Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 746 matches

by Mad Max RW
Thu May 22, 2014 10:18 pm
Forum: Carmageddon: Max Damage
Topic: [REL][Car] C1 Cars - Update: The Big Stability Update!
Replies: 260
Views: 589

[REL][Car] C1 Cars - Update: The Big Stability Update!

Awesome work, Trent. I was playing around with the latest car pack and it's a delight seeing both the old and new versions of the same cars going up against each other ingame. And it's being done with stitched together tools, long before the official SDK release. You don't see this stuff anymore.<br...
by Mad Max RW
Thu May 22, 2014 8:14 pm
Forum: Carmageddon: Max Damage
Topic: [Environment] Beaver City Airport - Pre Alpha v0.5
Replies: 117
Views: 1354

[Environment] Beaver City Airport - Pre Alpha v0.5

It's a standalone map inside its own section of the track list.
by Mad Max RW
Thu May 22, 2014 1:46 pm
Forum: Carmageddon: Max Damage
Topic: [Environment] C1 Maps UPDATED - All Environments!
Replies: 107
Views: 345

[Environment] C1 Maps UPDATED - All Environments!

Oh yes, the original textures are much better. It no longer feels like someone wiped the whole game with a turpentine soaked rag. Amazing work.
by Mad Max RW
Tue May 20, 2014 4:13 pm
Forum: Carmageddon: Max Damage
Topic: Classic Textures - Pixelated or Filtered?
Replies: 23
Views: 80

Classic Textures - Pixelated or Filtered?

Definitely the original pixelated textures. Something is always lost after filters are applied and it changes the whole atmosphere of the game. Carmageddon was very similar to Quake like that.
by Mad Max RW
Mon May 19, 2014 10:03 pm
Forum: Carmageddon: Max Damage
Topic: Peds
Replies: 26
Views: 194

Peds

Did you ever buy the game yet, pirate? Or are you too busy mutilating dogs and raging about Jews?
by Mad Max RW
Mon May 19, 2014 9:57 pm
Forum: Carmageddon: Max Damage
Topic: Peds
Replies: 26
Views: 194

Peds

<blockquote><div><cite>Mr.Deviance wrote:</cite> <blockquote><div><cite>Mad Max RW wrote:</cite> <p>Your attitude is that of a basement dwelling homophobic antisemite who lives on the internet.</p></div></blockquote> <p> Why thanks. I thought the same about you too.</p></div></blockquote>Really? Are...
by Mad Max RW
Mon May 19, 2014 9:57 pm
Forum: Carmageddon: Max Damage
Topic: How do headlights work in this game and can they be turned on and off during the race?
Replies: 28
Views: 317

How do headlights work in this game and can they be turned on and off during the race?

<blockquote><div><cite>Mr.Deviance wrote:</cite> <blockquote><div><cite>Mad Max RW wrote:</cite> Uhoh! Tough guy alert!</div></blockquote> <p> How could you be missing from one of my topics. I was wondering what kept you.</p></div></blockquote>It's fun watching you create and ruin your own topic. Da...
by Mad Max RW
Mon May 19, 2014 9:56 pm
Forum: Carmageddon: Max Damage
Topic: Peds
Replies: 26
Views: 194

Peds

<blockquote><div><cite>Mr.Deviance wrote:</cite> <blockquote><div><cite>Kejnel wrote:</cite> <blockquote><div><cite>DoktorMandrake wrote:</cite>What is this liveleak you speak of? And is this website illegal or perfectly legal? <p>:s</p></div></blockquote> <p>It is legal but I would advice you to st...
by Mad Max RW
Mon May 19, 2014 9:53 pm
Forum: Carmageddon: Max Damage
Topic: How do headlights work in this game and can they be turned on and off during the race?
Replies: 28
Views: 317

How do headlights work in this game and can they be turned on and off during the race?

