Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 691 matches
- Fri Dec 22, 2023 9:04 am
- Forum: Carmageddon: Max Damage
- Topic: STShotgun's C:MD Overhaul v1.2 [17/04/2024]
- Replies: 255
- Views: 76113
- Sun Dec 30, 2018 9:06 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Android casual game inspired in Carmageddon
- Replies: 2
- Views: 2335
Re: Android casual game inspired in Carmageddon
It's great to see someone creating something .... here comes the massive caveat... BUT have you thought whether content that close to the original series could be intepreted as 'passing off' etc? Maybe if you change the difficulty select icon character a little more and change either the name itself...
- Wed Apr 12, 2017 12:04 pm
- Forum: Carmageddon: Max Damage
- Topic: More spam than you can shake a stick at ?
- Replies: 8
- Views: 505
More spam than you can shake a stick at ?
<blockquote class="uncited"><div>6 pages worth of garbage.</div></blockquote>Let's keep it in perspective too - multiple pages is the rare extreme (granted, last weekend was this exact extreme). I see more garbage from a couple of trolls sometimes :P It seems obvious baba ji and the spammers have ex...
- Wed Mar 29, 2017 7:08 am
- Forum: General Carmageddon and Rant Forum
- Topic: Spambot Reporting Thread
- Replies: 122
- Views: 5364
Spambot Reporting Thread
<a href="http://www.carmageddon.com/users/babaji9930" rel="nofollow">http://www.carmageddon.com/users/babaji9930</a><br><a href="http://www.carmageddon.com/users/vbnbbnm" rel="nofollow">http://www.carmageddon.com/users/vbnbbnm</a><br><a href="http://www.carmageddon.com/users/astroguru8899" rel="nofo...
- Tue Mar 28, 2017 7:26 am
- Forum: General Carmageddon and Rant Forum
- Topic: This spambot shit is getting out of hand
- Replies: 4
- Views: 149
This spambot shit is getting out of hand
This latest round is all voodoo eretcile magic text message soliciting in India... mystery solved. It's the mighty voodoo enchanted penii that allow them through the captcha.
- Mon Mar 27, 2017 10:47 am
- Forum: Carmageddon: Max Damage
- Topic: Oculus Rift support?
- Replies: 29
- Views: 462
- Tue Mar 07, 2017 11:51 am
- Forum: General Carmageddon and Rant Forum
- Topic: Going forward with the CWA
- Replies: 27
- Views: 10197
Re: Going forward with the CWA
- Tech forum merged into Noobs Start Here, then the subforum is renamed - TDR2000 and C:MD subforums moved into The Vault ? The Vault then renamed? ^ it's either that or we keep the four Carmageddon subforums in order. Great proposal Tosh. Merge all the things! FWIW, and it's very much a personal t...
- Wed Dec 21, 2016 1:56 pm
- Forum: Carmageddon: Max Damage
- Topic: [tutorial] How to use Reincarnation car mods in Max Damage
- Replies: 13
- Views: 461
[tutorial] How to use Reincarnation car mods in Max Damage
Trent wrote:If you're not running it through Steam then the simple answer is to actually buy the fucking game instead of pirating it.
- Tue May 26, 2015 2:40 pm
- Forum: Carmageddon: Max Damage
- Topic: Indie developper turns infamous GTA mod into full game
- Replies: 9
- Views: 8568
Re: Indie developper turns infamous GTA mod into full game
Not enough guns. 1/5.
- Sat May 02, 2015 9:49 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Screen Shots
- Replies: 1496
- Views: 491035
Re: Screen Shots
I really like those menus Razor. I added some Hot Wheels type ramps to make it easier to get to upper levels. http://coffey.polygonized.com/picture_library/kidroom3.jpg Tosh, this is a made up room, but used my sons rooms as inspiration. I guess I just need to add some PUs, a few noncars and them s...
