Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 1257 matches

by '80s Time Warp
Sat Nov 16, 2019 1:31 pm
Forum: Carmageddon: Max Damage
Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
Replies: 97
Views: 62597

Re: '80s Garage - REL '70 Picard Piranha

It's taken long enough, but... The Vixen... The Legend... has arrived in Carmageddon Max Damage. To celebrate, here's a new video https://www.youtube.com/watch?v=qjkB1bwqsd4 _____________________________ '70 Picard Piranha - Version 1.1[Updated July 19th 1986 2020] Version notes: - Changed capital l...
by '80s Time Warp
Sat Nov 16, 2019 1:15 pm
Forum: Carmageddon: Max Damage
Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
Replies: 97
Views: 62597

Re: '80s Garage

i do it . but i can't play on line
You must have done something to invalidate your game. The only options are to "verify the integrity of your game files", and if that doesn't work. re-install the game.
by '80s Time Warp
Fri Nov 01, 2019 1:44 pm
Forum: Carmageddon: Max Damage
Topic: Carmageddon Kickstarter Backers – Your Attention Please!
Replies: 3
Views: 2570

Re: Carmageddon Kickstarter Backers – Your Attention Please!

Mine came through today.

Physical game in a box is a no-go, which was expected. Instead we get a printed book of all of the comics, including the 7th comic which was originally exclusive to those who pre-ordered on console.
KS_Rewards.jpg
KS_Rewards.jpg (192.79 KiB) Viewed 2440 times
Comic_compilation_book.jpg
Comic_compilation_book.jpg (199.38 KiB) Viewed 2440 times
by '80s Time Warp
Sun Sep 29, 2019 9:38 am
Forum: Carmageddon: Max Damage
Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
Replies: 97
Views: 62597

Re: '80s Garage

Simple, go into the zad directory (...Steam\SteamApps\common\Carmageddon Max Damage\ZAD) and remove any zad mods you've pasted in.
by '80s Time Warp
Thu Sep 19, 2019 7:40 pm
Forum: Carmageddon: Max Damage
Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
Replies: 97
Views: 62597

Re: '80s Garage

Only CarMODgeddon mods are supported for multiplayer. If you have any ZAD mods installed, as per the warning listed here , this triggers the games cheat protection, which locks out multiplayer. You must remove all ZAD mods before the game will allow you access multiplayer. Also, if you have modified...
by '80s Time Warp
Thu Aug 15, 2019 6:22 pm
Forum: Carmageddon: Max Damage
Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
Replies: 97
Views: 62597

Re: '80s Garage

It's a bug rather than a desired limit. The modding mode was never completed as Stainless had to drop support since the game only grossed around half of its' cost of development. CarMODgeddon was originally intended to support custom everything: Textures, Game Modes, Power-ups, Pedestrians/Drivers, ...
by '80s Time Warp
Wed Aug 14, 2019 8:39 pm
Forum: Carmageddon: Max Damage
Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
Replies: 97
Views: 62597

Re: '80s Garage

As cool as it would be to play with as many cars as you want - there is no fix for this, it would require an official patch to remedy any limits.
by '80s Time Warp
Tue Aug 13, 2019 6:22 pm
Forum: Carmageddon: Max Damage
Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
Replies: 97
Views: 62597

Re: '80s Garage

Is that 35 mod cars? Or 35 cars total including the official cars? Regardless, I don't know of any workaround to this. If I am remembering correctly, there was an issue back when C:R multiplayer was at its' peak, where the game would only take up to 16 extra cars or something like that. So the Commu...
by '80s Time Warp
Fri Jun 07, 2019 7:08 pm
Forum: Carmageddon: Max Damage
Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
Replies: 97
Views: 62597

Re: '80s Garage

Hehe, "Get Out of my way tiny person! I laugh at you and your tiny pseudo-muscle car!"
by '80s Time Warp
Sun Jun 02, 2019 1:10 pm
Forum: Carmageddon: Max Damage
Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
Replies: 97
Views: 62597

Re: '80s Garage

Update Time - two new vehicles have arrived. To celebrate, here's a new video https://www.youtube.com/watch?v=PmebuLtYRxg _____________________________ Abba Cab - Version 2.0 Originally created by FatCat Version notes: NOTE: Whilst I have tried to maintain the oversteery/drifty racing truck style t...
by '80s Time Warp
Sun Apr 07, 2019 1:06 pm
Forum: Carmageddon: Max Damage
Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
Replies: 97
Views: 62597

Re: '80s Garage

If I remember rightly, the C1 levels use the C1 cop cars, so if those cars are not enabled then the level will crash. I didn't really mess around with the C1 levels so I can't confirm any issues. It's best to check with Trent as he's the author of the C1 pack. You can PM him on here, or head over to...
by '80s Time Warp
Sun Feb 03, 2019 1:20 pm
Forum: Carmageddon: Max Damage
Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
Replies: 97
Views: 62597

