Yes, Alex, the fake celshading trick, the full lit trick, and some complex grooves.
Oh, and yes FF has such feature, though I never tried it ?!
Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 5499 matches
- Sun Aug 05, 2007 5:04 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Solar Flare [Psycho/TechArena]
- Replies: 13
- Views: 5296
- Sun Aug 05, 2007 12:59 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Solar Flare [Psycho/TechArena]
- Replies: 13
- Views: 5296
Solar Flare [Psycho/TechArena]
<r>[nmg]membres.lycos.fr/rreaction10/Solar_Flare.png[/nmg]<br/> <br/> <B><s>[b]</s><I><s>[i]</s>SOLAR FLARE<e>[/i]</e></I><e>[/b]</e></B><br/> <br/> Now, this is interesting !<br/> I changed the gameplay to make the arena yet more aggressive and fast.<br/> Some cool tricks used, etc. I hope it will ...
- Sat Aug 04, 2007 10:47 pm
- Forum: General Carmageddon and Rant Forum
- Topic: New id Software game : RAGE
- Replies: 17
- Views: 9776
New id Software game : RAGE
[quote=John Carmack](...) The result was Rage, based on the team’s love for the “post-apocalyptic, road warrior, Fallout genre.” Racing and car action figure prominently, as does running over people. And it's all set in the post-apocalyptic Arizona southwest. (...)[/quote]
- Sat Aug 04, 2007 7:51 pm
- Forum: General Carmageddon and Rant Forum
- Topic: New id Software game : RAGE
- Replies: 17
- Views: 9776
New id Software game : RAGE
<r>Quite rare to see id announce a brand new game (read : not a sequel).<br/> This time it's called RAGE, announced for PC, Mac, X360 and PS3.<br/> Kind of mix between FPS and Driving. <B><s>[b]</s>Set in MadMax-ish environment<e>[/b]</e></B><br/> A teaser :<br/> <URL url="http://www.jeuxvideo.tv/ra...
- Sat Aug 04, 2007 1:08 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Grunge Buster - Mech Maniac returns
- Replies: 28
- Views: 82
Re: Grunge Buster - Mech Maniac returns
HI Tarquin, About your wheels being two components : you'll be able to merge them together in PT2, or simply put one in the hierarchy of the other one. The wheel will react correctly ingame as whole. Please note that when you load a model from CarEd in PT2, make modifications then save, you'd better...
- Wed Aug 01, 2007 6:33 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Grunge Buster - Mech Maniac returns
- Replies: 28
- Views: 82
Re: Grunge Buster - Mech Maniac returns
Hi Tarquin, It's a very good work so far I think, though you could have tried to have more details, but yeah it's somewhat hard in CarEd for the first times. In my opinion, the wheels are a bit too large, even if I guess it's part of your new design. Are you using the original C1 textures or do you ...
- Wed Aug 01, 2007 1:31 am
- Forum: General Carmageddon and Rant Forum
- Topic: Micro Machines Redux
- Replies: 34
- Views: 8005
Micro Machines Redux
Very cool T2 Towtruck there !
- Wed Aug 01, 2007 1:30 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Solar Flare [Psycho/TechArena]
- Replies: 13
- Views: 5296
Solar Flare [Psycho/TechArena]
<t>@ Coffey : Pay attention to the fact that if you preprocess the track, you'll have to reassign the numbers to the powerups and noncars in the GROOVE section, else the game will crash. If you want to do a lot of testing, just remove the grooves till you're done.<br/> <br/> @ Econo : I haven't used...
- Tue Jul 31, 2007 2:42 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Solar Flare [Psycho/TechArena]
- Replies: 13
- Views: 5296
Solar Flare [Psycho/TechArena]
http://membres.lycos.fr/rreaction10/psychoarena.jpg Ok, well I did a quick finish. I changed and setup the sky, placed the powerups, changed some materials, and tweaked things here and there. The track isn't preprocessed though so you can modify it the way you want. Now I can go on the different an...
- Tue Jul 31, 2007 4:47 am
- Forum: General Carmageddon and Rant Forum
- Topic: Happy Birthday topic
- Replies: 66
- Views: 152
Re: Happy Birthday topic
And it's Tarquin's birthday today ! Have a good one !
