Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 5499 matches
- Sun Jun 17, 2007 9:31 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: beroc's tutorial request
- Replies: 16
- Views: 8232
- Fri Jun 15, 2007 3:19 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Renault 5 TRASH - Minor update ~ Big difference
- Replies: 6
- Views: 2600
Renault 5 TRASH - Minor update ~ Big difference
<t>My main painting software is PhotoImpact 12 (I have it since version 4.5, really used to it) and it's not a well known program at all even if it gets good critics from software reviewing website and such. It's really different from Paint Shop Pro and Photoshop by many aspects. It's the only progr...
- Fri Jun 15, 2007 3:09 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Gta3 to Carma2 project status
- Replies: 28
- Views: 12846
Gta3 to Carma2 project status
<t>You know, it all depends on the amount of textures and the amount of nonstatic objects.<br/> With 3dsMax, most of the preparation goes very fast when one converts a track to C2.<br/> Also... yeah the paperwork... might take some time indeed :uho:<br/> Why do I always forget about smashables, path...
- Thu Jun 14, 2007 3:21 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Gta3 to Carma2 project status
- Replies: 28
- Views: 12846
Gta3 to Carma2 project status
Actually, PT2 has no problem loading 1000+ textures but unfortunately C2 has.
So we have to reduce the amount of textures by any manner.
That's why it looks complete into PT2 and not in C2.
I have the same problem with my GTA2 map.
So we have to reduce the amount of textures by any manner.
That's why it looks complete into PT2 and not in C2.
I have the same problem with my GTA2 map.
- Thu Jun 14, 2007 2:16 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Gta3 to Carma2 project status
- Replies: 28
- Views: 12846
Gta3 to Carma2 project status
<r>For you all to know... <B><s>[b]</s>Do not use the <I><s>[i]</s>optimize<e>[/i]</e></I> function in PT2.<e>[/b]</e></B><br/> <br/> If you manage to create your scene <B><s>[b]</s>correctly<e>[/b]</e></B> in MAX, once imported into PT2 it will be useless to apply this function. It really processes...
- Wed Jun 13, 2007 1:33 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: HTA track compression
- Replies: 10
- Views: 2269
HTA track compression
[quote]which works with the US version, btw[/quote]
Thank you very much for this information !
Thank you very much for this information !
- Tue Jun 12, 2007 7:07 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: HTA track compression
- Replies: 10
- Views: 2269
HTA track compression
If the computer can't load it quickly enough for your taste, just don't try to run it. That's all.
It has been said directly in the release post. It's a huge detailed, CPU intensive track. It's not meant to be playable on every computer.
It has been said directly in the release post. It's a huge detailed, CPU intensive track. It's not meant to be playable on every computer.
- Tue Jun 12, 2007 5:51 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Gta3 to Carma2 project status
- Replies: 28
- Views: 12846
Gta3 to Carma2 project status
<r>I'm seriously getting upset by the lack of cooperation and help around here. It's not fucking hard to install a test track, try it 20sec and shout 5 words to tell your opinion damnit. This forum is supposed to be all about this. The wiki is created from knowledge acquired this way.<br/> If help a...
- Tue Jun 12, 2007 4:43 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma 2 3d max question
- Replies: 44
- Views: 22684
Carma 2 3d max question
Good luck mate !
- Tue Jun 12, 2007 4:42 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: HTA track compression
- Replies: 10
- Views: 2269
- Sun Jun 10, 2007 6:05 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Drones with animated textures?
- Replies: 2
- Views: 657
Drones with animated textures?
Very good question. I personaly have no idea.
Did this section ever contained any kind of data in the original C2 drones ?
Did this section ever contained any kind of data in the original C2 drones ?
- Sun Jun 10, 2007 1:19 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Gta3 to Carma2 project status
- Replies: 28
- Views: 12846
Gta3 to Carma2 project status
<t>Hi~<br/> <br/> So I just tested your preview track, here's some quick thoughts :<br/> <br/> I'd first try to have a clean, proper track model before going to PT2. Like all the smoothing groups fixed (I bet a simple auto-smooth will do the job). Made sure there was no duplicated vertices. And have...
- Sun Jun 10, 2007 12:47 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma-Life² Release
- Replies: 91
- Views: 57591
Carma-Life² Release
<r>Hello~<br/> <br/> Thanks for your comment, and looks like you're anticipating my next move about this project by making a custom cd : the final version will be an ISO :sglasses:<br/> <br/> I'm really thinking about removing D3D now and embed the glidewrapper with the launcher.<br/> You can downlo...
