Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 1166 matches
- Wed Jul 15, 2015 6:17 pm
- Forum: Carmageddon: Max Damage
- Topic: Flummery v0.3.8.9
- Replies: 410
- Views: 34565
[Tool] Flummery v0.3.7.5
v0.3.7.1 released!<br/><br/>Changelog:<br> * FBX Import: Materials are no longer created multiple times<br> * FBX Export: Meshes following null nodes now export as expected<br> * FBX Export: Null nodes now export at all<br> * MDL Export: Meshes are split into MaterialGroups, optimised and tested for...
- Wed Jul 15, 2015 8:54 am
- Forum: Carmageddon: Max Damage
- Topic: FC's Modding
- Replies: 1285
- Views: 22334
FC's Modding
ConCERN needs 8 wheel tech! Whip your coders nobby and make it happen.nobby wrote:ConCERN
- Tue Jul 14, 2015 6:00 am
- Forum: Carmageddon: Max Damage
- Topic: OK I made a map (sort of) imported easily from C2 (for a start)
- Replies: 124
- Views: 3567
OK I made a map (sort of) imported easily from C2 (for a start)
Stainless IMG files are a completely different format unfortunately. They're also quite complex, covering multiple different pixelformats and compression methods.<br/><br/>I've been reverse-engineering the format for Trent and he has been using my code in MINGE to automate the conversion from TDX to...
- Mon Jul 13, 2015 6:23 am
- Forum: Carmageddon: Max Damage
- Topic: OK I made a map (sort of) imported easily from C2 (for a start)
- Replies: 124
- Views: 3567
OK I made a map (sort of) imported easily from C2 (for a start)
Only 10 years?! December 6th, '98 is when I took my first step into the world of Carmageddon modding. It'll be 17 years this December!starbuck wrote:been glad you stepped into the picture 10 years ago.
- Mon Jul 13, 2015 12:33 am
- Forum: Carmageddon: Max Damage
- Topic: OK I made a map (sort of) imported easily from C2 (for a start)
- Replies: 124
- Views: 3567
OK I made a map (sort of) imported easily from C2 (for a start)
You'll have to hold off until the <span style="font-style:italic">next</span> version. The tristrip code doesn't support "non-manifold" meshes, that is a mesh wherein a single edge is shared by more than two triangles. I'll have to put some code together to detect and deal with this before you'll be...
- Sun Jul 12, 2015 11:14 pm
- Forum: Carmageddon: Max Damage
- Topic: Flummery v0.3.8.9
- Replies: 410
- Views: 34565
[Tool] Flummery v0.3.7.5
v0.3.7.0<br> FBX Import: Correctly imports UVs, handles FBX files from Visual Studio 2013<br> Tools > General > TDX Convertor: Various improvements<br> Improved handling of UV2 channel. Fixes issues with certain materials.<br> Save As... > Carmageddon Reincarnation > Vehi...
- Sun Jul 12, 2015 8:46 am
- Forum: Carmageddon: Max Damage
- Topic: OK I made a map (sort of) imported easily from C2 (for a start)
- Replies: 124
- Views: 3567
OK I made a map (sort of) imported easily from C2 (for a start)
I really don't understand what the problem is. <br/><br/>Loading a C2 map into Flummery will also load and apply the textures. Flummery has native tiff support and will load any referenced texture from the tiffrgb folder inside the map folder. Then, when saving as map you tick the "process materials...
- Sat Jul 11, 2015 9:20 pm
- Forum: Carmageddon: Max Damage
- Topic: OK I made a map (sort of) imported easily from C2 (for a start)
- Replies: 124
- Views: 3567
OK I made a map (sort of) imported easily from C2 (for a start)
<blockquote><div><cite>starbuck wrote:</cite>How do you place textures on the models now because it doesnt seem to work like PT2. <p>...snip...</p> <p>Basically for me I can only zoom in the windows, rotate the models, really nothing else when clicking inside the veiw windows.</p></div></blockquote>...
