Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 329 matches
- Sat Sep 11, 2010 8:05 am
- Forum: General Carmageddon and Rant Forum
- Topic: Huge online c1/c2 car database idea
- Replies: 12
- Views: 5020
Huge online c1/c2 car database idea
<t>yeah indeed :) Amazing what the c2 engine is able to do, in fact i think i once had a vehicle split in THREE parts... but that was long ago i am not sure anymore if that really happened, probably not, but anyone ever got the car split in three parts? Either if it was at the same time, or if a spl...
- Fri Sep 10, 2010 7:32 am
- Forum: General Carmageddon and Rant Forum
- Topic: Huge online c1/c2 car database idea
- Replies: 12
- Views: 5020
Huge online c1/c2 car database idea
<t>[quote]Fixing lacking cars could be a huge task though. Might be done little by little.[/quote]<br/> Yeah i know what you mean, for example just for the splitting car crash problem i did several tests on each car, in which i would activate the no wastage cheat mode and repeatedly pressing the key...
- Sat Sep 04, 2010 7:49 am
- Forum: General Carmageddon and Rant Forum
- Topic: Huge online c1/c2 car database idea
- Replies: 12
- Views: 5020
Huge online c1/c2 car database idea
yeah i know, besides in many of the cars i downloaded, i also made some menu images for those that didn't even came with one :) But that's just one of the fixes i did.
- Fri Sep 03, 2010 6:15 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Huge online c1/c2 car database idea
- Replies: 12
- Views: 5020
Huge online c1/c2 car database idea
<t>Since several years ago, since 2001 more or less i started downloading several cars for c2 from the internet and right from the beginning i started to make a acess database with it, and i started collecting cars i downloaded at the time. I think i may have many cars that aren't found online anymo...
- Fri Sep 03, 2010 5:56 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: I want to convert a car from C1 to C2
- Replies: 43
- Views: 13337
I want to convert a car from C1 to C2
ah ainda bem :)
- Fri Sep 03, 2010 5:48 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: I want to convert a car from C1 to C2
- Replies: 43
- Views: 13337
I want to convert a car from C1 to C2
hã?? não me digas que tu (roadkill) também és portugues como eu e o GCR... Mas realmente é verdade acho que era melhor o GCR falar em portugues sim...
- Fri Sep 03, 2010 3:34 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Mc. Leach - wildlife hunter gone mad!
- Replies: 23
- Views: 11073
Mc. Leach - wildlife hunter gone mad!
Wow very nice vehicle, this actually fits the kind of vehicles i like in c2 so it's great to see there is still people doing vehicles like these, please keep up the good work!
- Sun Oct 25, 2009 12:03 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Big Spoiler...
- Replies: 75
- Views: 16670
Re: Big Spoiler...
very nice vehicle i really like new "cars" like this
- Sun Oct 25, 2009 11:54 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: He's the fastest PED aliiiiive!!
- Replies: 17
- Views: 7559
Re: He's the fastest PED aliiiiive!!
<r>wow it looks very nice indeed <E>:smile:</E> as soon as i seen this it reminded me of the project i once had in mind about making a track in which would be a sonic level and the car would be sonic itself, so that we could use the "steel gonad o'death" cheat to make sonic (as our car) roll around ...
- Sat Aug 08, 2009 5:41 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Plaything 2.5... maybe
- Replies: 30
- Views: 9563
Re: Plaything 2.5... maybe
Hum... i was just speaking from memory, i haven't actually checked that when i post the reply, i am sorry about that, just nevermind that.
- Sat Aug 08, 2009 4:51 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Plaything 2.5... maybe
- Replies: 30
- Views: 9563
Re: Plaything 2.5... maybe
<r>to errol : <br/> <br/> Actually c2scientist is right yes i am absent from c2 editing but sometimes i check cwaboard and make a few posts here and there, but i am still not doing c2 editing at the moment. Altough now that you are back, and specially this thing about a new plaything2, i would like ...
- Fri May 15, 2009 4:00 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Advanced C2 map/car tricks galore (physics, modeling, misc)
- Replies: 28
- Views: 39755
Re: "Advanced" map tricks galore (physics, modeling, misc)
<r>Wow it's threads like this that i like most <E>:smile:</E> Thank you so much c2scientist and all the others for sharing this kind of advanced stuff in c2 editing, i really appreciate someone is finally using the c2 engine at it's fullest <E>:smile:</E> Not that had started now, but at least the s...
