Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 2 matches
- Fri Feb 25, 2005 3:45 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Speed mods in TDR?
- Replies: 4
- Views: 2742
Re: Speed mods in TDR?
<r>Yeah, I pretty much figured i'd have to get the us ver. If theres a variable in any of the editable files that lets me plug in 0.62 as a multiplier for kph to mph, it must not be available without tryin to hack into the exe. <E>:sad:</E> As far as Q#2 I got a little headway with the ATTRIBUTES_* ...
- Wed Feb 23, 2005 3:12 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Speed mods in TDR?
- Replies: 4
- Views: 2742
Speed mods in TDR?
<t>Hello everyone. I'm new here and have read alot of helpful info posted by alotof talented ppl on this board. I've been a Carma fan since the very first game, and been tweakin a couple cars in TDR2000 lately (*.func, gear ratios.) I even made some simple skins for the Mighty Muff (I like trucks!) ...