Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 1224 matches
- Tue Apr 28, 2015 9:50 pm
- Forum: Carmageddon: Max Damage
- Topic: Music from "Carmageddon: Reincarnation - Killer Cows"
- Replies: 4
- Views: 44
Music from "Carmageddon: Reincarnation - Killer Cows"
Sweet! Much love. I almost feel a bit stupid now, but the Skittles surpassed the feeling. Thanks and thumbs up!
- Tue Apr 28, 2015 8:30 pm
- Forum: Carmageddon: Max Damage
- Topic: Music from "Carmageddon: Reincarnation - Killer Cows"
- Replies: 4
- Views: 44
Music from "Carmageddon: Reincarnation - Killer Cows"
Just saw the new "Killer Cows" clip and I really liked the music that started from 1.43. What was it? It feels very familiar but I could not place it anywhere good in my memory bank. Anyone of you people know?<br/><br/>Carmageddon: Reincarnation - Killer Cows<br><a href="https://www.youtube.com/watc...
- Sun Feb 15, 2015 5:37 am
- Forum: Carmageddon: Max Damage
- Topic: [fixed] hangup/crash @ splash screen :: Update Windows 7 SP1 and KB2670838 (possibly considered optional in windows update)
- Replies: 62
- Views: 540
[fixed] hangup/crash @ splash screen :: Update Windows 7 SP1 and KB2670838 (possibly considered optional in windows update)
I also want to mention that I had the "Bugger!" issue and trying Windows Update did get it done. 130 updates behind, so it took a while, but it is running now. One or some updates did do the trick. I cant say which for sure, sad to say. But seems to fix it for a bunch of people at least. Give that a...
- Sat Mar 31, 2012 1:51 am
- Forum: General Carmageddon and Rant Forum
- Topic: Who's lurking around..?
- Replies: 41
- Views: 19440
Re: who´s lurking around...??
(Rises from the crypt) Good evening.. ..it's really been ages since last. This place do bring back some good memories. Just browsing through old post gives me a smile at the moment. I hope things are good with you people. I've been around a bit but not logged in, so one could say I have been lurking...
- Mon Jun 20, 2011 9:40 am
- Forum: General Carmageddon and Rant Forum
- Topic: Who's lurking around..?
- Replies: 41
- Views: 19440
Re: who´s lurking around...??
High five, Kav!
- Thu Jun 02, 2011 7:13 am
- Forum: General Carmageddon and Rant Forum
- Topic: We seriously..........
- Replies: 11
- Views: 4661
Re: We seriously..........
<t>It is more or less an endless task now, approving and denying all the registred users. I bet there are still thousands of them pending. It's crap. An update which could lock out the bots would be fantastic. I bet there are quite a bunch of people that have been waiting to get in and gotten lost w...
- Wed Jun 01, 2011 10:56 pm
- Forum: General Carmageddon and Rant Forum
- Topic: CWA Board
- Replies: 40
- Views: 441
CWA Board
I'm afraid there's been some issues regarding activation of users. The board is spammed with quite an amount of bots everyday. Making it hard to let the real people through.
If you PM me either your email or username you used, I'll activate you guys as soon as I can.
If you PM me either your email or username you used, I'll activate you guys as soon as I can.
- Wed Jun 01, 2011 8:13 pm
- Forum: Carmageddon: Max Damage
- Topic: Stainless have gone too far this time
- Replies: 86
- Views: 512
Stainless have gone too far this time
<blockquote class="uncited"><div>A dick shaped car</div></blockquote>Seriously? <br> I made one. A while back. This is probably the only ingame picture I actually have left, showing an old and outdated.. thing.<br/><br/><img src="http://img6.imageshack.us/img6/7408/tdrtheshaft.jpg" alt="" class="pos...
- Wed Jun 01, 2011 2:36 pm
- Forum: Carmageddon: Max Damage
- Topic: Humans or Zombies?
