Search found 3912 matches

by Toshiba-3
Sun Aug 11, 2019 4:58 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1353
Views: 313634

Re: Screen Shots

f132.png
f132.png (395.58 KiB) Viewed 857 times
Coupe de Grace X Ray Zee Fool (carmaPSX)
by Toshiba-3
Sat Aug 10, 2019 10:52 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1353
Views: 313634

Re: Screen Shots

monsterchromey.png
monsterchromey.png (453.16 KiB) Viewed 916 times
Inspired by FatCat's Brute Sedan.
by Toshiba-3
Tue Aug 06, 2019 1:57 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] C2 To C1 Car Release
Replies: 36
Views: 13762

Re: [CARMA1] C2 To C1 Car Release

Nice, thanks for posting them! Here's a few things I noticed: - There's already an addon car which uses the file PIRANHA.TXT, I suggest renaming yours to PIRANH4.TXT (to match the other filenames). - Buzz really needs its transparency instead of the black parts. :swink: - It seems like the rear ligh...
by Toshiba-3
Tue Aug 06, 2019 1:04 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: C1 Map: Race Town
Replies: 1
Views: 264

Re: C1 Map: Race Town

Nice map, I think porting from Counter-Strike is a first :slol:
Kerbs are a bit tall!
This is the kind of map where shadetabs would be nice if they worked properly in Carma1 :sneutr:

Image
Image
by Toshiba-3
Wed Jul 31, 2019 4:05 pm
Forum: Files, Tutorials & Infos
Topic: Quick C1/C2 finds & facts
Replies: 30
Views: 17000

Re: Quick C1/C2 finds & facts

Some limits: Max pixelmaps in 1 file : 200 Max shade tables in 1 file : 50 Max materials in 1 file : 200 Max models in 1 file : 2000 Max pixelmaps for the player's car : 40 Max shade tables for the player's car : 2 Max materials for the player's car : 40 Max models for the player's car : 30 Max pixe...
by Toshiba-3
Wed Jul 31, 2019 12:12 pm
Forum: Files, Tutorials & Infos
Topic: Quick C1/C2 finds & facts
Replies: 30
Views: 17000

Re: Quick C1/C2 finds & facts

the -spamfritter argument for DOS Carmageddon simply allows 2 more megabytes of memory.
by Toshiba-3
Wed Jul 31, 2019 12:08 pm
Forum: devWAM
Topic: prefixes/flags/switches in actor and material identifiers
Replies: 4
Views: 1046

Re: prefixes/flags/switches in actor and material identifiers

Update: @ for actors is still implemented, and indicates duplicated models. I don't quite understand its benefit. Might be a relic from before preprocessing? % for billboarding actors. Well it's a bit more complicated that what I thought. During preprocessing, the version of PT2 Stainless used would...
by Toshiba-3
Wed Jul 31, 2019 12:03 pm
Forum: devWAM
Topic: BRender features I hope are implemented in Carma and ...
Replies: 1
Views: 705

Re: BRender features I hope are implemented in Carma and ...

An update: Vertex colour/normal, face colour/equation, newest model and materials and light formats, despite being part of the BRender version (v1.3.0) used in Carma1 and 2, were not implemented at all. Neither Carma will recognize their chunk IDs. This is the end of the dream..! Only the newest pix...
by Toshiba-3
Wed Jul 31, 2019 11:53 am
Forum: General Discussion / Rant Forum
Topic: Your Ride?
Replies: 155
Views: 56963

Re: Your Ride?

As sweet as ever! 🤩
by Toshiba-3
Wed Jul 31, 2019 11:51 am
Forum: devWAM
Topic: BRender fog, shade and blend tables in Carmageddon
Replies: 9
Views: 2413

Re: BRender fog, shade and blend tables in Carmageddon

An update: Fog table can be loaded in a material via the 3Bh chunk ID. I haven't worked out too well how they work, but the game does load and use them. It seems to me like the pixelmap for the fog table has to be generated in a specific way. "local fog table" flag might be for RGB mode, haven't tes...
by Toshiba-3
Sun Jul 07, 2019 7:29 pm
Forum: News
Topic: nGlide 2.10 & dgVoodoo v2.6
Replies: 20
Views: 18338

Re: nGlide 2.10 & dgVoodoo v2.6

And now, dgVoodoo updated to version 2.6! http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html – Support for Direct3D9 – Internal shader code (DXBC) generator for DirectX libraries (the external compiler is no longer needed for them) – Various bugfixings, optimization and code refactoring for DirectX lib...
by Toshiba-3
Sat Jun 29, 2019 3:25 pm
Forum: News
Topic: nGlide 2.10 & dgVoodoo v2.6
Replies: 20
Views: 18338

