Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 329 matches

by cesm20
Sat Sep 11, 2010 8:05 am
Forum: General Carmageddon and Rant Forum
Topic: Huge online c1/c2 car database idea
Replies: 12
Views: 5022

Huge online c1/c2 car database idea

<t>yeah indeed :) Amazing what the c2 engine is able to do, in fact i think i once had a vehicle split in THREE parts... but that was long ago i am not sure anymore if that really happened, probably not, but anyone ever got the car split in three parts? Either if it was at the same time, or if a spl...
by cesm20
Fri Sep 10, 2010 7:32 am
Forum: General Carmageddon and Rant Forum
Topic: Huge online c1/c2 car database idea
Replies: 12
Views: 5022

Huge online c1/c2 car database idea

<t>[quote]Fixing lacking cars could be a huge task though. Might be done little by little.[/quote]<br/> Yeah i know what you mean, for example just for the splitting car crash problem i did several tests on each car, in which i would activate the no wastage cheat mode and repeatedly pressing the key...
by cesm20
Sat Sep 04, 2010 7:49 am
Forum: General Carmageddon and Rant Forum
Topic: Huge online c1/c2 car database idea
Replies: 12
Views: 5022

Huge online c1/c2 car database idea

yeah i know, besides in many of the cars i downloaded, i also made some menu images for those that didn't even came with one :) But that's just one of the fixes i did.
by cesm20
Fri Sep 03, 2010 6:15 pm
Forum: General Carmageddon and Rant Forum
Topic: Huge online c1/c2 car database idea
Replies: 12
Views: 5022

Huge online c1/c2 car database idea

<t>Since several years ago, since 2001 more or less i started downloading several cars for c2 from the internet and right from the beginning i started to make a acess database with it, and i started collecting cars i downloaded at the time. I think i may have many cars that aren't found online anymo...
by cesm20
Fri Sep 03, 2010 5:56 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: I want to convert a car from C1 to C2
Replies: 43
Views: 13337

I want to convert a car from C1 to C2

ah ainda bem :)
by cesm20
Fri Sep 03, 2010 5:48 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: I want to convert a car from C1 to C2
Replies: 43
Views: 13337

I want to convert a car from C1 to C2

hã?? não me digas que tu (roadkill) também és portugues como eu e o GCR... Mas realmente é verdade acho que era melhor o GCR falar em portugues sim...
by cesm20
Fri Sep 03, 2010 3:34 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Mc. Leach - wildlife hunter gone mad!
Replies: 23
Views: 11076

Mc. Leach - wildlife hunter gone mad!

Wow very nice vehicle, this actually fits the kind of vehicles i like in c2 so it's great to see there is still people doing vehicles like these, please keep up the good work!
by cesm20
Sun Oct 25, 2009 12:03 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Big Spoiler...
Replies: 75
Views: 16670

Re: Big Spoiler...

very nice vehicle i really like new "cars" like this :smile:
by cesm20
Sun Oct 25, 2009 11:54 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: He's the fastest PED aliiiiive!!
Replies: 17
Views: 7559

Re: He's the fastest PED aliiiiive!!

<r>wow it looks very nice indeed <E>:smile:</E> as soon as i seen this it reminded me of the project i once had in mind about making a track in which would be a sonic level and the car would be sonic itself, so that we could use the "steel gonad o'death" cheat to make sonic (as our car) roll around ...
by cesm20
Sat Aug 08, 2009 5:41 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Plaything 2.5... maybe
Replies: 30
Views: 9565

Re: Plaything 2.5... maybe

Hum... i was just speaking from memory, i haven't actually checked that when i post the reply, i am sorry about that, just nevermind that.
by cesm20
Sat Aug 08, 2009 4:51 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Plaything 2.5... maybe
Replies: 30
Views: 9565

Re: Plaything 2.5... maybe

<r>to errol : <br/> <br/> Actually c2scientist is right yes i am absent from c2 editing but sometimes i check cwaboard and make a few posts here and there, but i am still not doing c2 editing at the moment. Altough now that you are back, and specially this thing about a new plaything2, i would like ...
by cesm20
Fri May 15, 2009 4:00 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Advanced C2 map/car tricks galore (physics, modeling, misc)
Replies: 28
Views: 39785

Re: "Advanced" map tricks galore (physics, modeling, misc)

<r>Wow it's threads like this that i like most <E>:smile:</E> Thank you so much c2scientist and all the others for sharing this kind of advanced stuff in c2 editing, i really appreciate someone is finally using the c2 engine at it's fullest <E>:smile:</E> Not that had started now, but at least the s...
by cesm20
Sun Jul 27, 2008 3:06 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Fostershomr for imaginary uh... peds.
Replies: 8
Views: 2173

Re: Fostershomr for imaginary uh... peds.

