Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 257 matches

by Takeshi666
Sun Feb 20, 2022 1:48 am
Forum: General Carmageddon and Rant Forum
Topic: MacCarpocalypse down!?
Replies: 6
Views: 1321

Re: MacCarpocalypse down!?

Well that explains that then. For what it's worth, wayback machine still has partly functional mirrors - even the downloads seem to work! :supercrazy:
by Takeshi666
Fri May 01, 2020 1:35 am
Forum: General Carmageddon and Rant Forum
Topic: More stuff in case you missed them
Replies: 3
Views: 8674

Re: More stuff in case you missed them

Wait, pratcam in the bottom corner? What scorcery is this!?
by Takeshi666
Mon Jan 15, 2018 11:02 am
Forum: Carmageddon and The Splat Pack
Topic: C1 UI flickers, crashes
Replies: 3
Views: 2727

Re: C1 UI flickers, crashes

Thanks. The v3 is the exact same card I had back in the day and I'm pretty sure I never had this much trouble with it then so I doubt that's the cause. If none of these files fix the issue, maybe I could try reverting to older drivers? EDIT: Thanks again - I tried the 1.2 patch, it did nothing, but ...
by Takeshi666
Wed Jan 10, 2018 2:51 pm
Forum: Carmageddon and The Splat Pack
Topic: C1 UI flickers, crashes
Replies: 3
Views: 2727

C1 UI flickers, crashes

So I finally got an old PC with a 3dfx Voodoo 3 card in it to run C1 with hardware that supports glide natively... ...and the framerate is significantly superior to running the damn thing in dosbox, but I've encountered some major issues; the HUD flickers a ton, to a point where it's almost complete...
by Takeshi666
Tue Jan 09, 2018 5:53 am
Forum: General Carmageddon and Rant Forum
Topic: nGlide 2.10 & dgVoodoo v2.6
Replies: 20
Views: 35192

Re: nGlide 2.0 & dgVoodoo v2.54

Is there a dosbox compatible glide emulation that fixes the performance issues with alphas?
by Takeshi666
Thu May 14, 2015 7:23 pm
Forum: Carmageddon: Max Damage
Topic: Banshee!
Replies: 4
Views: 4277

Re: Banshee!

It looks like something out of The Real Ghostbusters toyline.
by Takeshi666
Thu May 14, 2015 7:21 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: C2 map: Empire City
Replies: 14
Views: 10058

Re: C2 map: Empire City

Image

Hmm, I doubt this was in the original :grin:
by Takeshi666
Thu May 14, 2015 2:17 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Plastic Army Men Peds
Replies: 7
Views: 3829

Re: Plastic Army Men Peds

Morbid Angel wrote: Btw this could be the beginning of a Carma "Toy" pack : plastic army men as peds, toy maps, and toy looking cars (Frictor, diecast models and RC models) ...
Wut dya think ?
:grin:
I think at least one of the cars should be Buzz and Woody riding the RC.
by Takeshi666
Tue Oct 28, 2014 3:18 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The cockpit view mod project
Replies: 121
Views: 47060

Re: The cockpit view mod project

I know this is probably a bit late at this point, but I had the same problem as you, Alex.

Updating winrar fixed it for me.
by Takeshi666
Mon Oct 27, 2014 10:35 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: The cockpit view mod project
Replies: 121
Views: 47060

Re: The cockpit view mod project

Thanks! I'm not good at this technical stuff that I have absolutely no past experience with.

