Harm, where is the fixed downloaded version? :)
Are some people refering to the bug now, and canot manage to get past stage 2 :p
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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
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Search found 79 matches
- Thu Sep 16, 2010 4:30 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
- Fri Sep 03, 2010 9:09 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
[quote=GCR]how to install dd2c2tc[/quote]
Basically you just download the zip file, then un-pack it into a own folder :)
PS!: Do not install in original Carmageddon 2 folder, it needs to be in it's own folder to work.
Basically you just download the zip file, then un-pack it into a own folder :)
PS!: Do not install in original Carmageddon 2 folder, it needs to be in it's own folder to work.
- Mon Aug 02, 2010 5:08 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
One problem!
Race 2, crossover, the time runs out. You don't get time bonus by hiting other cars and no laps is beeing countet - making it nearly impossible to crash all cars within 10 minutes.
Any changes to that? :D
Race 2, crossover, the time runs out. You don't get time bonus by hiting other cars and no laps is beeing countet - making it nearly impossible to crash all cars within 10 minutes.
Any changes to that? :D
- Sun Aug 01, 2010 7:06 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
Your a beast, thanks a lot for this mod! It was a pleasure helping out with the bug hunting :)
Now spread the word people!
Now spread the word people!
- Tue Jul 20, 2010 9:38 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
What about just duplicating the launchers, one for DD1 and one for DD2, would that make any problems or cause a lot of painfull work?
Either way, keep us updated :D
Either way, keep us updated :D
- Mon Jul 19, 2010 6:37 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
<t>[quote=Stifado]I'm not a networking expert either, but 255.255.255.0 is clearly wrong. From what I know, the broadcast address is the last address in the subnet, and addresses ending in 0 (like this one) are invalid...<br/> <br/> When you say "in earlier versions", you mean of the lanucher?[/quot...
- Mon Jul 19, 2010 3:22 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
<t>The Broadcast address allways seems to be 255.255.255.0 for every computer, is it meant to be that? In earlier versions (shot me if I am wrong) I though it stod the Hamachi adress there :)<br/> <br/> When it comes to the launcher I lack the computer skils to check the values it are refering to. I...
- Mon Jul 19, 2010 1:40 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
<r>Haha, tell me if there is anything I can help with. I am reachable at most times at my email, <EMAIL email="theveryend2@gmail.com">theveryend2@gmail.com</EMAIL>. <br/> <br/> Just shout if you need something tested.<br/> <br/> Edit: Oooh, played with LAN settings, what are you trying to archive? :...
- Mon Jul 19, 2010 9:47 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
I could ping them yesterday, tried :)
A other problem, try hosting a DD1 game - it crashes.
Tried to reinstall the mod, still the same.
Error? :)
A other problem, try hosting a DD1 game - it crashes.
Tried to reinstall the mod, still the same.
Error? :)
- Wed Jul 14, 2010 9:05 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
No problems starting the mod here. The main problem seems to me to be the DD1 tracks. The game crashes pretty often on ocean drive, speedway and the cactus creek track.
- Wed Jul 14, 2010 4:57 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
<t>Ok, agreement - don't change the car physics please? ;p On that way I can keep playing with my airplane :p The physics are for me very ok now. DD2 for the more realistic feel, DD1 for mayhem and bowl fun ;)<br/> <br/> Np, and thanks for your comment, I just like this mod and tries my best to sort...
- Tue Jul 13, 2010 3:54 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
<r>Good, keep tricking around with the CP's :)<br/> <br/> Two fast suggestions - FOV (camera angle) 80, and Yon 35. Reason for low Yon is because the AI cars won't reset if you can see them. Or, if course it's meant to be that way it works perfect .D I know I asked for them to not reset before, but ...
- Sun Jul 11, 2010 4:49 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
<t>Ok, I was sitting here thinking, and came up with following idea:<br/> <br/> Group 10, the death bowls.<br/> <br/> Why not giving the AI's a little boost this race? Let's say we fickle around with the powerup "Turbo Opponents" a little? Sure, I can add that cheat manualle in the start of the race...
- Sun Jul 11, 2010 8:23 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
I can try to host something later. Let's say 19.00 GMT+1? I have a fairly fast DSL line.
Also, use the hamachi channel posted in earlier discussion :)
Also, use the hamachi channel posted in earlier discussion :)
- Sat Jul 10, 2010 1:39 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
Holy shit, great!
I'll download it now and take it out for some testing tomorrow :)
I'll download it now and take it out for some testing tomorrow :)
- Wed Jul 07, 2010 8:53 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
<t>:D<br/> <br/> Are there no way to make more checkpoints on the track? I think the main problem is that the AI choses the shortest way to the CP, meaning driving backwards is faster.<br/> <br/> Also on CC and other tracks you can see cars spawning on the start/finish straight. Very fun to drive ou...
