Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 5498 matches

by Toshiba-3
Wed Mar 06, 2024 2:16 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Helo's Brand New "Oldschool" C2 Addons
Replies: 34
Views: 8809

Re: Helo's Brand New "Oldschool" C2 Addons

All really good ports, great job :thumbsup:
I like how you customise the physics too.
by Toshiba-3
Mon Mar 04, 2024 10:14 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Hijacking materials and their properties (Glide)
Replies: 0
Views: 44

Hijacking materials and their properties (Glide)

A quick post because I have to write this down before I forget once again. This is for Glide only. [hr] Loading materials and textures the normal way , from the car/race/ped folder and the tiffrgb subfolder, the modder can tweak the following material properties: textured materials: specular, 2-side...
by Toshiba-3
Fri Mar 01, 2024 8:44 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Material fusion effect
Replies: 4
Views: 140

Re: Material fusion effect

It looks similar but on closer inspection the early screenshots rather depict a simple transparency effect. The top one also looks photoshopped so it's difficult to really tell what was going one. On the other hand, the "new" effect is more like a neon effect. The brighter the colour the ...
by Toshiba-3
Thu Feb 29, 2024 10:06 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Material fusion effect
Replies: 4
Views: 140

Material fusion effect

A """new""" effect available to daring C2 modders. It doesn't require any trick or anything else than flipping a bit in a material entry. This is a kind of transparent-fusion effect which I suspect could be very handy for headlights and rearlights for example. Only avai...
by Toshiba-3
Thu Feb 29, 2024 8:47 pm
Forum: General Carmageddon and Rant Forum
Topic: BRender pixelmap types + Texconv documentation etc
Replies: 0
Views: 24

BRender pixelmap types + Texconv documentation etc

Spent a bit of time generating most known BRender pixelmap types (other that the usual indexed 8bit, rgb 565 and rgba 4444 as used by C1/C2), all from the same reference file. Useful for people trying to add support for these file formats. Also for science, obviously. Documented my findings regardin...
by Toshiba-3
Thu Feb 22, 2024 6:16 pm
Forum: Carmageddon and The Splat Pack
Topic: How to install mods for Carmageddon 1 and the Splat Pack
Replies: 0
Views: 50

How to install mods for Carmageddon 1 and the Splat Pack

Most mods/add-ons for Carmageddon 1 and the Splat Pack include a readme file explaining how to install them. The first thing to do is thus to look for the README and read it. However most of these readme's assume your Carmageddon install is "decrypted" and thus don't mention it as a requir...
by Toshiba-3
Wed Feb 21, 2024 10:14 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Total conversion (TC) ideas, based on Carmageddon 2
Replies: 8
Views: 2648

Re: Total conversion (TC) ideas, based on Carmageddon 2

I've been thinking about the antigrav/forced speed racing on a track for a very long time now. Always thought the Silo offered everything needed setting- and design-wise to approach such a level. The only problem in my eyes is that C2 has no Leadfoot powerup to force the player in that type of game...
by Toshiba-3
Wed Feb 21, 2024 9:52 pm
Forum: Carmageddon: Max Damage
Topic: Carmageddon reincarnation save
Replies: 5
Views: 84

Re: Carmageddon reincarnation save

There has been no official physical release of Reincarnation . Only Steam. What you've got on that DVD is a pirated copy of the Steam release. The fact the Steam DRM has been cracked probably prevents the game from saving properly. Just grab Max Damage... Or then try to search cracked games forums f...
by Toshiba-3
Wed Feb 21, 2024 7:16 pm
Forum: Carmageddon: Max Damage
Topic: Carmageddon reincarnation save
Replies: 5
Views: 84

Re: Carmageddon reincarnation save

Al_bundy wrote: Wed Feb 21, 2024 6:42 pmIts offline, no steam.
Oh... a pirated copy? If yes, go ask the pirate team that released it.
by Toshiba-3
Tue Feb 20, 2024 9:50 pm
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: TDR2000: Rage-o-Rama! Full Mod Pack
Replies: 57
Views: 21129

Re: TDR2000: Rage-o-Rama! Full Mod Pack

Great update :) Quite large roster of cars to add, even Jorma's crane-on-tracks!
I think the second option is definitely good enough, especially if it's less of a struggle for you to implement and is less crash-inducing!
by Toshiba-3
Tue Feb 20, 2024 8:16 pm
Forum: Carmageddon: Max Damage
Topic: Carmageddon reincarnation save
Replies: 5
Views: 84

Re: Carmageddon reincarnation save

Al_bundy wrote: Tue Feb 20, 2024 10:28 am
Well from what I see (posting history), it used to work correctly for you before?
Just to be sure, you're playing Reincarnation and not Max Damage? Does Max Damage save properly?
Have you tried running the game as administrator? Installing it in another Steam folder (maybe a shorter path)?
by Toshiba-3
Mon Feb 19, 2024 3:57 pm
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: Cars Likvi
Replies: 49
Views: 43909