<blockquote><div><cite>Mr.Deviance wrote:</cite> <blockquote><div><cite>Festae wrote:</cite>I don't understand why we keep a pet troll. <p>I certainly enjoy a controller for racing games on pc.. just not for any other type of games.</p></div></blockquote> <p> I've joined here and been active here si...
by Mad Max RW
Fri May 16, 2014 12:56 pm
Forum: Carmageddon: Max Damage
Topic: [Environment] TDR2000 tracks: Hollowood, Necropolis, The Bridge
Replies: 33
Views: 280

[Environment] TDR2000 tracks: Hollowood, Necropolis, The Bridge

Hollowood and The Bridge are scaled up a bit too much. Maybe 30-50%? The loop and several jumps are impossible. It could be a combination of C:R having a different gravity. I don't have TDR2000 installed at the moment so I can't tell you exactly. Also, I'm getting certain bits of Hollowood failing t...
by Mad Max RW
Mon May 12, 2014 9:04 pm
Forum: Carmageddon: Max Damage
Topic: [Environment] Beaver City Airport - Pre Alpha v0.5
Replies: 117
Views: 1354

[Environment] Beaver City Airport - Pre Alpha v0.5

Incredible. I just completed a match where Vlad was an opponent. He's designed for this map in a way C2 never really utilized. I'm so pleased to see the old and new merging together. Anybody doubting the future of this game should have their worries washed away. You made my day, Errol.
by Mad Max RW
Mon May 12, 2014 12:19 am
Forum: Carmageddon: Max Damage
Topic: Hit a car, driver got "ejected", car still hunts me!
Replies: 82
Views: 299

Hit a car, driver got "ejected", car still hunts me!

FatCat wrote:What if ED 101 is just a hollow shell, the real driver being the Tashita.
Ha, I like it. That reminds me they should perhaps expand on the "android stole a race car" bio into something a little more detailed and fitting.
by Mad Max RW
Sun May 11, 2014 11:24 pm
Forum: Carmageddon: Max Damage
Topic: New Eagle doesn't looks like concept art and is less appealing
Replies: 35
Views: 135

New Eagle doesn't looks like concept art and is less appealing

Kind of a stupid topic since anybody with common sense would realize the final version of something, especially a car, never looks exactly like a 2-D conceptual painting.
by Mad Max RW
Fri May 09, 2014 9:05 pm
Forum: Carmageddon: Max Damage
Topic: [Feature] PLAUSIBLE(?) time of the day / weather system
Replies: 4
Views: 16

[Feature] PLAUSIBLE(?) time of the day / weather system

Weather sounds like a whole new bag of optimization problems. However, adding night-time versions of the same maps for different races can be great.
by Mad Max RW
Tue May 06, 2014 2:42 pm
Forum: Carmageddon: Max Damage
Topic: THE MAY UPDATE UPDATE (UPDATED)!!
Replies: 105
Views: 410

THE MAY UPDATE UPDATE (UPDATED)!!

Thanks for the hard work and keeping us updated.
by Mad Max RW
Sun May 04, 2014 2:15 pm
Forum: Carmageddon: Max Damage
Topic: Where should Electric Blue's Coils be? [Poll]
Replies: 31
Views: 151

Where should Electric Blue's Coils be? [Poll]

Get rid of the coils altogether and focus on a better skin for the body. Maybe play around with implementing an animated texture where bolts of electricity crawl over its entire length from front to back.
by Mad Max RW
Fri May 02, 2014 2:08 am
Forum: Carmageddon: Max Damage
Topic: Electric blue effect on environment
Replies: 13
Views: 27

Electric blue effect on environment

Electric Blue wrote:Using an overpowered vehicle will make you bored of Carmageddon in next to no time.
Then use a different car. Did it ruin the original Carmageddon for you or anybody?
by Mad Max RW
Fri May 02, 2014 2:03 am
Forum: Carmageddon: Max Damage
Topic: The Electro-bastard Ray should NOT explode peds!
Replies: 20
Views: 59

The Electro-bastard Ray should NOT explode peds!

