Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 1166 matches

by Errol
Mon Aug 31, 2015 4:01 pm
Forum: Carmageddon: Max Damage
Topic: Planned Features
Replies: 25
Views: 410

Planned Features

As long as there are elephants. I didn't let Stainless mo-cap my junk with my pockets turned inside out for them not to do elephants.
by Errol
Sun Aug 30, 2015 3:44 pm
Forum: Carmageddon: Max Damage
Topic: [Tool] Minge: The CarMODgeddon Mod Installer
Replies: 204
Views: 37590

[Tool] Minge: The CarMODgeddon Mod Installer

Coffey, could you drop me a link to the PNGs you're trying to convert that weren't working? If I have a bug in my code that'll help me track it down.
by Errol
Sun Aug 30, 2015 3:22 pm
Forum: Carmageddon: Max Damage
Topic: performance has improved a little bit, but gameplay hasn't
Replies: 22
Views: 109

performance has improved a little bit, but gameplay hasn't

<blockquote><div><cite>Koogle wrote:</cite>"Where is your kickstarter badge?" <p>Well i dont care about the stinking badge and you don't get shit for backing via paypal even though I paid more, I consider that still being an early access backer/kickstarter funder anyway.</p></div></blockquote>I only...
by Errol
Sat Aug 29, 2015 7:46 pm
Forum: Carmageddon: Max Damage
Topic: Wasted in one or two hits
Replies: 18
Views: 206

Wasted in one or two hits

<blockquote><div><cite>Rigor wrote:</cite> <pre class="bb-code-block">AI_APO = { easy = {armour = 0.85, offensive = 0.8}, medium = {armour =0.1, offensive = 0.1}, hard = {armour = 1.2, offensive = 1} } </pre><p> And what a change!</p> <p>I used the Snaky Bastard vehicle on the very first level, one ...
by Errol
Fri Aug 28, 2015 12:04 pm
Forum: Carmageddon: Max Damage
Topic: Handling in mp seems very slippery to me
Replies: 18
Views: 200

Handling in mp seems very slippery to me

You're saying handling in multiplayer is different to handling in single player?
by Errol
Thu Aug 27, 2015 11:44 pm
Forum: General Carmageddon and Rant Forum
Topic: More opponants
Replies: 16
Views: 234

More opponants

Ah, ok. Those are the actual maps, not the file you need to edit to add more opponents to a race.<br/><br/>In your first screenshot, right at the bottom, you see that data.twt file? That is the file you need to unpack. There are a handful of tools you can use to achieve this. Carstockalypse, as sugg...
by Errol
Thu Aug 27, 2015 8:13 pm
Forum: General Carmageddon and Rant Forum
Topic: More opponants
Replies: 16
Views: 234

More opponants

There isn't a races.twt? There is a races.txt inside data.twt
by Errol
Thu Aug 27, 2015 6:00 pm
Forum: General Carmageddon and Rant Forum
Topic: More opponants
Replies: 16
Views: 234

More opponants

I'd imagine zonestarx is talking about C1 rather than C2 as the txts in C1 are encrypted by default. zonestarx, fire up the game and type "IWANTTOFIDDLE" and it should decrypt all your txt files.

FatCat, I'd put it somewhere between non-trivial and possibly-impossible.
by Errol
Thu Aug 27, 2015 1:28 pm
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 35135

[Tool] Flummery v0.3.7.5

Delete the structure.xml, Save as Vehicle to the same folder again, it'll regenerate anything that is missing.
by Errol
Wed Aug 26, 2015 2:10 pm
Forum: Carmageddon: Max Damage
Topic: [NEWS] Post Launch Update #1
Replies: 129
Views: 2979

[NEWS] Post Launch Update #1

Chaps, could you keep things a little more civilised? I'd rather not hand out temp-bans on such a joyous occasion.
by Errol
Wed Aug 26, 2015 11:50 am
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 35135

[Tool] Flummery v0.3.7.5

Just a note that v0.3.7.5 packages .ZAD files with .IMG textures. You'll need to manually rename the .ZAD to .ZIP when running the latest patch for C:R.

