Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 211 matches
- Sun Feb 15, 2015 9:11 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carma Key Binder
- Replies: 10
- Views: 18184
Re: Carma Key Binder
I have no access to C1 now (this PC is run out of HD space, so even demo can't be installed), to test, but by looking your config should work fine. I suggest to change "Sound Off / On" to "v" (for example) and "Net: Send Message" to "t". "w" is also ...
- Sun Feb 15, 2015 4:39 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carma Key Binder
- Replies: 10
- Views: 18184
Carma Key Binder
Download link: Carma Key Binder It's a VB tool for Carmageddon 1 / Splat Pack (full / demos / mods) / Carmageddon 2 (full / mods). With this tool you can bind keys that are not possible to bind from game, also all customizable functions are available to bind. CKB.png Current version is at very beta...
- Wed Jan 14, 2015 11:15 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Max Autos [Euro Trucks]
- Replies: 170
- Views: 87853
Re: Max Autos [Euro Trucks]
Very nice Truck, however I see some of errors I found in previous cars... like windows flashing - try to move camera up and move left-right to see. Car doesn't appear as opponent since it ' Strength rating ' is set to -1. When is enabled as opponent we often see it bottom, which have same texture as...
- Tue Jan 13, 2015 2:54 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon 1 demo?
- Replies: 14
- Views: 8054
Re: Carmageddon 1 demo?
I think you have used bad crack for C1, since there was such crack which enable new game, but not load game. The solution is to find another crack or exec or to setup paths.txt correctly and allow game to run with original exec.
- Tue Jan 13, 2015 1:37 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Splat Pack versions: just looking for a global confirmation
- Replies: 0
- Views: 2683
Splat Pack versions: just looking for a global confirmation
Could someone tell me whether a Full Zombie Splat Pack exists or not? I thought The Splat Pack was released only in an uncensored version? Well that's what I think as well! :) I'm just looking for a global confirmation on this! ( source ) We know about so much versions of Carmageddon, but only one ...
- Mon Jan 12, 2015 4:49 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon 1 demo?
- Replies: 14
- Views: 8054
Re: Carmageddon 1 demo?
Just in case: C1 PATHS.TXT (for GOG we have PCWIN.TXT) should look like like this: @6+ D: C:\CARMANEW Full English Where: '@6+' is a additional encrypted '//' line to fool game to think the whole file is already encrypted 'D:' is path to CD files (usually CD drive, but can be set to HD folder either...
- Mon Jan 12, 2015 3:55 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon 1 demo?
- Replies: 14
- Views: 8054
Re: Carmageddon 1 demo?
About the C1 demos: In the mean time I have decrypted C1 demo text (script) files and make it work with Splat Pack 3D accelerated execs :). Earlier demo also need to upgrade the scripts to work (I messed it up and now it not working anymore, I need to fix it again...). I will upload my work soon, I ...
- Sat Jan 10, 2015 8:08 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Carmageddon - High Octane
- Replies: 15
- Views: 11028
Re: Carmageddon - High Octane
Carmageddon High Octane: https://qtz.cwaboard.co.uk/high_octane/logo.png https://qtz.cwaboard.co.uk/high_octane/mix_intr_2.gif ( HO: LOGO.SMK , MIX_INTR.SMK ) https://qtz.cwaboard.co.uk/high_octane/demo8_2.png https://qtz.cwaboard.co.uk/high_octane/demoend.png ( HO: DEMO8.FLI , DEMOEND.SMK ) https:...
- Sat Jan 10, 2015 6:49 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Splat Pack w/ Carmageddon High Octane?
- Replies: 5
- Views: 5485
Re: Splat Pack w/ Carmageddon High Octane?
I know this is rather old topic, but I hope this may help someone. I have installed Splat Pack successfully with Carmageddon High Octane CD, but also get that 'error'. This happened because DOS installer not refreshing disc correctly under Windows when Windows it self doesn't do that either. When th...
- Wed Jan 07, 2015 1:15 am
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon 1 demo?
- Replies: 14
- Views: 8054
Re: Carmageddon 1 demo?
I remember that funny error (I have screen shot of it somewhere :)), but unfortunately it doesn't ring the bell. Since you can play with that save 'sometimes' this probably mean the save game is OK. The problem probably is in other files, but I don't know what you done, so can't say what maybe wrong...
- Sun Jan 04, 2015 11:38 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon 1 demo?
- Replies: 14
- Views: 8054
Re: Carmageddon 1 demo?
I have found tool to remove time limit from the demo / beta (?) version of C1. For the demos you can also try the car selectors: C1 Demo car selector Splat Pack Christmas Demo car selector To fool original (non cracked) execs you can copy required files to HD for example to FAKECD directory (in GOG ...
- Sat Dec 27, 2014 2:29 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon 1 demo?
- Replies: 14
- Views: 8054
Re: Carmageddon 1 demo?