:thumbsup:
by Takeshi666
Sun Oct 26, 2014 8:38 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: The cockpit view mod project
Replies: 121
Views: 47060

Re: The cockpit view mod project

I noticed that amidst all the "boolsheeit" (as described by Deep_Blue), there IS a third crush data entry. It's about three quarters down; ------------------------------snip-------------------------------------- 77 1 77 3 0 //=Œh^[=0xV2 0.700000 0.050000,0.300000 0.050000 0.050000 0.00000...
by Takeshi666
Sat Oct 25, 2014 6:35 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The cockpit view mod project
Replies: 121
Views: 47060

Re: The cockpit view mod project

Yeah, I noticed it's the same deal with the Stiffshifter (great job on the interior gfx on that one btw). Sounds like the best solution (until someone comes up with a proper one) would be to do whatever Suppressor does with it's bonnet data, which AFAIK does not warp at all when receiving damage. At...
by Takeshi666
Sat Oct 25, 2014 1:02 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The cockpit view mod project
Replies: 121
Views: 47060

Re: The cockpit view mod project

Minor issue with the Lead Pumper bonnet.

Image

Repairing still leaves it like this.

Image
by Takeshi666
Fri Oct 24, 2014 8:42 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Some old models from 1999, the beginning of CarEd.
Replies: 12
Views: 6223

Re: Some old models from 1999, the beginning of CarEd.

Wow, I remember the Moppe. Probably one of the first things I ever downloaded for Carma2.

And the imperial speeder, lol - I bet I downloaded every single car on that page back then, just to try them out.
by Takeshi666
Fri Oct 17, 2014 5:14 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The cockpit view mod project
Replies: 121
Views: 47060

Re: The cockpit view mod project

Anyone tried converting Twister's bonnet for Electric Blue? They're essentially the same model of a car.
by Takeshi666
Fri Oct 17, 2014 2:56 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: C1 to C2 track conversions?
Replies: 12
Views: 5360

Re: C1 to C2 track conversions?

Well, that didn't work either.

I just don't understand what could possibly be wrong with it. :sdead:
by Takeshi666
Wed Oct 15, 2014 7:27 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: C1 to C2 track conversions?
Replies: 12
Views: 5360

Re: C1 to C2 track conversions?

No error message, just a crash to desktop. Same thing with both Knight Riders and Armourgeddon.

I wonder if it could be some kind of a conflict issue.
by Takeshi666
Mon Oct 13, 2014 1:43 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: C1 to C2 track conversions?
Replies: 12
Views: 5360

Re: C1 to C2 track conversions?

Well I did - I got the other tracks to work - but so far that particular theme is the only one that doesn't.
by Takeshi666
Sat Oct 11, 2014 8:29 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: C1 to C2 track conversions?
Replies: 12
Views: 5360

Re: C1 to C2 track conversions?

In spite of that, the castle tracks from Splat Pack still aren't working for some reason. The game crashes almost as soon as I hit "start". And I did get the Ring of Fire track working, so...
by Takeshi666
Thu Oct 02, 2014 12:39 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Max Autos [Euro Trucks]
Replies: 170
Views: 86708

Re: Max Autos [REL: ZR1]

So I'm guessing the Ramraider update went the way of the Dodo with the hard drive crash?
by Takeshi666
Wed Oct 01, 2014 4:14 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Max Pack gift on Steam
Replies: 5
Views: 5349

Re: Carmageddon Max Pack gift on Steam

Toshiba-3 wrote:Start with the recent addon releases?
Or just the ones I actually still use. 14 years is a long time to build up clutter.
by Takeshi666
Wed Oct 01, 2014 1:26 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: C1 to C2 track conversions?
Replies: 12
Views: 5360

Re: C1 to C2 track conversions?

coffeycup wrote:You sure you installed it correctly?? It's always worked for me.
Well I could try installing that "noncars" thing that's also there, that might be important :tongue:
by Takeshi666
Wed Oct 01, 2014 11:58 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: C1 to C2 track conversions?
Replies: 12
Views: 5360

C1 to C2 track conversions?

Where the heck are these stored nowadays? I remember every single one of the tracks had been converted at some point, but I'm so out of the loop that I don't even know where to look. I've found some good updated versions rather than straight conversions, but I'm looking for Ring of Fire in particula...
by Takeshi666
Fri Sep 26, 2014 5:37 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: He's the fastest PED aliiiiive!!
Replies: 17
Views: 7559

Re: He's the fastest PED aliiiiive!!