- Sat Jul 11, 2015 8:47 pm
- Forum: Carmageddon: Max Damage
- Topic: OK I made a map (sort of) imported easily from C2 (for a start)
- Replies: 124
- Views: 3567
OK I made a map (sort of) imported easily from C2 (for a start)
I haven't the slightest clue what you're asking.
- Sat Jul 11, 2015 5:04 pm
- Forum: Carmageddon: Max Damage
- Topic: OK I made a map (sort of) imported easily from C2 (for a start)
- Replies: 124
- Views: 3567
OK I made a map (sort of) imported easily from C2 (for a start)
starbuck, a zad is a renamed zip, not a renamed rar. Try manually creating a zip with winrar and renaming that.
- Fri Jul 10, 2015 10:38 pm
- Forum: Carmageddon: Max Damage
- Topic: Flummery v0.3.8.9
- Replies: 410
- Views: 34565
[Tool] Flummery v0.3.7.5
If the FBX imported into 3ds max correctly then the problem lies with whatever you did thereafter. I can't really help you with that.<br/><br/>In other news...<br/><br/><a href="images/imgur-bckp/wOD1VoV.png" class="bb-url" rel="nofollow"><img src="images/imgur-bckp/wOD1VoV.png" alt="" class="postim...
- Fri Jul 10, 2015 9:58 am
- Forum: Carmageddon: Max Damage
- Topic: OK I made a map (sort of) imported easily from C2 (for a start)
- Replies: 124
- Views: 3567
OK I made a map (sort of) imported easily from C2 (for a start)
Hey starbuck. I'll write/film a little tutorial for porting C2 maps to C:R using Flummery as soon as I get the next public release out the door.
- Fri May 29, 2015 12:10 pm
- Forum: Carmageddon: Max Damage
- Topic: TotalBuiscuit's Carmageddon Video
- Replies: 56
- Views: 1065
TotalBuiscuit's Carmageddon Video
We get it Spector. You're disappointed. Unfortunately you're not amusingly disappointed, you're just really whiney.<br/><br/>Also, the one of reasons the game needs a DX11 card is the shaders have been updated to take advantage of DX11 optimisations and compiled to a shader version unsupported by DX...
- Thu May 28, 2015 8:18 pm
- Forum: Carmageddon: Max Damage
- Topic: Performance and Optimisation Issues
- Replies: 213
- Views: 2980
Performance and Optimisation Issues
Haha. Persecuted much? I'm the one deleting your sweary, hate-filled shitposts (like that lovely homophobic one this morning) not shane.Freeride Forever wrote:Go ahead & delete this hard heavy dose of truth too Shane. I know it hurts.
- Thu May 28, 2015 6:53 pm
- Forum: Carmageddon: Max Damage
- Topic: TotalBuiscuit's Carmageddon Video
- Replies: 56
- Views: 1065
TotalBuiscuit's Carmageddon Video
NOOOooooo! My critical thinking abilities are being eroded by my proximity to this forum. SAAAAAaave meeeeeeeee.MrDeviance wrote:brainwashed by this forum
By crikey man, you don't half sound like a nonsense sometimes.
- Mon May 25, 2015 2:08 pm
- Forum: Carmageddon: Max Damage
- Topic: Where is ? 2 cars
- Replies: 9
- Views: 44
Where is ? 2 cars
I deleted the thread yesterday as it had become infested with trolls.
Being not particularly interested in separating the wheat from the chaff I just nuked the lot.
Being not particularly interested in separating the wheat from the chaff I just nuked the lot.
- Sat May 23, 2015 7:13 am
- Forum: Carmageddon: Max Damage
- Topic: Flummery v0.3.8.9
- Replies: 410
- Views: 34565
[Tool] Flummery v0.3.7.5
"Getting crashes etc" isn't particularly helpful.
What are you trying to import? If it is an FBX file, which program exported it? A sample of the file would be useful.
