Search found 695 matches

by AdR
Mon Mar 07, 2016 11:06 pm
Forum: General Discussion / Rant Forum
Topic: Your Ride?
Replies: 160
Views: 70265

Re: Your Ride?

My rust bucket, 1981 Honda Prelude.
IMG_0543.JPG
IMG_0543.JPG (67.39 KiB) Viewed 11587 times
Went through a lot of changes since that pic, some bodywork done, new paint, seats and other misc stuff. Will post a better pic once I'm done with the paint and stuff.
by AdR
Mon Mar 07, 2016 11:01 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: The other General
Replies: 28
Views: 19434

Re: The other General

Cool model man, looks a lot better than my early Charger's. Reminds me of the post-apoc mods we used to do back then.
by AdR
Mon Mar 07, 2016 10:58 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: The Borgnine (C1) (C2)
Replies: 16
Views: 9704

Re: The Borgnine (C1) (C2)

That's awesome Tosh, what a good combo of the best driving combat games ever!

The Quarantine levels would really fit the Carmageddon atmosphere, it's what I like the most of the early games (C1 and C2), too bad C:R didn't follow that path.
by AdR
Mon Jul 27, 2015 11:30 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Wip A-Truck <.< See what I did there?
Replies: 18
Views: 11555

Re: Wip A-Truck <.< See what I did there?

Excellent work on the model and textures, very fun to drive, good details (I like the front mesh grille and the detailed engine) and lots of skins to choose from :beer:
by AdR
Mon Jul 27, 2015 11:28 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: The next new ones for 2015
Replies: 21
Views: 10464

Re: The next new ones for 2015

Old school is cool! love all the details you put into it, from the classic upholstery to the rotating drive shaft, and the shiny paint is a plus. Great work! looking forward to the rest of the cars!
by AdR
Wed Jul 08, 2015 9:06 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Wip A-Truck <.< See what I did there?
Replies: 18
Views: 11555

Re: Wip A-Truck <.< See what I did there?

Beautiful work Maxine! textures and modeling looks right on, I like the fact that you're using just the right amount of polygons for every detail.
by AdR
Tue Jun 23, 2015 8:01 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: The next new ones for 2015
Replies: 21
Views: 10464

Re: The next new ones for 2015

Wow tons of cool stuff, I like how the textures suit the rest of the game, reminds me of Econobrick's cars.
Will definitely give it a try at that Renault when I get back home today :beer:
by AdR
Mon Jun 01, 2015 3:55 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Sleep Dirt's Verts [REL] Ford Zodiac: Putrid Horn
Replies: 61
Views: 29521

Re: Sleep Dirt's Verts

Very good photo modeling there! looking forward to see these puppies in action. I really like how the mondeo looks (the contrasted version).
by AdR
Sat May 02, 2015 10:53 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Devil's Elbow - Powerslide Track Conversion
Replies: 8
Views: 3990

Re: Devil's Elbow - Powerslide Track Conversion

Looks great, I like the detailed textures and it's fun to drive around. Thanks!
by AdR
Sat May 02, 2015 10:50 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: C2 map: Empire City
Replies: 14
Views: 9142

Re: C2 map: Empire City

It looks like it could fit C1 as well, looks great with fog.
by AdR
Tue Jan 27, 2015 2:30 pm
Forum: General Discussion / Rant Forum
Topic: Projects for BeamNG
Replies: 4
Views: 3348

Re: Projects for BeamNG

Razor wrote: EDIT: Is that the Chevy that ruins the Moonhawk's windows? ;)
Right on :cool:

Yes, what's cool about the torque engine is that you can add stuff "on the fly", make your own tracks and basically drag and drop assets in game. Except cars of course, that takes more programming.
by AdR
Tue Jan 27, 2015 11:23 am
Forum: General Discussion / Rant Forum
Topic: Projects for BeamNG
Replies: 4
Views: 3348

Re: Projects for BeamNG

Yeah I kind of got the idea of the "flapping" fenders from there. fenderbender.jpg I know what you mean about the wobbly thing in BeamNG, I figure they'll improve that later on, keep in mind it's still in an alpha stage. They'll be adding AI too (it already has but runs on a straight line) so that's...
by AdR
Tue Jan 27, 2015 10:28 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: 1964 Chevy Pickup for Carmageddon 2
Replies: 21
Views: 9147

Re: 1964 Chevy Pickup for Carmageddon 2

I like the two-tone skin you had here as well. Reminds me a little of an old '63 Rambler I once owned... This one? carma2_hw 2015-01-27 07-21-17-80.jpg Updated the zip, now includes the stock skin. It has a couple of faults, but looks ok. :thumbsup: Oh, btw, if anyone wants to host this vehicle fee...
by AdR
Mon Jan 26, 2015 10:58 am
Forum: General Discussion / Rant Forum
Topic: Projects for BeamNG
Replies: 4
Views: 3348

