Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 4554 matches

by Deep_Blue
Mon Aug 18, 2014 5:25 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

Ya! That'd be cool in C1.
by Deep_Blue
Mon Aug 18, 2014 8:08 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

Ah, but I DID download them! I waited long tiemz for those.....I wasn't gonna let 'em go to waste....and then I developed a medical problem...and still haven’t even unzipped them yet.. I should really take some time and do that.. :wink:
by Deep_Blue
Sat Aug 16, 2014 4:01 am
Forum: General Carmageddon and Rant Forum
Topic: ZAD - Notre-Dame-des-Landes (Mad Max-like area)
Replies: 3
Views: 2537

Re: ZAD - Notre-Dame-des-Landes (Mad Max-like area)

Wow. Pretty cool. Google Earthing the place now.
by Deep_Blue
Sat Aug 09, 2014 9:33 pm
Forum: General Carmageddon and Rant Forum
Topic: Mad Max: Fury Road - First trailer
Replies: 5
Views: 4229

Re: Mad Max: Fury Road - First trailer

Ya, it does look good. Tom is not Mel....That's gonna take some getting used to.
by Deep_Blue
Thu Aug 07, 2014 11:47 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

Ah! Good to know. :) That'll make things much easier.
by Deep_Blue
Wed Jul 30, 2014 2:16 pm
Forum: General Carmageddon and Rant Forum
Topic: Carmageddon Links
Replies: 39
Views: 30476

Re: Carma Links

Wow... I remember starting Weird and Gearley's... You can unlink that sucker. It's nothing but spam now and I can't even access it anymore.
by Deep_Blue
Wed Jul 30, 2014 2:07 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

You really got to be careful going around that construction zone where it goes down to one lane! Those barriers are hard! :lol: Didya happen to notice the pothole? :grin: OK. Thanks for the education. I'll keep plugging away. Once I got the textures straightened out I'll try that path marking method.
by Deep_Blue
Tue Jul 29, 2014 2:43 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

Ya unless the map's position is a problem (for performance, like it sometimes is on my comp), the map is pretty much right where I want it. Lemme know if you experience any performance issues. (lagging, choppy gameplay or freezing up) that might require it to be moved. I got the start position in th...
by Deep_Blue
Tue Jul 29, 2014 12:47 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

That's with the map in Maxy's truck mod. Funny when the network start points aren't there or right-every so often a bunch of trailers and a tractor suddenly drop outta the sky onya.
Truckawhat.jpg
Truckawhat.jpg (34.52 KiB) Viewed 7400 times
by Deep_Blue
Tue Jul 29, 2014 5:48 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

Hey JC... Does this happen when there *was* a texture assigned to a face and then it got deleted (like in the TIFFRGB folder? (I'm thinking it was a skewed road tif that I shouldna got rid of. I'm gonna end up redoing all the road textures anyway. I think I get it now. awshit.jpg It's a real abortio...
by Deep_Blue
Fri Jul 25, 2014 10:55 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

Nice bridge D_B! I'm getting dizzy just looking at it. :supercrazy: You'll need to add some windy sound FX to this map! Note: you're going to get some flickering with all those overlapping transparent textures. Keep that in mind. So far I really haven't noticed any the way it is now. (Before when I...
by Deep_Blue
Fri Jul 25, 2014 10:42 pm
Forum: Carmageddon and The Splat Pack
Topic: Graphics for new Carmageddon cockpits in 720p wanted!
Replies: 7
Views: 4938

Re: Graphics for new Carmageddon cockpits in 720p wanted!

Heheh...

MW-Ya can call that chicken Bessie all day long but she ain't gonna give ya no milk. ;)
by Deep_Blue
Fri Jul 25, 2014 12:42 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

Redid that ugly-ass steel bridge. Much better now-and I suppose you could actully fall off it now if ya really tried to.
steelbr.jpg
steelbr.jpg (99.26 KiB) Viewed 7499 times
QTZ: I saved your quick manual. Even if I never use those other buttons-at least I know what they do now. Thanks.
by Deep_Blue
Thu Jul 24, 2014 11:48 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

Oh, OK. Yeah I usually make alpha channeled textures in Paint Shop. I just (now) used pixedit to get my track's map ingame.
by Deep_Blue
Thu Jul 24, 2014 9:40 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

Wow. Thanks QTZ. I think..... I just read the English help file and I think it made more sense in Japanese. :lol: Not picking on your effort at all, but Japanese syntax doesn't translate to English well, I guess. I liked Coffey's translation better: Hit THIS button to load PIX Hit THIS OTHER BUTTON ...
by Deep_Blue
Thu Jul 24, 2014 6:56 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

ramp2v.jpg
ramp2v.jpg (63.32 KiB) Viewed 16329 times
trucksigns.jpg
trucksigns.jpg (67.13 KiB) Viewed 16329 times
lakecroc.jpg
lakecroc.jpg (65.92 KiB) Viewed 16329 times
by Deep_Blue
Thu Jul 24, 2014 6:52 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

Straightening out some 'local color.'
smalvil.jpg
smalvil.jpg (82.59 KiB) Viewed 16329 times
adding terrain and finishing roadways.
hole-wall.jpg
hole-wall.jpg (107.42 KiB) Viewed 16329 times
trukramp.jpg
trukramp.jpg (48.41 KiB) Viewed 16329 times
by Deep_Blue
Wed Jul 23, 2014 8:01 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