Wow in fact i also know that cartoon very well and it would be very cool to see the rest of the imaginary "friends", i hope you mad_maxine can do them later too :smile: But first finish the current ones, looking great so far !
by cesm20
Tue Jul 08, 2008 10:53 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Texture problem when importing into plaything
Replies: 9
Views: 3058

Texture problem when importing into plaything

<t>Yes you two are right, indeed, meanwhile i was thinking better, and i was thinking to give priority to the pt2mod project, and delaying the ase2asc remake for later... I mean later, because the problem is that i DON'T use vb6 anymore so i will NEVER update this vb6 version again... I mean i have ...
by cesm20
Tue Jul 08, 2008 10:47 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Urban Brawl
Replies: 3
Views: 1916

Urban Brawl

Yes i will take care of improving the wiki later, i am starting to resume c2 editing soon, so i will finally by able to continue improving the wiki, we will talk later about that then.
by cesm20
Mon Jul 07, 2008 6:08 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Urban Brawl
Replies: 3
Views: 1916

Urban Brawl

<t>Thanks for making another new c2 map :) i am amazed at the amount of new tracks that have been coming lately :)<br/> <br/> I wonder if all of you guys that are making maps actually used the c2 wiki or not or would like to use it, since quite probably it it were more finished it could help track m...
by cesm20
Mon Jul 07, 2008 6:06 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Texture problem when importing into plaything
Replies: 9
Views: 3058

Texture problem when importing into plaything

<t>[quote]Also, coordinates from Max need to be inverted in the Y axis? (I mean Z becomes Y and then negative...?) But at least now I can take the coords from Max cfe_01[/quote]<br/> My ase2asc tool does that part automatically, unless you disable that function in the program... lol<br/> <br/> By th...
by cesm20
Mon Jul 07, 2008 5:29 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: That map thing
Replies: 18
Views: 1888

Re: That map thing

wow YET another map ?? This is incredible, how many c2 maps have been posted in the last days/weeks? Everyday i see a new one coming out! Thanks a lot guys for keeping this game ailve and still making maps! Keep working!
by cesm20
Mon Jul 07, 2008 3:00 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: New map
Replies: 68
Views: 6219

Re: New map

Just look at the title of the plaything2 window and tell here what it says after the name of the project and the minus signal... Or just take a screenshot of the plaything2 window.
by cesm20
Mon Jul 07, 2008 2:47 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup Maps
Replies: 56
Views: 11027

Re: Sketchup Maps

well... indeed, unfortunately you still have a lot of work to do, sorry :smile: I tought it was a lot bigger than that...
by cesm20
Mon Jul 07, 2008 1:02 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: New map
Replies: 68
Views: 6219

Re: New map

<r>Wow nice looking preview pics...<br/> <br/> About the trees and other moveable objects... ONLY model them here if you plan doing new objects from scratch, if you want to use objects from the game itself, it will have to be in plaything2 later.<br/> <br/> But i hope you do new moveable objects as ...
by cesm20
Mon Jul 07, 2008 12:57 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup Maps
Replies: 56
Views: 11027

Re: Sketchup Maps

<r>Well... i actually wouldn't mind making the smashables and noncars parts, as long as you already have the 3d models of the objects in the track as static models, i actually love making new smashables and noncars, and that i wouldn't mind doing, unless they are very ugly 3d models... lool<br/> <br...
by cesm20
Tue Mar 04, 2008 7:40 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The Leveller
Replies: 41
Views: 11735

Re: The Leveller

wow this car is amazing, that's exactly the type of cars i like more, i hope you're still doing it, and that you reply this topic when it's done :smile:
by cesm20
Tue Jul 24, 2007 2:57 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Gta3 to Carma2 project status
Replies: 28
Views: 12854

