Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 1149 matches

by Savage-Elve
Sun Jul 28, 2002 3:50 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Joint data
Replies: 32
Views: 56

Re: Joint data

<BLOCKQUOTE><FONT size="1" face="Verdana, Helvetica, sans-serif">quote:</FONT><HR> Hmm, JP was looking for that for ages (the magnet ball thing). <HR></BLOCKQUOTE><br/>39MAGNET_BALL.TXT<br/>That wireframe BBox seems to have nothing to do with it.<br/> <BLOCKQUOTE><FONT size="1" face="Verdana, Helvet...
by Savage-Elve
Sat Jul 27, 2002 1:46 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Yo, trucker guy, wanna give me a ride?
Replies: 16
Views: 27

Re: Yo, trucker guy, wanna give me a ride?

Mmmh, good idea. I will add that to my dumptruck

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http://savage-elve.dk3.com/

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by Savage-Elve
Tue Jul 23, 2002 4:17 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: My new site.
Replies: 22
Views: 50

Re: My new site.

One of the best tips was to scale down and up the track in order to use Cared.<br/> btw. your dronepack is cool, lots of european cars.<br/><br/>[ July 23, 2002: Message edited by: Savage-Elve ]<br/><br/>--------------------<br/><br/><A HREF="http://home.hetnet.nl/~savage_elve/index.html">http://sav...
by Savage-Elve
Tue Jul 23, 2002 4:07 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Joint data
Replies: 32
Views: 56

Re: Joint data

Pff, you're never satisfied ....<br/>That one's in the wheel section:<br/>0 // Driven flags<br/>(0 for not driven, 1 for driven)<br/>However, it seems you can only define two driven wheels, either front or rear.<br/>But I never tried out myself.<br/><br/>Oh, and another thing; There's...
by Savage-Elve
Tue Jul 23, 2002 11:25 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Joint data
Replies: 32
Views: 56

Re: Joint data

In this part is defined wether a wheel is driven or just rolling:<br/><br/>14,13,2,1 // Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS <br/>10,9,-1,-1 // Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS<br/> <br/>0.22 // Driven wheels diameter <br/>0.22 // Non-driven ...
by Savage-Elve
Mon Jul 22, 2002 12:26 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: A question about .act files
Replies: 6
Views: 23

Re: A question about .act files

I think you can do the same thing, making more then two steerable wheels,in PT2 itself, by creating some actors and recentering things.<br/><br/>--------------------<br/><br/><A HREF="http://home.hetnet.nl/~savage_elve/index.html">http://savage-elve.dk3.com/</A><br/><br/>:)(: :)(: :)(: :)(: :)(: :)(...
by Savage-Elve
Mon Jul 22, 2002 12:23 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Joint data
Replies: 32
Views: 56

Re: Joint data

There's a WORLD_BALL_JOINT and a WORLD_HINGE_JOINT keyword for use in non-cars but, <img class="smilies" src="images/smilies/veryoldones/mad.gif"/>, there's no such thing as LOCAL_BALL_JOINT.<br/><br/>--------------------<br/><br/><A HREF="http://home.hetnet.nl/~savage_elve/index.html">htt...
by Savage-Elve
Thu Jul 18, 2002 12:05 pm
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: Car making time
Replies: 26
Views: 56

Re: Car making time

About big trucks, I made a new dumptruck and a locomotive; Aren't they big enough?

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http://savage-elve.dk3.com/

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by Savage-Elve
Wed Jul 17, 2002 12:23 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: A question about .act files
Replies: 6
Views: 23

Re: A question about .act files

There's not much to edit on .act files, they have an origin, an offset, and a kind of bbox. And they have a name and a model attached to it. These things you can change in Plaything<br/><br/>[ July 17, 2002: Message edited by: Savage-Elve ]<br/><br/>--------------------<br/><br/><A HREF="http:/...
by Savage-Elve
Sun Jul 14, 2002 9:37 am
Forum: General Carmageddon and Rant Forum
Topic: captain €uro!
Replies: 38
Views: 47

Re: captain €uro!

euROTOP

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http://savage-elve.dk3.com/

:)(: :)(: :)(: :)(: :)(: :)(: :)(:
by Savage-Elve
Sat Jul 13, 2002 7:58 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Can someone give me a helping hand?
Replies: 10
Views: 37

Re: Can someone give me a helping hand?