The construction site is a good solution and adds some interest. So, for your screenshots. Umm, you know can Export a better rendering without all the toolbars. File >> Export 2D Graphic... You can also temporarily hide the black poly lines View >> Edge Style and uncheck everything. You can turn on...
by Deep_Blue
Wed Jul 23, 2014 12:27 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

OK. I didn't when I tried to make the first path. Just so long as they don't have to be every couple (scale) inches. Didn't even consider the offset tool. Now I will. I was just using the tape measure to make guidelines once I had established a correct with road section (2 1/2" lane width eyeba...
by Deep_Blue
Wed Jul 23, 2014 12:12 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

Sonofbeech! OK, Now I know some stuff. Thanky. I would never have figured out the map pix. Makes sense the opponents not giving a shit where to go what with no complete circuit to loop back to node 0 and all.... *smacks self upside the head* Well duh! :lol: How far apart is "too far apart?"...
by Deep_Blue
Tue Jul 22, 2014 7:13 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

Oh, OK. Well soon as the track makes a complete circuit-I'll send it to ya. I've been trying to fix the freezing-weirdness, but maybe it's just my laptop that's freaking out. I seem to remember it doing that on the maxmap, too sometimes. I'm also trying to straighten out some messed up textures (usi...
by Deep_Blue
Tue Jul 22, 2014 5:58 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

Ah. OK Coffey. I'll put some of 'em back. ;) Good stuff to know, Tosh. Thanks. So far I'm into the 1100's in the westerly direction. Just moved it further west today because the game still gets flaky once I get past a certain point. I still got a lot to learn... Hey Coffey...I tried your pathmaker t...
by Deep_Blue
Tue Jul 22, 2014 12:51 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

Yup. I noticed the back-asswardness when I actually LOOKED at the map in 3DS Max. That's where I first noticed it was the other way around. I just hafta remember to move things the opposite way it's gonna end up when I'm in Sketchup. This thing isn't anywhere near as big as maxmap was, but it's a pr...
by Deep_Blue
Sun Jul 20, 2014 3:55 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

All right. I fixed the not being able to drive around the corner issue. Had to move the map a bit farther west and a bit south. Now I can reach the end of the road so far AND turn around and drive back. fixed.jpg I guess it wasn't south/westerly enough. I WILL get the hang of this eventually.... :te...
by Deep_Blue
Sun Jul 20, 2014 5:43 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

Well OK then. I guess I'll try moving it over some bit more... I dunno.
by Deep_Blue
Sun Jul 20, 2014 12:46 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

No! No! LMAO! :lol: (Doc it hurts when I do <this>. Doc: Well don't DO that!) Previously if I just drove off the end of the road-the car would just autorecover back to right before the edge. Then it would hang the game up solid if I turned around and tried to drive back the way I came. Now I can't e...
by Deep_Blue
Sat Jul 19, 2014 10:10 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

LOL. OK. OK-"west" in Sketchup is apparently different thatn "west" in everything else. Ya, 180 degrees around. What I'm calling "west" is what C2 says is west-as in 270 degree heading. 270 deg. heading is where I had the camera problem. I moved the map in sketchup so t...
by Deep_Blue
Sat Jul 19, 2014 6:43 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

OK, somebody canya tell me where I'm screwing up? Like Coffey says, this isn't supposed to be hard. Maybe I'm making it harder than it has to be... Because the camera was stopping in the tunnel to the west (kept losing car)-I moved the whole map eastward a goodly bit to try and cure it. The camera d...
by Deep_Blue
Sat Jul 19, 2014 5:13 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

The tunnel to the west I can't drive all the way through yet.
tunnel.jpg
tunnel.jpg (47.85 KiB) Viewed 16963 times
by Deep_Blue
Sat Jul 19, 2014 5:10 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

The neighborhood near Smalmart is still under construction. How thoughtful of the builders to leave a low dirt ramp near this foundation hole. INHOLE.jpg Nice circuit around the lake, though. Graceful curves that can be taken at fairly high speed. Lake.jpg The local Smalmart parking lot smalley.jpg
by Deep_Blue
Sat Jul 19, 2014 5:05 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup mappy-making-ness...
Replies: 130
Views: 43787

Re: Sketchup mappy-making-ness...

Yo Coffey. I finally got some time to mess with maps. I got this ingame just to try it out, but can't drive on all of it because the camera stops halfway through the tunnel (Red arrow) to the west. I know I have to move the whole map eastward more to bring the whole thing within camera range, yes? (...
by Deep_Blue
Tue Jul 15, 2014 8:47 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: C2 Map: Lefty's Mill
Replies: 9
Views: 5536

Re: C2 Map: Lefty's Mill

Now THAT looks like fun!! :thumbsup:
by Deep_Blue
Sun Jul 13, 2014 12:40 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Recording C2 with FRAPS...(Now I feel like a retard.)
Replies: 5
Views: 4514

Re: Recording C2 with FRAPS...(Now I feel like a retard.)

*Update*

Tried Fraps 3.5.9 For some reason it's not working either. WTF?
by Deep_Blue
Sat Jul 12, 2014 11:17 pm
Forum: General Carmageddon and Rant Forum
Topic: CWA Board
Replies: 40
Views: 440

CWA Board

Yes, I alsosaw that.... Must be what's going on.
by Deep_Blue
Sat Jul 12, 2014 3:28 pm
Forum: General Carmageddon and Rant Forum
Topic: CWA Board
Replies: 40
Views: 440

CWA Board

Hay! The board is 'temporarily unavailable.' Moving are we?