Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 26 matches
- Sat Sep 17, 2011 10:17 am
- Forum: Carmageddon: Max Damage
- Topic: Blog: Designer's Digest
- Replies: 53
- Views: 146
Blog: Designer's Digest
<blockquote><div><cite>MickiMatsu wrote:</cite>I liked pedestrian kill combos, but why limit it to a certain number..? Let's rack up those combos, and get some crazy numbers...<br> And maybe combine bonuses..? I mean is it style bonus, or is it piledriver bonus if you hit them up against a wall with...
- Mon Jul 11, 2011 3:42 pm
- Forum: Carmageddon: Max Damage
- Topic: What about a Map and Track Editor?
- Replies: 13
- Views: 43
What about a Map and Track Editor?
<blockquote><div><cite>Caddy Fat Cat wrote:</cite>I love this idea, if it doesn't detract from refinement and polish of the core game. If they have to devote months of extra development or personnel resources to an editor feature at the expense of the core game, I'd rather just have an awesome core ...
- Tue Jun 28, 2011 9:47 am
- Forum: Carmageddon: Max Damage
- Topic: Request for some classic levels from carmageddon 1 & 2
- Replies: 24
- Views: 59
Request for some classic levels from carmageddon 1 & 2
I absolutely love the track from the Carmageddon demo.
Also, "Totally Twisted" must be in the new Carma!
Also, "Totally Twisted" must be in the new Carma!
- Fri Jun 10, 2011 9:13 pm
- Forum: Carmageddon: Max Damage
- Topic: Blog Discussion
- Replies: 72
- Views: 742
Blog Discussion
Very nice sketches, both the official and the fan-made ;)
Keep the blog posts coming!
I'd love to read some trivia behind the development of the original Carmageddon.
Keep the blog posts coming!
I'd love to read some trivia behind the development of the original Carmageddon.
- Sat Jun 04, 2011 9:43 pm
- Forum: Carmageddon: Max Damage
- Topic: Player's camera view, man
- Replies: 9
- Views: 30
Player's camera view, man
Cameras in Carma1 & 2 were just fine.
A nice addition could be the Q and E keys to look 90° left & right.
A nice addition could be the Q and E keys to look 90° left & right.
- Sat Jun 04, 2011 8:48 am
- Forum: Carmageddon: Max Damage
- Topic: Stainless - what we really want, ignore all other requests
- Replies: 73
- Views: 337
Stainless - what we really want, ignore all other requests
Well said, Donatello.
I also dislike weapons in driving games.
I also dislike weapons in driving games.
- Fri Jun 03, 2011 8:29 pm
- Forum: Carmageddon: Max Damage
- Topic: I've just finished Carmageddon 2 again and here are my thoughts
- Replies: 43
- Views: 113
I've just finished Carmageddon 2 again and here are my thoughts
<blockquote><div><cite>fiedore wrote:</cite>And there we come to another thing: car handling and world physics. OK, I know it's kind of a carmageddon's trademark, but hell, racing is simply annoying, car accelerates at crazy pace and has really weak brakes. Also, even if you manage to deccelarate, i...
- Thu Jun 02, 2011 8:38 pm
- Forum: Carmageddon: Max Damage
- Topic: Returners or Burners
- Replies: 24
- Views: 66
Returners or Burners
<blockquote><div><cite>Belgianbonzai wrote:</cite>And the huge cars were indeed not too much fun to race. Neither was that plane. But they did add comic value to the game of course.</div></blockquote>I agree, I have saved quite a lot of action replays with extremely exhilarating crashes against the ...
- Thu Jun 02, 2011 8:30 pm
- Forum: Carmageddon: Max Damage
- Topic: Multiplayer: Fox 'n Hound, one of the best
- Replies: 2
- Views: 16
Multiplayer: Fox 'n Hound, one of the best
My buddies and I always play Sudden Death - that's a blast! Tons of fun, especially when we're all grouped together rushing for the next checkpoint and we do the nastiest things to avoid being in the last place.