Ah, *sigh*
Finally some one who really understands what's going trough me often when editing Carma2.
Stupid game ...

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http://www.savage-elve.net

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by Savage-Elve
Sat Jul 13, 2002 7:52 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: some questions on how to get smashing windows/textures to actually work and more..
Replies: 20
Views: 45

Re: some questions on how to get smashing windows/textures to actually work and more..

Run out of memory ??<br/>Usually I get messages like cant find.. and then it's easy to fix.<br/>Check things very clear, copy a whole section from another car and change the names and check nrs. like the nrs of entries.<br/>btw. the car looks a bit like an old Peugeot <img class="smilies" src="...
by Savage-Elve
Sat Jul 13, 2002 5:37 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: some questions on how to get smashing windows/textures to actually work and more..
Replies: 20
Views: 45

Re: some questions on how to get smashing windows/textures to actually work and more..

Run the game in software mode and you will get error messages

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http://savage-elve.dk3.com/

:)(: :)(: :)(: :)(: :)(: :)(: :)(:
by Savage-Elve
Wed Jul 10, 2002 2:06 pm
Forum: General Carmageddon and Rant Forum
Topic: Car of the month
Replies: 39
Views: 130

Re: Car of the month

Btw. I make cars for a P2, just because I have one myself and I'm sure a lot of people have a slower computer and appreciate that.<br/><br/>--------------------<br/><br/><A HREF="http://home.hetnet.nl/~savage_elve/index.html">http://savage-elve.dk3.com/</A><br/><br/>:)(: :)(: :)(: :)(: :)(: :)(...
by Savage-Elve
Wed Jul 10, 2002 2:03 pm
Forum: General Carmageddon and Rant Forum
Topic: Car of the month
Replies: 39
Views: 130

Re: Car of the month

This game was so very succesful and still is, because of it's idea's and concepts, not the graphic quality in the first place. If you have a bad and boring game idea and want to make it, you can't make it nice and funny by making perfect graphics. It will be still boring then.<br/>The...
by Savage-Elve
Wed Jul 10, 2002 1:27 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: New car.....well kind of
Replies: 13
Views: 25

Re: New car.....well kind of

Cool !!
But you should put wheeltrucks under it,instead of wheels. Now it'slooking a bit like a home trailer

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http://www.savage-elve.net

:)(: :)(: :)(: :)(: :)(: :)(: :)(:
by Savage-Elve
Wed Jul 10, 2002 1:23 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Water / special volume boxes
Replies: 19
Views: 37

Re: Water / special volume boxes

That's the cable the magnet hangs on. ?

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http://www.savage-elve.net

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by Savage-Elve
Tue Jul 09, 2002 12:34 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Joint data
Replies: 32
Views: 56

Re: Joint data

That was c1
Wouldn't it be nice to have a trailer poowerup?

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http://savage-elve.dk3.com/

:)(: :)(: :)(: :)(: :)(: :)(: :)(:
by Savage-Elve
Mon Jul 08, 2002 4:04 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Joint data
Replies: 32
Views: 56

Re: Joint data

Replace the Tail thing model with a trailer, you well get a trailer as powerup<br/>(In the settings.txt you can definethe number of chains)<br/><br/>--------------------<br/><br/><A HREF="http://home.hetnet.nl/~savage_elve/index.html">http://savage-elve.dk3.com/</A><br/><br/>:)(: :)(: :)(: :)(: :)(:...
by Savage-Elve
Sun Jul 07, 2002 9:01 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: need carED help
Replies: 1
Views: 984

Re: need carED help

There's some very basic Dutch information on my site.

A translation for the main Carma page and one for the Carbuilding Common errors.

But there's no Dutch translation for the Cared tutorial.

[ July 07, 2002: Message edited by: Savage-Elve ]
by Savage-Elve
Sun Jul 07, 2002 2:16 pm
Forum: General Carmageddon and Rant Forum
Topic: A nice birthday and a sad birthday...
Replies: 4
Views: 17

Re: A nice birthday and a sad birthday...