- Sun Jul 27, 2008 3:06 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Fostershomr for imaginary uh... peds.
- Replies: 8
- Views: 2173
Re: Fostershomr for imaginary uh... peds.
Wow in fact i also know that cartoon very well and it would be very cool to see the rest of the imaginary "friends", i hope you mad_maxine can do them later too But first finish the current ones, looking great so far !
- Tue Jul 08, 2008 10:53 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Texture problem when importing into plaything
- Replies: 9
- Views: 3058
Texture problem when importing into plaything
<t>Yes you two are right, indeed, meanwhile i was thinking better, and i was thinking to give priority to the pt2mod project, and delaying the ase2asc remake for later... I mean later, because the problem is that i DON'T use vb6 anymore so i will NEVER update this vb6 version again... I mean i have ...
- Tue Jul 08, 2008 10:47 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Urban Brawl
- Replies: 3
- Views: 1916
Urban Brawl
Yes i will take care of improving the wiki later, i am starting to resume c2 editing soon, so i will finally by able to continue improving the wiki, we will talk later about that then.
- Mon Jul 07, 2008 6:08 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Urban Brawl
- Replies: 3
- Views: 1916
Urban Brawl
<t>Thanks for making another new c2 map :) i am amazed at the amount of new tracks that have been coming lately :)<br/> <br/> I wonder if all of you guys that are making maps actually used the c2 wiki or not or would like to use it, since quite probably it it were more finished it could help track m...
- Mon Jul 07, 2008 6:06 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Texture problem when importing into plaything
- Replies: 9
- Views: 3058
Texture problem when importing into plaything
<t>[quote]Also, coordinates from Max need to be inverted in the Y axis? (I mean Z becomes Y and then negative...?) But at least now I can take the coords from Max cfe_01[/quote]<br/> My ase2asc tool does that part automatically, unless you disable that function in the program... lol<br/> <br/> By th...
- Mon Jul 07, 2008 5:29 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: That map thing
- Replies: 18
- Views: 1888
Re: That map thing
wow YET another map ?? This is incredible, how many c2 maps have been posted in the last days/weeks? Everyday i see a new one coming out! Thanks a lot guys for keeping this game ailve and still making maps! Keep working!
- Mon Jul 07, 2008 3:00 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: New map
- Replies: 68
- Views: 6219
Re: New map
Just look at the title of the plaything2 window and tell here what it says after the name of the project and the minus signal... Or just take a screenshot of the plaything2 window.
- Mon Jul 07, 2008 2:47 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Sketchup Maps
- Replies: 56
- Views: 11027
Re: Sketchup Maps
well... indeed, unfortunately you still have a lot of work to do, sorry I tought it was a lot bigger than that...
- Mon Jul 07, 2008 1:02 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: New map
- Replies: 68
- Views: 6219
Re: New map
<r>Wow nice looking preview pics...<br/> <br/> About the trees and other moveable objects... ONLY model them here if you plan doing new objects from scratch, if you want to use objects from the game itself, it will have to be in plaything2 later.<br/> <br/> But i hope you do new moveable objects as ...
- Mon Jul 07, 2008 12:57 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Sketchup Maps
- Replies: 56
- Views: 11027
Re: Sketchup Maps
<r>Well... i actually wouldn't mind making the smashables and noncars parts, as long as you already have the 3d models of the objects in the track as static models, i actually love making new smashables and noncars, and that i wouldn't mind doing, unless they are very ugly 3d models... lool<br/> <br...
- Tue Mar 04, 2008 7:40 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: The Leveller
- Replies: 41
- Views: 11735
Re: The Leveller
wow this car is amazing, that's exactly the type of cars i like more, i hope you're still doing it, and that you reply this topic when it's done
- Tue Jul 24, 2007 2:57 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Gta3 to Carma2 project status
- Replies: 28
- Views: 12851
Gta3 to Carma2 project status
<t>Sorry for the lack of updates to this, i shouldn't continue this project until i finish others which have higher priority, which have been taking me too much time to be able to work on this one, so it's better say here that this project continues to be suspended until i have full time to work on ...
