Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 1148 matches

by Beroc-Lord of Destruction
Thu Aug 06, 2015 12:07 am
Forum: Carmageddon: Max Damage
Topic: [Tool] Max Script Recenter
Replies: 24
Views: 189

[Tool] Max Script Recenter

I need to make a couple of tricks tutorials to get the edging on doors and body panels and stuff. Sometime when I get some time.
by Beroc-Lord of Destruction
Sun Aug 02, 2015 5:07 pm
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 34530

[Tool] Flummery v0.3.7.5

<s>Nice tool, however, let me ask if there is some type of tutorial on how to get a car into this game? I have the car, I had to up-size it about 250% from the original eagle (dunno why) exported it using Flummery, add it into the game using Minge, I see it using the CarMODgeddon load, but when I dr...
by Beroc-Lord of Destruction
Sun Aug 02, 2015 2:35 am
Forum: Carmageddon: Max Damage
Topic: [Tool] Max Script Recenter
Replies: 24
Views: 189

[Tool] Max Script Recenter

Hah, these are all C2 cars. I never made a single car for that game. so none of this is mine. :(

I am looking specifically for TDR cars. ;)
by Beroc-Lord of Destruction
Sat Aug 01, 2015 12:45 pm
Forum: Carmageddon: Max Damage
Topic: [Tool] Max Script Recenter
Replies: 24
Views: 189

[Tool] Max Script Recenter

cool, a list...<br/><br/>However, not all the cars I did, but a few, or at least I think I did. Here is a return list of what you have:<br/><br/>8ball<br> acid-max<br> ambulance<br> amc<br> aspen<br> bigblue<br> bidump<br> blackbeauty<br> blue_rat<br> blueraven<br> buggy<br> buzz<br> checker<br> che...
by Beroc-Lord of Destruction
Sat Aug 01, 2015 2:46 am
Forum: Carmageddon: Max Damage
Topic: [Tool] Max Script Recenter
Replies: 24
Views: 189

[Tool] Max Script Recenter

Way too many to list. If there was a listing that would be great.
by Beroc-Lord of Destruction
Fri Jul 31, 2015 11:32 am
Forum: Carmageddon: Max Damage
Topic: [Tool] Max Script Recenter
Replies: 24
Views: 189

[Tool] Max Script Recenter

Yes, I am the original. You guys wouldn't happen to have all my old cars? I would love a copy of all this stuff.
by Beroc-Lord of Destruction
Fri Jul 31, 2015 2:14 am
Forum: Carmageddon: Max Damage
Topic: [Tool] Max Script Recenter
Replies: 24
Views: 189

[Tool] Max Script Recenter

Tosh... yay!!!<br/><br/>I lost so much of the original stuff. LOD was rebuilt so many times and I never really got it going good after that.<br/><br/>I must admit all of my actual 3d work is done in 3ds max 3.1, I developed so many tools for it that the speed at which I can do stuff there is much qu...
by Beroc-Lord of Destruction
Tue Jul 28, 2015 1:10 am
Forum: Carmageddon: Max Damage
Topic: [Tool] Max Script Recenter
Replies: 24
Views: 189

[Tool] Max Script Recenter

Did they not provide a way to make your own wheels?<br/><br/>As I looked at the eagle (some it had big unfinished things where the wheels were, what your saying is that is a representation of the wheel, which would include scale and such?<br/><br/>As far as scaling and whatever else, its not a do it...
by Beroc-Lord of Destruction
Tue Jul 28, 2015 12:48 am
Forum: Carmageddon: Max Damage
Topic: [Tool] Max Script Recenter
Replies: 24
Views: 189

[Tool] Max Script Recenter

Sorry, I mean no offense, the tool is a tool to reset the geometrical origin to where it is located on the screen, totally removing the "re-position" aspect of it. I noticed that you are specifically moving your model to world center for a reason, It is unnecessary to do so when you can simply recen...
by Beroc-Lord of Destruction
Mon Jul 27, 2015 11:45 pm
Forum: Carmageddon: Max Damage
Topic: [Tool] Max Script Recenter
Replies: 24
Views: 189

[Tool] Max Script Recenter

OK, long time Listener, First time poster.... Well, here at least.<br/><br/>I am doing some research on getting cars into this game, and started with Alex's tutorial on how to bring the original car in and a rather lengthy, if not too lengthy amount of the importance of setting the center to the piv...
by Beroc-Lord of Destruction
Thu Oct 27, 2011 7:26 pm
Forum: Carmageddon: Max Damage
Topic: Thank you!
Replies: 4
Views: 76

Thank you!

