Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 26 matches

by TuZhao
Sat Sep 17, 2011 10:17 am
Forum: Carmageddon: Max Damage
Topic: Blog: Designer's Digest
Replies: 53
Views: 146

Blog: Designer's Digest

<blockquote><div><cite>MickiMatsu wrote:</cite>I liked pedestrian kill combos, but why limit it to a certain number..? Let's rack up those combos, and get some crazy numbers...<br> And maybe combine bonuses..? I mean is it style bonus, or is it piledriver bonus if you hit them up against a wall with...
by TuZhao
Mon Jul 11, 2011 3:42 pm
Forum: Carmageddon: Max Damage
Topic: What about a Map and Track Editor?
Replies: 13
Views: 42

What about a Map and Track Editor?

<blockquote><div><cite>Caddy Fat Cat wrote:</cite>I love this idea, if it doesn't detract from refinement and polish of the core game. If they have to devote months of extra development or personnel resources to an editor feature at the expense of the core game, I'd rather just have an awesome core ...
by TuZhao
Tue Jun 28, 2011 9:47 am
Forum: Carmageddon: Max Damage
Topic: Request for some classic levels from carmageddon 1 & 2
Replies: 24
Views: 59

Request for some classic levels from carmageddon 1 & 2

I absolutely love the track from the Carmageddon demo.

Also, "Totally Twisted" must be in the new Carma!
by TuZhao
Fri Jun 10, 2011 9:13 pm
Forum: Carmageddon: Max Damage
Topic: Blog Discussion
Replies: 72
Views: 742

Blog Discussion

Very nice sketches, both the official and the fan-made ;)

Keep the blog posts coming!

I'd love to read some trivia behind the development of the original Carmageddon.
by TuZhao
Sat Jun 04, 2011 9:43 pm
Forum: Carmageddon: Max Damage
Topic: Player's camera view, man
Replies: 9
Views: 30

Player's camera view, man

Cameras in Carma1 & 2 were just fine.

A nice addition could be the Q and E keys to look 90° left & right.
by TuZhao
Sat Jun 04, 2011 8:48 am
Forum: Carmageddon: Max Damage
Topic: Stainless - what we really want, ignore all other requests
Replies: 73
Views: 336

Stainless - what we really want, ignore all other requests

Well said, Donatello.

I also dislike weapons in driving games.
by TuZhao
Fri Jun 03, 2011 8:29 pm
Forum: Carmageddon: Max Damage
Topic: I've just finished Carmageddon 2 again and here are my thoughts
Replies: 43
Views: 113

I've just finished Carmageddon 2 again and here are my thoughts

<blockquote><div><cite>fiedore wrote:</cite>And there we come to another thing: car handling and world physics. OK, I know it's kind of a carmageddon's trademark, but hell, racing is simply annoying, car accelerates at crazy pace and has really weak brakes. Also, even if you manage to deccelarate, i...
by TuZhao
Thu Jun 02, 2011 8:38 pm
Forum: Carmageddon: Max Damage
Topic: Returners or Burners
Replies: 24
Views: 66

Returners or Burners

<blockquote><div><cite>Belgianbonzai wrote:</cite>And the huge cars were indeed not too much fun to race. Neither was that plane. But they did add comic value to the game of course.</div></blockquote>I agree, I have saved quite a lot of action replays with extremely exhilarating crashes against the ...
by TuZhao
Thu Jun 02, 2011 8:30 pm
Forum: Carmageddon: Max Damage
Topic: Multiplayer: Fox 'n Hound, one of the best
Replies: 2
Views: 16

Multiplayer: Fox 'n Hound, one of the best

My buddies and I always play Sudden Death - that's a blast! Tons of fun, especially when we're all grouped together rushing for the next checkpoint and we do the nastiest things to avoid being in the last place.

Cursing and swearing ensues :)
by TuZhao
Thu Jun 02, 2011 8:25 pm
Forum: Carmageddon: Max Damage
Topic: Just a BIG Thanks!
Replies: 7
Views: 31

Just a BIG Thanks!

+1

I totally forgot about all the other upcoming games I was waiting for.

Now there's only the new Carma.

Thanks!
by TuZhao
Thu Jun 02, 2011 8:17 pm
Forum: Carmageddon: Max Damage
Topic: To everyone talking about graphics and the like
Replies: 8
Views: 47

To everyone talking about graphics and the like

<blockquote><div><cite>TheCoach wrote:</cite>Here's a video that prettymuch explains to the letter why some games like Carmageddon 1 for example are as good and as imersive as they are.</div></blockquote>Really useful video, thanks!<br> Finally I can express myself properly when talking about the di...
by TuZhao
Thu Jun 02, 2011 7:38 pm
Forum: Carmageddon: Max Damage
Topic: The Development of the new game
Replies: 237
Views: 929

The Development of the new game

This is great news, especially in regards to physics!

I don't care too much about the release date, as long as the game will rock.

I've waited many years, I can wait some more as I won't be needing any other games from that moment.
by TuZhao
Thu Jun 02, 2011 10:06 am
Forum: Carmageddon: Max Damage
Topic: Please don't forget LAN support!
Replies: 47
Views: 107

Please don't forget LAN support!

Proper extensive LANParty-friendly gameplay is mandatory!

I'll buy at least 6 copies of the game and gift it to my buddies!
by TuZhao
Thu Jun 02, 2011 10:02 am
Forum: Carmageddon: Max Damage
Topic: We need the best Car Damage Model for Reincarnation in the Game History!
Replies: 20
Views: 76

We need the best Car Damage Model for Reincarnation in the Game History!