Are you using the compiled version of Flummery or running from source?
I need actual details to help. Cheers.
What are you trying to import? If it is an FBX file, which program exported it? A sample of the file would be useful.
Are you using the compiled version of Flummery or running from source?
I need actual details to help. Cheers.
- Thu May 21, 2015 10:47 pm
- Forum: Carmageddon: Max Damage
- Topic: [NEWS] The FINAL UPDATE
- Replies: 293
- Views: 4908
[NEWS] The FINAL UPDATE
I just deleted a bunch of posts.
Please don't do that again.
Please don't do that again.
- Mon May 18, 2015 2:42 pm
- Forum: Carmageddon: Max Damage
- Topic: [NEWS] The FINAL UPDATE
- Replies: 293
- Views: 4908
[NEWS] The FINAL UPDATE
<blockquote><div><cite>Paul wrote:</cite>1. I hate only fanboys. Why? Read the post of MrD. I love Carmageddon series.<br> 2. To improve my English!</div></blockquote>I've been reading everything Mr.D has had to say for the last 3 years and... occasionally he makes good points but on the whole he's ...
- Mon May 18, 2015 2:29 pm
- Forum: Carmageddon: Max Damage
- Topic: [NEWS] The FINAL UPDATE
- Replies: 293
- Views: 4908
[NEWS] The FINAL UPDATE
Why is it you lot are here again? Is frequenting forums of games you hate a thing now?
- Mon May 18, 2015 7:48 am
- Forum: Carmageddon: Max Damage
- Topic: [NEWS] The FINAL UPDATE
- Replies: 293
- Views: 4908
[NEWS] The FINAL UPDATE
BINGO!Lutz G wrote:my 6 core 3.5 GHz rig
- Sun May 17, 2015 10:27 pm
- Forum: Carmageddon: Max Damage
- Topic: [NEWS] The FINAL UPDATE
- Replies: 293
- Views: 4908
[NEWS] The FINAL UPDATE
<blockquote><div><cite>Paul wrote:</cite>Carma II required 200 MHz CPU</div></blockquote>At the time a 200mhz cpu was insane. I was running a p133 and had to play C2 in software mode. This is what C2 looked like for me...<br><img src="http://www.toxic-ragers.co.uk/images/historic/dump1.jpg" alt="" c...
- Thu May 14, 2015 10:05 am
- Forum: Carmageddon: Max Damage
- Topic: [NEWS] The FINAL UPDATE
- Replies: 293
- Views: 4908
[NEWS] The FINAL UPDATE
<blockquote><div><cite>Paul wrote:</cite> Wreck your first Opponent - 55.8% of all players<br> Finish a Classic Carma Event by Wrecking all the Opponents - 47.2% of all players<br> Unlock Chapter 2 in the Career - 33.3% of all players<br> Pathetic!</div></blockquote>Achievements weren't in the first...
- Wed May 13, 2015 2:53 pm
- Forum: Carmageddon: Max Damage
- Topic: [NEWS] The FINAL UPDATE
- Replies: 293
- Views: 4908
[NEWS] The FINAL UPDATE
The door is over there. Later o/Spector wrote:I am sorry I am jumping on the "hate train", but I love the franchise and I can't stand, what Reincarnation has become. I'm sad.
- Tue May 12, 2015 12:10 pm
- Forum: Carmageddon: Max Damage
- Topic: Turn off Chromatic Aberration?
- Replies: 51
- Views: 446
Turn off Chromatic Aberration?
<blockquote><div><cite>Spector wrote:</cite>I don't get why Stainless won't allow to play with custom config file? It is a common practice in other MP games. You can't have all the options in game menu, sometimes you need to go in the cfg/ini/whatever file to change the visuals to your preference. W...