- Replies: 74
- Views: 229
Humans or Zombies?
Old ladies, wheelchairs, why not kids and animals too! If it might offend someone, it feels like it more or less belong in the game. This wont make people in general crazy or a mad men, but it'll help a lot to the overall atmosphere. Carmageddon 1 had it.
- Wed Jun 01, 2011 9:48 am
- Forum: Carmageddon: Max Damage
- Topic: Something coming?
- Replies: 168
- Views: 71404
Re: Something coming?
Haha, keep up? Is that why you're spamming their forum?
- Wed Jun 01, 2011 5:08 am
- Forum: Carmageddon: Max Damage
- Topic: Something coming?
- Replies: 168
- Views: 71404
Re: Something coming?
You could see that as a good thing. There are people interested in the game. Enough to make it go bye-bye.
- Wed Jun 01, 2011 3:53 am
- Forum: Carmageddon: Max Damage
- Topic: Something coming?
- Replies: 168
- Views: 71404
Re: Something coming?
Hehe, I do honestly enjoy all your entusiasm. I'm quite curious myself. Countdows can hype almost anything!
- Mon May 23, 2011 7:29 pm
- Forum: Carmageddon: Max Damage
- Topic: Something coming?
- Replies: 168
- Views: 71404
Re: Something coming?
Ahh, no worries. Thanks for the heads up. I actually didn't know/remember that. Then.. High Five, Errol!
- Mon May 23, 2011 7:00 pm
- Forum: Carmageddon: Max Damage
- Topic: Something coming?
- Replies: 168
- Views: 71404
Re: Something coming?
<t>Toothrot: "I don't think there will be anything to worry about on the mod front. "<br/> <br/> Not asking you specifically, but more all of you. How open and mod-friendly were they in the beginning? I remember TDR came with some tools after a while. Most of us remember the classic "Iwanttofiddle",...
- Sun May 22, 2011 3:00 pm
- Forum: Carmageddon: Max Damage
- Topic: Something coming?
- Replies: 168
- Views: 71404
Re: Something coming?
<t>As Wayne or Garth would've put it..<br/> <br/> "Schwing"!<br/> <br/> <br/> <br/> I was hoping some of you seen it already. I found out today and got myself almost an erotic tingle along my spine. I'm keeping my hopes up. It could be a nice game. Hopefully somewhat mod friendly too for all interes...
- Sun Sep 19, 2010 5:14 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Smoke bombs?
- Replies: 6
- Views: 3206
Re: Smoke bombs?
<t>During some events withing the Bujinkan we have done some interesting stuff. We haven't done many explosive bombs, but cracked up egg shells filled with a nasty mix of ordinary spices and such, thrown at people. Some more dangerous then others, which even could cause permanent blindness. Those we...
- Thu Sep 02, 2010 9:58 am
- Forum: General Carmageddon and Rant Forum
- Topic: Guns 'N Roses
- Replies: 2
- Views: 1851
Re: Guns 'N Roses
<t>Just the idea of buying a ticket, going to the show and then throw something at them is beyond me. Too many young fucks with an attitude problem and money to spend, and apparently even too many shoes in their possession! I've witnessed beer bottles with piss in them been thrown arond from and wit...
- Wed Dec 09, 2009 7:18 pm
- Forum: General Carmageddon and Rant Forum
- Topic: I have not forgotten about you guys..
- Replies: 4
- Views: 1826
I have not forgotten about you guys..
<r>I thought I would post a little note to you peeps, still hangin in there. Been checking from time to time but not logging in so often. Many times due to public computers (work, library, etc.). It's nice to see things are still on the move.<br/> <br/> I've been quite busy some time now, as some mi...
- Sun May 17, 2009 9:25 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Hail your new leader!
- Replies: 14
- Views: 4068
Re: Hail your new leader!
A few days old now, but still.. High Five!