Cursing and swearing ensues :)
Cursing and swearing ensues :)
- Thu Jun 02, 2011 8:25 pm
- Forum: Carmageddon: Max Damage
- Topic: Just a BIG Thanks!
- Replies: 7
- Views: 31
Just a BIG Thanks!
+1
I totally forgot about all the other upcoming games I was waiting for.
Now there's only the new Carma.
Thanks!
I totally forgot about all the other upcoming games I was waiting for.
Now there's only the new Carma.
Thanks!
- Thu Jun 02, 2011 8:17 pm
- Forum: Carmageddon: Max Damage
- Topic: To everyone talking about graphics and the like
- Replies: 8
- Views: 47
To everyone talking about graphics and the like
<blockquote><div><cite>TheCoach wrote:</cite>Here's a video that prettymuch explains to the letter why some games like Carmageddon 1 for example are as good and as imersive as they are.</div></blockquote>Really useful video, thanks!<br> Finally I can express myself properly when talking about the di...
- Thu Jun 02, 2011 7:38 pm
- Forum: Carmageddon: Max Damage
- Topic: The Development of the new game
- Replies: 237
- Views: 929
The Development of the new game
This is great news, especially in regards to physics!
I don't care too much about the release date, as long as the game will rock.
I've waited many years, I can wait some more as I won't be needing any other games from that moment.
I don't care too much about the release date, as long as the game will rock.
I've waited many years, I can wait some more as I won't be needing any other games from that moment.
- Thu Jun 02, 2011 10:06 am
- Forum: Carmageddon: Max Damage
- Topic: Please don't forget LAN support!
- Replies: 47
- Views: 107
Please don't forget LAN support!
Proper extensive LANParty-friendly gameplay is mandatory!
I'll buy at least 6 copies of the game and gift it to my buddies!
I'll buy at least 6 copies of the game and gift it to my buddies!
- Thu Jun 02, 2011 10:02 am
- Forum: Carmageddon: Max Damage
- Topic: We need the best Car Damage Model for Reincarnation in the Game History!
- Replies: 20
- Views: 76
We need the best Car Damage Model for Reincarnation in the Game History!
<blockquote><div><cite>Peter1989 wrote:</cite>Carmageddon 1 cars have better model, skin than 2. The physics is awesome in 2, but the cars are not enought brutal. I want cars with spikes, blades, armor, hooks, grids, and other things in the new episode.</div></blockquote>Same here.<br> C2-like physi...
- Thu Jun 02, 2011 9:55 am
- Forum: Carmageddon: Max Damage
- Topic: Platforms
- Replies: 9
- Views: 47
Platforms
I totally agree.blackholepcs wrote:I have to agree that creating a PC version FIRST AND FOREMOST is of CRUCIAL IMPORTANCE here. Port it to PS3 and 360 FROM THE PC, NOT THE OTHER WAY AROUND!!!!!
- Thu Jun 02, 2011 9:54 am
- Forum: Carmageddon: Max Damage
- Topic: Linux version
- Replies: 36
- Views: 147
Linux version
I agree with OP.
- Thu Jun 02, 2011 9:51 am
- Forum: Carmageddon: Max Damage
- Topic: Stainless have gone too far this time
- Replies: 86
- Views: 512
Stainless have gone too far this time
I would be OK with everything, but maybe not with an excess of meaningless gore/splatter if it's too detailed. But if it has a meaning in terms of gameplay (like the Cat'n'Mouse bonus in Carma2 for torturing a ped) then go for it.<br/><br/>But, quoting Batwick, the most important thing is the fun fa...
- Thu Jun 02, 2011 9:37 am
- Forum: Carmageddon: Max Damage
- Topic: Returners or Burners
- Replies: 24
- Views: 66
Returners or Burners
I agree with most of what has been said so far.<br/><br/><span style="text-decoration:underline">Returners:</span><br/><br/><ul class="bb-list" style="list-style-type:circle;"><li>Crazy tracks like Totally Twisted, Nuclear Wasted, Magnachem Mayhem etc. Driving on building rooftops and all those outr...