Damn a lot of people growing up in July~
Damn a lot of people growing up in July~
- Tue Jul 31, 2007 1:21 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Solar Flare [Psycho/TechArena]
- Replies: 13
- Views: 5296
Solar Flare [Psycho/TechArena]
http://membres.lycos.fr/rreaction10/techarenabeta.jpg Hi, No, not a release yet. Just some informations so far. The TechArena project was just a kind of test to see how far I could handle smoothing groups, giant polygons, materials settings, the full lit trick and the funks. Though I had in mind to...
- Mon Jul 30, 2007 11:50 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Screenshots & Videos
- Replies: 158
- Views: 51473
Screenshots & Videos
It's so fucking coming...
Not too soon though ! Still a lot of work~
Not too soon though ! Still a lot of work~
- Mon Jul 30, 2007 11:48 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Something to keep an eye on...
- Replies: 14
- Views: 4487
Something to keep an eye on...
It looks closer to a '75 but I don't think it's that yet...
Maybe a non-existing one actually~
Maybe a non-existing one actually~
- Fri Jul 27, 2007 2:29 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Screenshots & Videos
- Replies: 158
- Views: 51473
Screenshots & Videos
<r>It is the Steel gonad o'death cheat :uh:<br/> <br/> Here's that good ol' thread at CWA : <URL url="http://www.cwaboard.com/ubbthreads/showflat.php?Cat=&Board=UBB1&Number=28044&page=&view=&sb=&o=&fpart=1&vc=1"><s>[url=http://www.cwaboard.com/ubbthreads/showflat.php?...
- Fri Jul 27, 2007 1:52 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Turbocharged Skyline DR30 RS
- Replies: 12
- Views: 3185
Turbocharged Skyline DR30 RS
Updated !
I fixed the driver interface pic, changed kevoflap value for the hood and trunk, set the driver body as uncrushable, tweaked the mechanics (thanks to ChevyII).
Just redownload if you want to update.
- Fri Jul 27, 2007 11:31 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: High res texture for the train (That appears in Timber, Woody Wood wrecker etc..)
- Replies: 6
- Views: 1241
- Thu Jul 26, 2007 10:16 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Screenshots & Videos
- Replies: 158
- Views: 51473
- Wed Jul 25, 2007 8:15 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Goaty the ped - some sort of "Boner" error
- Replies: 12
- Views: 3819
- Wed Jul 25, 2007 7:17 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Map's Fog and draw distance
- Replies: 9
- Views: 28
Re: Map's Fog and draw distance
I was actually thinking about the settings like the shaders. Also, C2 is directly influenced by your config ! The more powerful your rig is, the better C2 will run. So in example, if you hadn't SLI and a dual-core, C2 would run worse. And don't worry about the resolution, it is not related to the fo...
- Wed Jul 25, 2007 7:10 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Cops in Carmageddon II
- Replies: 12
- Views: 61
Re: Cops in Carmageddon II
Here, the game doesn't crash when the number of laps gets into minus :eek: , but you're maybe right about the race type, should test that. Actually Carma2 is a very unfinished game, the missing car DIGGA is the most visible hint of that hasty release. The fault isn't ofcourse Stainless' but the publ...
- Tue Jul 24, 2007 11:07 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Screenshots & Videos
- Replies: 158
- Views: 51473
- Tue Jul 24, 2007 8:31 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Carma2 to GTA-SA project
- Replies: 156
- Views: 76579
Carma2 to GTA-SA project
Ah ! Great to see some guys beta testing your work.
Your progress is brilliant so far, keep it up :uh:
Also I've imported Timber into MAX, there's just Skitrack and Funfair left, I'll try import them again.
Your progress is brilliant so far, keep it up :uh:
Also I've imported Timber into MAX, there's just Skitrack and Funfair left, I'll try import them again.
- Tue Jul 24, 2007 6:03 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Goaty the ped - some sort of "Boner" error
- Replies: 12
- Views: 3819
- Tue Jul 24, 2007 5:54 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Big Spoiler...
- Replies: 75
- Views: 16670
- Tue Jul 24, 2007 4:28 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma 1 COP (APC)
- Replies: 6
- Views: 28
Re: Carma 1 COP (APC)
Unfortunately, PT2 is a necessary step to achieve fully featured add-on cars :eek: It's indeed an unstable program and can be tricky at times but the level of finish of your models will be way higher than those going only through poor old CarEd. PT2 allows you to keep and change smoothing groups (or...