- Wed Feb 18, 2015 11:52 am
- Forum: Carmageddon: Max Damage
- Topic: Public Beta has Multiplayer
- Replies: 5
- Views: 4080
Re: Public Beta has Multiplayer
People in #carma are playing often, try to drop by using the mibbit chat? http://goo.gl/wdu9cW Yes! See if you can join some of us noobs, CC - the weekend evenings always good :) We had a few cracking games this weekend, even Nobby turned up for a punt with us, and invariably won :) It's true to th...
- Sat Feb 14, 2015 4:05 pm
- Forum: Carmageddon: Max Damage
- Topic: News: Pubic Beta Launches!
- Replies: 157
- Views: 2590
News: Pubic Beta Launches!
Right click on the game within steam, goto properties > local files > what does it say for your current buildID?
Also, make sure you run 'verify integrity' from the same page, as KM mentions.
Also, make sure you run 'verify integrity' from the same page, as KM mentions.
- Sat Feb 14, 2015 2:57 pm
- Forum: Carmageddon: Max Damage
- Topic: News: Pubic Beta Launches!
- Replies: 157
- Views: 2590
News: Pubic Beta Launches!
RPGWiZaRD wrote:Crashes when I try to load the game. :(
Can you be more specific, any error messages, machine spec etc?
- Sat Feb 14, 2015 2:53 pm
- Forum: Carmageddon: Max Damage
- Topic: UPDATE: Multiplayer data mismatch error
- Replies: 12
- Views: 73
UPDATE: Multiplayer data mismatch error
<blockquote><div><cite>shane wrote:</cite>If you play Single player before going to multiplayer, you may get a data mismatch. If this happens, reboot the game and go straight to Multiplayer.</div></blockquote>Ahh. that would answer this then:<br> [02:38 pm] aww.. "there was an unrecoverable data mis...
- Sat Feb 14, 2015 2:44 pm
- Forum: Carmageddon: Max Damage
- Topic: News: Pubic Beta Launches!
- Replies: 157
- Views: 2590
News: Pubic Beta Launches!
<blockquote><div><cite>KazzyMac wrote:</cite> <blockquote><div><cite>matt wrote:</cite>If you see an open game with 'matt' come in and say hi. You end up getting narrated onto IRC too.</div></blockquote> <p> I just won that Death Race :P</p></div></blockquote>Nice one :) I've just spawned randomly a...
- Sat Feb 14, 2015 2:13 pm
- Forum: Carmageddon: Max Damage
- Topic: News: Pubic Beta Launches!
- Replies: 157
- Views: 2590
News: Pubic Beta Launches!
If you see an open game with 'matt' come in and say hi. You end up getting narrated onto IRC too.
- Sat Feb 14, 2015 1:58 pm
- Forum: Carmageddon: Max Damage
- Topic: News: Pubic Beta Launches!
- Replies: 157
- Views: 2590
News: Pubic Beta Launches!
Had a few games already with you wonderful chaps... the constant wrecked messages for other players are a PITA. Having them is fine, but smaller and less distracting please, right in the middle of the horizon is awful, as they're so dense as to practically be a big graphical block on critical part o...
- Fri Jan 23, 2015 9:15 pm
- Forum: Carmageddon: Max Damage
- Topic: Every Carmageddon Game Compilation (Including unreleased games)
- Replies: 64
- Views: 610
Every Carmageddon Game Compilation (Including unreleased games)
<blockquote><div><cite>Espyo wrote:</cite> <blockquote><div><cite>Razor wrote:</cite>Beating Shane to it, here's a bunch of stuff from Carmageddon TV (Gizmondo Carmageddon)<br><img src="images/imgur-bckp/hHcBdP5.jpg" alt="" class="postimage" style="display: inline;"></div></blockquote> <p>I never ge...
- Sun Jan 11, 2015 6:35 pm
- Forum: Carmageddon: Max Damage
- Topic: FC's Modding
- Replies: 1285
- Views: 22458
FC's Modding
<blockquote><div><cite>FatCat wrote:</cite>Thanks everyone! by the way, which color would y'all like in the color pack? any color at all :) even double ones like orange for the body and green for the black parts, or colored rims/rubber, etc, go crazy!</div></blockquote>I've already chimed in on IRC,...