I'll get a new Flummery version out as soon as possible so this manual fix is no longer necessary.
by Errol
Mon Aug 24, 2015 10:17 am
Forum: Carmageddon: Max Damage
Topic: sorry to say
Replies: 141
Views: 795

sorry to say

I think this thread has run its course. Locking.
by Errol
Sun Aug 23, 2015 7:37 pm
Forum: Carmageddon: Max Damage
Topic: sorry to say
Replies: 141
Views: 795

sorry to say

<blockquote><div><cite>KevinKC wrote:</cite>I don't understand this hostility Errol.</div></blockquote>What hostility Kevin?<br/><br/>Also, I remember the competition that Mr.D mentioned. If I remember rightly you suggested a bunch of names and then threw a wobbler when he didn't pick one of yours, ...
by Errol
Sun Aug 23, 2015 6:31 pm
Forum: Carmageddon: Max Damage
Topic: sorry to say
Replies: 141
Views: 795

sorry to say

I'm guessing neither of you know who he is then? Ken is a male model and I think he has/had some affiliation with the "lads mag" Nutz. I think he has just wanted himself in the game in a car he liked whereas it feels like the other two wanted something a bit more in keeping with the tone and aesthet...
by Errol
Sun Aug 23, 2015 3:12 pm
Forum: Carmageddon: Max Damage
Topic: sorry to say
Replies: 141
Views: 795

sorry to say

I think Roman might have been a little confused as to how his futuristic truck looked like a sports car.

Ignoring that, you're saying that because a backer wanted a sports car they should have cut Kutter from the roster and used a different opponent from the original?
by Errol
Fri Aug 21, 2015 10:00 am
Forum: Carmageddon: Max Damage
Topic: [WIP] Virtual Texture Tool
Replies: 30
Views: 249

[WIP] Virtual Texture Tool

pologik wrote:you two guys are try hards modders
I don't know what that means but it doesn't sound positive.
by Errol
Thu Aug 20, 2015 2:20 pm
Forum: Carmageddon: Max Damage
Topic: [WIP] Virtual Texture Tool
Replies: 30
Views: 249

[WIP] Virtual Texture Tool

starbuck, as far as I was aware, Stainless are intending to release Acolyte and their IMPs to the modding community.
by Errol
Wed Aug 19, 2015 12:08 pm
Forum: Carmageddon: Max Damage
Topic: sorry to say
Replies: 141
Views: 795

sorry to say

I'd rather see a rocket-powered cardboard box than some muscle car.

by Errol
Wed Aug 19, 2015 12:04 pm
Forum: Carmageddon: Max Damage
Topic: Oi Stainless, What Now?
Replies: 83
Views: 855

Oi Stainless, What Now?

Still working on it<br/><br/>...<br/><br/>Yup, still going<br/><br/>...<br/><br/>Man, optimisation is hard<br/><br/>...<br/><br/>Still on the case<br/><br/>...<br/><br/>Yup.<br/><br/>...<br/><br/>And so on. See the backlash Bugbear got with their last update cycle. They kept coming out and saying "p...
by Errol
Tue Aug 18, 2015 4:04 pm
Forum: Carmageddon: Max Damage
Topic: Has Stainless reached a point where they should sell the Carmageddon ip?
Replies: 19
Views: 90

Has Stainless reached a point where they should sell the Carmageddon ip?

Trent pipped me to the post there.<br/><br/>I'll just add that the quoted article is wrong about "a further $3.5m". Read the Stainless press release on the funding <a href="http://www.carmageddon.com/news/its-budget-day" class="bb-url" rel="nofollow">here</a>, it clearly states<br/><br/><blockquote ...
by Errol
Tue Aug 18, 2015 9:14 am
Forum: Carmageddon: Max Damage
Topic: Has Stainless reached a point where they should sell the Carmageddon ip?
Replies: 19
Views: 90

Has Stainless reached a point where they should sell the Carmageddon ip?