Projects for BeamNG

Not sure how many (if any at all) of you here play BeamNG, but I'm one of those and I've found it to be my new playground. It's a very decent physics simulation engine, soft body physics as you all know, and it can handle very detailed models. Is not as simple as modding Carma, but the final result ...
by AdR
Mon Jan 26, 2015 10:33 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: 1964 Chevy Pickup for Carmageddon 2
Replies: 21
Views: 9147

Re: 1964 Chevy Pickup for Carmageddon 2

Thanks guys, glad you like it, hopefully this year I'll find the time to mess around with C2, as now I have the right tools to do it. Normally I would turn up, talk about how nice the truck is, then show a screenshot of a skin I made, tweeking it to my liking but really. Black with red rims is what ...
by AdR
Fri Jan 23, 2015 11:23 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Drone on
Replies: 7
Views: 3151

Re: Drone on

Love the new train! and the rest of the vehicles look cool too, very good low poly stuff.
trainset.jpg
trainset.jpg (229.03 KiB) Viewed 2975 times
by AdR
Mon Jan 19, 2015 8:19 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: 1964 Chevy Pickup for Carmageddon 2
Replies: 21
Views: 9147

Re: 1964 Chevy Pickup for Carmageddon 2

Great! that did it
purelease2.jpg
purelease2.jpg (131.9 KiB) Viewed 9019 times
Updated zip file with the latest adjustements.

- LOD (Tosh)
- SHELL
- Pivots adjusted
- Driver
- License plate and bumper sticker

:rockon:
by AdR
Mon Jan 19, 2015 3:06 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: 1964 Chevy Pickup for Carmageddon 2
Replies: 21
Views: 9147

Re: 1964 Chevy Pickup for Carmageddon 2

The driver problem was indeed, the lack of UV mapping. A simple planar one fixed it. Noticed that the "backface cull" in max is useful to make 2-sided materials. Fixed the door problem when they were smashed (the interior panel could be seen through from outside), and made the detachables two sided....
by AdR
Mon Jan 19, 2015 7:02 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: 1964 Chevy Pickup for Carmageddon 2
Replies: 21
Views: 9147

Re: 1964 Chevy Pickup for Carmageddon 2

nGlide default gamma is indeed too bright for Carmageddon 1/2. I always lower it a bit (to 0.8). The Carmatools bring the diffuse colors into the .mat file and these influence the shading. Can be useful to create effects etc. About the SHELL, it must be because it was exported into the same C2 scen...
by AdR
Sun Jan 18, 2015 10:35 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: 1964 Chevy Pickup for Carmageddon 2
Replies: 21
Views: 9147

Re: 1964 Chevy Pickup for Carmageddon 2

Thanks for the detailed input Tosh, first off, can you send a screenshot to see how it looks in your game? I'm running it with nglide and seems the gamma is a bit brighter than it should. All materials on max are default, didn't pay much attention to that (thought it wouldn't matter). I'll try the w...
by AdR
Sun Jan 18, 2015 8:38 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: 1964 Chevy Pickup for Carmageddon 2
Replies: 21
Views: 9147

Re: 1964 Chevy Pickup for Carmageddon 2

Thanks Razor, just updated the zip file including the interface images :beer:
by AdR
Sun Jan 18, 2015 2:56 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: 1964 Chevy Pickup for Carmageddon 2
Replies: 21
Views: 9147

1964 Chevy Pickup for Carmageddon 2

Time to make it official, here it is: purelease.jpg UPDATE 01/19/15 http://i.imgur.com/5yRmQ5z.jpg Download here: http://www.archcars.net/carma2/64PickUp_C2.zip It started as a C1 project but ended up in C2. Don't expect a full detailed model, just simple stuff here, enough to make it work and have ...
by AdR
Sat Jan 17, 2015 9:08 pm
Forum: Files, Tutorials & Infos
Topic: Final steps when making a C2 car
Replies: 8
Views: 6719

Re: Final steps when making a C2 car

THANKS!! Works like a charm! only that I've had to select the vertices from the part (door) not the main actor.

PT2 I DON'T NEED YOU! hehe :tongue:
by AdR
Sat Jan 17, 2015 7:54 pm
Forum: Files, Tutorials & Infos
Topic: Final steps when making a C2 car
Replies: 8
Views: 6719

Re: Final steps when making a C2 car

I'm going to bump this thread as my question might come in handy for future reference. What's the right way to identify vertex numbers in a model , to make a door hinge, for example? (Keep in mind I'm only using 3dsmax + Harmalarm's exporter script, no PT2 at all) The vertex #'s in 3dsmax obviously ...
by AdR
Tue Jan 13, 2015 9:59 pm
Forum: General Discussion / Rant Forum
Topic: Nice trip down memory lane!
Replies: 22
Views: 12655

Re: Nice trip down memory lane!

