Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 1257 matches
- Tue Nov 26, 2019 9:09 pm
- Forum: Carmageddon: Max Damage
- Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
- Replies: 97
- Views: 62597
Re: '80s Garage
Thanks Tosh :)
- Sat Nov 16, 2019 1:31 pm
- Forum: Carmageddon: Max Damage
- Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
- Replies: 97
- Views: 62597
Re: '80s Garage - REL '70 Picard Piranha
It's taken long enough, but... The Vixen... The Legend... has arrived in Carmageddon Max Damage. To celebrate, here's a new video https://www.youtube.com/watch?v=qjkB1bwqsd4 _____________________________ '70 Picard Piranha - Version 1.1[Updated July 19th 1986 2020] Version notes: - Changed capital l...
- Sat Nov 16, 2019 1:15 pm
- Forum: Carmageddon: Max Damage
- Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
- Replies: 97
- Views: 62597
Re: '80s Garage
You must have done something to invalidate your game. The only options are to "verify the integrity of your game files", and if that doesn't work. re-install the game.i do it . but i can't play on line
- Fri Nov 01, 2019 1:44 pm
- Forum: Carmageddon: Max Damage
- Topic: Carmageddon Kickstarter Backers – Your Attention Please!
- Replies: 3
- Views: 2570
Re: Carmageddon Kickstarter Backers – Your Attention Please!
Mine came through today.
Physical game in a box is a no-go, which was expected. Instead we get a printed book of all of the comics, including the 7th comic which was originally exclusive to those who pre-ordered on console.
Physical game in a box is a no-go, which was expected. Instead we get a printed book of all of the comics, including the 7th comic which was originally exclusive to those who pre-ordered on console.
- Sun Sep 29, 2019 9:38 am
- Forum: Carmageddon: Max Damage
- Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
- Replies: 97
- Views: 62597
Re: '80s Garage
Simple, go into the zad directory (...Steam\SteamApps\common\Carmageddon Max Damage\ZAD) and remove any zad mods you've pasted in.
- Thu Sep 19, 2019 7:40 pm
- Forum: Carmageddon: Max Damage
- Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
- Replies: 97
- Views: 62597
Re: '80s Garage
Only CarMODgeddon mods are supported for multiplayer. If you have any ZAD mods installed, as per the warning listed here , this triggers the games cheat protection, which locks out multiplayer. You must remove all ZAD mods before the game will allow you access multiplayer. Also, if you have modified...
- Thu Aug 15, 2019 6:22 pm
- Forum: Carmageddon: Max Damage
- Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
- Replies: 97
- Views: 62597
Re: '80s Garage
It's a bug rather than a desired limit. The modding mode was never completed as Stainless had to drop support since the game only grossed around half of its' cost of development. CarMODgeddon was originally intended to support custom everything: Textures, Game Modes, Power-ups, Pedestrians/Drivers, ...
- Wed Aug 14, 2019 8:39 pm
- Forum: Carmageddon: Max Damage
- Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
- Replies: 97
- Views: 62597
Re: '80s Garage
As cool as it would be to play with as many cars as you want - there is no fix for this, it would require an official patch to remedy any limits.
- Tue Aug 13, 2019 6:22 pm
- Forum: Carmageddon: Max Damage
- Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
- Replies: 97
- Views: 62597
Re: '80s Garage
Is that 35 mod cars? Or 35 cars total including the official cars? Regardless, I don't know of any workaround to this. If I am remembering correctly, there was an issue back when C:R multiplayer was at its' peak, where the game would only take up to 16 extra cars or something like that. So the Commu...
- Fri Jun 07, 2019 7:08 pm
- Forum: Carmageddon: Max Damage
- Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
- Replies: 97
- Views: 62597
Re: '80s Garage
Hehe, "Get Out of my way tiny person! I laugh at you and your tiny pseudo-muscle car!"
- Sun Jun 02, 2019 1:10 pm
- Forum: Carmageddon: Max Damage
- Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
- Replies: 97
- Views: 62597
Re: '80s Garage
Update Time - two new vehicles have arrived. To celebrate, here's a new video https://www.youtube.com/watch?v=PmebuLtYRxg _____________________________ Abba Cab - Version 2.0 Originally created by FatCat Version notes: NOTE: Whilst I have tried to maintain the oversteery/drifty racing truck style t...
- Sun Apr 07, 2019 1:06 pm
- Forum: Carmageddon: Max Damage
- Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
- Replies: 97
- Views: 62597
Re: '80s Garage
If I remember rightly, the C1 levels use the C1 cop cars, so if those cars are not enabled then the level will crash. I didn't really mess around with the C1 levels so I can't confirm any issues. It's best to check with Trent as he's the author of the C1 pack. You can PM him on here, or head over to...