- Sat Jun 09, 2007 3:37 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma 2 3d max question
- Replies: 44
- Views: 22684
Carma 2 3d max question
<r>MAX scene with TGAs uploaded.<br/> [hide=5]Get it here :<br/> <URL url="ftp://downloads.toshiba-3.com/kvefugrn/Toshiba/Beaver_MAX_TGA.rar"><s>[url]</s><LINK_TEXT text="ftp://downloads.toshiba-3.com/kvefugrn/ ... AX_TGA.rar">ftp://downloads.toshiba-3.com/kvefugrn/Toshiba/Beaver_MAX_TGA.rar</LINK_T...
- Sat Jun 09, 2007 3:33 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma-Life² Release
- Replies: 91
- Views: 57591
Carma-Life² Release
<r>Just open RACES.TXT and edit it manually, it's even simpler than creating a C2T file.<br/> You'll quickly see what you've to change in order to add a track in the game.<br/> <br/> You can have a look at this CWA thread also :<br/> <URL url="http://www.cwaboard.com/ubbthreads/showflat.php?Cat=&...
- Fri Jun 08, 2007 10:19 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma 2 3d max question
- Replies: 44
- Views: 22684
Carma 2 3d max question
<r>Hello,<br/> <br/> Harmalarm, I'll reimport the track with TGA maps then. It's normal that the materials don't appear in the material manager ; I personaly use a nifty script to take the material from an object and place it in the material manager when I want to modify it.<br/> <br/> And I was tal...
- Fri Jun 08, 2007 10:09 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma-Life² Release
- Replies: 91
- Views: 57591
Carma-Life² Release
Dude...
Zeckensack's and dgVoodoo ARE the glidewrappers.
Zeckensack's and dgVoodoo ARE the glidewrappers.
- Tue Jun 05, 2007 3:21 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma 2 3d max question
- Replies: 44
- Views: 22684
Carma 2 3d max question
<r>Voilà...<br/> <br/> [img]<URL url="http://img411.imageshack.us/img411/596/beavermaxeu7.jpg">http://img411.imageshack.us/img411/596/beavermaxeu7.jpg</URL>[/img]<br/> <br/> I packed up the scene and maps for MAX8.<br/> Everything there but the powerups, I removed them as you'll for sure not use the...
- Mon Jun 04, 2007 6:25 pm
- Forum: General Carmageddon and Rant Forum
- Topic: New dgVoodoo version
- Replies: 3
- Views: 1294
New dgVoodoo version
A news for you dgVoodoo users.
1 year after the last release, Dege has made a new beta build :
http://dege.fw.hu/
1 year after the last release, Dege has made a new beta build :
http://dege.fw.hu/
- Mon Jun 04, 2007 6:23 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma-Life² Release
- Replies: 91
- Views: 57591
Carma-Life² Release
<t>Do you actually play with the glidewrapper ?<br/> Have you read the instructions etc ?<br/> <br/> My comp is a P4 3.2GHz with a 6800GT, a lowend comp for nowadays standards, and it runs just fine in 1280*1024 with a 75 value for the YON. And it also runs fine on less powerful computers.<br/> <br/...
- Mon Jun 04, 2007 6:09 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Huh? Wrong Windows version...
- Replies: 6
- Views: 2784
Huh? Wrong Windows version...
<r>Jygga : there's already a topic with the very same problem as you.<br/> <URL url="http://cfe.toshiba-3.com/viewtopic.php?id=126"><s>[url]</s>http://cfe.toshiba-3.com/viewtopic.php?id=126<e>[/url]</e></URL><br/> <br/> I'm positive that the Super Patch V2 also works for US version but that should b...
- Mon Jun 04, 2007 6:04 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma 2 3d max question
- Replies: 44
- Views: 22684
Carma 2 3d max question
<t>Hello~<br/> <br/> There is several ways to import tracks back into 3dsMAX and PT2 can't export them.<br/> Every way you'll try will lose the textures data.<br/> <br/> BTW the C2Editor script (aka OBJ importer) works only with 3dsMAX R3.1.<br/> <br/> However, me and some guys have yet another scri...
- Thu May 31, 2007 5:46 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Carmageddon TDR question.
- Replies: 3
- Views: 2971
Carmageddon TDR question.
<r>There is indeed an official add-on pack named the Nosebleed Pack. You can buy it as it's pretty hard to find it.<br/> But there's also a fanmade pack which include the Nosebleed pack and a lot of contents :<br/> The <URL url="http://blog.filefront.com/De4mon"><s>[url=http://blog.filefront.com/De4...
