Search found 3892 matches

by Toshiba-3
Wed May 15, 2019 9:54 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1346
Views: 294713

Re: Screen Shots

Image
by Toshiba-3
Mon May 13, 2019 10:13 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1346
Views: 294713

Re: Screen Shots

Image
:lol:
by Toshiba-3
Sat May 11, 2019 10:02 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Tosh's car releases
Replies: 104
Views: 51560

Re: Tosh's car releases

Vroom vroom, friendoes. SK-666.PNG I'm done with that Skeleton Biker +sidecar from Castlevania Legacy of Darkness, you can grab it at RR2000 alright . I must say I find it to be quite neat :grin: The front suspension, while not perfect, moves nicely. I did a tricky trick with a shear groove with an ...
by Toshiba-3
Tue May 07, 2019 6:28 pm
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 18
Views: 815

Re: Aight. I'm supposed to know this stuff...

Hello D_B, The easiest thing to do to get all the HUD elements out of the way is to push them offscreen. In your other topic I had pasted a carname .txt-for-cockpit with annotations. You'll want to look for the [internal] values this time. Just change the x coordinate (usually the first value) to so...
by Toshiba-3
Thu May 02, 2019 9:05 pm
Forum: TDR2000 Discussion Forum
Topic: Eagle Mk.I Funsize for TDR 2000
Replies: 2
Views: 150

Eagle Mk.I Funsize for TDR 2000

https://i.imgur.com/wECKvff.png Well what do you know... 14 years after I gave up on TDR 2000 and 13 years after the very last TDR addon car (Shortybus)... Here's the Funsize (iOS/Android)'s version of the Eagle Mk.I ported to TDR 2000! It isn't very interesting as there is already at least one por...
by Toshiba-3
Tue Apr 30, 2019 10:22 pm
Forum: TDR2000 Discussion Forum
Topic: Traffic on the streets
Replies: 22
Views: 1176

Re: Traffic on the streets

SH0021.jpg
SH0021.jpg (137.22 KiB) Viewed 442 times
Ported the Eagle Mk1 from Carma iOS as a first test.
by Toshiba-3
Fri Apr 26, 2019 5:16 pm
Forum: TDR2000 Discussion Forum
Topic: Traffic on the streets
Replies: 22
Views: 1176

Re: Traffic on the streets

(moved this here) Nothing in particular happened to Beroc I guess, he just moved on to other stuff. However he really was the showrunner of TDR modding, so it kinda died with him gone. There are not video tutorials or anything. Just the same resources we had back then: 3dsMax R3.1 with the TDR plug...
by Toshiba-3
Thu Apr 25, 2019 6:10 pm
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 18
Views: 815

Re: Aight. I'm supposed to know this stuff...

Alright, never hesitate to share your work-in-progress right away when you're stuck on something and I give it a look and come back to you :swheel:
by Toshiba-3
Wed Apr 24, 2019 4:06 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: New C1 vehicles in progress
Replies: 10
Views: 486

Re: New C1 vehicles in progress

Yes it is, search for Red Bat in the C1 page on RR2000. Don't hesitate to post your questions.

@Likvidator: Beroc has been gone for a long time now... Maybe you could try and make some cars dor TDR..? :swink:
by Toshiba-3
Tue Apr 23, 2019 8:45 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: New C1 vehicles in progress
Replies: 10
Views: 486

Re: New C1 vehicles in progress

Hello,

There are still many people playing C1/C2. More and more playing C1 lately in fact.
And the more available addons to download, the greater interest we can gather :D

Great stuff and ports btw, if you want I had also ported TTR's Red Bat Rocky to C1.
by Toshiba-3
Tue Apr 23, 2019 7:47 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Some questions
Replies: 5
Views: 1253

Re: Some questions

Hello again, The menu pic is a 192x128 image split in 6 64x64 squares and placed into Data/INTRFACE/CarImage/ carname CI/tiffrgb Each 64x64 tiff file for the menu must have have blank alpha channels, by the way, or the colours will be screwed. The tiff files must be named carname A to F and the driv...
by Toshiba-3
Sat Apr 20, 2019 7:40 am
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 18
Views: 815

Re: Aight. I'm supposed to know this stuff...

:slol:

You can find Econo's template for fonts in here: https://rr2000.toshiba-3.com/R4/PC/Tosh_C1_helpers.zip

There's sadly no proper font file besides that. I wonder if it'd be easy to create...
by Toshiba-3
Fri Apr 19, 2019 1:34 pm
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 18
Views: 815

Re: Aight. I'm supposed to know this stuff...