For someone who keeps demanding the game be more like the originals this is a pretty contradictory thread on your part.

Leave it the way it is.
by Mad Max RW
Thu Apr 17, 2014 2:56 am
Forum: Carmageddon: Max Damage
Topic: Scheduled updates
Replies: 20
Views: 59

Scheduled updates

<blockquote><div><cite>Mad_Maxine wrote:</cite>I hope there will be atleast a big chunk left for final game.. id hate for the thing to be released in drips, and take away that first time play thru experiance.. heh</div></blockquote>Technically we are testers and we're supposed to be able to test eve...
by Mad Max RW
Wed Apr 16, 2014 12:29 pm
Forum: Carmageddon: Max Damage
Topic: motorcycle! super fast easy to waste, but can strike opponents like a sniper bullet
Replies: 35
Views: 135

motorcycle! super fast easy to waste, but can strike opponents like a sniper bullet

I never really thought of a motorcycle as a viable weapon in Carmageddon. It might work as a stretched out drag style V8 super bike with armor plating and a wedge in the front. Then you'd pretty much have a smaller 2 wheeled version of Vlad's Annihilator.
by Mad Max RW
Mon Apr 14, 2014 1:04 pm
Forum: Carmageddon: Max Damage
Topic: Praise for Stainless
Replies: 13
Views: 29

Praise for Stainless

After living through more than a decade of franchise rape with Fallout, Doom, Duke Nukem, Civilization, Sim City, Aliens vs Predator, and some other favorites I'm leaving out, seeing one developer come back after all these years who still understands their game is like a breath of fresh air.
by Mad Max RW
Mon Apr 14, 2014 12:37 pm
Forum: Carmageddon: Max Damage
Topic: For those with Nvidia DX11 Cards
Replies: 20
Views: 58

For those with Nvidia DX11 Cards

GTX 770 4GB here and the new beta drivers did smooth out certain areas such as the loop in Countryslide and the huge group of cows with particle effects on High. Overall framerate is the same. I haven't noticed any negative impacts and I played for a couple hours without performance loss. If you hav...
by Mad Max RW
Wed Apr 09, 2014 8:48 pm
Forum: Carmageddon: Max Damage
Topic: Please Stainless developers read this for god's sake
Replies: 86
Views: 312

Please Stainless developers read this for god's sake

Basically everything you said they explained during the kickstarter campaign 2 years ago. It's like saying "In my opinion the sky is blue."
by Mad Max RW
Tue Apr 08, 2014 8:21 pm
Forum: Carmageddon: Max Damage
Topic: Please Stainless developers read this for god's sake
Replies: 86
Views: 312

Please Stainless developers read this for god's sake

Wait a second. Nobby did the cow sounds himself? In that case I want him to do all the sounds. No special effects or realism. Just nobby verbalizing "VROOOM! CRASH! CLANG! CUNT!" or whatever with the cheapest mic they have.
by Mad Max RW
Tue Apr 08, 2014 2:31 am
Forum: Carmageddon: Max Damage
Topic: Level like Facing Worlds Unreal Tournament
Replies: 22
Views: 82

Level like Facing Worlds Unreal Tournament

I remember Test Drive Offroad: Wide Open for Xbox had a huge free roaming Moon level. The low gravity allowed somersaulting a few miles across giant craters and crashing into whatever was on the other side. When the mod tools are released it would probably be the easiest map you can make in 3dsmax o...
by Mad Max RW
Mon Apr 07, 2014 8:00 pm
Forum: Carmageddon: Max Damage
Topic: Optimization Date
Replies: 7
Views: 57

Optimization Date

I'd expect some serious optimization between now and whenever they add multiplayer (nobby said before E3). Otherwise I don't see how good testing data will be if only a minority of people have a consistently smooth and playable framerate. With a beast of a machine it runs ok in singleplayer now. I'm...
by Mad Max RW
Sun Apr 06, 2014 11:47 pm
Forum: Carmageddon: Max Damage
Topic: Cockpit camera
Replies: 14
Views: 37

Cockpit camera

If they can't do a cockpit view with at least as much detail and functionality as the original then don't half ass it instead. Letting us put the camera in several preset points on or around the car seems like an easier and quicker solution without having to waste resources. If there's time later I'...
by Mad Max RW
Sun Apr 06, 2014 2:20 pm
Forum: Carmageddon: Max Damage
Topic: Would this run it?
Replies: 5
Views: 22

Would this run it?

