Search found 4000 matches

by Toshiba-3
Sun Jun 28, 2020 7:13 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 124
Views: 72860

Re: Tosh's car releases

DUMP0005.png Jurassic Park Jungle Explorer model and textures by Harmalarm and I did the setup etc. Had some fun tweaking the colours to the C1 palette and setting up a blend table on the windows. I added crush datas but they generate that error message upon quitting a race with Carma95. So you can...
by Toshiba-3
Fri Jun 26, 2020 9:37 pm
Forum: TDR2000 Discussion Forum
Topic: Dodge Charger R/T Complete
Replies: 1
Views: 266

Re: Dodge Charger R/T Complete

Great release, nice to see you added the readme too :thumbsup: Car is also too fast and stiff for me but I guess it's how you want it.
Posting a screenshot is always a nice addition.
BTW, if you keep on releasing cars, it'll be better that you create a single "megathread" for all your releases.
by Toshiba-3
Mon Jun 22, 2020 8:40 pm
Forum: Carmageddon: Max Damage
Topic: GUESS WHO!?!
Replies: 7
Views: 1567

Re: GUESS WHO!?!

:beer:
by Toshiba-3
Sun Jun 07, 2020 1:41 pm
Forum: Technical Assistance & Help Forum
Topic: low fps?
Replies: 7
Views: 646

Re: low fps?

I suppose the G in CAR95H2G.exe stands for German and might mean the robot version of the game? Haven't all this installed on this computer so can't check. Logically there should be one with the zombies too then 🤔
by Toshiba-3
Sun Jun 07, 2020 11:27 am
Forum: Technical Assistance & Help Forum
Topic: low fps?
Replies: 7
Views: 646

Re: low fps?

AFAIK Carmageddon caps the framerate at 48fps for the menus and 60fps while ingame (same for C2). So I imagine any higher framerate is the game going too fast or just the wrapper's rendering speed (and not the game's internal fps)? IIRC, the old ddraw wrapper induced some issues when FPS were higher...
by Toshiba-3
Fri Jun 05, 2020 11:50 am
Forum: Technical Assistance & Help Forum
Topic: low fps?
Replies: 7
Views: 646

Re: low fps?

Hello, I think that patch relies on the old ddraw.dll, first you could try checking ddraw.ini and if the renderer is set to opengl, then change it to gdi (though fraps won't show the framerate anymore). Else you could also try backing up these ddraw.dll/.ini and use the latest version from https://g...
by Toshiba-3
Mon Jun 01, 2020 3:56 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1389
Views: 358826

Re: Screen Shots

Homer, noooo

No idea why you gave up on this, Razor, this is a really fine item, really fits C2 like a glove :eek:
by Toshiba-3
Sun May 31, 2020 9:14 pm
Forum: TDR2000 Discussion Forum
Topic: My first contribution to the TDR2000
Replies: 7
Views: 525

Re: My first contribution to the TDR2000

Congrats for your first car release, nice to see someone else in 2020 able to put addon cars into TDR. :thumbsup: I strongly suggest you add a readme file with at least your name and the original author's name (in this case, AdR). I also thought the car was very fast and had a lot of grip despite be...
by Toshiba-3
Sat May 30, 2020 4:39 pm
Forum: TDR2000 Discussion Forum
Topic: My first contribution to the TDR2000
Replies: 7
Views: 525

Re: My first contribution to the TDR2000

Fantastic! Also that's great you've been able to overcome the problems on your own.
by Toshiba-3
Tue May 26, 2020 9:56 am
Forum: General Discussion / Rant Forum
Topic: Carmageddon 2 at the ECTS '98
Replies: 0
Views: 150

Carmageddon 2 at the ECTS '98

https://rr2000.cwaboard.co.uk/gallery/albums/userpics/10001/ectseagle.png https://rr2000.cwaboard.co.uk/gallery/albums/userpics/10001/normal_ectsmax.png Razor posted yesterday stills from the ECTS in 1998 where we can see a SCi boot with Carmageddon 2. I had never seen this before :sbsmile: It was ...
by Toshiba-3
Mon May 25, 2020 11:57 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA2] [RELEASE] Carmageddon PSX to C2 releases
Replies: 20
Views: 1016

