Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 21 matches

by Citywalker
Thu Sep 08, 2011 5:21 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Maxy's First
Replies: 2
Views: 2689

Maxys First

Ahhh... Wow. Just...wow. And -- how?!
by Citywalker
Sat Jul 09, 2011 4:57 am
Forum: General Carmageddon and Rant Forum
Topic: inb4 Dinosaur
Replies: 4
Views: 2153

inb4 Dinosaur

That you are making cars faster than anyone else :)
by Citywalker
Mon May 09, 2011 1:12 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: [HG] My Garage
Replies: 91
Views: 22613

[HG] My Garage

Now that dead Lara is a good touch! :)
by Citywalker
Thu Mar 31, 2011 8:07 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Final steps when making a C2 car
Replies: 8
Views: 7832

Final steps when making a C2 car

Halo, it affects the in-game texts, for example: "Opponent status: pissing her pants" (not *his* pants).
(or whatever texts there really are, I don't remember precisely)
by Citywalker
Thu Mar 31, 2011 7:58 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Hotroom 2011 [w.i.p.]
Replies: 17
Views: 10506

Hotroom 2011 [w.i.p.]

Once this gets done to perfection, I'll definitely be pestering Halogaland to convert it to Re-Volt :) This is good stuff! (However long it will take, the end result will be worth it.)

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CW
by Citywalker
Sun Mar 27, 2011 2:29 am
Forum: General Carmageddon and Rant Forum
Topic: Continuing the legacy of Carmageddon
Replies: 4
Views: 2006

Continuing the legacy of Carmageddon

<t>So the only thing left is to tweak the original source code for Carma. Certain people are doing it with Re-Volt (as that game and its code is basically abandoned by its creators, besides they're using a self-ported XBox version), and the resuts are good. But I don't know if the source for any of ...
by Citywalker
Tue Mar 15, 2011 4:51 pm
Forum: General Carmageddon and Rant Forum
Topic: Continuing the legacy of Carmageddon
Replies: 4
Views: 2006

Continuing the legacy of Carmageddon

<t>I’ve been thinking™. I know that c2 was edited to remove the missions from the game, so that it would play the classic way of c1. Would it be possible to edit c3 to be more like c1? This would yield a long-lost heir to the c dynasty, I think. But you, guys, are more experienced in c3 than I am. W...
by Citywalker
Sat Feb 26, 2011 3:35 am
Forum: General Carmageddon and Rant Forum
Topic: News from the bleak community
Replies: 3
Views: 1921

News from the bleak community

Looking at those images, the word "petrolpunk" comes to mind :)
by Citywalker
Wed Jan 19, 2011 4:51 am
Forum: General Carmageddon and Rant Forum
Topic: GTA 4 Carmageddon videos
Replies: 5
Views: 2313

GTA 4 Carmageddon videos

Oh gosh... it’s like a disaster movie :)

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CW
by Citywalker
Sat Dec 25, 2010 3:04 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Help! Jumping opponent
Replies: 6
Views: 2761

Help! Jumping opponent

It's way more realistic than a reposition button :P Actually, _most_ of Carmageddon is a wacky type of realism. Wacky, but not "magic" (some powerups and on-the-go repairs excluded).

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CW
by Citywalker
Fri Dec 24, 2010 3:43 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Help! Jumping opponent
Replies: 6
Views: 2761

Help! Jumping opponent

<t>There was some big frontloader thingy someone made, and its door action was to lower the front scoop with some force. The whole vehicle shaked from that. Maybe with more force it could be tweaked to jump / flip? I know I have been using the regular Carma2 cars' bonnet opening as a way to flip mys...
by Citywalker
Wed Dec 01, 2010 12:36 pm
Forum: General Carmageddon and Rant Forum
Topic: Some fun dragsters
Replies: 1
Views: 1053

Some fun dragsters

You know, some of the vehicles in the Re-Volt Carmageddon Conversion Packs actually pull a wheelie in certain conditions (hint: flip the car over an obstacle, hold the throttle until max, let the car flip back onto wheels :))
by Citywalker
Mon Nov 29, 2010 3:21 am
Forum: General Carmageddon and Rant Forum
Topic: Revolt Carmageddon project
Replies: 23
Views: 9199