- Tue May 05, 2009 10:23 am
- Forum: General Carmageddon and Rant Forum
- Topic: This place is a fucking mess
- Replies: 50
- Views: 9610
Re: This place is a fucking mess
<t>Tallyho, peeps!<br/> <br/> I havn't heard much from either Beast or Deep Blue, to be honest. Regarding myself, yes, I've been busy lately with a lot of other things. I talked to TTR for not so long ago when I actually started MSN again.<br/> <br/> I have been checking in from time to time. Only f...
- Fri Oct 24, 2008 6:39 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Heavy Metal/Classic Rock/Punk Thread
- Replies: 21
- Views: 4914
Re: Heavy Metal/Classic Rock/Punk Thread
To be completly honest, I'm not going to see AC/DC later on when they come to Sweden. Thing is, all tickets where sold within 20 minutes after release. Sucks. Been waiting for it some years now. But, to continue more on the topic. I got a tip. Scandinavia got tons of good stuff. A favorite of mine a...
- Fri Oct 24, 2008 6:09 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Armageddon Riders
- Replies: 90
- Views: 22613
Re: Clutch
juozas Games Factory Interactive who is the publisher, says this regarding specs: System Requirements: - Windows XP/Vista - Processor 3000+ MHz - RAM 1 Gb - 128 Mb Video card - DirectX 9/10 A side note I read from an url above: "Related Stories - World of Warcraft finally launches in Russia - ...
- Wed Jun 18, 2008 4:12 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: "Selling" cars in garage, or somehow removing them?
- Replies: 4
- Views: 3657
Re: "Selling" cars in garage, or somehow removing them?
<t>That is correct. You must add the info in the "..\ASSETS\Cars\Car_Descriptor.txt" and the (in my case now, as it depends on the localized language) "..\ASSETS\Strings\UK\Car_Strings_UK.txt"<br/> <br/> It'll take some time to add all the info, but it's manageable. A lot of copy & paste. Also, ...
- Wed May 28, 2008 3:05 am
- Forum: General Carmageddon and Rant Forum
- Topic: Grow For Life
- Replies: 8
- Views: 3576
Re: Grow For Life
<t>Yeah, it is, when you start understand the game.<br/> <br/> A few tips are..<br/> <br/> - Try for as long as possible to not let too much Carbon Dioxid get to the tree. <br/> <br/> It'll be harder and harder.<br/> <br/> -Aim for only water in the end. <br/> <br/> Takes too much time to collect su...
- Tue May 27, 2008 10:41 am
- Forum: General Carmageddon and Rant Forum
- Topic: Grow For Life
- Replies: 8
- Views: 3576
Re: Grow For Life
260 935 or close to it. The last minutes is just aweful.
Due to rearranged rooms I still got neither power nor internet to my comp over there. We're trying to fix the issue. We've blown a bunch of fuses already.
Due to rearranged rooms I still got neither power nor internet to my comp over there. We're trying to fix the issue. We've blown a bunch of fuses already.
- Sat May 24, 2008 6:35 am
- Forum: General Carmageddon and Rant Forum
- Topic: Grow For Life
- Replies: 8
- Views: 3576
Re: Grow For Life
<t>Ahh, yes, there could be a directX issue. I've heard of it. So you're on the right track, regarding latest version.<br/> <br/> Also I could mention, as I noticed the lack of a readme in the zip<br/> <br/> W - Forward<br/> <br/> S - Backward<br/> <br/> A - Left<br/> <br/> D - Right<br/> <br/> Spac...
- Fri May 23, 2008 11:53 am
- Forum: General Carmageddon and Rant Forum
- Topic: Grow For Life
- Replies: 8
- Views: 3576
Grow For Life
Yo hoe! Back again after an intense "crunch". The game project is over for now. There's been a lot of feelings back and forth during the time. But, we finally made it to the "Hey, we actually got a game that starts!"-mark. That itself is kind of somthing worth telling. I'm exhaus...