Re: '80s Garage

Sorry Czech. That info has now been added to the above post. :)
by '80s Time Warp
Tue Jan 01, 2019 12:31 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Reserved for Tutorial Section: - Future Expansion Space
________________________________________________________________________________________________
by '80s Time Warp
Tue Jan 01, 2019 12:31 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Reserved for Tutorial Section: - Future Expansion Space
________________________________________________________________________________________________
by '80s Time Warp
Tue Jan 01, 2019 12:30 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Reserved for Tutorial Section: - Future Expansion Space
________________________________________________________________________________________________
by '80s Time Warp
Tue Jan 01, 2019 12:30 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Reserved for Tutorial Section: - Future Expansion Space
________________________________________________________________________________________________
by '80s Time Warp
Tue Jan 01, 2019 12:30 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Reserved for Tutorial Section: - Future Expansion Space
________________________________________________________________________________________________
by '80s Time Warp
Tue Jan 01, 2019 12:29 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Reserved for Tutorial Section: - Trailer setup notes
________________________________________________________________________________________________
by '80s Time Warp
Tue Jan 01, 2019 12:29 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Troubleshooting [WIP] Issues/Errors/Warnings, and tips for testing vehicles __________________________ 1] Balancing cars & issue of APO upgrades When setting up & testing your cars in CarMODgeddon, you may find it is difficult to balance the stock performance & strength of your vehicle ...
by '80s Time Warp
Tue Jan 01, 2019 12:29 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Troubleshooting MaxScript Issues __________________________ 1] Upon export, I get an error message ‘–Unknown property: “Convert” in undefined’ This error can have one of at least two causes. Cause 1 - Failed Texture Conversion Sometimes this error will pop up when you export your vehicle and have e...
by '80s Time Warp
Tue Jan 01, 2019 12:28 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Wheel Setup Tutorial CONTENT COMPLETE ________________________________________________________________________________________________ Overview of wheels In Carmageddon Max Damage/CMD. Wheel models are stored externally from each car. This allows users to setup & use different sets of wheels on...
by '80s Time Warp
Tue Jan 01, 2019 12:28 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

'Setup.LOL' & 'Vehicle_Setup.CFG' Parameters ________________________________________________________________________________________________ Reserved for a Parameters overview for the following files UNDER CONSTRUCTION Setup.LOL Vehicle_Setup.CFG _______________________________________________...
by '80s Time Warp
Tue Jan 01, 2019 12:27 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Recommended Materials Tutorial ________________________________________________________________________________________________ Linking on from the end of the Level 1 Car Tutorial. This mini tutorial will cover the recommended material/shader types to use on your cars in Carmageddon Max Damage. ___...
by '80s Time Warp
Tue Jan 01, 2019 12:27 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Level 3 - Chapter 10 Animated Steering wheel ________________________________________________________________________________________________ To improve the appearance of the driver inside the car. You will want them to hold onto the steering wheel and have it animated. The Steering wheel typically...
by '80s Time Warp
Tue Jan 01, 2019 12:27 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Level 3 - Chapter 9 Example Engine ________________________________________________________________________________________________ When setting up your engine, there are a few animations that can be added to it and its child parts to improve its appearance in-game. Unless otherwise stated in the s...
by '80s Time Warp
Tue Jan 01, 2019 12:26 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Level 3 - Chapter 8 Powertrain/Drivetrain ________________________________________________________________________________________________ Unless otherwise stated in the setup information for each part, all mechanical parts typically have the following main settings Render Level: Set at 3, unless p...
by '80s Time Warp
Tue Jan 01, 2019 12:26 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Level 3 - Chapter 7 Steering Rack & Tie Rods ________________________________________________________________________________________________ 7-A] Required Parts ____________________________ 5-A-i] Steering Rack The Steering Rack translates the Radial turning of the steering column into a linea...
by '80s Time Warp
Tue Jan 01, 2019 12:25 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Level 3 - Chapter 6 - (MacPherson) Strut Suspension Part 3 ________________________________________________________________________________________________ 5-E] Extra Parts These parts are not required to get the suspension system working, but are necessary in completing the look of the suspension ...
by '80s Time Warp
Tue Jan 01, 2019 12:25 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Level 3 - Chapter 6 - (MacPherson) Strut Suspension Part 2 ________________________________________________________________________________________________ 5-D] Part Setup Unless otherwise stated in the setup information for each part, all mechanical parts typically have the following main settings...
by '80s Time Warp
Tue Jan 01, 2019 12:24 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Level 3 - Chapter 6 - (MacPherson) Strut Suspension Part 1 ________________________________________________________________________________________________ 5-A] Required Parts Mandatory parts to get Suspension system working in-game When setting up (MacPherson) Strut suspension, the following parts...
by '80s Time Warp
Tue Jan 01, 2019 12:24 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Level 3 - Chapter 5 - (Double) Wishbone Suspension Part 3 ________________________________________________________________________________________________ 5-E] Extra Parts These parts are not required to get the suspension system working, but are necessary in completing the look of the suspension s...
by '80s Time Warp
Tue Jan 01, 2019 12:23 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Level 3 - Chapter 5 - (Double) Wishbone Suspension Part 2 ________________________________________________________________________________________________ 5-D] Part Setup Unless otherwise stated in the setup information for each part, all mechanical parts typically have the following main settings ...
by '80s Time Warp
Tue Jan 01, 2019 12:23 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Level 3 - Chapter 5 - (Double) Wishbone Suspension Part 1 ________________________________________________________________________________________________ 5-A] Required Parts Mandatory parts to get Suspension system working in-game When setting up (Double) Wishbone suspension, the following parts a...
by '80s Time Warp
Tue Jan 01, 2019 12:23 pm
Forum: Carmageddon: Max Damage
Topic: Car Setup Tutorials For Trents MaxScript Tools
Replies: 45
Views: 15197

Re: Do NOT reply, Tutorial under Re-Construction

Level 3 - Chapter 4 – Live Axle with Trailing Arms Part 3 ________________________________________________________________________________________________ 4-E] Extra Parts These parts are not required to get the suspension system working, but are necessary in completing the look of the suspension s...