I wonder if it would be possible to code this pedestrian to have "turbo pedestrian" on permanently.
by Takeshi666
Thu Sep 25, 2014 7:39 pm
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 480048

Re: Screen Shots

Toshiba-3 wrote:[youtube]gkU6c88fh2E[/youtube]
I'm laughing at this a lot harder than I should.

I blame the alcohol.
by Takeshi666
Thu Sep 25, 2014 2:24 pm
Forum: Carmageddon: Max Damage
Topic: Is anyone else frustrated by the lack of updates?
Replies: 33
Views: 14343

Re: Is anyone else frustrated by the lack of updates?

As excited as I am for C:R, I'm a little disappointed that it seems to just be a remake of the original Carmageddon with nothing really all that new added. I'm getting this impression too. So far the maps and the vehicles are mostly just rehashes of C1 ones - while the eyecandy and all the advances...
by Takeshi666
Mon Sep 22, 2014 11:39 am
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Max Pack gift on Steam
Replies: 5
Views: 5349

Re: Carmageddon Max Pack gift on Steam

Now in Carmageddon 2 flavor! Didn't expect I'd get one actually, since it wasn't part of the Reincarnation KS rewards. I'm actually at a bit of a loss with what to do with it. I've basically got myself a spanking clean copy of the game with zero mods - as opposed to the same copy I've probably trans...
by Takeshi666
Tue Dec 18, 2012 11:29 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Anyone know a good torrent server?
Replies: 14
Views: 5711

Re: Anyone know a good torrent server?

Anything worth uploading on it's own there that isn't on some site already?
by Takeshi666
Mon Dec 17, 2012 1:11 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Anyone know a good torrent server?
Replies: 14
Views: 5711

Re: Anyone know a good torrent server?

Mastro 666 wrote:Why not mediafire?
...or I could do that.

http://www.mediafire.com/?fjsyd6e8j33b8ra
by Takeshi666
Mon Dec 17, 2012 12:43 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Anyone know a good torrent server?
Replies: 14
Views: 5711

Re: Anyone know a good torrent server?

This whole act of taking screenshots just reeks of laziness.

And seeing all this stuff is making me feel old :(
by Takeshi666
Sun Dec 16, 2012 12:44 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Anyone know a good torrent server?
Replies: 14
Views: 5711

Anyone know a good torrent server?

Before you jump to the obvious conclusion, let me explain; What I've got is a CD burned way back in 1999 when I was tutoring at this academy joint which had the rarely home-accessible broadband internet at the time, and I downloaded a whole bunch of user-made Carmageddon content while working there ...
by Takeshi666
Mon Aug 13, 2012 5:44 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: What gives Electric Blue it's buzz?
Replies: 3
Views: 1475

Re: What gives Electric Blue it's buzz?

Hardcoded? You mean it's not something you can just implement or remove by altering some values in a text file somewhere? That's...actually kind of interesting, if you consider this is Carmageddon 2 we're talking about and Electric Blue was never going to be in the game as far as we know. It certain...
by Takeshi666
Sun Aug 12, 2012 9:01 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: What gives Electric Blue it's buzz?
Replies: 3
Views: 1475

What gives Electric Blue it's buzz?

So after downloading Halogaland's build of this car and noticing it's lacking the signature permanent electro-bastard ray, I started wondering has anyone managed to actually figure out how it was done ? If the direct C1-C2 port can do it, then it's certainly possible to do in C2, but I do remember a...
by Takeshi666
Fri Jul 20, 2012 2:39 am
Forum: Carmageddon and The Splat Pack
Topic: Running C1 using a Glide Wrapper
Replies: 28
Views: 46375

Re: Running C1 using a Glide Wrapper

Update: Finally got the game running on dosbox, with glide emulator - using nGlide. I've still a few problems like the game being really choppy when the CD music is playing, but the biggest headscratcher is that the alpha is a bit dodgy - on some cars, on some maps, I can't see anything from the int...