Oh, I think I started modding Carmageddon for TDR, I made a mess of cars before finally getting burned out on it. This was over the course of about 4 years... around 130 cars.<br/><br/>For years this stuff stuck with me. All up in my veins. I had Carmageddon fever. Then a buddy of mine called me up ...
by Beroc-Lord of Destruction
Wed Nov 10, 2010 1:26 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: 3ds and pt2
Replies: 3
Views: 2526

Re: 3ds and pt2

for converting 3ds files to C2, I created a program a long time ago called BeMax.... Available here As far as I can remember, you just had to make sure that there were 1000 vertices or less per object. not generally hard when you are doing vehicles. Also the constraint to 1 texture per mesh. (not 1 ...
by Beroc-Lord of Destruction
Mon Nov 08, 2010 3:03 pm
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: MAX-Pack 1.15 beta test
Replies: 22
Views: 17447

Re: MAX-Pack 1.15 beta test

<t>Most errors in TDR were caused by loaded content. So it would try to load a car that had an error and died. It was very unforgiving about debugging.<br/> <br/> Suggestions... Remove all the added content and restart. Add them in one at a time and play them all til you find the offending content a...
by Beroc-Lord of Destruction
Wed Nov 19, 2008 2:59 pm
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: Shoot the wheels
Replies: 11
Views: 9350

Re: Shoot the wheels

<t>If I remember correctly... and it has been quite a while since I have messed with this stuff. There is a file that is included in that mission that states what your tank can do. There are pointers in the text file for that mission. Now weather or not that code can be adapted for every mission, I ...
by Beroc-Lord of Destruction
Tue Oct 16, 2007 10:35 pm
Forum: General Carmageddon and Rant Forum
Topic: If Alex can, I can too
Replies: 10
Views: 2914

Re: If Alex can, I can too

CHOPPED!!!!
by Beroc-Lord of Destruction
Mon Aug 06, 2007 7:58 am
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: Screenshots : Carma in action
Replies: 483
Views: 182713

Re: Carma in action

Dont suppose you could have posted all those in one post?
by Beroc-Lord of Destruction
Sun Aug 05, 2007 9:07 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Time for a new c2 video contest(!)(?)
Replies: 36
Views: 9809

Re: Time for a new c2 video contest(!)(?)

<t>In capturing video, all your originals are going to be insanely huge. Perhaps a good (free) video editor suggestion is in order.....<br/> <br/> Fraps and Carmageddon's in game capture are uncompressed, so you are going to have to find a good editor and are a nessecity...<br/> <br/> Windows Movie ...
by Beroc-Lord of Destruction
Tue Jul 31, 2007 7:47 pm
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: Direct X error and add-on cars question
Replies: 11
Views: 20780

Re: Direct X error and add-on cars question

<r>alternatively you can search for the name of the ocx and download it on the web, just put it in your system32 folder. I think it is the common dialog ocx. (comdlg32.ocx) it will be in the system.zip, on the installs that I made for that programing. unfortunately it doesnt exist on LOD.... <E>:sad...
by Beroc-Lord of Destruction
Tue Jul 24, 2007 8:35 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Big Spoiler...
Replies: 75
Views: 16670

Re: Big Spoiler...

Very cool man, I agree with CC, you should put something where the wing should be. It would make it more realistic, though totally up to you. The plane: B-24 Liberator.. Check out the blue prints Note that the wings do not have anything that juts from the body, so you could of course get away with j...
by Beroc-Lord of Destruction
Mon Jun 25, 2007 5:21 pm
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: beroc's tutorial request
Replies: 16
Views: 8232

Re: beroc's tutorial request

VERY nice car... Perhaps a few more polys in the wheels, but very nice indeed.
by Beroc-Lord of Destruction
Fri Jun 22, 2007 3:24 pm
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: beroc's tutorial request
Replies: 16
Views: 8232

Re: beroc's tutorial request

So when can we expect to see said car???
by Beroc-Lord of Destruction
Sun Jun 17, 2007 11:36 am
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: beroc's tutorial request
Replies: 16
Views: 8232

Re: beroc's tutorial request

cool, never knew that existed, course I never really made models or anything for C2
by Beroc-Lord of Destruction
Fri Jun 15, 2007 6:17 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Oh lookie, found someone's done a Thundertank model
Replies: 4
Views: 1962

Re: Oh lookie, found someone's done a Thundertank model

<t>Now you see Gareth, round these parts, people don't take to kindly to being asked to make something. Course, you were probably told that before. It takes alot of time to make stuff. Time and dedication. People like me, or any other modder for that part really want's to do our own thing. If we hav...
by Beroc-Lord of Destruction
Thu Jun 14, 2007 9:44 am
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: beroc's tutorial request
Replies: 16
Views: 8232

Re: beroc's tutorial request

You do know I made a tool called BeMax, which converts 3ds files to C2 Dat files?
by Beroc-Lord of Destruction
Wed Jun 13, 2007 1:11 pm
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: beroc's tutorial request
Replies: 16
Views: 8232

Re: beroc's tutorial request

well... I guess that will work for you, there is alot of redundant steps in those tutorials. Kinda why I wanted to get another stab at it.

