looks pretty darn nice
seems like radiosity renderings as well... how long rendertime?
Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 22 matches
- Thu Jul 17, 2003 8:18 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: WIP: 1994 Chevy Caprice... for C2!!
- Replies: 92
- Views: 10957
- Thu Jul 17, 2003 7:56 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: car request
- Replies: 3
- Views: 956
car request
porches... all sorts of porches.. from NFS porche challenge!
- Tue Jul 15, 2003 4:33 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: importing/exporting C2 models
- Replies: 5
- Views: 1473
Re: importing/exporting C2 models
alright.... wherse this update you talk of then?
- Mon Jul 14, 2003 3:06 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: importing/exporting C2 models
- Replies: 5
- Views: 1473
Re: importing/exporting C2 models
bleah cared is too difficult all i can get when opening it is the component box bleah
- Thu Jul 10, 2003 5:29 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: importing/exporting C2 models
- Replies: 5
- Views: 1473
importing/exporting C2 models
once, in the history i already made a thread like this but i couldnt find it again
anyways, is there a way to import ingame models to 3dsmax / lightwave / any format alike?
for kitbashing and rendering , ofcourse
anyways, is there a way to import ingame models to 3dsmax / lightwave / any format alike?
for kitbashing and rendering , ofcourse
- Sat Jul 05, 2003 10:06 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: heres comes teh n00b with probs
- Replies: 17
- Views: 5225
Re: heres comes teh n00b with probs
thanks for the replies and tips... *sigh*... gotta be teh soundcard ://
- Fri Jul 04, 2003 3:00 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: heres comes teh n00b with probs
- Replies: 17
- Views: 5225
Re: heres comes teh n00b with probs
<r>right then, now im back again after a _damn_ long time... with new problems ofcourse <E>:grin:</E><br/> <br/> Having trouble with sounds, they crackle and i cannae hear all of them. the mobo is asus p4s533 and i have no idea wtf is that integrated soundcard. I sold my live in the lack of drinking...
- Fri Nov 01, 2002 3:24 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: game physics and such
- Replies: 5
- Views: 2236
game physics and such
how is it possible for TDR to suck so much compared to Carma2 in almost all possible feature excluding the effects... anyways... to the point; is there any sort of a mod or a modification for TDR to create same kind of feel heavyness to the cars as in c2? i doubt there is, since nothing about such t...
- Thu Oct 31, 2002 11:47 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Yet again about adding cars in TDR
- Replies: 5
- Views: 1818
Re: Yet again about adding cars in TDR
well ok, i ive read the LOD faq now. (also read the dtd faq, seemed far too difficult so i thought that i should ask specially for an easier alternative) seems easy enough, ill try that and as for the error that i got for my earlier efforts to add cars... here we go: 1. downloaded ALL the LOD cars i...
- Thu Oct 31, 2002 11:15 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: modeling/policy/requests
- Replies: 11
- Views: 2958
Re: modeling/policy/requests
think i have the basics summed up here i believe exporting models from the game works about as the mirror image of importing?
- Thu Oct 31, 2002 10:33 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Yet again about adding cars in TDR
- Replies: 5
- Views: 1818
Re: Yet again about adding cars in TDR
yeah i forgot to mention the patch, got it alright
- Thu Oct 31, 2002 8:22 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Yet again about adding cars in TDR
- Replies: 5
- Views: 1818
Yet again about adding cars in TDR
yep. seems that ill be posting in teh n00b forum for now... anyways, into the thing... ive tried just installing car by car but no dice, wont let me into the game. errors errors... any easier way?
(system.zip - check.)
(LOD cars - check.)
whats missing?
(system.zip - check.)
(LOD cars - check.)
whats missing?
- Thu Oct 31, 2002 12:20 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: modeling/policy/requests
- Replies: 11
- Views: 2958
Re: modeling/policy/requests
hmm.. not so many replies eh? ....what about dem plugins?
- Sun Oct 27, 2002 4:45 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: C1 to C2 conversions -->
- Replies: 7
- Views: 2186
Re: C1 to C2 conversions -->
good to know again ,sorry for being a n00b, im rather new to c2 modding
- Sun Oct 27, 2002 2:19 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: modeling/policy/requests
- Replies: 11
- Views: 2958
Re: modeling/policy/requests
good to know should be no prob.
- Sun Oct 27, 2002 2:18 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: C1 to C2 conversions -->
- Replies: 7
- Views: 2186
Re: C1 to C2 conversions -->
talking of which, what about c1 tracks, thinking of getting them over to c2 as well?
- Sat Oct 26, 2002 8:44 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: modeling/policy/requests
- Replies: 11
- Views: 2958
modeling/policy/requests
hrmm. first, about modeling, what kind of plugins there are (if are)and for which proggys? i do me work mostly with Lightwave and 3dmax , wel... ermm... modeling mostly with lightwave but conversions and such with 3dmax what is the max polycount c2 can support? and what about the medium count? would...
- Wed Oct 23, 2002 4:21 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: heres comes teh n00b with probs
- Replies: 17
- Views: 5225
Re: heres comes teh n00b with probs
OMFG it actually WORKED! ur meh KING
and oh yeah i almost forgot, any command line or such to increase the resolution to say... 1024x768?
[ October 22, 2002: Message edited by: Mackie ]
and oh yeah i almost forgot, any command line or such to increase the resolution to say... 1024x768?
[ October 22, 2002: Message edited by: Mackie ]
- Wed Oct 23, 2002 4:13 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Since Carma 2 has been out....
- Replies: 22
- Views: 4485
Re: Since Carma 2 has been out....
sound as pleasing as my 3 years of studies where i had to learn how to use excel... i mean.... 3 YEARS OF EXCEL... ffs..
- Tue Oct 22, 2002 2:46 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: heres comes teh n00b with probs
- Replies: 17
- Views: 5225
Re: heres comes teh n00b with probs
thnx *bows* ill try.
- Tue Oct 22, 2002 4:07 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: bfhfg
- Replies: 24
- Views: 4497
Re: bfhfg
heh guess i aint the only one on weed here then
- Tue Oct 22, 2002 2:55 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: heres comes teh n00b with probs
- Replies: 17
- Views: 5225
heres comes teh n00b with probs
well im here. ive been playing around with carmageddon 2 a bit, more when it was released and then just forgot it... waited for TDR which sux0red alot IMHO... came around to 'drive to destruction' site and had an orgasm on all the l337 old mustangs and other pimpin wheels very nice. as for the probs...