- Tue Jul 24, 2007 4:14 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Cops in Carmageddon II
- Replies: 12
- Views: 61
Re: Cops in Carmageddon II
In C2 you can have up to 29 opponents (like in this shot : big grid )but you have to force the cops appearances via the 'explicit opponents' entry in the RACES.TXT file. They'll count in the total number of opponents as well. They'll use the network start points to be spawned I think so there must b...
- Tue Jul 24, 2007 3:48 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Map's Fog and draw distance
- Replies: 9
- Views: 28
Re: Map's Fog and draw distance
I had the very same problem, so much fog you can see shit 10 meters in front of you. Can't remember how I fixed this though... I think it might be related to the glidewrapper settings, but not sure at all~ edit : Oh and also I've read on CWA that you want to get rid of the fog in order to increase t...
- Tue Jul 24, 2007 3:45 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Happy Birthday topic
- Replies: 66
- Views: 152
Re: Happy Birthday topic
Hey ! Thanks :]
- Mon Jul 23, 2007 12:31 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Turbocharged Skyline DR30 RS
- Replies: 12
- Views: 3185
Turbocharged Skyline DR30 RS
I forgot to add that it has a ~7750 tris polycount, driver included. So I prepared the detachables, fixed smoothing groups and uvw map to get C2 to render it correctly, made the engine compartiment, trunk, and interior using some prefabs. I ofcourse had to remake some textures, especially the lights...
- Sun Jul 22, 2007 7:14 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma 1 COP (APC)
- Replies: 6
- Views: 28
Re: Carma 1 COP (APC)
Hello~ Cool cop APC here. Coffeycup's actually making an updated model as well (http://www.cwaboard.com/ubbthreads/showthreaded.php?Cat=&Board;=UBB1&Number;=83219&page;=0&view;=collapsed&sb;=5&o;=&vc;=1). The only other C2 port of the cop APC is a simple convertion. If yo...
- Sun Jul 22, 2007 7:06 am
- Forum: General Carmageddon and Rant Forum
- Topic: Happy Birthday topic
- Replies: 66
- Views: 152
Re: Happy Birthday topic
Hallo~
Late Happy birthday to R_M and Happy Birthday today to Econobrick !
Late Happy birthday to R_M and Happy Birthday today to Econobrick !
- Sun Jul 22, 2007 12:36 am
- Forum: General Carmageddon and Rant Forum
- Topic: Something to keep an eye on...
- Replies: 14
- Views: 4487
Something to keep an eye on...
<r>Just look at this beast :<br/> <br/> <URL url="http://img214.imageshack.us/my.php?image=51706422os1.jpg"><s>[url=http://img214.imageshack.us/my.php?image=51706422os1.jpg]</s>[img]<LINK_TEXT text="http://img214.imageshack.us/img214/5937 ... os1.th.jpg">http://img214.imageshack.us/img214/5937/51706...
- Sat Jul 21, 2007 9:03 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Turbocharged Skyline DR30 RS
- Replies: 12
- Views: 3185
Turbocharged Skyline DR30 RS
http://membres.lycos.fr/rreaction10/rs_turbo.jpg Skyline R30 RS-Turbo It's yet another convertion from NFS4. But this time I had to complete the model to fit C2 correctly. So it's a full C2 features release this time, quite a good model if you ask me. See the power of smoothing groups ! The driver ...
- Sat Jul 21, 2007 8:50 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Carma2 to GTA-SA project
- Replies: 156
- Views: 76579
Carma2 to GTA-SA project
Hey Harm, have you posted this project on a GTA dedicated forum ?
'Cause I feel like it might take some time to get feedback from this forum :heh:
So if you have, coud you post the link here so that we can read the feedback as well ?
Else, well, I recommend you do~
'Cause I feel like it might take some time to get feedback from this forum :heh:
So if you have, coud you post the link here so that we can read the feedback as well ?
Else, well, I recommend you do~
- Sat Jul 21, 2007 2:33 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Time for a new c2 video contest(!)(?)
- Replies: 36
- Views: 9811