Search found 3922 matches

by Toshiba-3
Sun Sep 22, 2019 11:16 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] Carma gets Hard boiled
Replies: 53
Views: 22379

Re: [CARMA1] Carma gets Hard boiled

About that error, double check that the car text file filename matches the one specified for that car in OPPONENT.TXT, that the car text file isn't corrupted somehow, that the first line in the car text file is its own filename (properly spelled as well).
by Toshiba-3
Tue Sep 17, 2019 9:06 am
Forum: TDR2000 Discussion Forum
Topic: Heavy (from TF2) for TDR2000
Replies: 0
Views: 88

Heavy (from TF2) for TDR2000

A joke addon obviously.
Once again the source is included.

> https://rr2000.toshiba-3.com/carmageddon-tdr2000

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by Toshiba-3
Mon Sep 02, 2019 3:51 pm
Forum: TDR2000 Discussion Forum
Topic: Tusker for TDR2000
Replies: 1
Views: 373

Tusker for TDR2000

https://i.imgur.com/XD9evU0.jpg TUSKER for carmageddon tdr 2000 This model was made by Gravedrinker first as an addon car for Carmageddon Reincarnation, then after he integrated Stainless it was meant to be a part of the official roster for Max Damage but didn't make it in in the end. It was finall...
by Toshiba-3
Fri Aug 30, 2019 9:49 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 109
Views: 65282

Re: Tosh's car releases

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a cursed eagle
available at RR2000 if you want
https://rr2000.toshiba-3.com/carmageddon-2#cars
by Toshiba-3
Fri Aug 30, 2019 2:13 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 109
Views: 65282

Re: Tosh's car releases

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Added TDR's White Trash. It was started by Zero X. Diamond and he also made the menu pics.
by Toshiba-3
Thu Aug 29, 2019 11:57 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 109
Views: 65282

Re: Tosh's car releases

Mashups are released! https://i.imgur.com/rujg0Qd.png https://i.imgur.com/TCO1iau.png Brute Coupe and F132 Brute is inspired by FatCat's Brute Coupe concept, and recreated by merging ChromeGod, Twister, Bugutti, Roadhog and Semi. F132 is the F1 thing from CarmaPSX with my C1 port of Coupe de Grace. ...
by Toshiba-3
Tue Aug 27, 2019 5:22 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] ZXD's Stream Meme Cars
Replies: 8
Views: 1248

Re: [CARMA1] ZXD's Stream Meme Cars

Mmh..? Wheel model identifiers don't seem to match what the ACT file is looking for..! When the game can't find a model it duplicates the main component.
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by Toshiba-3
Tue Aug 27, 2019 5:19 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] Carma gets Hard boiled
Replies: 53
Views: 22379

Re: [CARMA1] Carma gets Hard boiled

The french policeman's face cracks me up
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by Toshiba-3
Sat Aug 24, 2019 10:06 am
Forum: General Discussion / Rant Forum
Topic: Your Ride?
Replies: 156
Views: 61053

Re: Your Ride?

Oh nice truck, must be anice side project, and yeah you posted the Van! before.
by Toshiba-3
Sat Aug 24, 2019 10:04 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] ZXD's Stream Meme Cars
Replies: 8
Views: 1248

Re: [CARMA1] ZXD's Stream Meme Cars

Memes are working. Good job :swink:
Hope you'll post some more

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by Toshiba-3
Sun Aug 11, 2019 4:58 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1355
Views: 323846

Re: Screen Shots

f132.png
f132.png (395.58 KiB) Viewed 3733 times
Coupe de Grace X Ray Zee Fool (carmaPSX)
by Toshiba-3
Sat Aug 10, 2019 10:52 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1355
Views: 323846

Re: Screen Shots

monsterchromey.png
monsterchromey.png (453.16 KiB) Viewed 3792 times
Inspired by FatCat's Brute Sedan.
by Toshiba-3
Tue Aug 06, 2019 1:57 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] C2 To C1 Car Release
Replies: 36
Views: 15070

Re: [CARMA1] C2 To C1 Car Release

Nice, thanks for posting them! Here's a few things I noticed: - There's already an addon car which uses the file PIRANHA.TXT, I suggest renaming yours to PIRANH4.TXT (to match the other filenames). - Buzz really needs its transparency instead of the black parts. :swink: - It seems like the rear ligh...
by Toshiba-3
Tue Aug 06, 2019 1:04 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: C1 Map: Race Town
Replies: 2
Views: 637