- Thu May 31, 2007 5:43 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Application Exception??
- Replies: 1
- Views: 3543
Application Exception??
This is a well known problem. I'm not sure if there is any solution.
I think I remember it was related to the Audio part of DirectX.
You can try to search at the CWAboard for more info.
I think I remember it was related to the Audio part of DirectX.
You can try to search at the CWAboard for more info.
- Thu May 31, 2007 5:34 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: New here. Question about adding cars.
- Replies: 19
- Views: 5382
New here. Question about adding cars.
Hi guys... thanks for taking care of help request :]
Jygga : The car and driver interface picture are stored into data\INTRFACE\CarImage\nameofthecarCI\tiffrgb
Jygga : The car and driver interface picture are stored into data\INTRFACE\CarImage\nameofthecarCI\tiffrgb
- Thu May 31, 2007 5:30 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Help Needed!
- Replies: 7
- Views: 1522
Help Needed!
<r>Hello, I finally have some time to reply :]<br/> <br/> I'm happy to hear you'll be moving Wasted! to your personal server, as you're a professionel this will reduce the chances to see another CarmaDump event ; and a real Carmageddon directory can be created.<br/> <br/> I've been thinking for a lo...
- Sat May 26, 2007 7:23 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: AC Cobra Groove
- Replies: 4
- Views: 1268
AC Cobra Groove
<r>[img]<URL url="http://img182.imageshack.us/img182/1894/acgroovere9.jpg">http://img182.imageshack.us/img182/1894/acgroovere9.jpg</URL>[/img]<br/> <br/> Model by Synetearis<br/> Setup for C2 by Toshiba-3<br/> <br/> Several color schemes are included.<br/> <br/> <URL url="http://wasted.polygonized.c...
- Thu May 24, 2007 7:09 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Stalfos
- Replies: 3
- Views: 930
Stalfos
<r>[img]<URL url="http://www.toshiba-3.com/misc/Stalfos_C2.jpg">http://www.toshiba-3.com/misc/Stalfos_C2.jpg</URL>[/img]<br/> <br/> Converted from Zelda Twilight Princess.<br/> Looks kinda cool in C2 heh... <br/> Not sure about the polycount anymore, but not that hipoly at all.<br/> <br/> I did that...
- Thu May 24, 2007 6:40 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Error
- Replies: 4
- Views: 1128
Error
<t>It's a very common problem with XP, very hardware/drivers sensitive etc.<br/> I sugger you try running the software mode of C2 in WinXP Safe mode.<br/> If it doesn't work the problem is deep into XP~<br/> If it works, see if you can run the software mode in the normal WinXP mode.<br/> <br/> You c...
- Thu May 24, 2007 6:34 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Screenshots & Videos
- Replies: 158
- Views: 51472
- Wed May 23, 2007 3:17 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Scionized
- Replies: 1
- Views: 853
Scionized
It's a nice little 'shop.
Sportier, but not too much edited. I like :]
Sportier, but not too much edited. I like :]
- Wed May 23, 2007 3:11 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Speed kills!
- Replies: 5
- Views: 2056
Speed kills!
Very cool one once again !
Have you ever tried to vectorize and tweak them in Illustrator ?
The composition is quite good, it's just too bad that there's a frame where the front of the "jumping" car should appear.
Have you ever tried to vectorize and tweak them in Illustrator ?
The composition is quite good, it's just too bad that there's a frame where the front of the "jumping" car should appear.
- Wed May 23, 2007 3:07 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma-Life² Release
- Replies: 91
- Views: 57591
Carma-Life² Release
<t>@ Syne : Now this is quite unexpected !<br/> So you were able to play the races at the first launch and not now anymore ?<br/> Can you copy the exact error message here please ?<br/> Have you already encountered this error with vanilla C2 ?<br/> Have you tried to install another track in CL2 and ...
- Wed May 23, 2007 12:00 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Post deleted by coffeycup
- Replies: 32
- Views: 10159
- Tue May 22, 2007 4:41 pm
- Forum: General Carmageddon and Rant Forum
- Topic: RR2000 Update
- Replies: 1
- Views: 841
RR2000 Update
R4 @ RR2000 now lists all the stuff I did for both C2 and TDR. With pics even.
Thanks to TTR, I totally ripped his download page.
~> https://rr2000.cwaboard.co.uk
Thanks to TTR, I totally ripped his download page.
~> https://rr2000.cwaboard.co.uk