Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 4845 matches

by coffeycup
Tue Mar 24, 2015 5:56 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Hammered CartoonCar *modded C2 car*
Replies: 14
Views: 6665

Re: Hammered CartoonCar *modded C2 car*

Wow, that's a dark creepy looking map! What is it?
by coffeycup
Tue Mar 24, 2015 1:03 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Hammered CartoonCar *modded C2 car*
Replies: 14
Views: 6665

Re: Hammered CartoonCar *modded C2 car*

Pretty crazy stuff!

Image

You should set up your shrapnel the the proper colors, I think they're still purple.
by coffeycup
Fri Mar 20, 2015 10:29 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Woody Alien #New C2 car#
Replies: 3
Views: 2077

Re: Woody Alien #New C2 car#

These keep getting better an better. This is like right out of a Warner Bros. cartoon! :cool:

Image

I've also uploaded it to Mac Carpocalypse
by coffeycup
Fri Mar 13, 2015 9:47 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Café Police Truck {New C2 Car}
Replies: 4
Views: 2424

Re: Café Police Truck {New C2 Car}

Man, you're really on a roll! :beer:

Image

Uploaded to MacCarpocalypse
by coffeycup
Thu Mar 12, 2015 3:29 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Cartoon Car [New C2 Car]
Replies: 4
Views: 2027

Re: Cartoon Car [New C2 Car]

Heehee Coffey Cop :lol: Thnx M#A
I'm still at work will try out when I get home!
by coffeycup
Wed Mar 11, 2015 10:21 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: One Eye Invader *New C2 Car*
Replies: 5
Views: 2297

Re: One Eye Invader *New C2 Car*

This is very cool! :beer:
Image

I've got it uploaded to MacCarpocalypse
by coffeycup
Wed Mar 11, 2015 12:47 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: One Eye Invader *New C2 Car*
Replies: 5
Views: 2297

Re: One Eye Invader *New C2 Car*

Ha! That's great. I'll try it out tonight. Can I host it on MacCarpocalypse?
Good to see you and back making content!

p.s. I added the image to your post for you.
by coffeycup
Tue Mar 03, 2015 5:15 pm
Forum: General Carmageddon and Rant Forum
Topic: Finaly done: Team Attack 1-2
Replies: 2
Views: 3104

Re: Finaly done: Team Attack 1-2

Hey that was pretty cool Alex. Yeah, I'd keep away from using color pencils. They lose the subtle colors when scanned and tend to look like crayon. Not to be too critical, but I think you could work on making the females a little more feminine. I'm not saying add big boobs and tiny waists (though I ...
by coffeycup
Wed Feb 25, 2015 7:06 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Lost again ...
Replies: 5
Views: 2280

Re: Lost again ...

We all use different methods/apps for getting stuff into the games. I like to use SketchUp, though I'm in the minority. You can import a .3DS file that you've already begun in 3DSMax. I like it because it's easy to use, you can texture your models without having to break the model up into different ...
by coffeycup
Thu Feb 19, 2015 3:06 pm
Forum: Carmageddon: Max Damage
Topic: Public Beta has Multiplayer
Replies: 5
Views: 3952

Re: Public Beta has Multiplayer

Ok good to know. Thanks for the info. Hopefully join a game this weekend.
by coffeycup
Wed Feb 18, 2015 3:06 pm
Forum: Carmageddon: Max Damage
Topic: Public Beta has Multiplayer
Replies: 5
Views: 3952

Re: Public Beta has Multiplayer

Matt, you a noob? :lol:

Actually, I'm a MP noob, usually do SP mode, sad I know. I guess I ought to get a headset like a proper MP gamer uses, I saw the little speaker icons flashing on the other players cars while waiting for the game to begin but didn't hear the conversations.
by coffeycup
Tue Feb 17, 2015 3:01 pm
Forum: Carmageddon: Max Damage
Topic: Public Beta has Multiplayer
Replies: 5
Views: 3952

Public Beta has Multiplayer

Has anyone else tried it out? I joined one game but the other players were just racing through the checkpoints. I came in last place because I was trying to smash and have fun. It did seem to work pretty well, the first time I joined the game crashed, but I restarted and got in the second time witho...
by coffeycup
Sun Feb 15, 2015 3:27 pm
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 479605

Re: Screen Shots

Love the thruster effect!
by coffeycup
Thu Feb 12, 2015 8:41 pm
Forum: General Carmageddon and Rant Forum
Topic: A little bit of writer's block
Replies: 4
Views: 3684

Re: A little bit of writer's block

What about an El Camino, monster truck, and apoc school bus?

EDIT: Or something with tracks? A tank, half-track or bulldozer??
by coffeycup
Tue Feb 10, 2015 8:42 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carma2: Sheldon custom ped
Replies: 9
Views: 5302

Re: Carma2: Sheldon custom ped

Nice job! I love custom peds :smile:
by coffeycup
Sun Feb 08, 2015 5:04 pm
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 479605

Re: Screen Shots

Sure! That'd be great, thanks. :smile:
by coffeycup
Fri Feb 06, 2015 3:38 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Ultimate Car Pack released
Replies: 10
Views: 7208

Re: Ultimate Car Pack released

Hey MA, good to see you're still around!
by coffeycup
Wed Jan 28, 2015 2:06 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: 1964 Chevy Pickup for Carmageddon 2
Replies: 21
Views: 10335

Re: 1964 Chevy Pickup for Carmageddon 2

Is the tiff for the simple model missing? Mine is untextured.
I do really like the two-tone stock skin, thanks.
by coffeycup
Mon Jan 26, 2015 10:42 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: 1964 Chevy Pickup for Carmageddon 2
Replies: 21
Views: 10335

Re: 1964 Chevy Pickup for Carmageddon 2

I like the two-tone skin you had here as well. Reminds me a little of an old '63 Rambler I once owned...
by coffeycup
Sat Jan 17, 2015 4:14 pm
Forum: Carmageddon and The Splat Pack
Topic: Trying to get a bit of a rain effect in C1...
Replies: 5
Views: 5387

Re: Trying to get a bit of a rain effect in C1...