Hello D_B, Looking at the screenshot, it does indeed seem to be bbox related. Sometimes you take the bbox coords alright but either forget a 0 or a dot or a - when writing it down. Happens to me all the time. Could also be related to angular momentum proportions but such an extreme case wouldnt let ...
by Toshiba-3
Tue Apr 16, 2019 4:29 pm
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 18
Views: 815

Re: Aight. I'm supposed to know this stuff...

About CrushIt and the crush data: what you detail seems correct to me. Put the finished GOSLING.DAT in the CrushIt folder and execute CrushIt. Copy the content of GOSLING.DAT.txt and paste it in place of the second crush data chunk in your GOSLING.TXT. Should be good. If it turns into spaghetti, the...
by Toshiba-3
Mon Apr 15, 2019 8:30 pm
Forum: TDR2000 Discussion Forum
Topic: Oldschool skin for the Eagle Mk.1
Replies: 0
Views: 140

Oldschool skin for the Eagle Mk.1

SH0017.png Just felt like messing around with this :slol: I used the restored C1 textures to update the TDR one. Increased the size of the texture to 2048x2048 to keep the pixelated look. Also made the material shiny. Just too bad the model is split into parts and that breaks the smoothing groups, ...
by Toshiba-3
Mon Apr 15, 2019 12:14 pm
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 18
Views: 815

Re: Aight. I'm supposed to know this stuff...

About the model limit, for the player's car it's 30. It's very rare to hit that limit with C1 (I just did for the first time one week ago or so because of multiple animated parts). It's always best to merge as many components together as possible, at least everything that should deform and aren't an...
by Toshiba-3
Mon Apr 15, 2019 11:14 am
Forum: TDR2000 Discussion Forum
Topic: Traffic on the streets
Replies: 22
Views: 1176

Re: Traffic on the streets

What doesn't work with the RegalThunder..? Removing the driver from the texture? It's because the .tx files for the driver (Valentine_head/_legs/_torso.tga) are not set to use transparency. You must open the three .tx files with an hex editor and change the 00 byte at 0x0000000C to 01. (these three ...
by Toshiba-3
Mon Apr 15, 2019 10:21 am
Forum: General Discussion / Rant Forum
Topic: Going forward with the CWA
Replies: 8
Views: 3230

Re: Going forward with the CWA

Thanks Mastro :sbsmile: Work-in-progress CWA style should be up for everyone now. I'm sure there are some stuff to fix here and there, don't hesitate to point them out. Also I didn't test on older browsers, especially Internet Explorer on Windows XP. I haven't designed the new header yet, I'll do th...
by Toshiba-3
Mon Apr 15, 2019 10:14 am
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1346
Views: 294713

Re: Screen Shots

Nice! Don't hesitate to release your skins btw!
by Toshiba-3
Mon Apr 15, 2019 10:13 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] Carma gets Hard boiled
Replies: 48
Views: 16378

Re: [CARMA1] Carma gets Hard boiled

Quickly tested the Ericar and it works. The Dogbite one looks much better like this :sbsmile: If there are groovyfunkrefs listed that aren't used in the GROOVES, they must be replaced by -1. I understand it's not easy for you to check as you don't use CARMA95 iirc. I wanted to point out where the co...
by Toshiba-3
Fri Apr 12, 2019 3:16 pm
Forum: News
Topic: ShockRods, new title by Stainless Games
Replies: 4
Views: 811

Re: ShockRods, new title by Stainless Games

The second ShockRods BETA will go live on the 25th of April until the 30th (inclusive).

People who participated in the previous beta will receive an email, those who didn't and which to participate can join the ShockRods discord and ask MattGMG by private message to be put on the mailing list.
by Toshiba-3
Thu Apr 11, 2019 12:49 pm
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 18
Views: 815

Re: Aight. I'm supposed to know this stuff...

Oh don't misunderstand though: having .MAT extension at the end of the material identifiers is probably better for C1. It's just that the game doesn't seem to care if it's not there. It's simple really, if the materials applied to the model don't have .MAT at the end, then the materials in the MAT f...
by Toshiba-3
Tue Apr 09, 2019 9:56 pm
Forum: General Discussion / Rant Forum
Topic: Going forward with the CWA
Replies: 8
Views: 3230

Re: Going forward with the CWA

Bumping this topic almost exactly two years later..! After 8 years on phpBB 3.0.x, we moved today to 3.2.5 (the current latest version). I felt like it was getting urgent to upgrade and after Errol pointed me in the right directions regarding several features I was after, I decided to stay with phpB...
by Toshiba-3
Mon Apr 08, 2019 11:24 am
Forum: Carmageddon: Max Damage
Topic: Max Damage Extra MP slots mod?
Replies: 8
Views: 390

Re: Max Damage Extra MP slots mod?

I didn't know there's been a ped-in-MP mod..! How did it fare sync-wise?