- Fri Jul 13, 2007 6:59 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Carma2 to GTA-SA project
- Replies: 156
- Views: 76530
Carma2 to GTA-SA project
[q]Lol every C2 map in GTA...i would love to see Bleak City too though[/q]
Very good idea ttr :) C1 and SP maps would be good too!
Very good idea ttr :) C1 and SP maps would be good too!
- Mon Jul 09, 2007 8:18 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Carma2 to GTA-SA project
- Replies: 156
- Views: 76530
Carma2 to GTA-SA project
Well, yes that would be a good idea too, but some of the c2 classic cars would be good too :)
- Mon Jul 09, 2007 7:18 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Carma2 to GTA-SA project
- Replies: 156
- Views: 76530
Carma2 to GTA-SA project
<t>As i already told you by MP, it's kinda ironic that someone is doing EXACTLY the opposite of what i am doing (porting GTA tracks to carma2), but now that i see the screenshots, it's in fact a great idea!<br/> <br/> That is amazing, i honestly still don't know how the heck you managed to port the ...
- Mon Jun 25, 2007 4:22 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma-Life² Release
- Replies: 91
- Views: 57596
Carma-Life² Release
<t>[quote]About the random crashes, it's a very common problem, I think that everybody has it, even with the normal C2 ; it happens when the engine loads too much data like big tracks and a lot of cars/detailed cars. Personaly I get this crash 2 times out of 3, that's why I made the new launcher not...
- Thu Jun 21, 2007 11:08 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Gta3 to Carma2 project status
- Replies: 28
- Views: 12851
Gta3 to Carma2 project status
<t>wow, what a miracle the forum is still alive :) lol<br/> <br/> [quote]It is indeed a tad too small compared to the cars[/quote]<br/> Hum... unfortunately there's nothing that can be done, i would have to rewrite ALL objects bounding boxes again (which gaved me a lot of work, since they are pretty...
- Sat Jun 16, 2007 7:55 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Gta3 to Carma2 project status
- Replies: 28
- Views: 12851
Gta3 to Carma2 project status
<t>[quote]Do you have some way to reduce/combine textures via script? Or will this be a painful manual exercise?[/quote]<br/> Of course not it will be have to be manual, but don't worry i used true color settings to that some of the textures are the same as others only with the a different color. Th...
- Wed Jun 13, 2007 10:29 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Gta3 to Carma2 project status
- Replies: 28
- Views: 12851
Gta3 to Carma2 project status
<t>[quote]@ Cesm : It's possible to apply modifiers on the whole track. But instead of using the tools with the default settings as I guess you do, just take the time to adjust them. For the duplicated vertices for example : just select the whole scene, select the modifier "edit poly", then go to th...
- Wed Jun 13, 2007 12:06 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Gta3 to Carma2 project status
- Replies: 28
- Views: 12851
Gta3 to Carma2 project status
<t>Jeez, tohsiba actually had the courage to say what i wasn't able to say :) thanks a lot pal, because honestly i am even already USED for this to happen, rremember about my plaything2 mod, almost the same thing happened about it, unfortunately i seem to have real bad luck in other forums too about...
- Sun Jun 10, 2007 1:35 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Gta3 to Carma2 project status
- Replies: 28
- Views: 12851
Gta3 to Carma2 project status
<t>[quote]I'd first try to have a clean, proper track model before going to PT2. Like all the smoothing groups fixed (I bet a simple auto-smooth will do the job). Made sure there was no duplicated vertices. And have the most simple UVW mapping as possible (as it's part of the smoothing too in C2).[/...
- Sun Jun 10, 2007 12:34 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Gta3 to Carma2 project status
- Replies: 28
- Views: 12851
Gta3 to Carma2 project status
Here's FINALLY a screenshot of the track inside playting2 and a demo track to try the city inside the game!!!
READ THE MAIN POST HERE for more details before asking anything to me, or before commenting about the temporary glitches. :)
READ THE MAIN POST HERE for more details before asking anything to me, or before commenting about the temporary glitches. :)
- Sun Jun 03, 2007 10:05 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Huh? Wrong Windows version...
- Replies: 6
- Views: 2785
Huh? Wrong Windows version...
Indeed i found a specific c2 patch that causes that error, just use another different patch, for example the super v2 patch, unless you don't have the Uk version of the game, in that case, just keep trying other patches...