Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 159 matches

by Killer11
Thu Jul 17, 2008 6:18 pm
Forum: General Carmageddon and Rant Forum
Topic: Grandcarma Beta 2.0
Replies: 74
Views: 35853

Grandcarma Beta 2.0

NIIIICE.

I just wanted to help and it worked.
by Killer11
Thu Jul 17, 2008 5:00 pm
Forum: General Carmageddon and Rant Forum
Topic: Grandcarma Beta 2.0
Replies: 74
Views: 35853

Grandcarma Beta 2.0

<t>I've got 64 nodes files and hwen i do all the instructions and run the game t crashes afterl oading just abit more than 3/4 of the progress bar.<br/> <br/> Am i doing something wrong?<br/> <br/> My version is certainly not 2.0.<br/> <br/> Another thing i just checked mine is 1.0<br/> <br/> Now in...
by Killer11
Thu Jun 05, 2008 7:15 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 77325

Carma2 to GTA-SA project

Now tis is hawt!!!
Keep it up.
by Killer11
Fri May 09, 2008 9:02 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 77325

Carma2 to GTA-SA project

That is one hawt car! I hope to see it ported.
Oh and it looks like i kinda got everyone suddenly talking here :smile:
by Killer11
Fri May 02, 2008 7:11 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 77325

Carma2 to GTA-SA project

Damn where is everybody?
This mod is epic I simply can't wait to try it. Keep up this work man you're gonna make it into gta:sa modding history!!
by Killer11
Fri May 02, 2008 7:10 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carma-Life² Release
Replies: 91
Views: 57816

Carma-Life² Release

<t>It's a stand-alone Carmageddon 2 modification.<br/> It takes carmageddon 2 and improves it's basic video and sound quality.<br/> It's a great game-base on witch you can build your own carmageddon 2 with the cars you download(the modification has very few cars, only enough to make it playable).<br...
by Killer11
Sun Jan 20, 2008 6:39 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: News from C2O
Replies: 10
Views: 2405

News from C2O

<t>Installed it ran it played it from serverside the ONLY problems are is my innabillity to join any game with client(i just don't know how...) and the fact that it doesn't support dgvoodoo(zackensack sux for me can't get it to run ANYTHING higher than 640x480.... useless crap...)<br/> Otherwise it'...
by Killer11
Tue Oct 30, 2007 5:48 am
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1496
Views: 490574

Re: SHOT THE SCREEN ACTION!!

What is the chance of my car after hitting a mutilated oponent and then falling upright right on the middle of the personal jet in airport level. I have to guess it's quite rare eh? But it happened to me :tongue: http://aycu02.webshots.com/image/31281/2002502673687847243_rs.jpg http://aycu08.webshot...
by Killer11
Sat Oct 20, 2007 11:34 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Hearse?
Replies: 5
Views: 1577

Re: Hearse?

Very nice one indeed
by Killer11
Fri Jul 06, 2007 10:56 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Post deleted by coffeycup
Replies: 32
Views: 10162

Re: Carma-Life²

<t>[quote="@ob"] Ive somethin to note...<br/> <br/> I have a glide for C2, wich makes C2 run at the high rez nicely. Since i installed CL2 C2 stopped running, and says it cant load a text image called "BLANK.PIX"<br/> <br/> Also, When i ran CL2 under the glide provided, it seems to keep the 640x460 ...
by Killer11
Wed May 09, 2007 8:29 am
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Tribute
Replies: 156
Views: 37110

Re: Carmageddon Tribute

General Lee represents the best you can get out of the C2 engine so far, but I think you first thought about a rewrite/upgrade of the engine with new lighting system, physics, etc. I guess it would be possible to add a new processing layer via OpenGL (kinda like Wolv's C2O), and try to mess a bit w...
by Killer11
Thu Apr 26, 2007 10:22 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: video-0h-ger
Replies: 7
Views: 3336

Re: video-0h-ger

Awesome crashes but music was the weak spot in this one IMO
by Killer11
Wed Apr 25, 2007 8:49 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Higher resolution than 1280x960 possible? (Glide wrapper)
Replies: 2
Views: 1805

Re: Higher resolution than 1280x960 possible? (Glide wrapper)

<r>DGvoodoo can do 1280x1024 i'll go try getting it higher...<br/> <br/> Yup you can have whatever rez ya want i just tested 1600x1200 and it works well altough framerate suffers a bit.<br/> <br/> The trick in DGVOODOO is to set your desktop rez to the same that you set carma 2 to run then it WILL w...
by Killer11
Wed Apr 18, 2007 3:35 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: New car
Replies: 42
Views: 10179

Re: New car

Well i for one don't really care who or how made this thing but i got to say it just awesome!

And please just try to include the wheels maybe in another version of the car just for the sake of those polies!

I already see this thing in Golden/Black colouring :cool:
by Killer11
Fri Apr 13, 2007 4:58 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: My first Skin
Replies: 1
Views: 984

My first Skin

I wont release it yet as i don't have all the needed permisions but i do believe i will get them all :wink: . For my first skin i have chosed Autopilot's Pontiac Acadian. It was a grey dull lil car that was just another victim you see once in a while. But i decided to change that and now i ask you w...
by Killer11
Wed Jan 10, 2007 4:24 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: A suggestion: 117Ton Diesel locomotive on truck chasis
Replies: 6
Views: 1557

Re: A suggestion: 117Ton Diesel locomotive on truck chasis

Well those are 12 wheels there , the supports are in place becouse it is abandoned and i bet noone wants it to fall on it's side if the tires leak air(one did lol)

And it did move it was just unpractical to have such a heavy vehicle
by Killer11
Tue Jan 09, 2007 5:36 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: A suggestion: 117Ton Diesel locomotive on truck chasis
Replies: 6
Views: 1557

Re: A suggestion: 117Ton Diesel locomotive on truck chasis

Hell ye damn it would be fun to do some downtown rampage Soviet Loco style :cool:
by Killer11
Tue Jan 09, 2007 5:08 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: A suggestion: 117Ton Diesel locomotive on truck chasis
Replies: 6
Views: 1557

Re: A suggestion: 117Ton Diesel locomotive on truck chasis

<r>Well doom train is something abit different that's a modified subway train and this is a Freight engine thus it's a lot stronger, there was even an accident where a normal M62 locomotive hit a tank and killed everyone inside it the train driver said the tank broke as a toy.<br/> <br/> And i know ...
by Killer11
Tue Jan 09, 2007 4:49 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: A suggestion: 117Ton Diesel locomotive on truck chasis
Replies: 6
Views: 1557

A suggestion: 117Ton Diesel locomotive on truck chasis

I was doing some graphics drawing for one transport game when one guy came to my topic and said he knows M62 model that was made for road use, naturaly i didn't believe this it is simply hard to imagine you know but this picture made me change my mind http://www.urod.ru/files/P1010001.JPG It was as ...