- Mon May 11, 2015 8:31 am
- Forum: Carmageddon: Max Damage
- Topic: Review of select powerups
- Replies: 24
- Views: 184
Review of select powerups
This is false.Kejnel wrote:No matter how strong and fast you crash into an obstacle when being repulsificated, you get wasted "because you touched an obstacle during being repulsificated".
- Sat May 09, 2015 9:36 pm
- Forum: Carmageddon: Max Damage
- Topic: Global Carmageddon community chat room
- Replies: 14
- Views: 75
Global Carmageddon community chat room
<blockquote><div><cite>Sa1cor wrote:</cite> <blockquote><div><cite>Errol wrote:</cite>Yeah, stay away from the #Carmageddon irc channel. It's only for us cool kids.</div></blockquote> <p> You don't seem to understand my point. This wasn't a "find a chat room for me will ya?" thread. I'm mainly tryin...
- Sat May 09, 2015 10:18 am
- Forum: Carmageddon: Max Damage
- Topic: Global Carmageddon community chat room
- Replies: 14
- Views: 75
Global Carmageddon community chat room
11? Pretty sure it will turn 17 years old this year.CzechDeath wrote:Errol wrote:Yeah, stay away from the #Carmageddon irc channel. It's only for us cool kids.Yea it is up only 11 years !
- Sat May 09, 2015 8:58 am
- Forum: Carmageddon: Max Damage
- Topic: Turn off Chromatic Aberration?
- Replies: 51
- Views: 446
Turn off Chromatic Aberration?
Yes.Tonrac wrote:Will this mod block the multiplayer?
- Sat May 09, 2015 8:57 am
- Forum: Carmageddon: Max Damage
- Topic: Global Carmageddon community chat room
- Replies: 14
- Views: 75
Global Carmageddon community chat room
Yeah, stay away from the #Carmageddon irc channel. It's only for us cool kids.
- Wed May 06, 2015 3:23 pm
- Forum: Carmageddon: Max Damage
- Topic: What the h*** has happened for the last couple of months?
- Replies: 18
- Views: 52
What the h*** has happened for the last couple of months?
<blockquote><div><cite>Lutz G wrote:</cite> the other 133 (134 soon incl gta v) games in my library</div></blockquote>Oooh, are we playing steampeens? My peen is <a href="http://steamcommunity.com/id/ErrolErrolson/games/?tab=all" class="bb-url" rel="nofollow">1,908</a> peenimetres in length.<br> Do ...
- Wed May 06, 2015 8:48 am
- Forum: Carmageddon: Max Damage
- Topic: Tiny tweaks that would make the game more enjoyable
- Replies: 38
- Views: 323
Tiny tweaks that would make the game more enjoyable
<blockquote><div><cite>KakkaHousu wrote:</cite>Some good suggestions here, some not so good, but what I completely agree is this: <p> </p><blockquote class="uncited"><div>In the freeplay menu, please add a freeride mode. Basically, allow us to toggle peds and AI opponents on/off. This was a feature ...
- Wed May 06, 2015 8:23 am
- Forum: Carmageddon: Max Damage
- Topic: How to record a video ??
- Replies: 12
- Views: 43
How to record a video ??
I've just had zero performance impact using Shadowplay which is why I prefer it. It seems to grab the frame directly from the buffer and encode it natively on-card resulting in no cpu usage at all.
- Wed May 06, 2015 6:59 am
- Forum: Carmageddon: Max Damage
- Topic: How to record a video ??
- Replies: 12
- Views: 43
How to record a video ??
No worries chap. Last time around that particular off-topic caused a mighty forum-wide nonsense that culminated in Mr.D losing his punctuation. I'd really rather not have to go through all that again.
Now I'm going off topic.
Now I'm going off topic.
- Wed May 06, 2015 6:50 am
- Forum: Carmageddon: Max Damage
- Topic: How to record a video ??
- Replies: 12
- Views: 43
How to record a video ??
If you're running an nvidia card I can't recommend Shadowplay enough. It records as a nice compressed mp4 file with absolutely no overhead