Search found 68 matches

by Trent
Wed May 01, 2019 6:46 am
Forum: Carmageddon: Max Damage
Topic: Minge: The CarMODgeddon Mod Installer
Replies: 1
Views: 2440

Re: Minge: The CarMODgeddon Mod Installer

The instructions in the OP are a bit out of date so here's a proper tutorial to help anyone who can't work it out. We will be using my C1 mod as an example. Prerequisites: Minge v5.30: http://www.carmatools.com/downloads/tools/MingeV5.30.zip C1 Mod: http://www.carmatools.com/download/mods/Carmageddo...
by Trent
Mon Apr 08, 2019 7:45 pm
Forum: Carmageddon: Max Damage
Topic: Max Damage Extra MP slots mod?
Replies: 8
Views: 1203

Re: Max Damage Extra MP slots mod?

Strange, any idea what community you saw that in at least? Literally nothing on the official forums or the steam forums ever showed peds working in multiplayer, not even a proof of concept. I'd like to talk to the person who did it and hear how they did it, I'm pretty sure it must involve hacking th...
by Trent
Mon Apr 08, 2019 12:34 pm
Forum: Carmageddon: Max Damage
Topic: Max Damage Extra MP slots mod?
Replies: 8
Views: 1203

Re: Max Damage Extra MP slots mod?

Where did you see an MP ped mode?

Peds have never worked in multiplayer as far as I'm aware. Stainless never managed to get them to be deterministic (e.g. so everyone's simulation is always identical) and they didn't sync them due to the huge amount of data that would need transfering.
by Trent
Sun Apr 07, 2019 8:52 pm
Forum: Carmageddon: Max Damage
Topic: Max Damage Extra MP slots mod?
Replies: 8
Views: 1203

Re: Max Damage Extra MP slots mod?

Nope, unfortunately the mod abused a bug which allowed unpacked content to be loaded on top of ZAD packed content without being hampered by the integrity checks which locked out MP and saving. That bug was fixed for Max Damage which made it pretty much impossible for the mod to work while still allo...
by Trent
Mon Feb 25, 2019 1:57 pm
Forum: News
Topic: Phonecall with THQ Nordic
Replies: 3
Views: 1056

Phonecall with THQ Nordic

On Thursday I had a phone call with a publishing executive about Carmageddon. The guy talked through THQ Nordic's goals and views of buying the IP and let me ask any questions I had. It was very informative as to understanding their goals and confirming some things we had speculated about, though a ...
by Trent
Sun Aug 14, 2016 9:53 pm
Forum: devWAM
Topic: Carmatools Maxscript Pack [WIP]
Replies: 46
Views: 30530

Re: Carmatools Maxscript Pack [WIP]

Yeah, with it set to use groups it took hours to import less than half of them and the computer crashed during the night so I've got no idea how long it would have taken to do them all. However, just commenting out the set group member and set group head commands made it import all the levels in lik...
by Trent
Sun Aug 14, 2016 7:08 pm
Forum: devWAM
Topic: Carmatools Maxscript Pack [WIP]
Replies: 46
Views: 30530

Re: Carmatools Maxscript Pack [WIP]

Thanks for the details, it's been a big help understanding how groups work! I found the 3dsmax docs on groups seems a bit vague on the details of their use. After posting that question I realised the grouping happens even if the hierarchy is disabled so that would make it a lot more logical. The spe...
by Trent
Fri Aug 12, 2016 7:54 am
Forum: devWAM
Topic: Carmatools Maxscript Pack [WIP]
Replies: 46
Views: 30530

Re: Carmatools Maxscript Pack [WIP]

Thanks! I've learnt a bit more from your scripts after hacking around with them, such as how to keep 3DSMax alive and support progress bars during big operations like imports and exports and some ways of making my own scripts more optimized. Tosh has been a big help with explaining how C1 stuff is s...
by Trent
Tue Aug 09, 2016 7:13 pm
Forum: devWAM
Topic: Carmatools Maxscript Pack [WIP]
Replies: 46
Views: 30530

Re: Carmatools Maxscript Pack [WIP]