- Sat Sep 13, 2014 12:50 pm
- Forum: Carmageddon: Max Damage
- Topic: A few questions about game performance
- Replies: 46
- Views: 212
A few questions about game performance
<blockquote><div><cite>Garg99 wrote:</cite>sub 60 fps is not acceptable. It's just not. And no, I don't want to tweak my game settings when it's obvious the game is just badly programmed. Why settle for less? You sound like a ps4 peasant to me, kid. <p>Also, I have lowered the settings just to try t...
- Sat Sep 13, 2014 11:44 am
- Forum: Carmageddon: Max Damage
- Topic: A few questions about game performance
- Replies: 46
- Views: 212
A few questions about game performance
<blockquote><div><cite>Garg99 wrote:</cite>How about we make a settlement out of court then, stainless? You give me my money back and take the game out of my library, and I won't bother with a tryign to start shit with you. It's against the law here not to allow the customer to return games. <p>As f...
- Thu Sep 11, 2014 7:43 pm
- Forum: Carmageddon: Max Damage
- Topic: Hosting
- Replies: 15
- Views: 139
Hosting
<blockquote><div><cite>TheCoach wrote:</cite>If you need to use a hosting site then at least go for mega. It's hard to find a faster host with less nags than that.</div></blockquote>.....or... take up one of the many offers for inter-community hosting we're making here and don't deal with any ad shi...
- Thu Sep 11, 2014 7:37 pm
- Forum: Carmageddon: Max Damage
- Topic: A few questions about game performance
- Replies: 46
- Views: 212
A few questions about game performance
<blockquote><div><cite>Garg99 wrote:</cite>I'm speaking with my lawyer this weekend. We are gonna make the case about valves lack of a refund policy and I'm gonna discuss with him whether or not we have a case against stainless too.<br> This is unacceptable.</div></blockquote>Please do report back w...
- Thu Jul 17, 2014 1:59 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon Source code
- Replies: 38
- Views: 167
Carmageddon Source code
<blockquote><div><cite>nobby wrote:</cite>BTW - I blatantly lied in the Twitch where I announced we don't have the source code. We do. It's one of those things I always fail to remember. Patrick periodically corrects me, but after a while it always re-slips my mind...</div></blockquote>Patrick shoul...
- Wed Jun 11, 2014 7:03 pm
- Forum: General Carmageddon and Rant Forum
- Topic: CWA slowly getting quite old: a look back
- Replies: 24
- Views: 16287
Re: CWA slowly getting quite old: a look back
It's interesting to think how much the world at large has changed outside of CWA, and to contrast it with the reassuring presence here. Both the small, solid core and the passing waves of fellow fanatics, all at different points in the obsessive-creative-curious curve that ultimately brings them her...
- Thu Apr 24, 2014 11:38 am
- Forum: Carmageddon: Max Damage
- Topic: Modding Structure Requests/Suggestions/Ideas
- Replies: 1
- Views: 39
Modding Structure Requests/Suggestions/Ideas
It is important for us to understand the scope and timescale of carMODgeddon firstly. This will allow us to avoid focusing too heavily on areas that will be duplicated/made redundant. This will likely impact on some of the interesting requests you've made. <br/><br/>How about it, can we get a more s...
- Mon Mar 17, 2014 8:16 pm
- Forum: Carmageddon: Max Damage
- Topic: Lets kick off modding! :D
- Replies: 479
- Views: 2478
Lets kick off modding! :D
<blockquote><div><cite>Trent wrote:</cite> OutputRow1 = BlockRow3;<br> OutputRow2 = BlockRow4;<br> OutputRow3 = BlockRow1;<br> OutputRow4 = BlockRow2; <p>Suffice to say I have <span style="font-style:italic">finally</span> got Gibbed Tools decompiling normal maps properly as can be seen here:<br><im...
