Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 802 matches

by AdR
Fri Sep 15, 2023 10:40 am
Forum: Carmageddon: Max Damage
Topic: STShotgun's C:MD Overhaul v1.1 [17/01/2024]
Replies: 236
Views: 74820

Re: STShotgun's C:MD Overhaul v0.9.9 [08/09/2023]

Thanks for this amazing mod, made me go back to CMD and give it another shot. It's a huge improvement over the boring and lame physics the game came shipped with, which was a real disappointment for me at least, specially after being in the series since the beginning. Well, now I have an excuse to p...
by AdR
Tue Jun 21, 2022 8:10 am
Forum: Carmageddon and The Splat Pack
Topic: Max Damage Original Inspiration
Replies: 4
Views: 1286

Re: Max Damage Original Inspiration

On June 20th 1997 I was 15 years old, how time flies! Thanks for sharing the artwork info and holding on to it for so long, so many fond memories around this game, the world was so different back then.
by AdR
Thu Jul 01, 2021 8:31 pm
Forum: General Carmageddon and Rant Forum
Topic: Going forward with the CWA
Replies: 27
Views: 9912

Re: Going forward with the CWA

Thanks guys! and yeah, I'm not in the mod scene for Carmageddon anymore, but at least I still get my kicks destroying cars with BeamNG. I miss those pedestrians, though :twisted:

This might be off topic, but anyone knows what happened to Slayer and Econobrick? their work was so cool back then!
by AdR
Wed Jun 30, 2021 8:36 pm
Forum: General Carmageddon and Rant Forum
Topic: Going forward with the CWA
Replies: 27
Views: 9912

Re: Going forward with the CWA

O M G I'm writing on the CWABOARD! :beer: Just came by to say hi, and cheers to you Tosh for doing such a meticulous job of keeping this site up. Been going through some of the old posts from before 2002, and that archive, man, what a trip! To think this is where it all started for me, what a long 2...
by AdR
Mon Mar 07, 2016 11:06 pm
Forum: General Carmageddon and Rant Forum
Topic: Your Ride?
Replies: 169
Views: 91884

Re: Your Ride?

My rust bucket, 1981 Honda Prelude.
IMG_0543.JPG
IMG_0543.JPG (67.39 KiB) Viewed 18526 times
Went through a lot of changes since that pic, some bodywork done, new paint, seats and other misc stuff. Will post a better pic once I'm done with the paint and stuff.
by AdR
Mon Mar 07, 2016 11:01 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The other General
Replies: 28
Views: 23253

Re: The other General

Cool model man, looks a lot better than my early Charger's. Reminds me of the post-apoc mods we used to do back then.
by AdR
Mon Mar 07, 2016 10:58 pm
Forum: Carmageddon and The Splat Pack
Topic: The Borgnine (C1) (C2)
Replies: 16
Views: 10535

Re: The Borgnine (C1) (C2)

That's awesome Tosh, what a good combo of the best driving combat games ever!

The Quarantine levels would really fit the Carmageddon atmosphere, it's what I like the most of the early games (C1 and C2), too bad C:R didn't follow that path.
by AdR
Mon Aug 17, 2015 4:10 pm
Forum: Carmageddon: Max Damage
Topic: Tractory
Replies: 22
Views: 238

Tractory

<blockquote><div><cite>Mad_Maxine wrote:</cite> And ADR is here,<br> Dont be mad but ive allready been experimenting with stuff heh.<br><img src="images/imgur-bckp/uAzcEMz.jpg" alt="" class="postimage" style="display: inline;"></div></blockquote>That's great Max! I'll keep an eye on your progress, f...
by AdR
Fri Aug 14, 2015 11:39 am
Forum: Carmageddon: Max Damage
Topic: Tractory
Replies: 22
Views: 238

Tractory

Oh yes! good to see you creating stuff for CR! finally something cool that inspires me to create content for this game.

I need to forget how boring this game turned out to be (for me) and start messing with the engine, C2 content looks awesome in it.
by AdR
Mon Jul 27, 2015 11:30 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Wip A-Truck <.< See what I did there?
Replies: 18
Views: 12641

Re: Wip A-Truck <.< See what I did there?

Excellent work on the model and textures, very fun to drive, good details (I like the front mesh grille and the detailed engine) and lots of skins to choose from :beer:
by AdR
Mon Jul 27, 2015 11:28 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The next new ones for 2015
Replies: 21
Views: 11929

Re: The next new ones for 2015

Old school is cool! love all the details you put into it, from the classic upholstery to the rotating drive shaft, and the shiny paint is a plus. Great work! looking forward to the rest of the cars!
by AdR
Wed Jul 08, 2015 9:06 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Wip A-Truck <.< See what I did there?
Replies: 18
Views: 12641

Re: Wip A-Truck <.< See what I did there?