Re: C1 Map: Race Town

Nice map, I think porting from Counter-Strike is a first :slol:
Kerbs are a bit tall!
This is the kind of map where shadetabs would be nice if they worked properly in Carma1 :sneutr:

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by Toshiba-3
Wed Jul 31, 2019 4:05 pm
Forum: Files, Tutorials & Infos
Topic: Quick C1/C2 finds & facts
Replies: 30
Views: 18757

Re: Quick C1/C2 finds & facts

Some limits: Max pixelmaps in 1 file : 200 Max shade tables in 1 file : 50 Max materials in 1 file : 200 Max models in 1 file : 2000 Max pixelmaps for the player's car : 40 Max shade tables for the player's car : 2 Max materials for the player's car : 40 Max models for the player's car : 30 Max pixe...
by Toshiba-3
Wed Jul 31, 2019 12:12 pm
Forum: Files, Tutorials & Infos
Topic: Quick C1/C2 finds & facts
Replies: 30
Views: 18757

Re: Quick C1/C2 finds & facts

the -spamfritter argument for DOS Carmageddon simply allows 2 more megabytes of memory.
by Toshiba-3
Wed Jul 31, 2019 12:08 pm
Forum: devWAM
Topic: prefixes/flags/switches in actor and material identifiers
Replies: 4
Views: 1295

Re: prefixes/flags/switches in actor and material identifiers

Update: @ for actors is still implemented, and indicates duplicated models. I don't quite understand its benefit. Might be a relic from before preprocessing? % for billboarding actors. Well it's a bit more complicated that what I thought. During preprocessing, the version of PT2 Stainless used would...
by Toshiba-3
Wed Jul 31, 2019 12:03 pm
Forum: devWAM
Topic: BRender features I hope are implemented in Carma and ...
Replies: 1
Views: 846

Re: BRender features I hope are implemented in Carma and ...

An update: Vertex colour/normal, face colour/equation, newest model and materials and light formats, despite being part of the BRender version (v1.3.0) used in Carma1 and 2, were not implemented at all. Neither Carma will recognize their chunk IDs. This is the end of the dream..! Only the newest pix...
by Toshiba-3
Wed Jul 31, 2019 11:53 am
Forum: General Discussion / Rant Forum
Topic: Your Ride?
Replies: 156
Views: 61053

Re: Your Ride?

As sweet as ever! 🤩
by Toshiba-3
Wed Jul 31, 2019 11:51 am
Forum: devWAM
Topic: BRender fog, shade and blend tables in Carmageddon
Replies: 9
Views: 2947

Re: BRender fog, shade and blend tables in Carmageddon

An update: Fog table can be loaded in a material via the 3Bh chunk ID. I haven't worked out too well how they work, but the game does load and use them. It seems to me like the pixelmap for the fog table has to be generated in a specific way. "local fog table" flag might be for RGB mode, haven't tes...
by Toshiba-3
Sun Jul 07, 2019 7:29 pm
Forum: News
Topic: nGlide 2.10 & dgVoodoo v2.6
Replies: 20
Views: 19328

Re: nGlide 2.10 & dgVoodoo v2.6

And now, dgVoodoo updated to version 2.6! http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html – Support for Direct3D9 – Internal shader code (DXBC) generator for DirectX libraries (the external compiler is no longer needed for them) – Various bugfixings, optimization and code refactoring for DirectX lib...
by Toshiba-3
Sat Jun 29, 2019 3:25 pm
Forum: News
Topic: nGlide 2.10 & dgVoodoo v2.6
Replies: 20
Views: 19328

Re: nGlide 2.0 & dgVoodoo v2.55

nGlide greatly updated to 2.10! http://www.zeus-software.com/downloads/nglide Integer-ratio rendering is very nice to keep the original game resolution looking crisp on large and dense monitors (4K etc). nGlide 2.10 changelog: Glide2: -fixed Andretti Racing broken font during race (vk backend) -fixe...
by Toshiba-3
Sat Jun 29, 2019 3:22 pm
Forum: News
Topic: Some stuff in case you missed them
Replies: 7
Views: 4007