I like it in C2... if I can spend some time tomorrow, I'll work something out.
pickup.jpg
pickup.jpg (172.99 KiB) Viewed 12389 times
by AdR
Tue Jan 13, 2015 3:02 pm
Forum: General Discussion / Rant Forum
Topic: Nice trip down memory lane!
Replies: 22
Views: 12655

Re: Nice trip down memory lane!

Ok, I promise this one won't brake easily :thumbsup:

I'm dealing with some issue with the 3dsmax exporter right now, but once we get that fixed I can take it for a spin in c2 at least, then c1!
by AdR
Tue Jan 13, 2015 2:29 am
Forum: General Discussion / Rant Forum
Topic: Nice trip down memory lane!
Replies: 22
Views: 12655

Re: Nice trip down memory lane!

Oh yeah! Almost forgot about that one! we need it in C1!!! :supercrazy:
64pickup.jpg
64pickup.jpg (124.85 KiB) Viewed 12425 times
64pickup2.jpg
64pickup2.jpg (90.92 KiB) Viewed 12425 times
by AdR
Tue Jan 06, 2015 7:05 pm
Forum: General Discussion / Rant Forum
Topic: Nice trip down memory lane!
Replies: 22
Views: 12655

Re: Nice trip down memory lane!

Thanks, and nope, is not easy at all. Though it has a certain "Carma" feel to it, as there's a lot of editing on notepad, coordinates, trial and error, etc. Basically, the car is a bunch of bounding boxes connected together to make a structure, called jbeams: https://lh3.googleusercontent.com/-SRFx8...
by AdR
Tue Jan 06, 2015 4:22 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: C2 map: Hometown
Replies: 18
Views: 10748

Re: C2 map: Hometown

Love it! It was one of my favourite tracks of that game back then, lots of fun.

Those roadside signs can be a real treat...!
roadsign.jpg
roadsign.jpg (175.17 KiB) Viewed 10588 times
by AdR
Tue Jan 06, 2015 3:43 pm
Forum: General Discussion / Rant Forum
Topic: Nice trip down memory lane!
Replies: 22
Views: 12655

Re: Nice trip down memory lane!

In the meantime, as I'm figuring out with Harmalarm's what could be wrong with the 3dsmax export/import tool, I've been busy with BeamNG. Throw in my old '68 Nova model to mess around, this is how it runed out: https://lh5.googleusercontent.com/-w9mxEQoAghc/VKwBGde777I/AAAAAAAARbQ/ybOvNBTc104/s640/2...
by AdR
Sun Jan 04, 2015 7:07 am
Forum: General Discussion / Rant Forum
Topic: Nice trip down memory lane!
Replies: 22
Views: 12655

Re: Nice trip down memory lane!

Por dónde? Así te paso a saludar. :thumbsup: Guemes 3881, Palermo, C.A.B.A. :beer: En Enero estamos de vacaciones, volvemos en Febrero. Yeah great to see you back in the game ADR! I've always been a fan of you models. Such high detail, even back in the old days. :) You shop looks impressive. I read...
by AdR
Wed Dec 31, 2014 12:10 am
Forum: General Discussion / Rant Forum
Topic: Nice trip down memory lane!
Replies: 22
Views: 12655

Re: Nice trip down memory lane!

Yeah right, just "stuff" hehe, that video with the trailers is awesome! I appreciate your comments on my work too, but you have gone a looong way since you started doing this, and you keep doing cool mods. I like the personal touch you put on everything. Would be interesting to see what you can do w...
by AdR
Tue Dec 30, 2014 7:37 pm
Forum: General Discussion / Rant Forum
Topic: Nice trip down memory lane!
Replies: 22
Views: 12655

Re: Nice trip down memory lane!

Good to see more familiar faces around! For those who don't know, yes, I've been working in the gaming business for a while, most important games I've worked on were Frontlines: Fuel of War and Stuntman Ignition. There were other things, some console projects, worked on a local company for a couple ...
by AdR
Mon Dec 29, 2014 10:43 am
Forum: General Discussion / Rant Forum
Topic: Nice trip down memory lane!
Replies: 22
Views: 12655

Nice trip down memory lane!

Geez, it's been a loooong while since I've browsed these forums or posted anything, how cool it is to see that the community it's still alive! Ever since C2, I haven't found any other game worth messing with. I'm really looking forward to Carma Reincarnation, that'll be THE game to mod. I would like...
by AdR
Thu Aug 25, 2011 12:15 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Because I Can
Replies: 2
Views: 943

Re: Because I Can

Those look great! love the packaging and how you made those photo textures work, I love the trains but the bus is my fav so far :rockon:

How about making some classic V8 engines in that low poly fashion, so they can be used on any suitable car? :cool: