Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 75 matches

by classicdrogn
Sat Dec 01, 2018 9:22 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Any C2 mapmakers still around?
Replies: 6
Views: 5036

Re: Any C2 mapmakers still around?

There was a map idea I always wanted to try, basically a swamp with lots and lots of "just deep enough to splash while you drive" water areas, broken up by deeper channels and little islands with trees, bridges and jumps between the solid patches, and a few "swamp redneck shack" ...
by classicdrogn
Fri Nov 30, 2018 5:20 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Installing maps WITHOUT mapstocklypse?
Replies: 8
Views: 3212

Re: Installing maps WITHOUT mapstocklypse?

Coool. I'll stop bugging you now, and get on with installing all these wonderful toys I collected over the past couple days :ssmile: And maybe check my uncle's computer to see if Velocirapture still exists on it, from poking at it after my old computer died...
by classicdrogn
Fri Nov 30, 2018 4:58 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Installing maps WITHOUT mapstocklypse?
Replies: 8
Views: 3212

Re: Installing maps WITHOUT mapstocklypse?

Awesome, thanks Toshiba! The 8-ball is basically just a nostalgiamobile, but I really liked driving around in the Tanto. Pity the original idea of giving it a sharp-fronted bbox to be able to split cars without needing a convenient map object didn't work out, but it was still just lots of fun, and v...
by classicdrogn
Fri Nov 30, 2018 4:10 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: [REL] Carmageddon 2 BETA Mod
Replies: 10
Views: 10613

Re: [RELEASE] Carmageddon 2 BETA Mod

Does anyone happen to still have this, or know somewhere it's hosted? It sounds like a lot of fun. It looks like a lot of C2 stuff has vanished in just the past two or three years...
by classicdrogn
Fri Nov 30, 2018 2:14 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Installing maps WITHOUT mapstocklypse?
Replies: 8
Views: 3212

Re: Installing maps WITHOUT mapstocklypse?

Cool, thanks. About what I expected, but I wanted to make sure there weren't any less-obvious tricks in the waiting before I go muckin' about, especially with how long it's been since I did much of anything but glance at the CD case gathering dust on my shelf. Now if I could just find the cars I mad...
by classicdrogn
Thu Nov 29, 2018 9:05 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Installing maps WITHOUT mapstocklypse?
Replies: 8
Views: 3212

Installing maps WITHOUT mapstocklypse?

The game itself works much better under Wine, but neither Carstocklypse nor Mapstockalypse can load. Managing cars manually is easy - I did it all the time back when C2 was the hot new thing, since I was on a Mac - but I've never messed around with maps much. What do I need to edit to get them all l...
by classicdrogn
Tue May 01, 2012 1:13 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: I fail at Grooves forever.
Replies: 7
Views: 3200

Re: I fail at Grooves forever.

Thanks for the Pool Cue of Wisdom, Toshiba-3! With that straightened out, all I need to do is get it hosted. CoffeyCup has volunteered his Mac Carpocalyse, do you want a copy too for TSS, since my earlier two are there? Hit me with an email if so, classicdrogn at yahoo (dotcom, of course) Anyone els...
by classicdrogn
Mon Apr 30, 2012 9:32 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: I fail at Grooves forever.
Replies: 7
Views: 3200

I fail at Grooves forever.

(pratcam: :spissd: "OH SHI- !") So, if you also check the Carmageddon.com board you'll have seen this already, but these boards seem to have more new messages, so hopefully there will be some fresh eyes on the problem. First, though, a little background: A couple days ago a particularly un...
by classicdrogn
Sun Aug 08, 2004 2:07 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: DetoX
Replies: 87
Views: 7928

Re: DetoX

<t>... the hell? Was there some major personality clash while I was gone for a couple months or something? 'Cuz that was really harsh, dude.<br/> <br/> Anyway, ApeX, yeah, I agree that it probably could stand a tad bit of shortening there behind the seats. I don't know what 'little flip by the light...
by classicdrogn
Sat Aug 07, 2004 2:32 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Reference pages for one great US exotic
Replies: 7
Views: 1312

Re: Reference pages for one great US exotic

<t>I can't get the various modeled bits (two springs, an A-arm, and upper link, a drive shaft, and on the rear ones a brake disc) to move like they're supposed to, as in the visible suspension on the C2 (and even C1, IIRC) Screwie. It may be because I'm using CarEd and it may not like naming a group...
by classicdrogn
Fri Aug 06, 2004 10:00 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Reference pages for one great US exotic
Replies: 7
Views: 1312

Reference pages for one great US exotic

The Vector W8 Twin Turbo - stats, a couple of interiors (including a closeup of one mode of the multifunction display) and one with all the body panels and wheels off - a couple of engine shots too, but not good angles to get a texture from. http://www.woodings.net/horsepower/vector/ dead-on front/s...
by classicdrogn
Sun Jul 11, 2004 6:33 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: General Carma 2 Editing Questions
Replies: 23
Views: 5062

Re: General Carma 2 Editing Questions

Arr, thanks, C2S! Been a busy few days, so I didn;'t get back to see replies until now. As for PT2, it was long enough ago I tried that I don't remember the errors - so far, I've been able to do everything I wanted to do with CarEd anyway, so I hand't worried about it.

- CD
by classicdrogn
Thu Jul 08, 2004 9:47 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Just An Idea...
Replies: 19
Views: 1908

Re: Just An Idea...

If you put the hinge lines on either side of where the support brace connects, the bubble can open gullwing style. That would be my suggestion, at least. Then again, I liked the car with "rake & peanut steering" that the engineers almost talked Homer into, too.

- CD
by classicdrogn
Thu Jul 08, 2004 9:43 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: General Carma 2 Editing Questions
Replies: 23
Views: 5062

Re: General Carma 2 Editing Questions

Ah, well, that doesn't help me any, you see, because my LoseXP laptop won't run PT2 for some reason.

- CD
by classicdrogn
Thu Jul 08, 2004 5:59 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: General Carma 2 Editing Questions
Replies: 23
Views: 5062

Re: General Carma 2 Editing Questions

Perhaps you can quickly tell me how to quickly make a simple model? In CarEd, not PT2. I have the geometry and textures, I just don't know how to actually make it work as a simple model.

- CD
by classicdrogn
Wed Jul 07, 2004 9:43 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Howdy once again...
Replies: 7
Views: 1146

Re: Howdy once again...

<t>It seems that I don't know enough about it to set up themoving suspension after all - I tried copying the 'suspension parts grooveyfunkref' lines and grooves from Screwie's txt file (renaming the parts to what my suspension parts were called) but while it still works in game the suspension bits j...
by classicdrogn
Tue Jul 06, 2004 4:05 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Never mind
Replies: 29
Views: 5476

Re: Never mind

<r>Hmm. IE doesn't want to open it either, apparently, and I'm quite sure this is the latest OSX version. Why not just put the pages together in a zipfile? That would solve your graphical background problem as well. As for Linux - well, it's not unheard of for people to use multiple machines, and I ...
by classicdrogn
Tue Jul 06, 2004 3:37 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Never mind
Replies: 29
Views: 5476

Re: Never mind

Say, S-E, I was trying to get your tut file download package, and it looks like it worked, but WTF is a .chm file?

- CD
by classicdrogn
Tue Jul 06, 2004 3:05 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: A 'how do you' and a 'wouldn't it be cool'
Replies: 0
Views: 838

A 'how do you' and a 'wouldn't it be cool'

<t>First, the bwah?:<br/> <br/> In C1, if you messed up the pix file, whatever object or car it belonged to would appear as pinkish, phong-shaded raw geometry, or if not Phong then some process that also left it olooking very metallic. Is there some way to get this effect intentionally in PT2, or is...
by classicdrogn
Tue Jul 06, 2004 8:03 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Howdy once again...
Replies: 7
Views: 1146

Re: Howdy once again...

<t>I'm glad you like the looks of it, because it's got bits (mainly the engine blocks and scoop, and thier textures) from your Rail Mauler (Per the 'use whatever' clause in the Mauler's readme - which gets you more of my respect than even a head-splodey-good model that no one is allowed to touch) ma...
by classicdrogn
Tue Jul 06, 2004 6:05 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Howdy once again...
Replies: 7
Views: 1146

Re: Howdy once again...

Since the frikking images won't work now, I'll try them in an unedited post.

Image

Image
by classicdrogn
Tue Jul 06, 2004 5:48 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Howdy once again...
Replies: 7
Views: 1146

Howdy once again...

<r>Well, having been back by here to remind myself, I got the comp with CarEdit working again, and puttered around (ALL FSCKING NIGHT!! Argh...) with the Hot Wheels Side Kick I'd been working on six or eight months ago... here, 'ave a gander.<br/> <br/> [image]"<URL url="http://users.adelphia.net/~m...
by classicdrogn
Mon Jul 05, 2004 12:46 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sepulttr - Modding Bloody Modding
Replies: 9
Views: 1407

Re: Sepulttr - Modding Bloody Modding

<t>Definitely the sort of thing Carmageddon calls out for - but I agree that there should be a hole behind the shield, it's a perfect spot for a guy standing behind the front seats to stand and wave a gun around. A driver would be nice, too - it doesn't have to be as involved as the car itself, just...
by classicdrogn
Fri Jul 02, 2004 7:52 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Hmmm... do we have one of hese yet?
Replies: 1
Views: 813

Hmmm... do we have one of hese yet?

http://www.somethingpositive.net/sp12242003.shtml I know there's a scooter and a golf cart or two, but an electric wheelchair with a cowcatcher is a new one on *me* at least. - CD, long time no see... anyone remember my Hot Wheels Side Kick with the fold-up snowplow? I keep meaning to get back to i...
by classicdrogn
Wed Dec 10, 2003 9:24 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: new carmageddon editing website..
Replies: 38
Views: 5241

Re: new carmageddon editing website..

<t>Actually, I'd like that macro-version too, when you get done updating the docs. I took a little vacation from C2 myself the past couple months, which is why I didn't reply to you the first time around. As to what I want to do, well, I expect I'll finish the Sidekick car and then work entirely on ...
by classicdrogn
Sat Oct 11, 2003 10:42 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: CARED TUTORIAL?
Replies: 13
Views: 1537

Re: TSS

<t>In the CarEd folder, right under the .bat file if you have them sorting by type, is an html file. This is te index page of the included tutorial/documentation, which covers the basics nicely. Between that and the BBox tutorial that's.. um. Maybe TSS, but I'm thinking more Wasted or Crashoc... fra...
by classicdrogn
Wed Oct 08, 2003 9:48 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Quite possibly a pointless make!
Replies: 18
Views: 2023

Re: Quite possibly a pointless make!

So in that second picture, the car's feeling sad because it lost the spare tire, right?
by classicdrogn
Wed Oct 08, 2003 9:43 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: a '80 dodge WHAT??!!
Replies: 14
Views: 2539

Re: a '80 dodge WHAT??!!

<r>Yeahoo, Slant Six forever, baby! My first three cars ran on those - a '63 Dodge model 440, a '73 Dart, and an '82 LeBaron. Those cars went over, around and through places my buddy with the shiny japanese mini-pickup wouldn't even consider trying. The 440 had the push-button automatic transmission...
by classicdrogn
Wed Oct 08, 2003 1:37 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Novelty vehicles
Replies: 80
Views: 9744

Re: Novelty vehicles

Did anyone else notice that the banana picture was named 'banana-inside.gif'? I found that good for a giggle, espescially combined with the mention of monkeys and gorrillas in the thread, and a certain advertising slogan... the attatched file is BananaInside.jpg

- CD
by classicdrogn
Wed Oct 08, 2003 10:42 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Novelty vehicles
Replies: 80
Views: 9744

Re: Novelty vehicles

Or maybe one of those big earth balls (is that what they are called?) - see-through-ish that people get inside and roll down hills.... You mean like a Super Monkey Ball? About the only thing you don't do in that game is run people over, so converting it to C2 would make some sense... Nothing really...
by classicdrogn
Tue Oct 07, 2003 2:23 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Novelty vehicles
Replies: 80
Views: 9744

Re: Novelty vehicles

<t>Whoa, I dig that fish toy! You could set it up as one of those ring-wheel monocycles that show up in anime from time to time, with fish bits as decoration here and there. There was actually some inventor who built one around the time that silent black and white films were a hot topic, it used to ...
by classicdrogn
Mon Oct 06, 2003 4:16 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Fiddled with the Sidekick some more
Replies: 14
Views: 1634

Re: cor, it's a beaut!

that car looks migthy awsome... defenetivly more planning has gone into this than into T2k´s viper I dunno about that - I can't say I really sat down and planned it at all, really. I just started from a less extreme concept, I guess, so it kind of works by how mch it clashes, instead of clashing so...
by classicdrogn
Mon Oct 06, 2003 3:09 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Fiddled with the Sidekick some more
Replies: 14
Views: 1634

cor, it's a beaut!

<t>It's so late it's early, but I got all the body panels chopped to where I want them and the entire skin replaced with high-res copies. Most of the texture maps for it are 64x128, seperate maps left and right... 2299 polys as it stands with driver and most of the innards, just have to make an exha...
by classicdrogn
Sun Oct 05, 2003 8:55 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Fiddled with the Sidekick some more
Replies: 14
Views: 1634

Re: Fiddled with the Sidekick some more

So now you do flip lights ... light cars, that is Looks sweet dude - but it really needs something doing to the model, if not just for the skin Not just lightweights - I have the car set to weigh 2.5 tons and softness 0.3, being as how it's armored looking (I think of it as a chopped, dropped, turb...
by classicdrogn
Sun Oct 05, 2003 5:22 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Fiddled with the Sidekick some more
Replies: 14
Views: 1634

Re: Fiddled with the Sidekick some more

<t>Actualy, the Sidekick (original, PHW copy version) is the car I use for fiddling with things exerimentally, because it's so simple it's easy to add whatever bits I need and do whatever WAM or TXT experimenting is required. So?<br/> <br/> Well, despite not posting anything, I have been following t...