Cheats are disabled in the demo (or changed, however the default doesn't work). To disable time limit you need a crack, but as far as I remember some demos doesn't have time limitations. Try Christmas Splat Pack demo (last most updated demo with C1 engine) exec with C1 demo (there are 2 versions of ...
- Tue Dec 23, 2014 12:22 pm
- Forum: Carmageddon and The Splat Pack
- Topic: The MELD PACK updated! (v1.3.4)
- Replies: 22
- Views: 16491
Re: The MELD PACK updated! (v1.3.2)
It's late..., so just new patch for MP 1.3.1, since you have updated Meld Pack this may be not compatible (I will update it as soon as possible). I have added another cheat option: + "Cheat - more cars stealworthy (all except APC)" (enable/disable possibility to achieve cars normally marke...
- Sun Dec 21, 2014 1:27 pm
- Forum: Carmageddon and The Splat Pack
- Topic: The MELD PACK updated! (v1.3.4)
- Replies: 22
- Views: 16491
Re: The MELD PACK updated! (v1.3.1)
Zombie and robots are still in the same WIP version (boring mode is not good yet too): - "Full Robots WIP preview" (only install) - "Full Zombies WIP preview (SP demo required)" (only install) I mean the other options: + "Cheat - more cars in network mode (all except cops)&q...
- Sat Dec 20, 2014 4:06 am
- Forum: Carmageddon and The Splat Pack
- Topic: The MELD PACK updated! (v1.3.4)
- Replies: 22
- Views: 16491
Re: The MELD PACK updated! (v1.3.1)
Patch updated! It patching to pack version and have some additional options... and icons...
Note: network mode cheat option now exclude cops - we can access them with "JOYRIDER" cheat anyway (client player must run host mode enter cheat the exit to main menu then join the game).
Note: network mode cheat option now exclude cops - we can access them with "JOYRIDER" cheat anyway (client player must run host mode enter cheat the exit to main menu then join the game).
- Thu Dec 18, 2014 4:48 pm
- Forum: Carmageddon and The Splat Pack
- Topic: The MELD PACK updated! (v1.3.4)
- Replies: 22
- Views: 16491
Re: The MELD PACK updated! (v1.3.1)
Most important changes are listed with patch info (posted some time ago together with screen-shots).
WIP features are not included here.
WIP features are not included here.
- Tue Dec 09, 2014 9:48 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Is it just mine?
- Replies: 10
- Views: 5798
Re: Is it just mine?
It's quite some time since this problem was reported, however there is no solution. So my theory is that this is caused by inappropriate Crush Data. Exactly same thing happened in original SP with min-coop car (fixed in my latest patches already, by remove some problematic part of data). But only wh...
- Fri Dec 05, 2014 2:22 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon 1 debugging symbols dumped!
- Replies: 15
- Views: 5446
Re: Carmageddon 1 debugging symbols dumped!
I have read already where to find that powerup and I think I know where it is, but just can't trigger it... On the last SP track when go into the wall of some small "building" (don't remember exactly what is it) in the open, then a short drive to big place with big PC, then I'm trying to j...
- Fri Dec 05, 2014 12:59 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon 1 debugging symbols dumped!
- Replies: 15
- Views: 5446
Re: Carmageddon 1 debugging symbols dumped!
I was trying many times to find that "Got..." powerup, but without luck (I have even replaced the powerup pix with non transparent). If you find it please screen-shot that :) Another interesting thing - as far as I remember game looking for brender.ini in system folder. Some tech demos usi...
- Fri Dec 05, 2014 1:19 am
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon 1 debugging symbols dumped!
- Replies: 15
- Views: 5446
Re: Carmageddon 1 debugging symbols dumped!
The Sled as is crashing only with 95 version of C1, DOS/'3D' versions tolerating this problem. Fixed version really doesn't crash ;) 'They' say C1 execs have less powerups implemented than SP, but I hope (not really tested by me) MaxPack C1 exec have all those powerups build in, since it look like i...
- Thu Dec 04, 2014 1:19 am
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon 1 debugging symbols dumped!
- Replies: 15
- Views: 5446
Re: Carmageddon 1 debugging symbols dumped!
All 95 execs support -hires. "G" means "German", so exec with "G" starting limited boring mode with different set of resources. MaxPack95 C1 exec is only one because it using password feature to start boring or full mode. Your Gourmet exec is based on Full SP (you told ...
- Wed Dec 03, 2014 10:34 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon 1 debugging symbols dumped!
- Replies: 15
- Views: 5446
Re: Carmageddon 1 debugging symbols dumped!
But I think I gave the link to BRender documentation to Toshiba-3 later, anyway look again there are a lot of new files :) It's really cool that someone who participated in BRender found this topic. I don't know what to ask about... I like to listen stories and technical stuff :) And I want source c...
- Tue Dec 02, 2014 11:17 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon 1 debugging symbols dumped!
- Replies: 15
- Views: 5446
Re: Carmageddon 1 debugging symbols dumped!