It definitely should. I have the same GPU and it runs smoothly at 1920x1080 with everything on high. The only thing you have to worry about is bad luck and how well Stainless optimizes the game before they consider it done.
by Mad Max RW
Sun Apr 06, 2014 2:04 pm
Forum: Carmageddon: Max Damage
Topic: Would this run it?
Replies: 5
Views: 22

Would this run it?

You should be in good shape with those specs.
by Mad Max RW
Sun Apr 06, 2014 1:16 pm
Forum: General Carmageddon and Rant Forum
Topic: grimey and gritty carma1 or bright cartooney carma2?
Replies: 20
Views: 73

grimey and gritty carma1 or bright cartooney carma2?

I always preferred the imaginative design of Carma1/SP over the real world look that dominated Carma2. It wasn't so much gritty vs. cartoonish but what game had environments I found more interesting and fun to explore and crazy looking vehicles to drive. Carma2's design, whether you want to call it ...
by Mad Max RW
Fri Apr 04, 2014 2:00 pm
Forum: Carmageddon: Max Damage
Topic: Please Stainless developers read this for god's sake
Replies: 86
Views: 312

Please Stainless developers read this for god's sake

Everyone would enjoy that, however it's not gonna happen. Wait for the mod tools and we can do it ourselves. There's some things even I don't love such as the new Eagle model being too far from the original design. But you know what they say about how opinions are like assholes?
by Mad Max RW
Fri Apr 04, 2014 1:43 pm
Forum: Carmageddon: Max Damage
Topic: Please Stainless developers read this for god's sake
Replies: 86
Views: 312

Please Stainless developers read this for god's sake

<blockquote><div><cite>Carmaman wrote:</cite> <blockquote><div><cite>Mad Max RW wrote:</cite>I kind of agree the sounds are weaker compared to C2. Although I'm not too worried about it until all of the game is in place and we reach beta status. Instead of fine tuning specific sections now and slowin...
by Mad Max RW
Fri Apr 04, 2014 1:34 pm
Forum: Carmageddon: Max Damage
Topic: How long does it take for your rig to load first race ( Oil be blowed ) ?
Replies: 21
Views: 48

How long does it take for your rig to load first race ( Oil be blowed ) ?

I double my RAM to 16GB last week and installed a GTX 770 (4GB VRAM) the previous week and the load times do not appear to have changed (although everything runs smoothly maxed out at 1920x1080). Oil Be Blowed takes about 30 seconds to a minute while the two larger maps take at least a full minute. ...
by Mad Max RW
Fri Apr 04, 2014 1:20 pm
Forum: Carmageddon: Max Damage
Topic: Please Stainless developers read this for god's sake
Replies: 86
Views: 312

Please Stainless developers read this for god's sake

I kind of agree the sounds are weaker compared to C2. Although I'm not too worried about it until all of the game is in place and we reach beta status. Instead of fine tuning specific sections now and slowing the process down they can take notes and everyone should exercise a little patience.<br/><b...
by Mad Max RW
Thu Apr 03, 2014 3:46 pm
Forum: Carmageddon: Max Damage
Topic: Level like Facing Worlds Unreal Tournament
Replies: 22
Views: 82

Level like Facing Worlds Unreal Tournament

RiOrus wrote:what about driving about on a massive throbbing cock? with huge veins in the ground. Sort of like an xrated shadow of the colossus, with cars.
That makes me want a Fantastic Voyage style map now.