Re: [CARMA2] [RELEASE] Carmageddon PSX to C2 releases

Ok you copied the physics over, along with the same centre of mass and angular momentum proportions. But by comparing the different wheel positions, it appears that the front wheels have much more mass on them than the copcar's. And less mass on the driven wheels. And yeah, the same friction angles ...
by Toshiba-3
Mon May 25, 2020 9:46 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: C2 Map: Atlantica
Replies: 2
Views: 161

Re: C2 Map: Atlantica

Flower powerups
by Toshiba-3
Sun May 24, 2020 11:17 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA2] [RELEASE] Carmageddon PSX to C2 releases
Replies: 20
Views: 1016

Re: [CARMA2] [RELEASE] Carmageddon PSX to C2 releases

A tad difficult to handle? Y u no firepoints tho? You can quickly do it by picking vertices one by one in edit poly mode and using harm's script to get the BRender vertex ID. Also noticed you us 4 shrapnel colours, and I must say I'm surprised I had no crash as I always thought more than 3 shrapnel ...
by Toshiba-3
Sun May 24, 2020 10:43 am
Forum: devWAM
Topic: Carmatools Maxscript Pack [WIP]
Replies: 49
Views: 33513

Re: Carmatools Maxscript Pack [WIP]

Bumping this thread as I believe it'd be nice to keep it up to date now and then. Discord is nice but when you think about it, despite the log discussions posted in there slowly get lost in time. After being seriously confused with a handful of models, I figured the importer stumbles upon certain mu...
by Toshiba-3
Sun May 24, 2020 9:16 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA2] [RELEASE] Carmageddon PSX to C2 releases
Replies: 20
Views: 1016

Re: [CARMA2] [RELEASE] Carmageddon PSX to C2 releases

Strangely a dear favourite for many people. There's an odd triangle sticking out or something on the rear left fender.
by Toshiba-3
Sat May 23, 2020 5:45 pm
Forum: News
Topic: More stuff in case you missed them
Replies: 3
Views: 3443

Re: More stuff in case you missed them

@Takeshi, it's easy to move the pratcam, its position is defined in the car txt file along with the borders it uses :eek:

Always more stuff from Mastro:
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by Toshiba-3
Sat May 23, 2020 5:07 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1389
Views: 358826

Re: Screen Shots

Great screenshots lately!

Our "Mona Lisa":
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by Toshiba-3
Sat May 23, 2020 5:05 pm
Forum: General Discussion / Rant Forum
Topic: Best way to play Carmageddon 2
Replies: 4
Views: 333

Re: Best way to play Carmageddon 2

If by blurry you mean the low resolution, you can set the resolution to match your desktop's in the nGlide configurator.
by Toshiba-3
Sat May 23, 2020 5:04 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Old & New Release: C1 Toy cars
Replies: 15
Views: 896

Re: Old & New Release: C1 Toy cars

Great releases, Maxine :sbsmile: I hope more good stuff is coming
by Toshiba-3
Sat May 23, 2020 4:49 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] Carma gets Hard boiled
Replies: 86
Views: 28472

Re: [CARMA1] Carma gets Hard boiled

:swheel:
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This one seems interesting but it suffers from your typical "both ends sinking into ground" oversight.
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by Toshiba-3
Sat May 23, 2020 4:33 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: C2 Map: The Oldest
Replies: 2
Views: 379

Re: C2 Map: The Oldest

Nice rats map! Too bad some of the vertical gameplay can't be translated for cars. Noticed the use of fullbrights :thumbsup: Some dense geometry in parts.
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by Toshiba-3
Sat May 23, 2020 4:21 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA2] [RELEASE] Carmageddon PSX to C2 releases
Replies: 20
Views: 1016

Re: [CARMA2] [RELEASE] Carmageddon PSX to C2 releases

Ice cream delivery. Just noticed how these shops are made for giants.
by Toshiba-3
Sat May 23, 2020 4:13 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA2] [RELEASE] HotWheels Flashfire
Replies: 2
Views: 320

Re: [CARMA2] [RELEASE] HotWheels Flashfire

Nice release :) I still prefer your first orange/white/black skin I think.
by Toshiba-3
Sat May 23, 2020 4:10 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA2] [RELEASE] Lancia Stratos HF
Replies: 6
Views: 539

Re: [CARMA2] [RELEASE] Lancia Stratos HF

This release doesn't work. It seems like you updated the archive on the 17th and broke something. But as you twatted the release I didn't debug it.