- Sun Feb 03, 2019 1:20 pm
- Forum: Carmageddon: Max Damage
- Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
- Replies: 97
- Views: 62597
Re: '80s Garage
Sorry Czech. That info has now been added to the above post. :)
- Tue Jan 01, 2019 12:31 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Reserved for Tutorial Section: - Future Expansion Space
________________________________________________________________________________________________
________________________________________________________________________________________________
- Tue Jan 01, 2019 12:31 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Reserved for Tutorial Section: - Future Expansion Space
________________________________________________________________________________________________
________________________________________________________________________________________________
- Tue Jan 01, 2019 12:30 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Reserved for Tutorial Section: - Future Expansion Space
________________________________________________________________________________________________
________________________________________________________________________________________________
- Tue Jan 01, 2019 12:30 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Reserved for Tutorial Section: - Future Expansion Space
________________________________________________________________________________________________
________________________________________________________________________________________________
- Tue Jan 01, 2019 12:30 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Reserved for Tutorial Section: - Future Expansion Space
________________________________________________________________________________________________
________________________________________________________________________________________________
- Tue Jan 01, 2019 12:29 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Reserved for Tutorial Section: - Trailer setup notes
________________________________________________________________________________________________
________________________________________________________________________________________________
- Tue Jan 01, 2019 12:29 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Troubleshooting [WIP] Issues/Errors/Warnings, and tips for testing vehicles __________________________ 1] Balancing cars & issue of APO upgrades When setting up & testing your cars in CarMODgeddon, you may find it is difficult to balance the stock performance & strength of your vehicle ...
- Tue Jan 01, 2019 12:29 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Troubleshooting MaxScript Issues __________________________ 1] Upon export, I get an error message ‘–Unknown property: “Convert” in undefined’ This error can have one of at least two causes. Cause 1 - Failed Texture Conversion Sometimes this error will pop up when you export your vehicle and have e...
- Tue Jan 01, 2019 12:28 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Wheel Setup Tutorial CONTENT COMPLETE ________________________________________________________________________________________________ Overview of wheels In Carmageddon Max Damage/CMD. Wheel models are stored externally from each car. This allows users to setup & use different sets of wheels on...
- Tue Jan 01, 2019 12:28 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
'Setup.LOL' & 'Vehicle_Setup.CFG' Parameters ________________________________________________________________________________________________ Reserved for a Parameters overview for the following files UNDER CONSTRUCTION Setup.LOL Vehicle_Setup.CFG _______________________________________________...
- Tue Jan 01, 2019 12:27 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Recommended Materials Tutorial ________________________________________________________________________________________________ Linking on from the end of the Level 1 Car Tutorial. This mini tutorial will cover the recommended material/shader types to use on your cars in Carmageddon Max Damage. ___...
- Tue Jan 01, 2019 12:27 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Level 3 - Chapter 10 Animated Steering wheel ________________________________________________________________________________________________ To improve the appearance of the driver inside the car. You will want them to hold onto the steering wheel and have it animated. The Steering wheel typically...
- Tue Jan 01, 2019 12:27 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Level 3 - Chapter 9 Example Engine ________________________________________________________________________________________________ When setting up your engine, there are a few animations that can be added to it and its child parts to improve its appearance in-game. Unless otherwise stated in the s...
- Tue Jan 01, 2019 12:26 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Level 3 - Chapter 8 Powertrain/Drivetrain ________________________________________________________________________________________________ Unless otherwise stated in the setup information for each part, all mechanical parts typically have the following main settings Render Level: Set at 3, unless p...
- Tue Jan 01, 2019 12:26 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Level 3 - Chapter 7 Steering Rack & Tie Rods ________________________________________________________________________________________________ 7-A] Required Parts ____________________________ 5-A-i] Steering Rack The Steering Rack translates the Radial turning of the steering column into a linea...
- Tue Jan 01, 2019 12:25 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Level 3 - Chapter 6 - (MacPherson) Strut Suspension Part 3 ________________________________________________________________________________________________ 5-E] Extra Parts These parts are not required to get the suspension system working, but are necessary in completing the look of the suspension ...
- Tue Jan 01, 2019 12:25 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Level 3 - Chapter 6 - (MacPherson) Strut Suspension Part 2 ________________________________________________________________________________________________ 5-D] Part Setup Unless otherwise stated in the setup information for each part, all mechanical parts typically have the following main settings...
- Tue Jan 01, 2019 12:24 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Level 3 - Chapter 6 - (MacPherson) Strut Suspension Part 1 ________________________________________________________________________________________________ 5-A] Required Parts Mandatory parts to get Suspension system working in-game When setting up (MacPherson) Strut suspension, the following parts...
- Tue Jan 01, 2019 12:24 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Level 3 - Chapter 5 - (Double) Wishbone Suspension Part 3 ________________________________________________________________________________________________ 5-E] Extra Parts These parts are not required to get the suspension system working, but are necessary in completing the look of the suspension s...
- Tue Jan 01, 2019 12:23 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Level 3 - Chapter 5 - (Double) Wishbone Suspension Part 2 ________________________________________________________________________________________________ 5-D] Part Setup Unless otherwise stated in the setup information for each part, all mechanical parts typically have the following main settings ...
- Tue Jan 01, 2019 12:23 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Level 3 - Chapter 5 - (Double) Wishbone Suspension Part 1 ________________________________________________________________________________________________ 5-A] Required Parts Mandatory parts to get Suspension system working in-game When setting up (Double) Wishbone suspension, the following parts a...
- Tue Jan 01, 2019 12:23 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents MaxScript Tools
- Replies: 45
- Views: 15197
Re: Do NOT reply, Tutorial under Re-Construction
Level 3 - Chapter 4 – Live Axle with Trailing Arms Part 3 ________________________________________________________________________________________________ 4-E] Extra Parts These parts are not required to get the suspension system working, but are necessary in completing the look of the suspension s...