Re: Cars Likvi

It's the "level of detail" -- simpler alternative model(s) that is(are) used when the car is seen from a distance.
They help reduce the onscreen details the game has to calculate.
by Toshiba-3
Mon Feb 19, 2024 3:52 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: [REL] The Original Cow Poker!
Replies: 4
Views: 529

Re: [REL] The Original Cow Poker!

heyyy ummm erazor whats up with this, that is like a car for my little sister :crazy: i looked on-line and i ve seen pictures of this car but wayyyyyyyy larger much more bad-ass :cool: this makes me laugh BUT NOT IN A GOOD WAY plus ive read the file in the zip and it says that you know theres a prob...
by Toshiba-3
Mon Feb 19, 2024 3:33 pm
Forum: Carmageddon and The Splat Pack
Topic: Carma gets Hard boiled
Replies: 210
Views: 81409

Re: Carma gets Hard boiled

(re-)Tested a few ones. That one from Propaganda or whatever the name of that game is, well it's quite nice too. Would have just prevented the wheels from spinning so that the chrome hubcaps looked like they were always reflecting the ground properly. BTW, the readme from the Yeti archive tells the ...
by Toshiba-3
Mon Feb 19, 2024 2:49 pm
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: Cars Likvi
Replies: 49
Views: 43909

Re: Cars Likvi

I don't know how Beroc came up with these numbers. I basically agree with him as it's quite logical that denser geometry will use more resource to deform according to impact to collision shape, up to the point it might overflow the game's allocated memory for the job. However, I think the actual col...
by Toshiba-3
Sun Feb 18, 2024 11:12 am
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: TDR2000: Rage-o-Rama! Full Mod Pack
Replies: 57
Views: 21129

Re: TDR2000: Rage-o-Rama! Full Mod Pack

Mugzy wrote: Tue Jan 02, 2024 1:31 am
Any more new stuff recently? :sbsmile:
That Thunderbucket skin slaps hard!
by Toshiba-3
Thu Feb 15, 2024 10:55 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: C2 Map: Atlantica
Replies: 6
Views: 1345

Re: C2 Map: Atlantica

Hello Lince, I tested your skin :) This takes me back to 20 years ago when people used to make hires skin like that for existing levels (like C2S' work). You mentioned the disappearing shadow bug and --as Razor suggested-- this is indeed due to your tiff files incorporating an alpha channel. You hav...
by Toshiba-3
Wed Feb 14, 2024 6:59 pm
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: Screenshots : Carma in action
Replies: 483
Views: 182660

Re: Screenshots : Carma in action

Mastro stuff
by Toshiba-3
Wed Feb 14, 2024 6:58 pm
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: Cars Likvi
Replies: 49
Views: 43909

Re: Cars Likvi

Cool ports Likvi (...) unfortunately, due to the limitation of points system TDR, they are extremely unstable and in case of a strong head-on collision the game throws an error.. :suicide: (This applies to all converted models except CARMAro). Because of this, the motivation to continue doing it dis...
by Toshiba-3
Mon Feb 12, 2024 4:51 pm
Forum: Carmageddon: Max Damage
Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
Replies: 97
Views: 60949

Re: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]

Ha I see, the link to the updated compatibility patch wasn't updated yet in this topic. This is the link: https://drive.google.com/file/d/1a4k5kk19KTCkqQgApR3IYLfRmBHvRxD2/view?usp=sharing , it can be found in the Overhaul topic . Still surprised it'd cause a CTD, I hope the additional file will he...
by Toshiba-3
Mon Feb 12, 2024 9:19 am
Forum: Carmageddon: Max Damage
Topic: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]
Replies: 97
Views: 60949

Re: The '80s Garage [REL: Experimental Branch Megapack Part II/Overhaul Mod 0.9.8 Patch (28/05/89), WIP: New vehicles]

It seems you have installed the Overhaul 1.1 but not the latest Overhaul/Megapack patch, there's no z_zmod_z_z_additional_ST_Overhaul_v1_1_Megapack_Patch.zad in that file list you posted up there. Do realize many in the community are exclusively playing CMD using both of these mods, so while there ...
by Toshiba-3
Thu Feb 08, 2024 9:59 pm
Forum: Carmageddon and The Splat Pack
Topic: Carma gets Hard boiled
Replies: 210
Views: 81409

Re: Carma gets Hard boiled

The Joker wrote: Wed Feb 07, 2024 10:41 pm Tried this GFR, still crashes with the same Error :confused:
Guess the DOS Version still does not care :grin:
The text chunk to add the car in OPPONENT.TXT is missing the short driver name line :grin:
by Toshiba-3
Wed Feb 07, 2024 1:13 pm
Forum: Carmageddon and The Splat Pack
Topic: Carma gets Hard boiled
Replies: 210
Views: 81409