Unless you are making cars for C2, Max 5 will not export to TDR (FYI)
by Beroc-Lord of Destruction
Tue Jun 12, 2007 11:10 am
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: beroc's tutorial request
Replies: 16
Views: 8232

Re: beroc's tutorial request

Wow, I did find them, I am uploading them back to LOD currently. should be up in a few.

Try http://tutorials.lod3dx.net

I should make and post some of the newer stuff, it has some stuff on UVW mapping, but I do almost every bit of that differently.

What version of 3ds max are you using?
by Beroc-Lord of Destruction
Sun Jun 10, 2007 9:35 pm
Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
Topic: beroc's tutorial request
Replies: 16
Views: 8232

Re: beroc's tutorial request

Probably was lost a long time ago, I will check my machine at work tommorrow and see if it is still there. I am sure there were better tuts all around though. Check out this one on 3dtotal Of course Toutured-x posted many tutorials at http://www.cwaboard.com/ubbthreads/showflat.php?Cat=&Board=UB...
by Beroc-Lord of Destruction
Sun Feb 11, 2007 12:22 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Total retirement
Replies: 28
Views: 8657

Re: Ago2007

BAH... so much for retirement.. LOL

Great looking model dude, you should take the time to finish it.... prod prod...
by Beroc-Lord of Destruction
Thu Dec 07, 2006 6:07 pm
Forum: General Carmageddon and Rant Forum
Topic: Gone for a while... but not forgotten(hopefully)
Replies: 5
Views: 1857

Re: Gone for a while... but not forgotten(hopefully)

<t>I have all the old content, The site currently doesnt support uploading files, but pictures, fogetaboutit....<br/> <br/> There are alot of benifits to the format. I will be sorting through content as I go, and posting things up as they need to be, right now, I gotta get the active people back on ...
by Beroc-Lord of Destruction
Wed Dec 06, 2006 5:39 pm
Forum: General Carmageddon and Rant Forum
Topic: Gone for a while... but not forgotten(hopefully)
Replies: 5
Views: 1857

Gone for a while... but not forgotten(hopefully)

OK guys, we are back... still alot of work to be done to get the site back to it's former glory. What am I talking about you might ask... Well LOD of course.... Our site is back up, but just about all teh content is gone. We are in some major revamping, rebuilding how the site works in general, with...
by Beroc-Lord of Destruction
Sun Sep 17, 2006 10:15 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: BeMax errors
Replies: 4
Views: 1857

Re: BeMax errors

<t>Um... bemax is first, looking for maps named MATERI39.TIF, MATERI40.TIF, MATERI41.TIF..... The overflow comes from a 1000 vert limit on any givin object. If I remember correctly.<br/> <br/> Check over the documentation that came with it, it may have more than a clue, especially about the material...
by Beroc-Lord of Destruction
Fri Sep 08, 2006 10:24 am
Forum: General Carmageddon and Rant Forum
Topic: SketchUp again
Replies: 16
Views: 3496

Re: SketchUp again

<r>OK..... here is what I have figured out about your little problem... After downloading the free version, I opened the thing up in a hex editor, just to see if there was enough data there to see what I needed to see... Nope... or at least nothing I could read... I was stumped for about 5 minutes.....
by Beroc-Lord of Destruction
Tue Sep 05, 2006 11:31 am
Forum: General Carmageddon and Rant Forum
Topic: back to prison for the last time
Replies: 9
Views: 2600

Re: back to prison for the last time

<t>Math was never that hard for me, I dunno, I also program computers, so I guess I always had an apptitude for it. All you have to remember is that 1+1=2, a=1 if a+1=2, 1/1=1 and sine and cosine are the relational values of a circle as you progress up a vertical or horizontal plane.<br/> <br/> Or, ...
by Beroc-Lord of Destruction
Thu Aug 31, 2006 4:42 pm
Forum: General Carmageddon and Rant Forum
Topic: LOD back after short downtime
Replies: 4
Views: 1480

Re: LOD back after short downtime


LoL cool another 2hell.com, like mines; http://ttr.2hell.com and AdR's; http://a3dr.2hell.com
I couldn't resist