cite>For one thing The cars wheels folders are in located in the actual vehicle_carname.ZAD.</div></blockquote> <p>That's not a difference between the two versions, the main ZADs just have them in the same zad, the sa...
by starbuck
Tue Jan 23, 2018 1:28 am
Forum: Carmageddon: Max Damage
Topic: physical rewards- $150 level
Replies: 38
Views: 2609

physical rewards- $150 level

<blockquote><div><cite>Mintydog wrote:</cite>Bugger all happening in here I see,<br> I tweeted them and have had no reply yet. Just silence.</div></blockquote>If they barely replied a few months ago in this thread to all of us, what makes you think they would answer a tweet ?<br/><br/>if I let go of...
by starbuck
Mon Jan 22, 2018 4:04 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Reqeusting for a car
Replies: 7
Views: 96

Reqeusting for a car

chickenx4 wrote:I was ask it for Carmageddon 2 although theres no way to make mods for win 10
You can run Plaything 2 under windows 10, as well as use MAX in a student version with HarmAlarms MAX plugins

And run GOGs C2.
by starbuck
Mon Jan 22, 2018 3:00 am
Forum: Carmageddon: Max Damage
Topic: [Tool] Minge: The CarMODgeddon Mod Installer
Replies: 204
Views: 37381

[Tool] Minge: The CarMODgeddon Mod Installer

PS assuming you are back into the modding game welcome back.

I was hoping to see the old Carma maps as an Xmas present