Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 153 matches
- Sun Feb 25, 2024 7:54 pm
- Forum: Carmageddon: Max Damage
- Topic: STShotgun's C:MD Overhaul v1.2 [17/04/2024]
- Replies: 255
- Views: 76094
Re: STShotgun's C:MD Overhaul v1.1 [17/01/2024]
Rad! Congrats for reaching v1
- Sun Feb 25, 2024 1:37 am
- Forum: Carmageddon: Max Damage
- Topic: [Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
- Replies: 198
- Views: 804
Re: [Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
Hey Trent, could you please upload a version of these tools again, all links go to the void and I was unable to find a compiled version on the github, unless I've missed something? Thanks man!
Or if anyone has it kicking about and could share it, that would be great!
Or if anyone has it kicking about and could share it, that would be great!
- Sat May 06, 2023 1:08 am
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon Revamp Project
- Replies: 82
- Views: 16248
Re: Carmageddon Revamp Project
Crikey, these texture updates are great, Vlad looks amazing man!
- Sat Apr 29, 2023 9:55 pm
- Forum: Carmageddon: Max Damage
- Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
- Replies: 97
- Views: 62576
Re: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.6 Patch - Updated 02/04/88]
I'm assuming you've tried reinstalling C:MD? I had to reinstall and Update visual c++ after a recent W10 update, as it broke Carma and I was getting this exact error continually. I'm still getting occasional crashes now but without the error message, mainly if I'm in replay mode, and a rare few duri...
- Sun Apr 09, 2023 7:20 pm
- Forum: Carmageddon: Max Damage
- Topic: [REQUEST]Can the visual damage be tweaked to match the Reincarnation pre-alpha style?
- Replies: 16
- Views: 2586
Re: [REQUEST]Can the visual damage be tweaked to match the Reincarnation pre-alpha style?
For anyone who browses this zone for a damage revamp, I’ll be releasing a beta overhaul in the next few weeks, maybe sooner if time gets on my side! Primarily removing the goofy/novelty factors plaguing the stock crushing physics, also making heavy crushed areas less of a scramble of triangle shards...
- Sun Apr 09, 2023 4:21 pm
- Forum: Carmageddon: Max Damage
- Topic: Prototype: Carma 2 Car Ports
- Replies: 3
- Views: 1514
Re: Prototype: Carma 2 Car Ports
Amazing man!! Looking forward to having a good smash about with these!!
- Sun Oct 09, 2022 4:54 pm
- Forum: Carmageddon: Max Damage
- Topic: STShotgun's C:MD Overhaul v1.2 [17/04/2024]
- Replies: 255
- Views: 76094
Re: STShotgun's C:MD Overhaul v0.9.6b [02/04/2022] / v0.9.7 WIP [06/10/2022]
Absolutely fantastic overhaul!! The sense of speed is a huge improvement, C:MD no longer feels a laborious chore to play, I dare to say with Trent’s and your work it’s now a decent successor to C2. Superb!! It’s given me inspiration to finish working on a damage mod I’ve had sat about for years, I’m...
- Thu Oct 06, 2022 6:35 pm
- Forum: Carmageddon: Max Damage
- Topic: C:MD Modding as of 2024
- Replies: 9
- Views: 5167
Re: C:MD Modding as of 2022
Oh my fucking god!! "The patch for unrestricted modding" I've been wishing/hoping/praying for this since reincarnation release, I'd accepted this would never be a thing and I'd likly never bother playing C:MD again! I'd just stopped by in preparation of installing and modding C2 again, and...
- Sun Jul 12, 2020 11:37 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: [REL] C2 Opponents Gone Stock
- Replies: 7
- Views: 3204
Re: [CARMA2] [RELEASE] C2 Opponents Gone Stock
Man, very cool indeed, definitely on my list of mods for when I get around to hittin some C2 again
- Thu Oct 25, 2018 3:22 am
- Forum: Carmageddon: Max Damage
- Topic: You know what bothers me the most...
- Replies: 8
- Views: 2054
You know what bothers me the most...
The old world, where my dreams of the 'new Carmageddon' out weighed what reality would deliver, before the Marxist Communist noose around Europe's neck became fully evident, before the barbaric paedophilia cult became 'the religion of peace', before everyone I knew became leftist SJW's.<br/><br/>I d...
- Tue May 01, 2018 2:38 am
- Forum: Carmageddon and The Splat Pack
- Topic: C2 To C1 Car Release
- Replies: 40
- Views: 30972
Re: C2 To C1 Car Release
Excellent stuff! I've been thinking about C1 a lot lately, will definitely give these a burn when I install
- Fri Jun 30, 2017 10:58 pm
- Forum: Carmageddon: Max Damage
- Topic: Dreams of a banger racing mod.