- Sat Apr 05, 2008 12:16 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: N3wton
- Replies: 27
- Views: 9622
Re: N3wton
<t>In general, it's about optimization. It's something that could be seen as a rule regarding game development.<br/> <br/> Regarding the front vs rear. Let's check out a Colin Mcray Rally game. Most of the time the end of the car is what you see. That's why most poly focus is put there. Quite obviou...
- Fri Apr 04, 2008 11:14 am
- Forum: General Carmageddon and Rant Forum
- Topic: A Game project
- Replies: 23
- Views: 8457
Re: A Game project
<t>Heh, I see people have been busy since last. <br/> <br/> TTR<br/> <br/> Yes, I did throw up your ideas at the table, but because of some things pretty much everything got rejected, along with the rest of my ideas. Seems that after this week, I'm the one that "whines".<br/> <br/> So now this is th...
- Fri Apr 04, 2008 10:40 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: N3wton
- Replies: 27
- Views: 9622
Re: N3wton
<t>To make a constructive comment now, I do have to agree that the poly amount is way too much in relation to the whole body. Yes, of course it is acceptable to make high poly cars and high poly engines, but this is the thing which needs to be remembered:<br/> <br/> Why is this car made?<br/> <br/> ...
- Mon Mar 31, 2008 6:05 pm
- Forum: General Carmageddon and Rant Forum
- Topic: A Game project
- Replies: 23
- Views: 8457
Re: A Game project
<t>At the moment it's looking like too much hugs and rainbows, yes. And I aint liking it.<br/> <br/> Imagine an island floating around surrounded by just water. On that floating piece of land, there is a small plant. As 2 players are running around on that land chasing instruments coming up from the...
- Sun Mar 30, 2008 10:06 am
- Forum: General Carmageddon and Rant Forum
- Topic: A Game project
- Replies: 23
- Views: 8457
Re: A Game project
<t>Yes, all artist have more or less animation/rigging experience, me included. As it's been one of the major subjects we've participated in during the time here at school.<br/> <br/> If it should be a 3rd person isn't decided yet. But it'll be a 3D game, to prove that we've learned anything.<br/> <...
- Sun Mar 30, 2008 4:58 am
- Forum: General Carmageddon and Rant Forum
- Topic: U MIGHT WANT TO CHECK DIS OUT PPL ;)
- Replies: 13
- Views: 60
Re: U MIGHT WANT TO CHECK DIS OUT PPL ;)
A wild guess is that you should change your shortcut to the game. An often used solution.
Rightclick -> Properties.
Then something like this:
Target: E:\Games\Enemy Territory Quake Wars\etqw.exe +set com_usebinarydecls 2 +set fs_game wheelsofwar +set g_usecompiledscript 1 +set si_pure 1
Rightclick -> Properties.
Then something like this:
Target: E:\Games\Enemy Territory Quake Wars\etqw.exe +set com_usebinarydecls 2 +set fs_game wheelsofwar +set g_usecompiledscript 1 +set si_pure 1
- Fri Mar 28, 2008 1:00 pm
- Forum: General Carmageddon and Rant Forum
- Topic: A Game project
- Replies: 23
- Views: 8457
Re: A Game project
<r>It's similar to "protect the forrest". The Arvika Festival drives a side project in which you could buy trees. 1 human in general produces 6 ton of toxic each year. 1 tree absorbs around 700kg during 1 life time. So, if a human would buy around 9 trees each year, it would be more balanced. That's...
- Fri Mar 28, 2008 12:22 pm
- Forum: General Carmageddon and Rant Forum
- Topic: A Game project
- Replies: 23
- Views: 8457
A Game project
How nice of me, starting to spam the board each and every day with fishy nonsens, heh. So what's this post about now? This is a game project which starts this monday (31/3). We're 8 3D/2D artists and 3 programmers which are given 8 weeks to comply to the required guidelines. The task is to make a ga...