Re: Some stuff in case you missed them

Mastro is still at it! https://carmageddon.forumfree.it/?t=49158792&st=1065#entry632152701 https://carmageddon.forumfree.it/?t=49158792&st=1080#entry632375536 https://i.imgur.com/cAedFUD.png https://i.imgur.com/cH0wiuR.png https://i.imgur.com/txHMOcL.png https://i.imgur.com/E0CmuZa.png https://i.img...
by Toshiba-3
Tue Jun 11, 2019 9:26 am
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 23
Views: 5457

Re: Aight. I'm supposed to know this stuff...

I use eyeball.pix because the game won't accept "none" in place of those large cockpit pixelmaps. Eyeball.pix is an image so tiny that it will never appear onscreen during gameplay and stay hidden in the top left corner (cockpit images are larger than the screen to allow them to shake during collisi...
by Toshiba-3
Tue Jun 11, 2019 9:23 am
Forum: Technical Assistance & Help Forum
Topic: C2 running in windowed mode on Windows 10.
Replies: 2
Views: 1339

Re: C2 running in windowed mode on Windows 10.

Hello, From your post it does really seem like the problem lies with dgVoodoo and that you'd have more luck posting your issue on VOGONS in the dgVoodoo subforum: https://www.vogons.org/viewforum.php?f=59 You should try to run Carma2_HW.exe with the -D3D argument via DxWnd. It's quite easy. Though i...
by Toshiba-3
Tue Jun 04, 2019 9:58 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1355
Views: 323846

Re: Screen Shots

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@Likvidator: They aren't done yet, I'll make a post in the TDR subforum once they'll be available :swink:
by Toshiba-3
Sat Jun 01, 2019 1:45 pm
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 23
Views: 5457

Re: Aight. I'm supposed to know this stuff...

Ha! You butchered the hud text file :lol: When the game thinks that text file is corrupted it will load the Eagle's instead. That's why stuff are still being displayed despite your changes. BTW it should really be placed in the 64X48X8\CARS folder. Try this instead: YZ250f.PIX // Cockpit forward ima...
by Toshiba-3
Sat Jun 01, 2019 12:58 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: C1 Map: Chicago
Replies: 6
Views: 1994

Re: C1 Map: Chicago

Nice work Mastro :thumbsup: and happy birthday :beer: Once again a lot of peds, with a path even! Moving cranes and trains are always a nice addition. https://i.imgur.com/JzhdfZo.png Something can be done with this little buddy: https://i.imgur.com/9ch2j5A.png µ Someone added his own flavour to the ...
by Toshiba-3
Wed May 15, 2019 9:54 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1355
Views: 323846

Re: Screen Shots

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by Toshiba-3
Mon May 13, 2019 10:13 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1355
Views: 323846

Re: Screen Shots

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:lol:
by Toshiba-3
Sat May 11, 2019 10:02 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 109
Views: 65282

Re: Tosh's car releases

Vroom vroom, friendoes. SK-666.PNG I'm done with that Skeleton Biker +sidecar from Castlevania Legacy of Darkness, you can grab it at RR2000 alright . I must say I find it to be quite neat :grin: The front suspension, while not perfect, moves nicely. I did a tricky trick with a shear groove with an ...
by Toshiba-3
Tue May 07, 2019 6:28 pm
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 23
Views: 5457

Re: Aight. I'm supposed to know this stuff...

Hello D_B, The easiest thing to do to get all the HUD elements out of the way is to push them offscreen. In your other topic I had pasted a carname .txt-for-cockpit with annotations. You'll want to look for the [internal] values this time. Just change the x coordinate (usually the first value) to so...
by Toshiba-3
Thu May 02, 2019 9:05 pm
Forum: TDR2000 Discussion Forum
Topic: Eagle Mk.I Funsize for TDR 2000
Replies: 2
Views: 910

Eagle Mk.I Funsize for TDR 2000

https://i.imgur.com/wECKvff.png Well what do you know... 14 years after I gave up on TDR 2000 and 13 years after the very last TDR addon car (Shortybus)... Here's the Funsize (iOS/Android)'s version of the Eagle Mk.I ported to TDR 2000! It isn't very interesting as there is already at least one por...