Beautiful work Maxine! textures and modeling looks right on, I like the fact that you're using just the right amount of polygons for every detail.
by AdR
Tue Jun 23, 2015 8:01 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The next new ones for 2015
Replies: 21
Views: 11929

Re: The next new ones for 2015

Wow tons of cool stuff, I like how the textures suit the rest of the game, reminds me of Econobrick's cars.
Will definitely give it a try at that Renault when I get back home today :beer:
by AdR
Mon Jun 01, 2015 3:55 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sleep Dirt's Verts [REL] Ford Zodiac: Putrid Horn
Replies: 61
Views: 34105

Re: Sleep Dirt's Verts

Very good photo modeling there! looking forward to see these puppies in action. I really like how the mondeo looks (the contrasted version).
by AdR
Fri May 22, 2015 2:12 pm
Forum: Carmageddon: Max Damage
Topic: Was it worth waiting?
Replies: 92
Views: 1317

Was it worth waiting?

<blockquote><div><cite>Horrigan wrote:</cite>Hey AdR, Kejnel, everyone! Just calm down! We all have different opinions about the games handling and what not, but we're a community, not a mob! Lets try and keep it friendly :( <p>also yes I enjoyed GTA v's handling it reminded me of Carmageddon 1</p><...
by AdR
Fri May 22, 2015 1:56 pm
Forum: Carmageddon: Max Damage
Topic: Was it worth waiting?
Replies: 92
Views: 1317

Was it worth waiting?

<blockquote><div><cite>twisted wrote:</cite>C2? Are you kidding? You just said you feels in C:R like if you're driving on ice. Maybe you should try C2 again. C:R is a little more grippy and still allow you to slide around which is fun btw and is miles ahead in terms of physics. The fact it is being ...
by AdR
Fri May 22, 2015 11:20 am
Forum: Carmageddon: Max Damage
Topic: Was it worth waiting?
Replies: 92
Views: 1317

Was it worth waiting?

To<span style="text-decoration:underline"> learn</span> how to drive not only I have my own car, but I can choose to play any other driving sim. Carmageddon is about having fun, not learning how to drive a car, on ice. I still haven't messed with the files but I'm sure there's a way to improve the h...
by AdR
Fri May 22, 2015 9:20 am
Forum: Carmageddon: Max Damage
Topic: Was it worth waiting?
Replies: 92
Views: 1317

Was it worth waiting?

Well for the sake of it, I know it's been told but what I don't like? what we ALL don't like, that the final product turned out to be such an unoptimized mess.<br> I think the worst part is the car's handling. Any car feels like it's driving on ice all the time, very easy to loose control and miss a...
by AdR
Sat May 02, 2015 10:53 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Devil's Elbow - Powerslide Track Conversion
Replies: 8
Views: 4549

Re: Devil's Elbow - Powerslide Track Conversion

Looks great, I like the detailed textures and it's fun to drive around. Thanks!
by AdR
Sat May 02, 2015 10:50 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: C2 map: Empire City
Replies: 14
Views: 10058

Re: C2 map: Empire City

It looks like it could fit C1 as well, looks great with fog.
by AdR
Fri May 01, 2015 10:00 pm
Forum: Carmageddon: Max Damage
Topic: Tiny tweaks that would make the game more enjoyable
Replies: 38
Views: 323

Tiny tweaks that would make the game more enjoyable

I believe the "Free Ride" option is a must for the final game, I hope it gets one! otherwise we'll have to mod it to make it work.<br/><br/>Overall the handling of all cars needs a lot of improvement I believe. Not only the torque issues mentioned here, but also the lack of traction, all cars feel l...
by AdR
Sun Feb 15, 2015 8:15 am
Forum: Carmageddon: Max Damage
Topic: News: Pubic Beta Launches!
Replies: 157
Views: 2590

News: Pubic Beta Launches!

Game runs now, and man they sure did a good job in optimizing, it's ages away from the alpha, feels almost like a finished product.<br/><br/>Fixed the "stuck at splash screen" crash by updating windows 7, after this patch it works fine now:<br/><br/><a href="http://support.microsoft.com/kb/2670838" ...
by AdR
Sun Feb 15, 2015 6:15 am
Forum: Carmageddon: Max Damage
Topic: News: Pubic Beta Launches!
Replies: 157
Views: 2590

News: Pubic Beta Launches!

<blockquote><div><cite>knightfallen wrote:</cite>Having the issue where the game fails to launch past the splash screen. Verified all okay, deleted local data and reinstalled, nothing... still cannot get the game to launch. Worked fine yesterday for me. Anybody have any luck??</div></blockquote>Same...
by AdR
Sat Feb 14, 2015 11:16 pm
Forum: Carmageddon: Max Damage
Topic: News: Pubic Beta Launches!
Replies: 157
Views: 2590

News: Pubic Beta Launches!