Amazing modelling

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http://savage-elve.dk3.com/

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by Savage-Elve
Sun Jul 07, 2002 2:02 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Water / special volume boxes
Replies: 19
Views: 37

Re: Water / special volume boxes

<BLOCKQUOTE><FONT size="1" face="Verdana, Helvetica, sans-serif">quote:</FONT><HR>Originally posted by C2 Scientist:<br/><B>Maybe it's that bumpiness, which prevents the speeding. But what is the Schwarzwald track?</B><HR></BLOCKQUOTE><br/>You don't know about the Schwarzwaldtrack.<br/>Do ...
by Savage-Elve
Fri Jul 05, 2002 12:35 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Water / special volume boxes
Replies: 19
Views: 37

Re: Water / special volume boxes

There's no sense to add x and z values to a y-offset, right or not? Carma logic?<br/>About that friction and bumpiness, the low field in the Schwarzwald track is like that, and the car is just slowing down and bumping. Can't get speed over there until you're on the sandroad.<br/><br/>...
by Savage-Elve
Thu Jul 04, 2002 9:06 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Plaything 2 Broblem
Replies: 15
Views: 3560

Re: Plaything 2 Broblem

I think you have some older card, so you can try Econo's suggestion.

I also think you're playing Carma in software mode, with 256 colors, like in Carma1 or not?
by Savage-Elve
Thu Jul 04, 2002 5:29 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: carma2 freezes and internet play
Replies: 15
Views: 3781

Re: carma2 freezes and internet play

I had that CD crack installed but the game still skipped, until I removed the Carma CD from the drive. And don't put in a CD with music, once had Carma with Hexen background.
by Savage-Elve
Thu Jul 04, 2002 5:18 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Plaything 2 Broblem
Replies: 15
Views: 3560

Re: Plaything 2 Broblem

Sorry, what kind of graphics card do you have.

D3D(Direct3D) is part of DirectX and a way graphic cards render the game, (there's also 3DFX).

[ July 04, 2002: Message edited by: Savage-Elve ]
by Savage-Elve
Thu Jul 04, 2002 5:14 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Plaything 2 Broblem
Replies: 15
Views: 3560

Re: Plaything 2 Broblem

The broblem is i have no Video card what then?
How do you know about those errormessages then?
by Savage-Elve
Thu Jul 04, 2002 4:49 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Hey everybody...
Replies: 6
Views: 17

Re: Hey everybody...

Mmmh,FIST; <br/>LJ, Never heard of it, but I think it has to do with the pixies and the TGA's<br/>PSP doesn't convert these TGA's well and Cared sometimes can't unpack all the files in the pixies..<br/><br/>--------------------<br/><br/><A HREF="http://www.savage-elve.net">http:/...
by Savage-Elve
Thu Jul 04, 2002 3:06 pm
Forum: Ruin Nation
Topic: Preview...
Replies: 21
Views: 1097

Re: Preview...

That red parts look like they're with the chromy effect

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http://www.savage-elve.net

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by Savage-Elve
Thu Jul 04, 2002 1:37 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Joint data
Replies: 32
Views: 56

Re: Joint data

Btw, this is my try on that sub-art thingy. Couldn't get it to work, but didn't try enough yet.<br/>DATSUN_TRAILER.ACT is just a car named like that build seperately with Cared.<br/><br/>// Sub member: Root part<br/>normal // Type<br/>none // Identifier<br/>MYDAF1.ACT // Actor<br/>// Sub m...
by Savage-Elve
Thu Jul 04, 2002 1:35 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Joint data
Replies: 32
Views: 56

Re: Joint data

I think joint data refers to the (probable never implemented) sub-parts.

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http://savage-elve.dk3.com/

:)(: :)(: :)(: :)(: :)(: :)(: :)(:
by Savage-Elve
Wed Jul 03, 2002 8:33 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: carma2 freezes and internet play
Replies: 15
Views: 3781

Re: carma2 freezes and internet play

for the skips you need to swich off the music in the options menu
by Savage-Elve
Wed Jul 03, 2002 6:40 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Plaything 2 Broblem
Replies: 15
Views: 3560

Re: Plaything 2 Broblem

Well, that means you have to set your desktop to a 16 bits color mode, quit simple.

Seems to be an NT problem.