- Mon Mar 17, 2014 9:01 am
- Forum: Carmageddon: Max Damage
- Topic: Lets kick off modding! :D
- Replies: 479
- Views: 2478
Lets kick off modding! :D
If you hang around in our IRC channel you might already have noticed, but basically Errol has got the lua file access sorted, just prompting him to come and announce now, but you can check on his site if you're in a hurry ;)<br/><br/><blockquote class="uncited"><div> CGameParameters:Set_FlagMan_Defa...
- Sun Mar 16, 2014 1:55 pm
- Forum: Carmageddon: Max Damage
- Topic: Radeon 6850/Geforce GTX 650 (or similar) + Reincarnation anyone?
- Replies: 35
- Views: 220
Radeon 6850/Geforce GTX 650 (or similar) + Reincarnation anyone?
I'm actually just waiting on delivery of a Palit GTX 750 Ti StormX OC 2GB (~£105). I'll let you know how well this does. I've had a limited range of cards to choose from due to my previous choice of motherboard and some awkward sata port positions & quantity of internal drives, so I need stubby ...
- Sun Mar 16, 2014 11:06 am
- Forum: Carmageddon: Max Damage
- Topic: Radeon 6850/Geforce GTX 650 (or similar) + Reincarnation anyone?
- Replies: 35
- Views: 220
Radeon 6850/Geforce GTX 650 (or similar) + Reincarnation anyone?
<blockquote><div><cite>Lutz G wrote:</cite>Thinking of getting early access - but don't want..<br> ...<br> Thx for your help!</div></blockquote>Good to see you're interested in supporting it, but if you've got any reservations like the above then it simply isn't right for you at this stage.<br/><br/...
- Sun Mar 16, 2014 11:02 am
- Forum: Carmageddon: Max Damage
- Topic: In car view
- Replies: 16
- Views: 49
In car view
Doesn't necessarily mean you wont be able to move the camera in the config ;) Granted a lack of interior could be dull, but it gives us a choice, some of the fan made cars for C2 had amazing internals.
- Sun Mar 16, 2014 10:57 am
- Forum: Carmageddon: Max Damage
- Topic: Hey Stainless, how about a reflection shader for the cars?
- Replies: 38
- Views: 144
Hey Stainless, how about a reflection shader for the cars?
But as far as opinions go, in this pre alpha stage, the cars are too wholly reliant on block colours with fancy shaders to try and look shiney. Like you say, they end up looking plastic and goofy and about as menacing and intimidating as a candy-floss kitten. I'm looking at you Eagle. You look like ...
- Sat Mar 15, 2014 11:00 pm
- Forum: Carmageddon: Max Damage
- Topic: Lets kick off modding! :D
- Replies: 479
- Views: 2478
Lets kick off modding! :D
Last one for the evening for me I think - a full Red Max Is Back Modification. Pretty lightweight stuff, but a nod to the past. <a href="http://incarnated.co.uk/downloads/cr-earlyhacks/RedMaxIsBack-Archive.zip" class="bb-url" rel="nofollow">Download with suitably rushed and vague instructions here</...
- Sat Mar 15, 2014 10:44 pm
- Forum: Carmageddon: Max Damage
- Topic: Early Early Release on March 13
- Replies: 16
- Views: 9516
Re: Early Early Release on March 13
I love the nonsense too CC, the humour is where it's at! Life's too short generic. I'm REALLY not liking this new Eagle the more I play with it. And some of the other cars too TBH. It's too smooth and goofy. It's about as menacing, intimidating as a candy floss kitten. I'm not liking the volume of f...
- Sat Mar 15, 2014 8:58 pm
- Forum: Carmageddon: Max Damage
- Topic: Lets kick off modding! :D
- Replies: 479
- Views: 2478
Lets kick off modding! :D
Trent wrote:
Enjoy.
Awesome, Trent :)