<blockquote><div><cite>Eladd wrote:</cite>UPDATE: After removing install - redownloading the BETA now runs Hoorah!!! Been happily playing for last half hour therabouts!!! AND ITS AWESOME!!!</div></blockquote>That means for those of us who the game just CRASHES after the splash screen with no explana...
by AdR
Wed Feb 11, 2015 6:50 pm
Forum: Carmageddon: Max Damage
Topic: Mods & Faces
Replies: 16
Views: 218

Mods & Faces

That would be great Maxine, but sadly, we all know what's gonna happen, just like every other game, there will be a lot of crap.

Would be cool to have some kind of filtering system, but well, Errol's right.
by AdR
Tue Jan 27, 2015 2:30 pm
Forum: General Carmageddon and Rant Forum
Topic: Projects for BeamNG
Replies: 4
Views: 3867

Re: Projects for BeamNG

Razor wrote: EDIT: Is that the Chevy that ruins the Moonhawk's windows? ;)
Right on :cool:

Yes, what's cool about the torque engine is that you can add stuff "on the fly", make your own tracks and basically drag and drop assets in game. Except cars of course, that takes more programming.
by AdR
Tue Jan 27, 2015 11:23 am
Forum: General Carmageddon and Rant Forum
Topic: Projects for BeamNG
Replies: 4
Views: 3867

Re: Projects for BeamNG

Yeah I kind of got the idea of the "flapping" fenders from there. fenderbender.jpg I know what you mean about the wobbly thing in BeamNG, I figure they'll improve that later on, keep in mind it's still in an alpha stage. They'll be adding AI too (it already has but runs on a straight line)...
by AdR
Tue Jan 27, 2015 10:28 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: 1964 Chevy Pickup for Carmageddon 2
Replies: 21
Views: 10339

Re: 1964 Chevy Pickup for Carmageddon 2

I like the two-tone skin you had here as well. Reminds me a little of an old '63 Rambler I once owned... This one? carma2_hw 2015-01-27 07-21-17-80.jpg Updated the zip, now includes the stock skin. It has a couple of faults, but looks ok. :thumbsup: Oh, btw, if anyone wants to host this vehicle fee...
by AdR
Mon Jan 26, 2015 10:58 am
Forum: General Carmageddon and Rant Forum
Topic: Projects for BeamNG
Replies: 4
Views: 3867

Projects for BeamNG

Not sure how many (if any at all) of you here play BeamNG, but I'm one of those and I've found it to be my new playground. It's a very decent physics simulation engine, soft body physics as you all know, and it can handle very detailed models. Is not as simple as modding Carma, but the final result ...
by AdR
Mon Jan 26, 2015 10:33 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: 1964 Chevy Pickup for Carmageddon 2
Replies: 21
Views: 10339

Re: 1964 Chevy Pickup for Carmageddon 2

Thanks guys, glad you like it, hopefully this year I'll find the time to mess around with C2, as now I have the right tools to do it. Normally I would turn up, talk about how nice the truck is, then show a screenshot of a skin I made, tweeking it to my liking but really. Black with red rims is what ...
by AdR
Fri Jan 23, 2015 11:23 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Drone on
Replies: 7
Views: 3624

Re: Drone on

Love the new train! and the rest of the vehicles look cool too, very good low poly stuff.
trainset.jpg
trainset.jpg (229.03 KiB) Viewed 3448 times
by AdR
Mon Jan 19, 2015 8:19 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: 1964 Chevy Pickup for Carmageddon 2
Replies: 21
Views: 10339

Re: 1964 Chevy Pickup for Carmageddon 2

Great! that did it
purelease2.jpg
purelease2.jpg (131.9 KiB) Viewed 10211 times
Updated zip file with the latest adjustements.

- LOD (Tosh)
- SHELL
- Pivots adjusted
- Driver
- License plate and bumper sticker

:rockon:
by AdR
Mon Jan 19, 2015 3:06 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: 1964 Chevy Pickup for Carmageddon 2
Replies: 21
Views: 10339

Re: 1964 Chevy Pickup for Carmageddon 2

The driver problem was indeed, the lack of UV mapping. A simple planar one fixed it. Noticed that the "backface cull" in max is useful to make 2-sided materials. Fixed the door problem when they were smashed (the interior panel could be seen through from outside), and made the detachables ...
by AdR
Mon Jan 19, 2015 7:02 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: 1964 Chevy Pickup for Carmageddon 2
Replies: 21
Views: 10339

Re: 1964 Chevy Pickup for Carmageddon 2

nGlide default gamma is indeed too bright for Carmageddon 1/2. I always lower it a bit (to 0.8). The Carmatools bring the diffuse colors into the .mat file and these influence the shading. Can be useful to create effects etc. About the SHELL, it must be because it was exported into the same C2 scen...
by AdR
Sun Jan 18, 2015 10:35 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: 1964 Chevy Pickup for Carmageddon 2
Replies: 21
Views: 10339

Re: 1964 Chevy Pickup for Carmageddon 2

Thanks for the detailed input Tosh, first off, can you send a screenshot to see how it looks in your game? I'm running it with nglide and seems the gamma is a bit brighter than it should. All materials on max are default, didn't pay much attention to that (thought it wouldn't matter). I'll try the w...