- Wed Jul 07, 2010 11:34 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
:D !
Then it's the lovely physics and bugs physics ;p
Then it's the lovely physics and bugs physics ;p
- Tue Jul 06, 2010 4:28 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
<t>Weehey, good to hear! :D<br/> <br/> One consern tho - are ther a way to prevent the AI drivers from driving backwards on the track? Sure, driving a little backward is cool, but on many of the tracks the AI cars rather chose to go backwards than forward xD<br/> <br/> Also, I think I came in my pan...
- Thu Jun 24, 2010 9:13 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
Nice ;D
I think the walls will turn out to be a great way to suicide due to their solid nature :p
I think the walls will turn out to be a great way to suicide due to their solid nature :p
- Wed Jun 23, 2010 1:16 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
Haha, that's great :D
Can't wait to put my hands on this :)
Can't wait to put my hands on this :)
- Mon Jun 21, 2010 4:21 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
One word, nice! Take your time needed mate :)
- Mon Jun 14, 2010 5:14 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
Nice! :D Looks clean and good!
- Sat Jun 12, 2010 10:40 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
I actually disagree on that :)
But you could allways give them a random number or something, so they are not all 01? :)
But you could allways give them a random number or something, so they are not all 01? :)
- Mon Jun 07, 2010 8:15 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
Progress:
When I host games everything is fine, when he host it crashes. I blame a router or something :D
Uff, the lag is really horrible, even when everyone had like 20mbit+ lines =(
When I host games everything is fine, when he host it crashes. I blame a router or something :D
Uff, the lag is really horrible, even when everyone had like 20mbit+ lines =(
- Mon Jun 07, 2010 7:31 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
A whole other thing, me and Ukkle trying to join games now, but it just won't work. We both have the same hamachi version, and the same game version, but it just won't work.
Crashes for both users the second we push "join" :s
Crashes for both users the second we push "join" :s
- Sun Jun 06, 2010 6:25 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
<t>Been toying around with the physics, and tried following in the car data:<br/> <br/> // Sub member: Mechanics data<br/> 2.0 // Minimum turning circle<br/> 4.000000 // Brake multiplier<br/> 4.000000 // Braking strength multiplier<br/> 5 // Number of gears<br/> 250.000000 // Top gear red line speed...
- Sun Jun 06, 2010 6:15 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
Great! Will this be in the new install with the fixes or is it allready out?
- Thu Jun 03, 2010 8:03 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
Your system sucks or just the game programming? :p
What's the max it works "flowing" with?
What's the max it works "flowing" with?
- Thu Jun 03, 2010 4:11 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
Nice!
So, I know it's not DD2 style, but will you add 28 car sized grids?
I think it would suit it, to create a more chaotic experiene :)
So, I know it's not DD2 style, but will you add 28 car sized grids?
I think it would suit it, to create a more chaotic experiene :)
- Wed Jun 02, 2010 11:16 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
Nice!
Now, how many start posititions does the game support? ;)
Now, how many start posititions does the game support? ;)
- Tue Jun 01, 2010 8:16 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
<r>I love reading these, great working guys. PS: Rememver that camera angle to be set to 75 ;) <br/> <br/> Is the mod on the site updated with today's changes?<br/> <br/> Also made a picture of a little pileup in CC, finally did it :p<br/> <URL url="http://img411.imageshack.us/img411/5455/utennavnk....
- Tue Jun 01, 2010 4:05 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
Answering to fast questions
- Yes the dots are the invicible walls made on track :)
For better speed feeling, go to main folder-data-general, open the text file. Change the camera angle to 75 :)
- Yes the dots are the invicible walls made on track :)
For better speed feeling, go to main folder-data-general, open the text file. Change the camera angle to 75 :)
- Sun May 30, 2010 7:36 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
Awesome, I knew it lol!
- Sun May 30, 2010 5:15 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
Thanks for the clearance mate, regarding settings and immages :)
- Sun May 30, 2010 3:17 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: DD22C2TC
- Replies: 241
- Views: 88758
DD22C2TC
<r>Try using the setup I use and see if it works :) :<br/> <br/> <URL url="http://img202.imageshack.us/img202/8307/configs.jpg"><s>[url=http://img202.imageshack.us/img202/8307/configs.jpg]</s>http://img202.imageshack.us/img202/8307/configs.jpg<e>[/url]</e></URL><br/> <br/> FFS why can't I make a pic...