Anyway very nice that you guys manage to have weekly MP sessions. There are still some players looking for people to join them in MP, be it on Steam or in the Carma Discord servers. The whole thing just lacks organisation.
by Toshiba-3
Sat Apr 06, 2019 6:52 pm
Forum: News
Topic: [CWA] File and avatar upload works again
Replies: 0
Views: 374

[CWA] File and avatar upload works again

What the title says.

File upload is meant for images and small files like we're used to modify within Carmageddon ofcourse. There are enough file hosting services nowadays for larger files..! :ssmile:
by Toshiba-3
Sat Apr 06, 2019 6:48 pm
Forum: Technical Assistance & Help Forum
Topic: Aight. I'm supposed to know this stuff...
Replies: 18
Views: 815

Re: Aight. I'm supposed to know this stuff...

So right off the bat, here's the main problem with modding from C1SE or other very modded installs: missing files you might assume are default ones. In this case UNI1BON.ACT, isn't a default C1 file (should be replaced with EBONNET.ACT). So when you're about to release a mod, don't forget to check i...
by Toshiba-3
Sat Apr 06, 2019 5:22 pm
Forum: Technical Assistance & Help Forum
Topic: Another C1 motorcycle WIP
Replies: 14
Views: 609

Re: Another C1 motorcycle WIP

If you had backed up the DATA folder, there should have been no problem then..? Just delete the messed up DATA folder and put the backed-up one in place? Everything about the car-specific HUD is set in the carname.txt file in 64x48x8/CARS folder. Stuff in 32x20x8 relates to the lowres mode (and the ...
by Toshiba-3
Sat Apr 06, 2019 5:16 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] Carma gets Hard boiled
Replies: 48
Views: 16378

Re: Carma gets Hard boiled

You can try to decrypt the text files with CarmagEdit. Just double check that it doesn't mess. It may leave lines starting with @ here and there, just remove them.

As I said in the other topic, zip up the whole install or stuff you me to try decrypting and I'll give it a look.
by Toshiba-3
Tue Apr 02, 2019 10:53 pm
Forum: Technical Assistance & Help Forum
Topic: Another C1 motorcycle WIP
Replies: 14
Views: 609

Re: Another C1 motorcycle WIP

Deep_Blue, the cockpit images are defined in the very first line of the text file located in 64x48x8/CARS. About IWANTTOFIDDLE, it's a toggle so typing it again should encrypt everything again. But if it messed up while decrypting, maybe it'll mess up even more trying to encrypt again. Always make a...
by Toshiba-3
Tue Apr 02, 2019 10:47 pm
Forum: TDR2000 Discussion Forum
Topic: A hypothetical Carmageddon III mod?
Replies: 14
Views: 8402

Re: A hypothetical Carmageddon III mod?

Idea isn't dead but I've put it aside. Though anyone can contribute ofcourse :swink:

There's just really so much to do that it's hard to think it's worth it :grin:
by Toshiba-3
Tue Apr 02, 2019 10:43 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: [CARMA1] Carma gets Hard boiled
Replies: 48
Views: 16378

Re: Carma gets Hard boiled

Tested the vehicles: Dogbite works right away. No driver which is too bad. I would have mapped the front grill from the front rather than from the top. Reminder that you should subdivide the mesh a tad more to avoid perspective distording textures. https://i.imgur.com/GsPLoKd.png https://i.imgur.com...
by Toshiba-3
Tue Apr 02, 2019 9:45 pm
Forum: TDR2000 Discussion Forum
Topic: Traffic on the streets
Replies: 22
Views: 1176

Re: Traffic on the streets

Removing the driver? Extracted the TGA texture out of the PAK with pakrat2, opened it in Photoshop (I guess Gimp, Paint Shop Pro, etc are good too) and made the driver part completely white in the alpha channel.
by Toshiba-3
Tue Apr 02, 2019 9:42 pm
Forum: General Discussion / Rant Forum
Topic: Screen Shots
Replies: 1346
Views: 294713

Re: Screen Shots

Image
by Toshiba-3
Fri Mar 29, 2019 3:29 pm
Forum: News
Topic: ShockRods, new title by Stainless Games
Replies: 4
Views: 811

Re: ShockRods, new title by Stainless Games

Damn right

Image

[EDIT] Website is up: http://shockrods.com
by Toshiba-3
Thu Mar 28, 2019 10:10 pm
Forum: Technical Assistance & Help Forum
Topic: Another C1 motorcycle WIP
Replies: 14
Views: 609

Re: Another C1 motorcycle WIP

There's actually three crush datas :grin: Easiest thing to do is to copy-paste a trio of static crush datas and only replace the second one with the output from CrushIt (and yeah you only need the crush data from the main model, not the wheels, if you want the driver and his girl to be uncrushable y...