Wow, that's really convincing! I'd like to see it applied to a bigger map. :smile:
by coffeycup
Fri Jan 16, 2015 3:03 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Max Autos [Euro Trucks]
Replies: 170
Views: 86517

Re: Max Autos [Euro Trucks]

By "mug" I think Maxine meant the mugshot of the driver.
by coffeycup
Tue Jan 13, 2015 2:50 pm
Forum: General Carmageddon and Rant Forum
Topic: Nice trip down memory lane!
Replies: 22
Views: 13737

Re: Nice trip down memory lane!

That's a sweet lookin' pickup!
by coffeycup
Mon Jan 12, 2015 1:34 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Max Autos [Euro Trucks]
Replies: 170
Views: 86517

Re: Max Autos [Euro Trucks]

Razor wrote:Top quality addon, Max. Amazing work. :thumbsup:
I second that! Wow! That interior is really nice.
by coffeycup
Wed Jan 07, 2015 1:59 pm
Forum: Carmageddon: Max Damage
Topic: Failed to start game (unknown error)
Replies: 6
Views: 4544

Re: Failed to start game (unknown error)

I assume you're running Win 7 or 8??
You might want to ask over on the Carmageddon.com forums.
Post your system/machine specs, operating system and video card specs etc.
by coffeycup
Tue Jan 06, 2015 5:17 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: C2 map: Hometown
Replies: 18
Views: 12206

Re: C2 map: Hometown

Haha, ya I've thought about opening the my copy up in PT2 and making the sign materials drive-through-able.

It'd probably a pain to go in and remove and replace with non-car signs.
by coffeycup
Tue Jan 06, 2015 5:14 pm
Forum: General Carmageddon and Rant Forum
Topic: Nice trip down memory lane!
Replies: 22
Views: 13737

Re: Nice trip down memory lane!

Man, that looks great! So is it relatively easy to get a custom car setup??
by coffeycup
Tue Jan 06, 2015 1:12 pm
Forum: Carmageddon: Max Damage
Topic: Failed to start game (unknown error)
Replies: 6
Views: 4544

Re: Failed to start game (unknown error)

Right mouse click on title in your library of games and "delete local content" then reinstall.
by coffeycup
Sat Jan 03, 2015 12:23 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: C2 map: Hometown
Replies: 18
Views: 12206

Re: C2 map: Hometown

@Razor - I had installed on my fairly clean Steam install.

@Mastro - I just uploaded to Mac Carpocalypse. Thanks!
by coffeycup
Fri Jan 02, 2015 8:48 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: C2 map: Hometown
Replies: 18
Views: 12206

Re: C2 map: Hometown

Works for me. This is awesome!
Image
Image

My RAR extractor created a "Hometown" folder with DATA folder inside. Maybe that's your issue?
by coffeycup
Thu Jan 01, 2015 8:16 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: A work around for compiling models
Replies: 12
Views: 6188

Re: A work around for compiling models

So top picture is from Blender and what it should look like, yes? In 3DSMax it flips body 90'? Are the tires supposed to be that wide or are they getting messed with too? The tires at least look like they're in the correct position. I don't know how models are setup in Blender so I don't know if thi...
by coffeycup
Wed Dec 31, 2014 6:46 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: A work around for compiling models
Replies: 12
Views: 6188

Re: A work around for compiling models

Well, if you're just running tests then untextured is ok I guess.
When you say model is distorted is is squished along one axis? Maybe post a screenshot so we can see issue?
by coffeycup
Wed Dec 31, 2014 2:27 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: A work around for compiling models
Replies: 12
Views: 6188

Re: A work around for compiling models

I get the 'some parts were ignored' message too, that's not a big deal. But the 3DS being distorted in 3DSMax is not good because that's what will be exported. Why aren't you texturing the model in Blender? I know you can texture in PT2 but it's a real pain in the ass. You really should be exporting...
by coffeycup
Tue Dec 30, 2014 10:14 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: A work around for compiling models
Replies: 12
Views: 6188

Re: A work around for compiling models

Did ASC2ASE give a success message after it ran?
Are you sure it's blank, i.e. nothing in the hierarchy?
Or is it scaled really big and out of view?
by coffeycup
Mon Dec 29, 2014 4:03 pm
Forum: General Carmageddon and Rant Forum
Topic: Nice trip down memory lane!
Replies: 22
Views: 13737

Re: Nice trip down memory lane!

Hey ADR

Yah, I still use PT2 to compile, but Harmalarm has some tools to do everything within 3DSMax I believe.

Harmalarm's Carmatools

I haven't used it myself as I just use 3DSMax as an expensive file converter. Then use ASC2ASE and PT2.
by coffeycup
Mon Dec 29, 2014 4:02 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: A work around for compiling models
Replies: 12
Views: 6188

Re: A work around for compiling models

If you're using Blender then I think you'll need to stick with ASC2ASE and PT2. It's ok if you only have an old version of 3DSMax as you're only using it to convert a 3DS (or whatever Blender exports) to an ASC right? I use SketchUp so I'm in the same boat as you. I export a 3DS from SketchUp. Impor...