Gta3 to Carma2 project status

<t>Sorry for the lack of updates to this, i shouldn't continue this project until i finish others which have higher priority, which have been taking me too much time to be able to work on this one, so it's better say here that this project continues to be suspended until i have full time to work on ...
by cesm20
Fri Jul 13, 2007 6:59 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76548

Carma2 to GTA-SA project

[q]Lol every C2 map in GTA...i would love to see Bleak City too though[/q]

Very good idea ttr :) C1 and SP maps would be good too!
by cesm20
Mon Jul 09, 2007 8:18 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76548

Carma2 to GTA-SA project

Well, yes that would be a good idea too, but some of the c2 classic cars would be good too :)
by cesm20
Mon Jul 09, 2007 7:18 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76548

Carma2 to GTA-SA project

<t>As i already told you by MP, it's kinda ironic that someone is doing EXACTLY the opposite of what i am doing (porting GTA tracks to carma2), but now that i see the screenshots, it's in fact a great idea!<br/> <br/> That is amazing, i honestly still don't know how the heck you managed to port the ...
by cesm20
Mon Jun 25, 2007 4:22 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carma-Life² Release
Replies: 91
Views: 57605

Carma-Life² Release

<t>[quote]About the random crashes, it's a very common problem, I think that everybody has it, even with the normal C2 ; it happens when the engine loads too much data like big tracks and a lot of cars/detailed cars. Personaly I get this crash 2 times out of 3, that's why I made the new launcher not...
by cesm20
Thu Jun 21, 2007 11:08 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Gta3 to Carma2 project status
Replies: 28
Views: 12854

Gta3 to Carma2 project status

<t>wow, what a miracle the forum is still alive :) lol<br/> <br/> [quote]It is indeed a tad too small compared to the cars[/quote]<br/> Hum... unfortunately there's nothing that can be done, i would have to rewrite ALL objects bounding boxes again (which gaved me a lot of work, since they are pretty...
by cesm20
Sat Jun 16, 2007 7:55 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Gta3 to Carma2 project status
Replies: 28
Views: 12854

Gta3 to Carma2 project status

<t>[quote]Do you have some way to reduce/combine textures via script? Or will this be a painful manual exercise?[/quote]<br/> Of course not it will be have to be manual, but don't worry i used true color settings to that some of the textures are the same as others only with the a different color. Th...
by cesm20
Wed Jun 13, 2007 10:29 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Gta3 to Carma2 project status
Replies: 28
Views: 12854

Gta3 to Carma2 project status

<t>[quote]@ Cesm : It's possible to apply modifiers on the whole track. But instead of using the tools with the default settings as I guess you do, just take the time to adjust them. For the duplicated vertices for example : just select the whole scene, select the modifier "edit poly", then go to th...
by cesm20
Wed Jun 13, 2007 12:06 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Gta3 to Carma2 project status
Replies: 28
Views: 12854

Gta3 to Carma2 project status

<t>Jeez, tohsiba actually had the courage to say what i wasn't able to say :) thanks a lot pal, because honestly i am even already USED for this to happen, rremember about my plaything2 mod, almost the same thing happened about it, unfortunately i seem to have real bad luck in other forums too about...
by cesm20
Sun Jun 10, 2007 1:35 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Gta3 to Carma2 project status
Replies: 28
Views: 12854

Gta3 to Carma2 project status

<t>[quote]I'd first try to have a clean, proper track model before going to PT2. Like all the smoothing groups fixed (I bet a simple auto-smooth will do the job). Made sure there was no duplicated vertices. And have the most simple UVW mapping as possible (as it's part of the smoothing too in C2).[/...
by cesm20
Sun Jun 10, 2007 12:34 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Gta3 to Carma2 project status
Replies: 28
Views: 12854

Gta3 to Carma2 project status

Here's FINALLY a screenshot of the track inside playting2 and a demo track to try the city inside the game!!!

READ THE MAIN POST HERE for more details before asking anything to me, or before commenting about the temporary glitches. :)
by cesm20
Sun Jun 03, 2007 10:05 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Huh? Wrong Windows version...
Replies: 6
Views: 2785

Huh? Wrong Windows version...

Indeed i found a specific c2 patch that causes that error, just use another different patch, for example the super v2 patch, unless you don't have the Uk version of the game, in that case, just keep trying other patches...