MOD NOTE: I've done a "little" pruning of the thread and amended my first post.<br/><br/>So far almost everything in this thread has been about feelings and other nebulous nonsense.<br> Let's throw a few numbers around...<br/><br/>15,736 <a href="https://www.kickstarter.com/projects/stainlessgames/c...
by Errol
Mon Aug 17, 2015 11:00 pm
Forum: Carmageddon: Max Damage
Topic: Has Stainless reached a point where they should sell the Carmageddon ip?
Replies: 19
Views: 90

Has Stainless reached a point where they should sell the Carmageddon ip?

Your entire post is predicated on two things, one) Stainless MUST start development on the next Carmageddon immediately AND two) C:R having not sold enough to meet point one. If you shelve point one then point two becomes moot.<br/><br/>I'd consider it much more likely that Stainless will work to br...
by Errol
Mon Aug 17, 2015 6:15 am
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 35135

[Tool] Flummery v0.3.7.5

To quote the opening post...<br/><br/><blockquote><div><cite>Errol wrote:</cite>When exporting from Blender please ensure you use these export settings: <p><img src="http://www.toxic-ragers.co.uk/images/misc/blender_275_exportsettings.png" alt="" class="postimage" style="display: inline;"></p></div>...
by Errol
Sat Aug 15, 2015 9:43 am
Forum: Carmageddon: Max Damage
Topic: Oi Stainless, What Now?
Replies: 83
Views: 855

Oi Stainless, What Now?

Scheduling what?
by Errol
Thu Aug 13, 2015 7:20 am
Forum: Carmageddon: Max Damage
Topic: Alex's Garage
Replies: 1113
Views: 91031

Alex's Garage

MrDeviance wrote:... level of quality ... level of quality ... level of quality ... level of quality ... level of quality ...
Quick, someone reboot MrD, he seems to be stuck in an infinite loop.
by Errol
Thu Aug 13, 2015 6:53 am
Forum: Carmageddon: Max Damage
Topic: What if a carmageddon reboot sequel went open-world?
Replies: 22
Views: 47

What if a carmageddon reboot sequel went open-world?

MrD, that sounds awful. The only game that has adopted the GTA style and prospered is the Saints Row series and they've only lasted this long by going over-the-top and prioritising fun over realism. A Carmageddon where everyone carries weapons and you get leave your car and do missions doesn't sound...
by Errol
Wed Aug 12, 2015 7:27 am
Forum: Carmageddon: Max Damage
Topic: Screenshots
Replies: 16
Views: 13283

Re: Screenshots

Neat work coffey. If the driver needs scaling up it suggests the vehicle overall is too large and could do with scaling down a smidge. Annndd... not particular impressive looking but this was the very first custom MDL in C:R, way back on April 14th, 2014. http://images.akamai.steamusercontent.com/ug...
by Errol
Wed Aug 12, 2015 6:44 am
Forum: Carmageddon: Max Damage
Topic: Tractory
Replies: 22
Views: 238

Tractory

Fantastic work Maxine!

The shading issues are my fault and will be fixed in the next version of Flummery.
by Errol
Tue Aug 11, 2015 1:52 pm
Forum: Carmageddon: Max Damage
Topic: Mac OS X version
Replies: 9
Views: 153

Mac OS X version

I'd imagine they'll be wanting to get the pc version working to everyones liking before throwing the mac version into the mix.
by Errol
Fri Aug 07, 2015 1:16 pm
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 35135

Re: Flummery v0.3.7.5

I'm making the whole zad thing a little more streamlined in future versions but yeah, for now you can either manually update or use minge to repack the whole lot.
by Errol
Thu Aug 06, 2015 11:11 pm
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 35135

Re: Flummery v0.3.7.5

He probably just added the modified .cnt into the zad
by Errol
Tue Aug 04, 2015 10:06 pm
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 35135

Re: Flummery v0.3.7.5

Three out of five of your complaints observations :ssmile: are because Flummery just generates the most basic of materials. This will be addressed in the next version as best I can. Not sure why you're not getting an engine sound or what happened with that weird poly in her face. I'll look into thos...
by Errol
Tue Aug 04, 2015 2:45 pm
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 35135

[Tool] Flummery v0.3.7.5

Good-o. Feel free to raise any issues, gripes, wishlist items or whatever on the issue tracker