- Replies: 7
- Views: 456
Dreams of a banger racing mod.
<blockquote><div><cite>panic wrote:</cite>The modern Freddy huh <p>I hope you get this banger TC thing on the road somehow, used to be my favorite c2 mod after AdR's taunus. </p> <p>edit: after playing with Psyrgery's damage setting tweak thingy, this game SCREAMS for a banger mod. The damage physic...
- Fri Jun 30, 2017 10:35 pm
- Forum: Carmageddon: Max Damage
- Topic: (Outdated) Shotgun's Mods - [REL] Improved Camera + Effects tweaks, [Updated] Varied Skies
- Replies: 38
- Views: 3158
Shotgun's Mods - [REL] Improved Camera + Effects tweaks, [Updated] Varied Skies
Your camera mod is stunning Shotgun, looks like there is no comparison compared to the original setup, nice one, will be trying this very soon!!
- Fri Jun 30, 2017 12:14 am
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91095
Alex's Garage
Holy, fucking, fuck, Alex man, you're a polygon monster!!
Absolutely love um!!
Absolutely love um!!
- Thu May 04, 2017 11:59 pm
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91095
Alex's Garage
<blockquote><div><cite>AlexTSK wrote:</cite> <img alt="" src="images/imgur-bckp/cVf2v75.jpg" class="postimage" style="display: inline;"></div></blockquote>Rad man, that line running from the rear to the front arch dose it for me proper, nice touch with the front armour too, simple and not over the t...
- Wed Apr 26, 2017 12:31 am
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91095
Alex's Garage
Superb work Alex, she looks n drives n smashes amazingly, rad touch with the light up Eagle too! Brilliant stuff, I think you got that spray job spot on, n I'm a sucker for those Ferrari-esque back-ends so she'll see some good usage!<br/><br/><img src="https://steamuserimages-a.akamaihd.net/ugc/8065...
- Wed Apr 19, 2017 10:34 pm
- Forum: Carmageddon: Max Damage
- Topic: Any plans for Max Damage or future non-mobile sequels??
- Replies: 13
- Views: 1334
- Mon Apr 17, 2017 9:59 pm
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91095
Alex's Garage
<blockquote><div><cite>MrDeviance wrote:</cite> work on the maps and on the damage physics </div></blockquote>I'm grinding through the damage physics at the mo, made some basic changes I really like so far, with like 30 odd values yet to play with :) I'll post something up if I hit goodness.<br/><br...
- Mon Apr 17, 2017 9:18 pm
- Forum: Carmageddon: Max Damage
- Topic: Carmageddon: Max Damage - Video's 'N Screenshots! [PC]
- Replies: 128
- Views: 7331
Carmageddon: Max Damage - Video's 'N Screenshots! [PC]
Proper cool vid Shotgun, some wicked skills going on there, rad idea changing the dude smashing out the windscreen into a weapon!
- Mon Apr 17, 2017 9:07 pm
- Forum: Carmageddon: Max Damage
- Topic: FAQ and Problem Solving - Vehicles
- Replies: 9
- Views: 308
FAQ and Problem Solving - Vehicles
Sweet timing for that update Alex, I'm just about to jump into making a beast, so sure I'll be running into every error going sooner or later :pAlexTSK wrote:Going to do a bit of a clean up and minor update to this troubleshooting thread, stay tuned
- Mon Apr 17, 2017 9:05 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Setup Tutorials For Trents Maxscript Tools.
- Replies: 143
- Views: 4740
Car Setup Tutorials For Trents Maxscript Tools.
Nice one for putting up this tutorial Mike, been getting me head round this past few days and just got the basics of 3ds Max sort of worked out (Farcry from C2's CarED), n got my first reference images in place ready to hit it!
- Sat Apr 15, 2017 10:28 pm
- Forum: Carmageddon: Max Damage
- Topic: 80s Time Warps Used Cars. [Old Topic now locked]
- Replies: 536
- Views: 37299
80s Time Warps Used Cars. [REL] 29 Vehicles. Texture update now out.
Wow, that chunk of metal on the front is hardcore! Well nice rust n weathering detail, that monster pulling up in the rear view would give anyone a heart attack!
Those V8's too! Proper rad stuff!
Those V8's too! Proper rad stuff!
- Fri Apr 14, 2017 1:07 am
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91095
Alex's Garage
Rad job on the Eagle textures, nice subtleness of the wear n dirt you put in, dig the detail on the rims n the red band ! Chassis looks good too, was wondering when you said it was lower quality than release cars if it would have running gear n things, n it dose, well looking forward to burn this be...