[EDIT] Works now.
by Toshiba-3
Sat May 23, 2020 4:00 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA2] [RELEASE] Driver 3 Sedan Port
Replies: 2
Views: 235

Re: [CARMA2] [RELEASE] Driver 3 Sedan Port

Haha Mastro! You ARE the wheelman :slol:

Razor, when most of the front is made of detachables, you can hide microscopic triangles in front of the main component to ensure that the shadow is the proper size.
by Toshiba-3
Sat May 23, 2020 3:49 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA2] [RELEASE] TDR2000 to C2 Vehicle Ports Extravaganza!
Replies: 5
Views: 579

Re: [CARMA2] [RELEASE] TDR2000 to C2 Vehicle Ports Extravaganza!

Great ports, the lowres textures didn't bother me as much as I expected. Just had to lower the center of mass of the Wheel greatly as I found it annyoing to drive.
by Toshiba-3
Sat May 23, 2020 3:24 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA2] [RELEASE] C2 Opponents Gone Stock
Replies: 5
Views: 490

Re: [CARMA2] [RELEASE] C2 Opponents Gone Stock

Lovely oldschool stuff.
Just noticed you named the CarImage folder "CarImageS" in the zip file.
by Toshiba-3
Sat May 23, 2020 3:16 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Bleak City Outskirts with powerups
Replies: 5
Views: 381

Re: Bleak City Outskirts with powerups

Yeah, it's possible to mass import them from C1 by converting their coordinates into pivots in a 3DS ascii file. Then mass replacing the models in Max and merging into the level. BTW I had made 3D models for the C1 powerups for my Mayan Mayhem port, you may use them if you want.
by Toshiba-3
Sat May 23, 2020 2:58 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Helo's Brand New "Oldschool" C2 Addons
Replies: 2
Views: 258

Re: Helo's Brand New "Oldschool" C2 Addons

Great job once again helo :beer: Feels very vanilla.
BTW, you made a typo in the INTRFACE folder in the release zip (INTERFACE instead of INTRFACE, classic)
by Toshiba-3
Sat May 23, 2020 2:47 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: TDR to C2: Back of Beyond
Replies: 3
Views: 289

Re: TDR to C2: Back of Beyond

Probably because TDR uses vertex colours which is very difficult to simulate properly when porting to C2.

Looks great in C2
by Toshiba-3
Sat May 23, 2020 2:37 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: PSX to C2: Theme Park
Replies: 2
Views: 259

Re: PSX to C2: Theme Park

Nowadays, I feel like these PSX tracks fit better in C2 than C1 🤔👌

Great work
by Toshiba-3
Sat May 23, 2020 2:21 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA2] [RELEASE] Carmageddon PSX to C2 releases
Replies: 20
Views: 1016

Re: [CARMA2] [RELEASE] Carmageddon PSX to C2 releases

WTF RAZOR
PSX CARS CARMAGEDDON 2
WTF
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by Toshiba-3
Fri May 22, 2020 11:13 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] The Misty Sedan (AKA The Car Prop From 3DMM)
Replies: 4
Views: 267

Re: [CARMA1] The Misty Sedan (AKA The Car Prop From 3DMM)

Great release :) And place the grid image in 32X20X8\PIXELMAP instead, I don't know why you people place it in 64X48X8 :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :conf...
by Toshiba-3
Thu May 21, 2020 3:26 pm
Forum: Files, Tutorials & Infos
Topic: Quick C1/C2 finds & facts
Replies: 31
Views: 20551

Re: Quick C1/C2 finds & facts

New little bit uncovered by Harm and Errol: If a pickup (powerup) model is used by several pickup actors, including the rotating ones (powerup number #66-85), they will ALL rotate. So I tested a bit more, and if that same model is also used for a noncar or non-preprocessed actor, it will also rotate...