Re: nGlide 2.0 & dgVoodoo v2.55

nGlide greatly updated to 2.10! http://www.zeus-software.com/downloads/nglide Integer-ratio rendering is very nice to keep the original game resolution looking crisp on large and dense monitors (4K etc). nGlide 2.10 changelog: Glide2: -fixed Andretti Racing broken font during race (vk backend) -fixe...
by Toshiba-3
Sat Jun 29, 2019 3:22 pm
Forum: News
Topic: Some stuff in case you missed them
Replies: 7
Views: 3594

Re: Some stuff in case you missed them

Mastro is still at it! https://carmageddon.forumfree.it/?t=49158792&st=1065#entry632152701 https://carmageddon.forumfree.it/?t=49158792&st=1080#entry632375536 https://i.imgur.com/cAedFUD.png https://i.imgur.com/cH0wiuR.png https://i.imgur.com/txHMOcL.png https://i.imgur.com/E0CmuZa.png https://i.img...
by Toshiba-3
Tue Jun 11, 2019 9:26 am
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 23
Views: 4337

Re: Aight. I'm supposed to know this stuff...

I use eyeball.pix because the game won't accept "none" in place of those large cockpit pixelmaps. Eyeball.pix is an image so tiny that it will never appear onscreen during gameplay and stay hidden in the top left corner (cockpit images are larger than the screen to allow them to shake during collisi...
by Toshiba-3
Tue Jun 11, 2019 9:23 am
Forum: Technical Assistance & Help Forum
Topic: C2 running in windowed mode on Windows 10.
Replies: 2
Views: 930

Re: C2 running in windowed mode on Windows 10.

Hello, From your post it does really seem like the problem lies with dgVoodoo and that you'd have more luck posting your issue on VOGONS in the dgVoodoo subforum: https://www.vogons.org/viewforum.php?f=59 You should try to run Carma2_HW.exe with the -D3D argument via DxWnd. It's quite easy. Though i...
by Toshiba-3
Tue Jun 04, 2019 9:58 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1353
Views: 313634

Re: Screen Shots

Image

@Likvidator: They aren't done yet, I'll make a post in the TDR subforum once they'll be available :swink:
by Toshiba-3
Sat Jun 01, 2019 1:45 pm
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 23
Views: 4337

Re: Aight. I'm supposed to know this stuff...

Ha! You butchered the hud text file :lol: When the game thinks that text file is corrupted it will load the Eagle's instead. That's why stuff are still being displayed despite your changes. BTW it should really be placed in the 64X48X8\CARS folder. Try this instead: YZ250f.PIX // Cockpit forward ima...
by Toshiba-3
Sat Jun 01, 2019 12:58 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: C1 Map: Chicago
Replies: 5
Views: 1341

Re: C1 Map: Chicago

Nice work Mastro :thumbsup: and happy birthday :beer: Once again a lot of peds, with a path even! Moving cranes and trains are always a nice addition. https://i.imgur.com/JzhdfZo.png Something can be done with this little buddy: https://i.imgur.com/9ch2j5A.png µ Someone added his own flavour to the ...
by Toshiba-3
Wed May 15, 2019 9:54 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1353
Views: 313634

Re: Screen Shots

Image
by Toshiba-3
Mon May 13, 2019 10:13 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1353
Views: 313634

Re: Screen Shots

Image
:lol:
by Toshiba-3
Sat May 11, 2019 10:02 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 104
Views: 59218

Re: Tosh's car releases

Vroom vroom, friendoes. SK-666.PNG I'm done with that Skeleton Biker +sidecar from Castlevania Legacy of Darkness, you can grab it at RR2000 alright . I must say I find it to be quite neat :grin: The front suspension, while not perfect, moves nicely. I did a tricky trick with a shear groove with an ...
by Toshiba-3
Tue May 07, 2019 6:28 pm
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 23
Views: 4337

Re: Aight. I'm supposed to know this stuff...