Revolt Carmageddon project

<r>Okay, thanks to Toshiba, the Splat Pack (and Hawk II alone as well) are proper and updated at RVZT. <br/> <br/> <URL url="http://rvzt.zackattackgames.com/main/comments.php?carname=Carmageddon+Splat+Pack+Total+Conversion"><s>[url]</s><LINK_TEXT text="http://rvzt.zackattackgames.com/main/co ... Con...
by Citywalker
Tue Nov 23, 2010 5:15 pm
Forum: General Carmageddon and Rant Forum
Topic: Revolt Carmageddon project
Replies: 23
Views: 9199

Revolt Carmageddon project

<t>> Tell me what textures you guys want and I'll extract them.<br/> <br/> Okay, Toshiba, if you can properly extract the textures of Hawk II and Annihilator II, then I guess we could correct the Hawk II and actually do the Annihilator II and update the SP Conversion Pack. (The Annihilator II was no...
by Citywalker
Tue Nov 16, 2010 3:02 am
Forum: General Carmageddon and Rant Forum
Topic: Revolt Carmageddon project
Replies: 23
Views: 9199

Revolt Carmageddon project

<r>Part SP is out, too.<br/> <URL url="http://rvzt.zackattackgames.com/main/comments.php?carname=Carmageddon+Splat+Pack+Total+Conversion"><s>[url]</s><LINK_TEXT text="http://rvzt.zackattackgames.com/main/co ... Conversion">http://rvzt.zackattackgames.com/main/comments.php?carname=Carmageddon+Splat+P...
by Citywalker
Tue Nov 09, 2010 5:36 am
Forum: General Carmageddon and Rant Forum
Topic: Revolt Carmageddon project
Replies: 23
Views: 9199

Revolt Carmageddon project

<r>Okay, part 1 of the project is done and available at: <br/> <URL url="http://rvzt.zackattackgames.com/main/comments.php?carname=Carmageddon+1+Total+Conversion"><s>[url]</s><LINK_TEXT text="http://rvzt.zackattackgames.com/main/co ... Conversion">http://rvzt.zackattackgames.com/main/comments.php?ca...
by Citywalker
Tue Nov 09, 2010 3:11 am
Forum: General Carmageddon and Rant Forum
Topic: Blood Drive intro trailer
Replies: 10
Views: 3572

Blood Drive intro trailer

<r>Also see this:<br/> <URL url="http://www.youtube.com/watch?v=YNmOFn4q6yM"><s>[url]</s>http://www.youtube.com/watch?v=YNmOFn4q6yM<e>[/url]</e></URL><br/> And you’ll see that there’s a problem with the gameplay of this game. Namely that there’s more zombie gore than driving physics. The car in that...
by Citywalker
Sun Nov 07, 2010 2:51 pm
Forum: General Carmageddon and Rant Forum
Topic: Retro City Rampage
Replies: 2
Views: 1378

Retro City Rampage

Gee williker, that's a lot of cameos! :) Certain generation will probably be laughing too hard to play...
by Citywalker
Thu Sep 02, 2010 2:25 am
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: Getting TDR cars out of TDR
Replies: 2
Views: 3695

Getting TDR cars out of TDR

As far as I understand, for the TDR2000, SCi made cars in 3DS Max and then converted them. And of course they never thought of making the reverse... Has someone found a way to get the TDR2000 cars back into 3ds models? There are people wanting to convert them to other games, but how to do it?
by Citywalker
Mon Aug 01, 2005 9:41 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: C2, addon cars: a weird error...
Replies: 3
Views: 1677

Re: C2, addon cars: a weird error...

<t>Heh, as far as I know there is no such thing as too many cars in C2. The only thing affected by the number of cars is the car re-selecting problem.<br/> <br/> And yes, I have tried decreasing the number of cars, and it does not help.<br/> <br/> You mean, testing as in driving around for an unspec...
by Citywalker
Mon Aug 01, 2005 7:40 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: C2, addon cars: a weird error...
Replies: 3
Views: 1677

C2, addon cars: a weird error...

<t>Heya!<br/> <br/> I recently installed some addon cars, and now C2 bombs to desktop quite often (naturally...). Fortunately, I found a morsel of information here, about the software mode giving actual error messages (gasp!! Wow!!). _Un_fortunately, however, I haven't found a single reference in al...