<blockquote><div><cite>Peter1989 wrote:</cite>Carmageddon 1 cars have better model, skin than 2. The physics is awesome in 2, but the cars are not enought brutal. I want cars with spikes, blades, armor, hooks, grids, and other things in the new episode.</div></blockquote>Same here.<br> C2-like physi...
by TuZhao
Thu Jun 02, 2011 9:55 am
Forum: Carmageddon: Max Damage
Topic: Platforms
Replies: 9
Views: 47

Platforms

blackholepcs wrote:I have to agree that creating a PC version FIRST AND FOREMOST is of CRUCIAL IMPORTANCE here. Port it to PS3 and 360 FROM THE PC, NOT THE OTHER WAY AROUND!!!!!
I totally agree.
by TuZhao
Thu Jun 02, 2011 9:54 am
Forum: Carmageddon: Max Damage
Topic: Linux version
Replies: 36
Views: 147

Linux version

I agree with OP.
by TuZhao
Thu Jun 02, 2011 9:51 am
Forum: Carmageddon: Max Damage
Topic: Stainless have gone too far this time
Replies: 86
Views: 512

Stainless have gone too far this time

I would be OK with everything, but maybe not with an excess of meaningless gore/splatter if it's too detailed. But if it has a meaning in terms of gameplay (like the Cat'n'Mouse bonus in Carma2 for torturing a ped) then go for it.<br/><br/>But, quoting Batwick, the most important thing is the fun fa...
by TuZhao
Thu Jun 02, 2011 9:37 am
Forum: Carmageddon: Max Damage
Topic: Returners or Burners
Replies: 24
Views: 66

Returners or Burners

I agree with most of what has been said so far.<br/><br/><span style="text-decoration:underline">Returners:</span><br/><br/><ul class="bb-list" style="list-style-type:circle;"><li>Crazy tracks like Totally Twisted, Nuclear Wasted, Magnachem Mayhem etc. Driving on building rooftops and all those outr...
by TuZhao
Tue Apr 16, 2002 6:38 am
Forum: Carmageddon and The Splat Pack
Topic: Carma1 - how can I change default gravity?
Replies: 7
Views: 27

Re: Carma1 - how can I change default gravity?

Ravage, are you talking about GENERAL.TXT? I tried raising the gravity value from the default 0.2 even to 6, but nothing changed <img class="smilies" src="images/smilies/veryoldones/confused.gif"/><br/>Is there something else I have to tweak? The "viscosity" setting, for example, what does refer to?...
by TuZhao
Mon Apr 15, 2002 2:27 pm
Forum: Carmageddon and The Splat Pack
Topic: Carma1 - how can I change default gravity?
Replies: 7
Views: 27

Re: Carma1 - how can I change default gravity?

Uhm, well, I think that cheats won't alter anything permanently... they should simply give you bonuses and such, right?<br/>What I need is to edit <I>permanently</I> some game settings, and that is usually done by editing TXT files.<br/>I already have done that, tweaking some cars' charact...
by TuZhao
Sun Apr 14, 2002 12:22 pm
Forum: Carmageddon and The Splat Pack
Topic: Carma1 - how can I change default gravity?
Replies: 7
Views: 27

Carma1 - how can I change default gravity?

Hello!<br/>I was wondering if it's possible to change the default gravity in Carmageddon. I'd like to try some different settings, to get a little more "grip" for the cars. <img class="smilies" src="images/smilies/veryoldones/wink.gif"/><br/><br/>I saw a "gravity" setting in GENERAL.TXT, b...
by TuZhao
Tue Jan 01, 2002 5:05 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 multiplayer
Replies: 5
Views: 3212

Re: Carmageddon 2 multiplayer

Neither Carma1 nor Carma2 allow AI cars in multiplayer games. Carma2 in addition has no peds, and this is one reason (among others) why I play Carma1 at my lanparties...

Unfortunately I don't think there's a way to add peds/AI cars.
by TuZhao
Fri Dec 28, 2001 8:27 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 multiplayer
Replies: 5
Views: 3212

Re: Carmageddon 2 multiplayer

OK, I managed to add/eliminate cars either working on RACES.TXT (it's pretty much the same as carma1, as Bandit said ) or using Carstockalypse by eliminating directly the unwanted cars. RACES.TXT, though, is different from Carma1 because of missions... I used to "comment out" races to take...
by TuZhao
Thu Dec 27, 2001 2:56 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 multiplayer
Replies: 5
Views: 3212

Carmageddon 2 multiplayer

Hola!

I was wondering if it's possible to "filter" out tracks and cars from multiplayer games. I've done it in Carma1 editing OPPONENT.TXT and RACES.TXT, but I never played a lot with Carma2, so I don't know if it can be done.

Thanks alot!
by TuZhao
Tue Feb 20, 2001 11:21 am
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: TDR2000 - Multiplayer question
Replies: 6
Views: 2762

Re: TDR2000 - Multiplayer question

<r>Mmmm this is bad news! <E>:sad:</E> I think it will cut some fun because how many APO powerups can you find in a track? 3, maybe 4? Or there are many more scattered around the track than single player game, and i'm not aware of that?<br/> <br/> So the loads of cash you collect in a multiplayer ra...
by TuZhao
Mon Feb 19, 2001 7:45 pm
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: TDR2000 - Multiplayer question
Replies: 6
Views: 2762

TDR2000 - Multiplayer question

<r>Hi there!<br/> <br/> I read FAQs and the fine manual but I'm still wondering: how can I buy A/P/O upgrades on the fly during a multiplayer game, like all we did in Carma1 for instance? In the controls config I can't find anything regarding keys used for buying upgrades.<br/> <br/> Another questio...