Uber necro post of destiny. In the interest of simplifying porting C1 and SP tracks and cars to C:R I decided to modify your DAT import script script to add support for C1's file structure for loading cars and levels, including parsing a portion of the respective TXT files to get all the MAT/PIX/DAT...
by Trent
Thu Feb 11, 2016 9:20 am
Forum: devWAM
Topic: Transparency test
Replies: 15
Views: 8726

Re: Transparency test

It looks like the glide wrapper is using D3D's DrawPrimitive method using D3DPT_TRIANGLELIST as the primitive type, so each triangle always has 3 unique vertices no matter what circumstances. I think PIX probably isn't the best bet to see what the game is doing given that it sits between the glide w...
by Trent
Wed Nov 11, 2015 5:57 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: C2 Ped Animation Format
Replies: 2
Views: 1758

Re: C2 Ped Animation Format

I am fairly sure the only difference between SKL and BON formats are that SKL are used for Biped/character studio rigged peds while BON are used with generic bone system rigged peds. I would guess the game expects SKL to only have specific bone names, maybe a specific order, while BON can have any n...
by Trent
Thu Oct 29, 2015 10:14 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: C2 Ped Animation Format
Replies: 2
Views: 1758

C2 Ped Animation Format

The other day I figured out the animation format for C:R peds so I could import and export animations use my MaxScript. Errol said the format was the same as C2's format, which hasn't been figured out yet, so I took a look this morning and it's actually a bit different but quite similar. The format ...
by Trent
Mon Jul 27, 2015 9:52 am
Forum: Carmageddon: Max Damage
Topic: Minge: The CarMODgeddon Mod Installer
Replies: 1
Views: 2440

Minge: The CarMODgeddon Mod Installer

Here it is, the tool you've all been waiting for: MINGE! Most of you will use it for installing mods and turning them on or off and some of you will use it for packing up vehicles, wheels and levels, an invaluable tool for anyone interested in mods. Remember that this tool only installs CarMODgeddon...
by Trent
Mon Jul 27, 2015 9:50 am
Forum: Carmageddon: Max Damage
Topic: Modding Resources/Tutorials/Tools
Replies: 0
Views: 1333

Modding Resources/Tutorials/Tools

It's about time we got a thread together which helpfully lists all the resources we have for modders. I'll be expanding this thread as I get the time to do so. If there's anything which needs to be added, just reply here and I'll add it to the list. Resources Parameters for Structure.xml - a work in...
by Trent
Tue Jun 10, 2014 9:10 pm
Forum: General Discussion / Rant Forum
Topic: CWA slowly getting quite old: a look back
Replies: 24
Views: 11764

Re: CWA slowly getting quite old: a look back

Wow, 16 years is a long time. I remember stumbling across the forum in 98 or 99, though only started posting (infrequently) when the site moved to DTD in 2000. I laughed out loud when I just saw a reply from me on there titled "you need help" haha. No idea what is was saying in it as the post isn't ...
by Trent
Mon Mar 17, 2014 6:52 pm
Forum: Carmageddon: Max Damage
Topic: Early Early Release on March 13
Replies: 16
Views: 6481

Re: Early Early Release on March 13

With this one, that's slightly less useless than my last, I used a conversion tool created by Gibbed for Magic The Gathering, who was kind enough to share his source code, which Trent on the main forum tweaked to update the texture dimensions max limit. Slightly quicker than my previous method. Sho...
by Trent
Thu Jun 16, 2011 6:43 am
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

<r>Yeah, if something like the Veyron was in the game, it would have to have a huge turning circle and awful handling to compensate (and I do mean even worse than it actually has) to make it fit in. Super fast but can't corner for shit, probably with a jet engine shoved up it's arse for an over-the-...
by Trent
Wed Jun 01, 2011 7:40 am
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

The mod section of their forums certainly makes me hopeful that the new one will support mods on the PC!
by Trent
Wed Jun 01, 2011 7:26 am
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

I had the actual site up long enough to register and watch the memory lane video, but now it's back to the timer :sad:

EDIT: And now it's a broken Drupal "offline" page hahaha.
by Trent
Wed Jun 01, 2011 6:26 am
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

Surely that makes the countdown a massive win because it hyped up the announcement extremely well?
by Trent
Wed Jun 01, 2011 6:11 am
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

<r>And now the counter is completely broken.<br/> <br/> @Hazardic: Something did happen. Check gaming news sites, the press release has gone out to them and the news was posted when the timer ended at 10am, just the Carmageddon website is being buggered by the sheer amount of people trying to get a ...
by Trent
Wed Jun 01, 2011 5:49 am
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