- Tue Apr 16, 2002 6:38 am
- Forum: Carmageddon and The Splat Pack
- Topic: Carma1 - how can I change default gravity?
- Replies: 7
- Views: 27
Re: Carma1 - how can I change default gravity?
Ravage, are you talking about GENERAL.TXT? I tried raising the gravity value from the default 0.2 even to 6, but nothing changed <img class="smilies" src="images/smilies/veryoldones/confused.gif"/><br/>Is there something else I have to tweak? The "viscosity" setting, for example, what does refer to?...
- Mon Apr 15, 2002 2:27 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carma1 - how can I change default gravity?
- Replies: 7
- Views: 27
Re: Carma1 - how can I change default gravity?
Uhm, well, I think that cheats won't alter anything permanently... they should simply give you bonuses and such, right?<br/>What I need is to edit <I>permanently</I> some game settings, and that is usually done by editing TXT files.<br/>I already have done that, tweaking some cars' charact...
- Sun Apr 14, 2002 12:22 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carma1 - how can I change default gravity?
- Replies: 7
- Views: 27
Carma1 - how can I change default gravity?
Hello!<br/>I was wondering if it's possible to change the default gravity in Carmageddon. I'd like to try some different settings, to get a little more "grip" for the cars. <img class="smilies" src="images/smilies/veryoldones/wink.gif"/><br/><br/>I saw a "gravity" setting in GENERAL.TXT, b...
- Tue Jan 01, 2002 5:05 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carmageddon 2 multiplayer
- Replies: 5
- Views: 3213
Re: Carmageddon 2 multiplayer
Neither Carma1 nor Carma2 allow AI cars in multiplayer games. Carma2 in addition has no peds, and this is one reason (among others) why I play Carma1 at my lanparties...
Unfortunately I don't think there's a way to add peds/AI cars.
Unfortunately I don't think there's a way to add peds/AI cars.
- Fri Dec 28, 2001 8:27 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carmageddon 2 multiplayer
- Replies: 5
- Views: 3213
Re: Carmageddon 2 multiplayer
OK, I managed to add/eliminate cars either working on RACES.TXT (it's pretty much the same as carma1, as Bandit said ) or using Carstockalypse by eliminating directly the unwanted cars. RACES.TXT, though, is different from Carma1 because of missions... I used to "comment out" races to take...
- Thu Dec 27, 2001 2:56 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carmageddon 2 multiplayer
- Replies: 5
- Views: 3213
Carmageddon 2 multiplayer
Hola!
I was wondering if it's possible to "filter" out tracks and cars from multiplayer games. I've done it in Carma1 editing OPPONENT.TXT and RACES.TXT, but I never played a lot with Carma2, so I don't know if it can be done.
Thanks alot!
I was wondering if it's possible to "filter" out tracks and cars from multiplayer games. I've done it in Carma1 editing OPPONENT.TXT and RACES.TXT, but I never played a lot with Carma2, so I don't know if it can be done.
Thanks alot!
- Tue Feb 20, 2001 11:21 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: TDR2000 - Multiplayer question
- Replies: 6
- Views: 2762
Re: TDR2000 - Multiplayer question
<r>Mmmm this is bad news! <E>:sad:</E> I think it will cut some fun because how many APO powerups can you find in a track? 3, maybe 4? Or there are many more scattered around the track than single player game, and i'm not aware of that?<br/> <br/> So the loads of cash you collect in a multiplayer ra...
- Mon Feb 19, 2001 7:45 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: TDR2000 - Multiplayer question
- Replies: 6
- Views: 2762
TDR2000 - Multiplayer question
<r>Hi there!<br/> <br/> I read FAQs and the fine manual but I'm still wondering: how can I buy A/P/O upgrades on the fly during a multiplayer game, like all we did in Carma1 for instance? In the controls config I can't find anything regarding keys used for buying upgrades.<br/> <br/> Another questio...