Re: Carma gets Hard boiled

Built a Truck and wanted to try and Test drive it (Not finished yet) but when its added, the Game never starts and just stays on a Black Screen. Looked at files a few Times but i cannot find anything :help: (Might be something Obvious, though at this Point i don't know :crazy: ) https://joker.cwabo...
by Toshiba-3
Tue Jan 30, 2024 2:25 pm
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 479474

Re: Screen Shots

by Toshiba-3
Mon Jan 22, 2024 3:30 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: C2 Map Texture Editing - Having a bit of an issue.
Replies: 2
Views: 233

Re: C2 Map Texture Editing - Having a bit of an issue.

Grab the original untwatted files from Toxic-Ragers : https://www.toxic-ragers.co.uk/files/ca ... ates/maps/
Remove or rename the original TWT files and place these folders in their stead. It'll be easier to edit the tiff files directly.
by Toshiba-3
Wed Jan 17, 2024 9:37 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Helo's Brand New "Oldschool" C2 Addons
Replies: 34
Views: 8809

Re: Helo's Brand New "Oldschool" C2 Addons

Here's the setup I'd personaly do with this car and its long wheel base. I understand this might not entirely be to your liking but it might give you ideas. To make it have more opportunities to turn -- esp. at speed, I put the center of mass more toward the front and swapped the traction multiplier...
by Toshiba-3
Wed Jan 17, 2024 2:33 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Helo's Brand New "Oldschool" C2 Addons
Replies: 34
Views: 8809

Re: Helo's Brand New "Oldschool" C2 Addons

Oh, I would have thought you'd recreate those gradients without the dithering to get closer to the C2 texture style (or then a 16bit color depth dithering if you wanted to keep the aspect). Is the minimum turning circle set to 2 intentional? I don't actually know much about cars, but I thought old c...
by Toshiba-3
Sat Jan 13, 2024 5:27 pm
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: Creating a brand new vehicle for TDR2000
Replies: 1
Views: 405

Re: Creating a brand new vehicle for TDR2000

Sorry, we discussed this in Discord but I forgot to post a more complete answer here. I understand difficulties with concentration can be a point when learning such intricate processes. However I also do thing progressing step-by-step is feasible. Personaly I'd suggest first trying to get the exampl...
by Toshiba-3
Fri Jan 12, 2024 10:42 pm
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: Vehicle Skins And Potentially More by HS92
Replies: 7
Views: 794

Re: Vehicle Skins And Potentially More by HS92

Happysharks92 wrote: Mon Jan 08, 2024 11:07 pm
Welcome back Happysharks,

I noticed you had a previous account at Carma.com - do you want me to merge it into your new account? Did you also have a previous CWA account from way back when?

Cool skins. Always a bit surprised The Monster isn't more venerated around here :grin:
by Toshiba-3
Fri Jan 12, 2024 8:14 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Helo's Brand New "Oldschool" C2 Addons
Replies: 34
Views: 8809

Re: Helo's Brand New "Oldschool" C2 Addons

Cool stuff. Just thought the rear of the kitty was quite hires in comparison to the other textures (higher texel density).
by Toshiba-3
Sun Jan 07, 2024 6:42 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Need help configuring a car with Tank Tracks
Replies: 8
Views: 273

Re: Need help configuring a car with Tank Tracks

The three values of the angular momentum proportions are width (x), height (y), length (z). There are many ways to calculate this. You can either lookup these measures in 3dsMax and copy them manually. Add the highest |-X| to |X| (same with y and z) from your bounding box coordinates (I didn't mean ...
by Toshiba-3
Sun Jan 07, 2024 5:17 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Need help configuring a car with Tank Tracks
Replies: 8
Views: 273

Re: Need help configuring a car with Tank Tracks

Oh, that is probably because your angular momentum proportions are too narrow in comparison to your bounding box. Make them match your bounding box' width, height and length. (Minus the cannon)
by Toshiba-3
Sun Jan 07, 2024 4:36 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Need help configuring a car with Tank Tracks
Replies: 8
Views: 273

Re: Need help configuring a car with Tank Tracks

You should see these numbers as links between an animation, and the source of its movement. In this case you want to link the tank tracks rolling textures to the calculated spinning speed of the wheels. I mean the virtual ones used by the game to calculate the physics, not the visual ones. You shoul...
by Toshiba-3
Sun Jan 07, 2024 3:36 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Need help configuring a car with Tank Tracks
Replies: 8
Views: 273

Re: Need help configuring a car with Tank Tracks

Did you set the groovy funk refs up correctly? There should be nothing but the GFRs for the two tracks materials in the spinning section. Post your whole text file as an attachment.

Are those wheel dummies I see in your 3dsMax screenshot? If yes, these aren't needed.