<r>I think we should all just ignore the timer for now, they seem to be having a lot of trouble with it <E>:lol:</E><br/> <br/> The good news is the game's announced, Stainless own it fully and sound just as excited about it as we all are. There definitely seems a lot of interest in it around the ne...
by Trent
Wed Jun 01, 2011 4:38 am
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

<t>Yeah thats just speculation on eurogamer's part due to Stainless' previous success on XBLA. No platforms have been announced and the fact they're looking for a partner suggests it could well be a retail release, not a purely downloadable one.<br/> <br/> Stainless Twitter Accounts:<br/> <br/> Simi...
by Trent
Wed Jun 01, 2011 4:32 am
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

Yeah, tweets between Simone McDermott and Samantha Clegg confirm the site was hammered to death by too many people wanting to read the news lol
by Trent
Wed Jun 01, 2011 4:25 am
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

I assume "after a partner" simply means they don't have a publisher yet and are looking for one. I would also assume the timer coming back is because they cocked up the site launch :lol:
by Trent
Wed Jun 01, 2011 4:15 am
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

It's official, Stainless have reaquired the IP and it's called Carmageddon: ReinCARnation!

http://www.eurogamer.net/articles/2011- ... e-revealed

No word on what platforms its on but they do use the word "platforms" in the plural.
by Trent
Wed Jun 01, 2011 4:07 am
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

The server may just shitting itself from everyone hammering it to see the announcement :lol:

EDIT: And Max_Damage now says:

"Members of the public: You now have A FEW MORE MINUTES to reach minimum safe distance!"
haha
by Trent
Wed Jun 01, 2011 3:59 am
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

I just hit refresh and its now unable to connect to Carmageddon.com. I guess they're switching the site over as we speak?
by Trent
Wed Jun 01, 2011 3:52 am
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

Pretty sure that was just Squenix, who are just cocks when it comes to fan made games and remakes. They always slap C&Ds down the moment one starts looking good. The Unreal Chrono Trigger mod looked awesome and they killed that without any plans to do anything with the franchise.
by Trent
Wed Jun 01, 2011 3:40 am
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

<r>Browse caching is a wonderfully misleading thing when it comes to javascript based countdowns <E>:smile:</E><br/> <br/> I'm slacking at home watching the countdown before I head in to work. That's the great thing about freelance web development, I choose my own hours <E>:lol:</E><br/> <br/> Under...
by Trent
Tue May 31, 2011 6:16 pm
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

In other news, anyone know if the Max_Damage twitter account is official? Two tweets so far, one hyping up tomorrow and the other is a classic remark about Lewis Hamilton's race on Sunday: Had a pleasant weekend in Monaco. Getting the gig as Lewis Hamilton's motivational coach has had a marked effec...
by Trent
Tue May 31, 2011 2:34 pm
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

My suggestions:

Carmageddon: Cartaclysm

Carmageddon: Cartastrophe
by Trent
Tue May 31, 2011 2:00 pm
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

Haha, yeah that would funny. I assume they'll switch the page over to something else after the countdown, though no doubt it won't be instant. The moment it rolls down to zero we should all start complaining if the announcement isn't made instantly :lol:
by Trent
Tue May 31, 2011 8:44 am
Forum: Carmageddon: Max Damage
Topic: Something coming?
Replies: 168
Views: 54165

Re: Something coming?

<r>Simone McDermott is getting excited on twitter. <br/> <br/> My question to her: "@Simista is that excitement related to a certain mysterious countdown timer which ends tomorrow morning?"<br/> <br/> Her response: "@TrentTech ...hehehe... <E>:wink:</E>" <br/> <br/> EDIT: And a bit more of a back an...
by Trent
Sat May 28, 2011 10:08 am
Forum: General Discussion / Rant Forum
Topic: This place simply REFUSES to die! LOL
Replies: 6
Views: 2189

Re: This place simply REFUSES to die! LOL

<r>Heh, while lots of oldbies are gone, most come back every now and again. People who were here over a decade ago keep coming back if only to say hi. The carmageddon community is really one of the friendliest gaming communities I've been a part of so even when I've not posted for a couple of years ...