Hello D_B, The easiest thing to do to get all the HUD elements out of the way is to push them offscreen. In your other topic I had pasted a carname .txt-for-cockpit with annotations. You'll want to look for the [internal] values this time. Just change the x coordinate (usually the first value) to so...
by Toshiba-3
Thu May 02, 2019 9:05 pm
Forum: TDR2000 Discussion Forum
Topic: Eagle Mk.I Funsize for TDR 2000
Replies: 2
Views: 635

Eagle Mk.I Funsize for TDR 2000

https://i.imgur.com/wECKvff.png Well what do you know... 14 years after I gave up on TDR 2000 and 13 years after the very last TDR addon car (Shortybus)... Here's the Funsize (iOS/Android)'s version of the Eagle Mk.I ported to TDR 2000! It isn't very interesting as there is already at least one por...
by Toshiba-3
Tue Apr 30, 2019 10:22 pm
Forum: TDR2000 Discussion Forum
Topic: Traffic on the streets
Replies: 22
Views: 4249

Re: Traffic on the streets

SH0021.jpg
SH0021.jpg (137.22 KiB) Viewed 3515 times
Ported the Eagle Mk1 from Carma iOS as a first test.
by Toshiba-3
Fri Apr 26, 2019 5:16 pm
Forum: TDR2000 Discussion Forum
Topic: Traffic on the streets
Replies: 22
Views: 4249

Re: Traffic on the streets

(moved this here) Nothing in particular happened to Beroc I guess, he just moved on to other stuff. However he really was the showrunner of TDR modding, so it kinda died with him gone. There are not video tutorials or anything. Just the same resources we had back then: 3dsMax R3.1 with the TDR plug...
by Toshiba-3
Thu Apr 25, 2019 6:10 pm
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 23
Views: 4337

Re: Aight. I'm supposed to know this stuff...

Alright, never hesitate to share your work-in-progress right away when you're stuck on something and I give it a look and come back to you :swheel:
by Toshiba-3
Wed Apr 24, 2019 4:06 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: New C1 vehicles in progress
Replies: 10
Views: 2163

Re: New C1 vehicles in progress

Yes it is, search for Red Bat in the C1 page on RR2000. Don't hesitate to post your questions.

@Likvidator: Beroc has been gone for a long time now... Maybe you could try and make some cars dor TDR..? :swink:
by Toshiba-3
Tue Apr 23, 2019 8:45 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: New C1 vehicles in progress
Replies: 10
Views: 2163

Re: New C1 vehicles in progress

Hello,

There are still many people playing C1/C2. More and more playing C1 lately in fact.
And the more available addons to download, the greater interest we can gather :D

Great stuff and ports btw, if you want I had also ported TTR's Red Bat Rocky to C1.
by Toshiba-3
Tue Apr 23, 2019 7:47 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Some questions
Replies: 5
Views: 2076

Re: Some questions

Hello again, The menu pic is a 192x128 image split in 6 64x64 squares and placed into Data/INTRFACE/CarImage/ carname CI/tiffrgb Each 64x64 tiff file for the menu must have have blank alpha channels, by the way, or the colours will be screwed. The tiff files must be named carname A to F and the driv...
by Toshiba-3
Sat Apr 20, 2019 7:40 am
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 23
Views: 4337

Re: Aight. I'm supposed to know this stuff...

:slol:

You can find Econo's template for fonts in here: https://rr2000.toshiba-3.com/R4/PC/Tosh_C1_helpers.zip

There's sadly no proper font file besides that. I wonder if it'd be easy to create...
by Toshiba-3
Fri Apr 19, 2019 1:34 pm
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 23
Views: 4337

Re: Aight. I'm supposed to know this stuff...

Hello D_B, Looking at the screenshot, it does indeed seem to be bbox related. Sometimes you take the bbox coords alright but either forget a 0 or a dot or a - when writing it down. Happens to me all the time. Could also be related to angular momentum proportions but such an extreme case wouldnt let ...
by Toshiba-3
Tue Apr 16, 2019 4:29 pm
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 23
Views: 4337

Re: Aight. I'm supposed to know this stuff...

About CrushIt and the crush data: what you detail seems correct to me. Put the finished GOSLING.DAT in the CrushIt folder and execute CrushIt. Copy the content of GOSLING.DAT.txt and paste it in place of the second crush data chunk in your GOSLING.TXT. Should be good. If it turns into spaghetti, the...
by Toshiba-3
Mon Apr 15, 2019 8:30 pm
Forum: TDR2000 Discussion Forum
Topic: Oldschool skin for the Eagle Mk.1
Replies: 0
Views: 527

Oldschool skin for the Eagle Mk.1

SH0017.png Just felt like messing around with this :slol: I used the restored C1 textures to update the TDR one. Increased the size of the texture to 2048x2048 to keep the pixelated look. Also made the material shiny. Just too bad the model is split into parts and that breaks the smoothing groups, ...