- Thu Apr 06, 2017 10:59 pm
- Forum: Carmageddon: Max Damage
- Topic: Handling 'Fix?/Mod'. Less 'ice' handling. v2.
- Replies: 1
- Views: 147
Handling 'Fix?/Mod'. Less 'ice' handling. v2.
I've managed to 'fix' something in the handling I found odd and unrealistic, n think it *could* be what annoyed some people.<br/><br/>I'm playing on an XBOX pad thing, and when progressively cornering/steering with the analogue the car starts to lean, then you reach a certain point and a 'notch' in ...
- Wed Apr 05, 2017 4:29 pm
- Forum: Carmageddon: Max Damage
- Topic: Content ?
- Replies: 4
- Views: 488
Content ?
There is a file in the game kicking about called DLC, I'd assume it means downloadable content, could mean David's leg collection, I sure hope they do knock out some DLC, it's a bit of easy cash just whipping up some 3D things when the core game is done, never know it might even let us save with a m...
- Wed Apr 05, 2017 4:41 am
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91095
Alex's Garage
That Suppressor is hardcore! Some amazing work here man, the Eagle variations are spot on!
- Mon Apr 03, 2017 10:09 pm
- Forum: Carmageddon: Max Damage
- Topic: Dreams of a banger racing mod.
- Replies: 7
- Views: 456
Dreams of a banger racing mod.
<blockquote><div><cite>AlexTSK wrote:</cite>It does indeed feel odd that this sequel hasn't had much in the way of being open to mods, lets hope that changes so we can get stuck in making game modes and more stuff other than cars and levels.</div></blockquote>Thanks for the reply Alex, looks like Tr...
- Mon Apr 03, 2017 2:52 am
- Forum: Carmageddon: Max Damage
- Topic: Dreams of a banger racing mod.
- Replies: 7
- Views: 456
Dreams of a banger racing mod.
So I've been way out of the loop regarding modding and C:MD in general, pumped about 40 hours into early C:R then pledged to return when it's basically 100ish% complete, and with a better PC. Anyways, when C:R was announced one of the first things I thought was "fucking immense banger racing mod" wi...
- Mon Apr 03, 2017 1:40 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: [REL] Ford Cortina v8-v2
- Replies: 6
- Views: 175
[REL] Ford Cortina v8-v2
<blockquote><div><cite>The Garbarian wrote:</cite>Made me smile :) <p>Hope you can also do the same Cortina Mod for the new C:R when we add CarMODgeddon to the game.<br> Can't wait to see that thing smash or get smashed!</p> <p>Thanks,<br> j</p></div></blockquote>I feel like I'm nearly ready to atte...
- Mon Apr 03, 2017 1:34 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: [REL] Vomit Slit- A Rusty as fuck 'n' highly modified ST24
- Replies: 4
- Views: 154
[REL] Vomit Slit- A Rusty as fuck 'n' highly modified ST24
<blockquote><div><cite>EndlessTorment wrote:</cite>Could You re-upload it? <p>BTW where did You get (or maybe You've done it yourself?) HUD showed in first screenshot?</p></div></blockquote>Ha, I know it's a little late but, for any interested all my wheels are sat in Coffeycup's zone: <a href="http...
- Mon Apr 03, 2017 1:27 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: [REL] Ford Zodiac: Putrid Horn
- Replies: 4
- Views: 221
[REL] Ford Zodiac: Putrid Horn
<blockquote><div><cite>Fireman wrote:</cite>Can't remember my login to CWABoard, but I love your creations, nice attention to crumbling and damage deformation. Looks great as well! <p>Just thought it was slightly too slow without APO, then again it does look rather heavy.</p></div></blockquote>Rad t...
- Mon May 23, 2016 2:15 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: The other General
- Replies: 28
- Views: 24376
Re: The other General
Wow Pip, more stunning work man, love them all especially the Jensen, there used to be a excellent example of one I'd see on the road to work, nearly everyday, then it vanished.
Will be giving these a burn well soon yo!
Will be giving these a burn well soon yo!
- Fri Mar 11, 2016 7:19 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Sleep Dirt's Verts [REL] Ford Zodiac: Putrid Horn
- Replies: 61
- Views: 34689
Re: Sleep Dirt's Verts [REL] Ford Zodiac: Putrid Horn
Thanks CC, that would be awesome
- Fri Mar 11, 2016 7:50 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Anvil Launcher for C2
- Replies: 8
- Views: 6704
Re: Anvil Launcher for C2
Cool, as, fuck
- Fri Mar 11, 2016 7:20 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: The other General
- Replies: 28
- Views: 24376
Re: The other General
Rad! Roadkill's immense man, cant stop watching it, makes me need a v8 bad even though it would cost a buck a mile to run the thing in the shitish empire.