Thats because I forget the file name, just used 'sym' :) Did you know that BRender documentation is still avialable? Toshiba-3 have mirror on RR - look bottom. There are also tech demos and game Broom! in pc-files \ other files section of RR :) I think you may not have all released execs, so maybe w...
- Tue Dec 02, 2014 10:51 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon 1 debugging symbols dumped!
- Replies: 15
- Views: 5446
Re: Carmageddon 1 debugging symbols dumped!
Hey, not exactly, I have noticed that file long time ago, but my skill was/is not as good as yours to find out the file format - I have just say that some time ago here :)
- Wed Nov 12, 2014 12:56 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: The cockpit view mod project
- Replies: 121
- Views: 47107
Re: The cockpit view mod project
For stable WinRAR look here in the middle of page. Also you can use freeware 7zip instead, which can open 7z, zip and rar archives (can create 7z and zip). ValHella Hi-res skin form this thread have vertical transparent line at right side on some textures. This gap is added by Trixx tool to expand w...
- Sun Oct 26, 2014 8:29 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: The cockpit view mod project
- Replies: 121
- Views: 47107
Re: The cockpit view mod project
Yest it is. Just replace 24 with 0 and remove all data till START OF MECHANICS STUFF...
- Sat Oct 25, 2014 11:34 pm
- Forum: Carmageddon and The Splat Pack
- Topic: QTZ fixes / addons
- Replies: 11
- Views: 11488
Re: QTZ fixes / addons
In my SP there is WATRSCRN.MAT instead.
The blog look 'nice' :) Unfortunately I'm trying to catch too more things at once and nothing more is done... I need to do some other things first, sorry, please be patient.
The blog look 'nice' :) Unfortunately I'm trying to catch too more things at once and nothing more is done... I need to do some other things first, sorry, please be patient.
- Sat Oct 25, 2014 8:10 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: The cockpit view mod project
- Replies: 121
- Views: 47107
- Tue Sep 23, 2014 8:43 am
- Forum: Carmageddon and The Splat Pack
- Topic: QTZ fixes / addons
- Replies: 11
- Views: 11488
Re: QTZ fixes / addons
About the cone / cone2. Since I don't know how it look like in game I'm not sure is this fix or is this alternative version? Edit: The only difference is disabled extra point. Same for some other things like in GENERAL.TXT where for C1 M25.MAT is set, but something completely different for SP, for C...
- Sat Sep 20, 2014 9:59 pm
- Forum: Carmageddon: Max Damage
- Topic: Flummery v0.3.8.9
- Replies: 410
- Views: 34810
Re: Flummery v0.3.6.4
Latest version is step back for me... I don't know what's wrong on my PC, but it crash at start as first versions... previously was possible to import C1 model, but pressing keys doesn't do anything, crash on some options. I don't have C2 or CR installed - only various C1, my win is XP with .NET 4.0...
- Sat Sep 20, 2014 9:43 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: New Releases by Alex Self A 9
- Replies: 55
- Views: 21328
Re: New Releases by Alex Self A 9
As far as I remember this happened when "extracting" all sub-dirs selecting extract option from menu. Coffey probably hit me..., but have you noticed my purple palette patch? It add TRixx exec with menu pal and switch transparent color to pink (and one duplicated to unique for menu). I thi...
- Fri Sep 19, 2014 11:59 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: New Releases by Alex Self A 9
- Replies: 55
- Views: 21328
Re: New Releases by Alex Self A 9
OK, AIV (I have used version 2013 which is the last for Win XP) working with Alex file, so here is a preview: vm2.png Here Vanellope_PrintScreen3D.zip is "3D print" from AIV made with 3Dvia PrintScreen . It is not in common format too and it's deformed (flatted). So maybe other 3D grabber ...
- Tue Sep 09, 2014 3:07 pm
- Forum: Carmageddon and The Splat Pack
- Topic: QTZ fixes / addons
- Replies: 11
- Views: 11488
Re: QTZ fixes / addons
I think this is good to have untouched pack as reference. However at some point update will be welcome. I think at least when gore mode will be finished (version without robots and zombies). Now I need to edit pedestrn.txt and sound.txt for Gore mode to be completed (now those two are just fixed to ...
- Tue Sep 09, 2014 1:56 am
- Forum: Carmageddon and The Splat Pack
- Topic: QTZ fixes / addons
- Replies: 11
- Views: 11488
Re: QTZ fixes / addons
OK, here is a Meld Pack Patch for Meld Pack from RR . It's unfinished - preliminary version. It require zombie SP demo , but no zombies are in play yet... Basically it's stripped version of SE patch - contains fixes related only to Meld C1&SP. It also contains Toshiba-3 Hawks II wheels fix. Big ...
- Tue Aug 19, 2014 1:50 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Max Autos [Euro Trucks]
- Replies: 170
- Views: 87853
Re: Max Autos [REL: ZR1]
C1 version tested - no problems found (as player and as opponent) :) Only that dark glass... Thank you both for new car :)